1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_LAYERS_UI_RESOURCE_LAYER_H_
6 #define CC_LAYERS_UI_RESOURCE_LAYER_H_
8 #include "base/memory/scoped_ptr.h"
9 #include "cc/base/cc_export.h"
10 #include "cc/layers/layer.h"
11 #include "cc/resources/ui_resource_client.h"
12 #include "ui/gfx/rect.h"
17 class ScopedUIResource
;
19 class CC_EXPORT UIResourceLayer
: public Layer
{
21 static scoped_refptr
<UIResourceLayer
> Create();
23 virtual bool DrawsContent() const OVERRIDE
;
25 virtual void PushPropertiesTo(LayerImpl
* layer
) OVERRIDE
;
27 virtual void SetLayerTreeHost(LayerTreeHost
* host
) OVERRIDE
;
29 void SetBitmap(const SkBitmap
& skbitmap
);
31 // An alternative way of setting the resource to allow for sharing.
32 void SetUIResourceId(UIResourceId resource_id
);
34 // Sets a UV transform to be used at draw time. Defaults to (0, 0) and (1, 1).
35 void SetUV(gfx::PointF top_left
, gfx::PointF bottom_right
);
37 // Sets an opacity value per vertex. It will be multiplied by the layer
39 void SetVertexOpacity(float bottom_left
,
44 class UIResourceHolder
{
46 virtual UIResourceId
id() = 0;
47 virtual ~UIResourceHolder();
52 virtual ~UIResourceLayer();
54 scoped_ptr
<UIResourceHolder
> ui_resource_holder_
;
57 gfx::PointF uv_top_left_
;
58 gfx::PointF uv_bottom_right_
;
59 float vertex_opacity_
[4];
62 virtual scoped_ptr
<LayerImpl
> CreateLayerImpl(LayerTreeImpl
* tree_impl
)
64 void RecreateUIResourceHolder();
68 DISALLOW_COPY_AND_ASSIGN(UIResourceLayer
);
73 #endif // CC_LAYERS_UI_RESOURCE_LAYER_H_