Specifies background after Widget::Init for frameless app_list.
[chromium-blink-merge.git] / ui / aura / bench / bench_main.cc
blobebf3131bdf5df04b0cacbf5a8e421779374c2e37
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #if defined(USE_X11)
6 #include <X11/Xlib.h>
7 #endif
9 #include "base/at_exit.h"
10 #include "base/bind.h"
11 #include "base/command_line.h"
12 #include "base/i18n/icu_util.h"
13 #include "base/memory/scoped_ptr.h"
14 #include "base/message_loop/message_loop.h"
15 #include "base/strings/string_split.h"
16 #include "base/time/time.h"
17 #include "cc/output/context_provider.h"
18 #include "gpu/command_buffer/client/gles2_interface.h"
19 #include "third_party/khronos/GLES2/gl2.h"
20 #include "third_party/skia/include/core/SkXfermode.h"
21 #include "ui/aura/client/default_capture_client.h"
22 #include "ui/aura/env.h"
23 #include "ui/aura/test/test_focus_client.h"
24 #include "ui/aura/test/test_screen.h"
25 #include "ui/aura/window.h"
26 #include "ui/aura/window_tree_host.h"
27 #include "ui/base/hit_test.h"
28 #include "ui/compositor/compositor.h"
29 #include "ui/compositor/compositor_observer.h"
30 #include "ui/compositor/debug_utils.h"
31 #include "ui/compositor/layer.h"
32 #include "ui/compositor/test/in_process_context_factory.h"
33 #include "ui/gfx/canvas.h"
34 #include "ui/gfx/rect.h"
35 #include "ui/gfx/skia_util.h"
36 #include "ui/gfx/x/x11_connection.h"
37 #include "ui/gl/gl_surface.h"
39 #ifndef GL_GLEXT_PROTOTYPES
40 #define GL_GLEXT_PROTOTYPES 1
41 #endif
42 #include "third_party/khronos/GLES2/gl2ext.h"
44 using base::TimeTicks;
45 using ui::Compositor;
46 using ui::Layer;
47 using ui::LayerDelegate;
49 namespace {
51 class ColoredLayer : public Layer, public LayerDelegate {
52 public:
53 explicit ColoredLayer(SkColor color)
54 : Layer(ui::LAYER_TEXTURED),
55 color_(color),
56 draw_(true) {
57 set_delegate(this);
60 ~ColoredLayer() override {}
62 // Overridden from LayerDelegate:
63 void OnPaintLayer(gfx::Canvas* canvas) override {
64 if (draw_) {
65 canvas->DrawColor(color_);
69 void OnDelegatedFrameDamage(const gfx::Rect& damage_rect_in_dip) override {}
71 void OnDeviceScaleFactorChanged(float device_scale_factor) override {}
73 base::Closure PrepareForLayerBoundsChange() override {
74 return base::Closure();
77 void set_color(SkColor color) { color_ = color; }
78 void set_draw(bool draw) { draw_ = draw; }
80 private:
81 SkColor color_;
82 bool draw_;
84 DISALLOW_COPY_AND_ASSIGN(ColoredLayer);
87 const int kFrames = 100;
89 // Benchmark base class, hooks up drawing callback and displaying FPS.
90 class BenchCompositorObserver : public ui::CompositorObserver {
91 public:
92 explicit BenchCompositorObserver(int max_frames)
93 : start_time_(),
94 frames_(0),
95 max_frames_(max_frames) {
98 void OnCompositingDidCommit(ui::Compositor* compositor) override {}
100 void OnCompositingStarted(Compositor* compositor,
101 base::TimeTicks start_time) override {}
103 void OnCompositingEnded(Compositor* compositor) override {
104 if (start_time_.is_null()) {
105 start_time_ = TimeTicks::Now();
106 } else {
107 ++frames_;
108 if (frames_ % kFrames == 0) {
109 TimeTicks now = TimeTicks::Now();
110 double ms = (now - start_time_).InMillisecondsF() / kFrames;
111 LOG(INFO) << "FPS: " << 1000.f / ms << " (" << ms << " ms)";
112 start_time_ = now;
115 if (max_frames_ && frames_ == max_frames_) {
116 base::MessageLoop::current()->Quit();
117 } else {
118 Draw();
122 void OnCompositingAborted(Compositor* compositor) override {}
124 void OnCompositingLockStateChanged(Compositor* compositor) override {}
126 virtual void Draw() {}
128 int frames() const { return frames_; }
130 private:
131 TimeTicks start_time_;
132 int frames_;
133 int max_frames_;
135 DISALLOW_COPY_AND_ASSIGN(BenchCompositorObserver);
138 void ReturnMailbox(scoped_refptr<cc::ContextProvider> context_provider,
139 GLuint texture,
140 GLuint sync_point,
141 bool is_lost) {
142 gpu::gles2::GLES2Interface* gl = context_provider->ContextGL();
143 gl->WaitSyncPointCHROMIUM(sync_point);
144 gl->DeleteTextures(1, &texture);
145 gl->ShallowFlushCHROMIUM();
148 // A benchmark that adds a texture layer that is updated every frame.
149 class WebGLBench : public BenchCompositorObserver {
150 public:
151 WebGLBench(ui::ContextFactory* context_factory,
152 Layer* parent,
153 Compositor* compositor,
154 int max_frames)
155 : BenchCompositorObserver(max_frames),
156 parent_(parent),
157 webgl_(ui::LAYER_SOLID_COLOR),
158 compositor_(compositor),
159 fbo_(0),
160 do_draw_(true) {
161 CommandLine* command_line = CommandLine::ForCurrentProcess();
162 do_draw_ = !command_line->HasSwitch("disable-draw");
164 std::string webgl_size = command_line->GetSwitchValueASCII("webgl-size");
165 int width = 0;
166 int height = 0;
167 if (!webgl_size.empty()) {
168 std::vector<std::string> split_size;
169 base::SplitString(webgl_size, 'x', &split_size);
170 if (split_size.size() == 2) {
171 width = atoi(split_size[0].c_str());
172 height = atoi(split_size[1].c_str());
175 if (!width || !height) {
176 width = 800;
177 height = 600;
179 gfx::Rect bounds(width, height);
180 webgl_.SetBounds(bounds);
181 parent_->Add(&webgl_);
183 context_provider_ = context_factory->SharedMainThreadContextProvider();
184 gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL();
185 GLuint texture = 0;
186 gl->GenTextures(1, &texture);
187 gl->BindTexture(GL_TEXTURE_2D, texture);
188 gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
189 gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
190 gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
191 gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
192 gl->TexImage2D(GL_TEXTURE_2D,
194 GL_RGBA,
195 width,
196 height,
198 GL_RGBA,
199 GL_UNSIGNED_BYTE,
200 NULL);
201 gpu::Mailbox mailbox;
202 gl->GenMailboxCHROMIUM(mailbox.name);
203 gl->ProduceTextureCHROMIUM(GL_TEXTURE_2D, mailbox.name);
205 gl->GenFramebuffers(1, &fbo_);
206 gl->BindFramebuffer(GL_FRAMEBUFFER, fbo_);
207 gl->FramebufferTexture2D(
208 GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
209 gl->ClearColor(0.f, 1.f, 0.f, 1.f);
210 gl->Clear(GL_COLOR_BUFFER_BIT);
211 gl->Flush();
213 GLuint sync_point = gl->InsertSyncPointCHROMIUM();
214 webgl_.SetTextureMailbox(
215 cc::TextureMailbox(mailbox, GL_TEXTURE_2D, sync_point),
216 cc::SingleReleaseCallback::Create(
217 base::Bind(ReturnMailbox, context_provider_, texture)),
218 bounds.size());
219 compositor->AddObserver(this);
222 ~WebGLBench() override {
223 webgl_.SetShowSolidColorContent();
224 gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL();
225 gl->DeleteFramebuffers(1, &fbo_);
226 compositor_->RemoveObserver(this);
229 void Draw() override {
230 if (do_draw_) {
231 gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL();
232 gl->ClearColor((frames() % kFrames)*1.0/kFrames, 1.f, 0.f, 1.f);
233 gl->Clear(GL_COLOR_BUFFER_BIT);
234 gl->Flush();
236 webgl_.SchedulePaint(gfx::Rect(webgl_.bounds().size()));
237 compositor_->ScheduleDraw();
240 private:
241 Layer* parent_;
242 Layer webgl_;
243 Compositor* compositor_;
244 scoped_refptr<cc::ContextProvider> context_provider_;
246 // The FBO that is used to render to the texture.
247 unsigned int fbo_;
249 // Whether or not to draw to the texture every frame.
250 bool do_draw_;
252 DISALLOW_COPY_AND_ASSIGN(WebGLBench);
255 // A benchmark that paints (in software) all tiles every frame.
256 class SoftwareScrollBench : public BenchCompositorObserver {
257 public:
258 SoftwareScrollBench(ColoredLayer* layer,
259 Compositor* compositor,
260 int max_frames)
261 : BenchCompositorObserver(max_frames),
262 layer_(layer),
263 compositor_(compositor) {
264 compositor->AddObserver(this);
265 layer_->set_draw(
266 !CommandLine::ForCurrentProcess()->HasSwitch("disable-draw"));
269 ~SoftwareScrollBench() override { compositor_->RemoveObserver(this); }
271 void Draw() override {
272 layer_->set_color(
273 SkColorSetARGBInline(255*(frames() % kFrames)/kFrames, 255, 0, 255));
274 layer_->SchedulePaint(gfx::Rect(layer_->bounds().size()));
277 private:
278 ColoredLayer* layer_;
279 Compositor* compositor_;
281 DISALLOW_COPY_AND_ASSIGN(SoftwareScrollBench);
284 } // namespace
286 int main(int argc, char** argv) {
287 CommandLine::Init(argc, argv);
289 base::AtExitManager exit_manager;
291 #if defined(USE_X11)
292 // This demo uses InProcessContextFactory which uses X on a separate Gpu
293 // thread.
294 gfx::InitializeThreadedX11();
295 #endif
297 gfx::GLSurface::InitializeOneOff();
299 // The ContextFactory must exist before any Compositors are created.
300 scoped_ptr<ui::InProcessContextFactory> context_factory(
301 new ui::InProcessContextFactory());
303 base::i18n::InitializeICU();
305 base::MessageLoopForUI message_loop;
306 aura::Env::CreateInstance(true);
307 aura::Env::GetInstance()->set_context_factory(context_factory.get());
308 scoped_ptr<aura::TestScreen> test_screen(
309 aura::TestScreen::CreateFullscreen());
310 gfx::Screen::SetScreenInstance(gfx::SCREEN_TYPE_NATIVE, test_screen.get());
311 scoped_ptr<aura::WindowTreeHost> host(
312 test_screen->CreateHostForPrimaryDisplay());
313 aura::client::SetCaptureClient(
314 host->window(),
315 new aura::client::DefaultCaptureClient(host->window()));
317 scoped_ptr<aura::client::FocusClient> focus_client(
318 new aura::test::TestFocusClient);
319 aura::client::SetFocusClient(host->window(), focus_client.get());
321 // add layers
322 ColoredLayer background(SK_ColorRED);
323 background.SetBounds(host->window()->bounds());
324 host->window()->layer()->Add(&background);
326 ColoredLayer window(SK_ColorBLUE);
327 window.SetBounds(gfx::Rect(background.bounds().size()));
328 background.Add(&window);
330 Layer content_layer(ui::LAYER_NOT_DRAWN);
332 CommandLine* command_line = CommandLine::ForCurrentProcess();
333 bool force = command_line->HasSwitch("force-render-surface");
334 content_layer.SetForceRenderSurface(force);
335 gfx::Rect bounds(window.bounds().size());
336 bounds.Inset(0, 30, 0, 0);
337 content_layer.SetBounds(bounds);
338 window.Add(&content_layer);
340 ColoredLayer page_background(SK_ColorWHITE);
341 page_background.SetBounds(gfx::Rect(content_layer.bounds().size()));
342 content_layer.Add(&page_background);
344 int frames = atoi(command_line->GetSwitchValueASCII("frames").c_str());
345 scoped_ptr<BenchCompositorObserver> bench;
347 if (command_line->HasSwitch("bench-software-scroll")) {
348 bench.reset(new SoftwareScrollBench(&page_background,
349 host->compositor(),
350 frames));
351 } else {
352 bench.reset(new WebGLBench(context_factory.get(),
353 &page_background,
354 host->compositor(),
355 frames));
358 #ifndef NDEBUG
359 ui::PrintLayerHierarchy(host->window()->layer(), gfx::Point(100, 100));
360 #endif
362 host->Show();
363 base::MessageLoopForUI::current()->Run();
364 focus_client.reset();
365 host.reset();
367 return 0;