1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/layer_quad.h"
7 #include "base/logging.h"
8 #include "ui/gfx/quad_f.h"
12 LayerQuad::Edge::Edge(const gfx::PointF
& p
, const gfx::PointF
& q
)
16 gfx::Vector2dF
tangent(p
.y() - q
.y(), q
.x() - p
.x());
17 float cross2
= p
.x() * q
.y() - q
.x() * p
.y();
19 set(tangent
.x(), tangent
.y(), cross2
);
20 scale(1.0f
/ tangent
.Length());
23 LayerQuad::LayerQuad(const gfx::QuadF
& quad
)
26 m_left
= Edge(quad
.p4(), quad
.p1());
27 m_right
= Edge(quad
.p2(), quad
.p3());
28 m_top
= Edge(quad
.p1(), quad
.p2());
29 m_bottom
= Edge(quad
.p3(), quad
.p4());
31 float sign
= quad
.IsCounterClockwise() ? -1 : 1;
38 LayerQuad::LayerQuad(const Edge
& left
, const Edge
& top
, const Edge
& right
, const Edge
& bottom
)
46 gfx::QuadF
LayerQuad::ToQuadF() const
48 return gfx::QuadF(m_left
.intersect(m_top
),
49 m_top
.intersect(m_right
),
50 m_right
.intersect(m_bottom
),
51 m_bottom
.intersect(m_left
));
54 void LayerQuad::toFloatArray(float flattened
[12]) const
56 flattened
[0] = m_left
.x();
57 flattened
[1] = m_left
.y();
58 flattened
[2] = m_left
.z();
59 flattened
[3] = m_top
.x();
60 flattened
[4] = m_top
.y();
61 flattened
[5] = m_top
.z();
62 flattened
[6] = m_right
.x();
63 flattened
[7] = m_right
.y();
64 flattened
[8] = m_right
.z();
65 flattened
[9] = m_bottom
.x();
66 flattened
[10] = m_bottom
.y();
67 flattened
[11] = m_bottom
.z();