1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_ANIMATION_LAYER_ANIMATION_CONTROLLER_H_
6 #define CC_ANIMATION_LAYER_ANIMATION_CONTROLLER_H_
8 #include "base/basictypes.h"
9 #include "base/containers/hash_tables.h"
10 #include "base/memory/ref_counted.h"
11 #include "base/memory/scoped_ptr.h"
12 #include "base/observer_list.h"
13 #include "base/time/time.h"
14 #include "cc/animation/animation_events.h"
15 #include "cc/animation/layer_animation_event_observer.h"
16 #include "cc/base/cc_export.h"
17 #include "cc/base/scoped_ptr_vector.h"
18 #include "ui/gfx/transform.h"
28 class AnimationDelegate
;
29 class AnimationRegistrar
;
30 class FilterOperations
;
31 class KeyframeValueList
;
32 class LayerAnimationValueObserver
;
33 class LayerAnimationValueProvider
;
35 class CC_EXPORT LayerAnimationController
36 : public base::RefCounted
<LayerAnimationController
> {
38 static scoped_refptr
<LayerAnimationController
> Create(int id
);
40 int id() const { return id_
; }
42 void AddAnimation(scoped_ptr
<Animation
> animation
);
43 void PauseAnimation(int animation_id
, double time_offset
);
44 void RemoveAnimation(int animation_id
);
45 void RemoveAnimation(int animation_id
,
46 Animation::TargetProperty target_property
);
47 void AbortAnimations(Animation::TargetProperty target_property
);
49 // Ensures that the list of active animations on the main thread and the impl
50 // thread are kept in sync. This function does not take ownership of the impl
51 // thread controller. This method is virtual for testing.
52 virtual void PushAnimationUpdatesTo(
53 LayerAnimationController
* controller_impl
);
55 void Animate(double monotonic_time
);
56 void AccumulatePropertyUpdates(double monotonic_time
,
57 AnimationEventsVector
* events
);
59 void UpdateState(bool start_ready_animations
,
60 AnimationEventsVector
* events
);
62 // Returns the active animation in the given group, animating the given
63 // property, if such an animation exists.
64 Animation
* GetAnimation(int group_id
,
65 Animation::TargetProperty target_property
) const;
67 // Returns the active animation animating the given property that is either
68 // running, or is next to run, if such an animation exists.
69 Animation
* GetAnimation(Animation::TargetProperty target_property
) const;
71 // Returns true if there are any animations that have neither finished nor
73 bool HasActiveAnimation() const;
75 // Returns true if there are any animations at all to process.
76 bool has_any_animation() const { return !active_animations_
.empty(); }
78 // Returns true if there is an animation currently animating the given
79 // property, or if there is an animation scheduled to animate this property in
81 bool IsAnimatingProperty(Animation::TargetProperty target_property
) const;
83 void SetAnimationRegistrar(AnimationRegistrar
* registrar
);
84 AnimationRegistrar
* animation_registrar() { return registrar_
; }
86 void NotifyAnimationStarted(const AnimationEvent
& event
,
87 double wall_clock_time
);
88 void NotifyAnimationFinished(const AnimationEvent
& event
,
89 double wall_clock_time
);
90 void NotifyAnimationAborted(const AnimationEvent
& event
);
91 void NotifyAnimationPropertyUpdate(const AnimationEvent
& event
);
93 void AddValueObserver(LayerAnimationValueObserver
* observer
);
94 void RemoveValueObserver(LayerAnimationValueObserver
* observer
);
96 void AddEventObserver(LayerAnimationEventObserver
* observer
);
97 void RemoveEventObserver(LayerAnimationEventObserver
* observer
);
99 void set_value_provider(LayerAnimationValueProvider
* provider
) {
100 value_provider_
= provider
;
103 void remove_value_provider(LayerAnimationValueProvider
* provider
) {
104 if (value_provider_
== provider
)
105 value_provider_
= NULL
;
108 void set_layer_animation_delegate(AnimationDelegate
* delegate
) {
109 layer_animation_delegate_
= delegate
;
112 bool AnimatedBoundsForBox(const gfx::BoxF
& box
, gfx::BoxF
* bounds
);
115 friend class base::RefCounted
<LayerAnimationController
>;
117 explicit LayerAnimationController(int id
);
118 virtual ~LayerAnimationController();
121 typedef base::hash_set
<int> TargetProperties
;
123 void PushNewAnimationsToImplThread(
124 LayerAnimationController
* controller_impl
) const;
125 void RemoveAnimationsCompletedOnMainThread(
126 LayerAnimationController
* controller_impl
) const;
127 void PushPropertiesToImplThread(
128 LayerAnimationController
* controller_impl
) const;
130 void StartAnimations(double monotonic_time
);
131 void PromoteStartedAnimations(double monotonic_time
,
132 AnimationEventsVector
* events
);
133 void MarkFinishedAnimations(double monotonic_time
);
134 void MarkAnimationsForDeletion(double monotonic_time
,
135 AnimationEventsVector
* events
);
136 void PurgeAnimationsMarkedForDeletion();
138 void TickAnimations(double monotonic_time
);
140 enum UpdateActivationType
{
144 void UpdateActivation(UpdateActivationType type
);
146 void NotifyObserversOpacityAnimated(float opacity
);
147 void NotifyObserversTransformAnimated(const gfx::Transform
& transform
);
148 void NotifyObserversFilterAnimated(const FilterOperations
& filter
);
149 void NotifyObserversScrollOffsetAnimated(gfx::Vector2dF scroll_offset
);
151 void NotifyObserversAnimationWaitingForDeletion();
153 bool HasValueObserver();
154 bool HasActiveValueObserver();
156 AnimationRegistrar
* registrar_
;
158 ScopedPtrVector
<Animation
> active_animations_
;
160 // This is used to ensure that we don't spam the registrar.
163 double last_tick_time_
;
165 ObserverList
<LayerAnimationValueObserver
> value_observers_
;
166 ObserverList
<LayerAnimationEventObserver
> event_observers_
;
168 LayerAnimationValueProvider
* value_provider_
;
170 AnimationDelegate
* layer_animation_delegate_
;
172 DISALLOW_COPY_AND_ASSIGN(LayerAnimationController
);
177 #endif // CC_ANIMATION_LAYER_ANIMATION_CONTROLLER_H_