Roll Android SDK tools to V24.0.0
[chromium-blink-merge.git] / athena / wm / split_view_controller_unittest.cc
blob9a97f731be677ee02f8a735f1cc92fe004cd3621
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "athena/wm/split_view_controller.h"
7 #include "athena/screen/public/screen_manager.h"
8 #include "athena/test/base/athena_test_base.h"
9 #include "athena/test/base/test_windows.h"
10 #include "athena/wm/public/window_list_provider.h"
11 #include "athena/wm/test/window_manager_impl_test_api.h"
12 #include "base/memory/scoped_vector.h"
13 #include "ui/aura/test/test_window_delegate.h"
14 #include "ui/aura/window.h"
15 #include "ui/gfx/display.h"
16 #include "ui/gfx/screen.h"
17 #include "ui/wm/core/window_util.h"
19 namespace athena {
21 class SplitViewControllerTest : public test::AthenaTestBase {
22 public:
23 SplitViewControllerTest() {}
24 ~SplitViewControllerTest() override {}
26 // test::AthenaTestBase:
27 void SetUp() override {
28 test::AthenaTestBase::SetUp();
29 api_.reset(new test::WindowManagerImplTestApi);
32 void TearDown() override {
33 api_.reset();
34 test::AthenaTestBase::TearDown();
37 // Returns the topmost window in z-order.
38 const aura::Window* GetTopmostWindow() const {
39 return *api_->GetWindowListProvider()->GetWindowList().rbegin();
42 // Returns the second topmost window in z-order.
43 const aura::Window* GetSecondTopmostWindow() const {
44 const aura::Window::Windows& list =
45 api_->GetWindowListProvider()->GetWindowList();
46 return *(list.rbegin() + 1);
49 // Returns whether only the split view windows are visible.
50 bool OnlySplitViewWindowsVisible() const {
51 SplitViewController* controller = api_->GetSplitViewController();
52 DCHECK(controller->IsSplitViewModeActive());
53 aura::Window::Windows list =
54 api_->GetWindowListProvider()->GetWindowList();
55 for (aura::Window::Windows::const_iterator it = list.begin();
56 it != list.end(); ++it) {
57 bool in_split_view = (*it == controller->left_window() ||
58 *it == controller->right_window());
59 if (in_split_view != (*it)->IsVisible())
60 return false;
62 return true;
65 bool IsSplitViewAllowed() const {
66 return api_->GetSplitViewController()->CanActivateSplitViewMode();
69 test::WindowManagerImplTestApi* api() {
70 return api_.get();
73 void HandleScrollBegin(float delta) {
74 api_->GetSplitViewController()->HandleScrollBegin(delta);
77 void HandleScrollUpdate(float delta) {
78 api_->GetSplitViewController()->HandleScrollUpdate(delta);
81 void HandleScrollEnd(float velocity) {
82 api_->GetSplitViewController()->HandleScrollEnd(velocity);
85 float GetMaxDistanceFromMiddleForTest() {
86 return api_->GetSplitViewController()->GetMaxDistanceFromMiddleForTest();
89 float GetMinFlingVelocityForTest() {
90 return api_->GetSplitViewController()->GetMinFlingVelocityForTest();
93 private:
94 scoped_ptr<test::WindowManagerImplTestApi> api_;
96 DISALLOW_COPY_AND_ASSIGN(SplitViewControllerTest);
99 // Tests that when split mode is activated, the windows on the left and right
100 // are selected correctly.
101 TEST_F(SplitViewControllerTest, SplitModeActivation) {
102 aura::test::TestWindowDelegate delegate;
103 ScopedVector<aura::Window> windows;
104 const int kNumWindows = 6;
105 for (size_t i = 0; i < kNumWindows; ++i) {
106 scoped_ptr<aura::Window> window =
107 test::CreateNormalWindow(nullptr, nullptr);
108 windows.push_back(window.release());
109 windows[i]->Hide();
112 windows[kNumWindows - 1]->Show();
113 wm::ActivateWindow(windows[kNumWindows - 1]);
115 SplitViewController* controller = api()->GetSplitViewController();
116 ASSERT_FALSE(controller->IsSplitViewModeActive());
118 controller->ActivateSplitMode(nullptr, nullptr, nullptr);
119 ASSERT_TRUE(controller->IsSplitViewModeActive());
120 // The last two windows should be on the left and right, respectively.
121 EXPECT_EQ(windows[kNumWindows - 1], controller->left_window());
122 EXPECT_EQ(windows[kNumWindows - 2], controller->right_window());
123 EXPECT_EQ(windows[kNumWindows - 1], GetTopmostWindow());
124 EXPECT_EQ(windows[kNumWindows - 2], GetSecondTopmostWindow());
125 EXPECT_TRUE(OnlySplitViewWindowsVisible());
127 // Select the window that is currently on the left for the right panel. The
128 // windows should switch.
129 controller->ActivateSplitMode(
130 nullptr, windows[kNumWindows - 1], windows[kNumWindows - 1]);
131 EXPECT_EQ(windows[kNumWindows - 2], controller->left_window());
132 EXPECT_EQ(windows[kNumWindows - 1], controller->right_window());
133 EXPECT_EQ(windows[kNumWindows - 1], GetTopmostWindow());
134 EXPECT_EQ(windows[kNumWindows - 2], GetSecondTopmostWindow());
135 EXPECT_TRUE(OnlySplitViewWindowsVisible());
137 controller->ActivateSplitMode(
138 windows[kNumWindows - 1], nullptr, windows[kNumWindows - 1]);
139 EXPECT_EQ(windows[kNumWindows - 1], controller->left_window());
140 EXPECT_EQ(windows[kNumWindows - 2], controller->right_window());
141 EXPECT_EQ(windows[kNumWindows - 1], GetTopmostWindow());
142 EXPECT_EQ(windows[kNumWindows - 2], GetSecondTopmostWindow());
143 EXPECT_TRUE(OnlySplitViewWindowsVisible());
145 // Select the same windows, but pass in a different window to activate.
146 controller->ActivateSplitMode(windows[kNumWindows - 1],
147 windows[kNumWindows - 2],
148 windows[kNumWindows - 2]);
149 EXPECT_EQ(windows[kNumWindows - 1], controller->left_window());
150 EXPECT_EQ(windows[kNumWindows - 2], controller->right_window());
151 EXPECT_EQ(windows[kNumWindows - 2], GetTopmostWindow());
152 EXPECT_EQ(windows[kNumWindows - 1], GetSecondTopmostWindow());
153 EXPECT_TRUE(OnlySplitViewWindowsVisible());
155 // Select one of the windows behind the stacks for the right panel. The window
156 // on the left should remain unchanged.
157 controller->ActivateSplitMode(nullptr, windows[0], windows[0]);
158 EXPECT_EQ(windows[kNumWindows - 1], controller->left_window());
159 EXPECT_EQ(windows[0], controller->right_window());
160 EXPECT_EQ(windows[0], GetTopmostWindow());
161 EXPECT_EQ(windows[kNumWindows - 1], GetSecondTopmostWindow());
162 EXPECT_TRUE(OnlySplitViewWindowsVisible());
164 controller->ActivateSplitMode(windows[1], nullptr, nullptr);
165 EXPECT_EQ(windows[1], controller->left_window());
166 EXPECT_EQ(windows[0], controller->right_window());
167 EXPECT_EQ(windows[0], GetTopmostWindow());
168 EXPECT_EQ(windows[1], GetSecondTopmostWindow());
169 EXPECT_TRUE(OnlySplitViewWindowsVisible());
171 controller->ActivateSplitMode(windows[4], windows[5], windows[5]);
172 EXPECT_EQ(windows[4], controller->left_window());
173 EXPECT_EQ(windows[5], controller->right_window());
174 EXPECT_EQ(windows[5], GetTopmostWindow());
175 EXPECT_EQ(windows[4], GetSecondTopmostWindow());
176 EXPECT_TRUE(OnlySplitViewWindowsVisible());
178 controller->ActivateSplitMode(windows[0], nullptr, windows[0]);
179 EXPECT_EQ(windows[0], controller->left_window());
180 EXPECT_EQ(windows[5], controller->right_window());
181 EXPECT_EQ(windows[0], GetTopmostWindow());
182 EXPECT_EQ(windows[5], GetSecondTopmostWindow());
183 EXPECT_TRUE(OnlySplitViewWindowsVisible());
186 // Helper function used to return the x-translation value of the layer
187 // containing |window|.
188 float XTranslationForWindow(aura::Window* window) {
189 return window->layer()->transform().To2dTranslation().x();
192 // Tests that calls to the methods of DragHandleScrollDelegate will disengage
193 // split view mode under the correct circumstances.
194 TEST_F(SplitViewControllerTest, ScrollDragHandle) {
195 aura::test::TestWindowDelegate delegate;
196 ScopedVector<aura::Window> windows;
197 const int kNumWindows = 2;
198 for (size_t i = 0; i < kNumWindows; ++i) {
199 scoped_ptr<aura::Window> window =
200 test::CreateNormalWindow(nullptr, nullptr);
201 windows.push_back(window.release());
202 windows[i]->Hide();
205 SplitViewController* controller = api()->GetSplitViewController();
206 ASSERT_FALSE(controller->IsSplitViewModeActive());
208 aura::Window* left_window = windows[0];
209 aura::Window* right_window = windows[1];
210 left_window->Show();
211 wm::ActivateWindow(left_window);
213 // Activate split view.
214 controller->ActivateSplitMode(left_window, right_window, left_window);
215 ASSERT_TRUE(controller->IsSplitViewModeActive());
216 EXPECT_TRUE(OnlySplitViewWindowsVisible());
217 EXPECT_EQ(left_window, controller->left_window());
218 EXPECT_EQ(right_window, controller->right_window());
220 const float small_distance = GetMaxDistanceFromMiddleForTest() - 1.0f;
221 const float large_distance = GetMaxDistanceFromMiddleForTest() + 1.0f;
222 const float slow_velocity = GetMinFlingVelocityForTest() - 1.0f;
223 const float fast_velocity = GetMinFlingVelocityForTest() + 1.0f;
225 // Only scroll a small distance to the right, but not enough to be able to
226 // disengage split view.
227 EXPECT_EQ(0.0f, XTranslationForWindow(right_window));
228 HandleScrollBegin(small_distance - 1.0f);
229 EXPECT_EQ(small_distance - 1.0f, XTranslationForWindow(right_window));
230 HandleScrollUpdate(small_distance);
231 EXPECT_EQ(small_distance, XTranslationForWindow(right_window));
232 HandleScrollEnd(0.0f);
233 EXPECT_EQ(0.0f, XTranslationForWindow(right_window));
234 ASSERT_TRUE(controller->IsSplitViewModeActive());
235 EXPECT_EQ(left_window, controller->left_window());
236 EXPECT_EQ(right_window, controller->right_window());
238 // Scroll far enough to the right to be able to disengage split view. Split
239 // view should be disengaged with the left window active.
240 HandleScrollBegin(small_distance);
241 HandleScrollUpdate(large_distance);
242 HandleScrollEnd(0.0f);
243 ASSERT_FALSE(controller->IsSplitViewModeActive());
244 EXPECT_EQ(nullptr, controller->left_window());
245 EXPECT_EQ(nullptr, controller->right_window());
246 EXPECT_EQ(left_window, GetTopmostWindow());
248 // Re-activate split view mode.
249 controller->ActivateSplitMode(left_window, right_window, left_window);
251 // Start scrolling a small distance and then fling, but not fast enough to
252 // disengage split view (see kMinFlingVelocity). Split view mode should
253 // remain engaged. Also verify that |right_window| is translated correctly.
254 EXPECT_EQ(0.0f, XTranslationForWindow(right_window));
255 HandleScrollBegin(-small_distance + 1.0f);
256 EXPECT_EQ(-small_distance + 1.0f, XTranslationForWindow(right_window));
257 HandleScrollUpdate(-small_distance);
258 EXPECT_EQ(-small_distance, XTranslationForWindow(right_window));
259 HandleScrollEnd(slow_velocity);
260 EXPECT_EQ(0.0f, XTranslationForWindow(right_window));
261 ASSERT_TRUE(controller->IsSplitViewModeActive());
262 EXPECT_EQ(left_window, controller->left_window());
263 EXPECT_EQ(right_window, controller->right_window());
265 // Scroll far enough to the left to be able to disengage split view, then
266 // fling to the right (but not faster than kMinFlingVelocity). Split view
267 // should be disengaged with the right window active.
268 HandleScrollBegin(-small_distance);
269 HandleScrollUpdate(-large_distance);
270 HandleScrollEnd(slow_velocity);
271 ASSERT_FALSE(controller->IsSplitViewModeActive());
272 EXPECT_EQ(nullptr, controller->left_window());
273 EXPECT_EQ(nullptr, controller->right_window());
274 EXPECT_EQ(right_window, GetTopmostWindow());
276 // Re-activate split view mode.
277 controller->ActivateSplitMode(left_window, right_window, left_window);
279 // Scroll far enough to the left to be able to disengage split view, then
280 // fling to the right, this time faster than kMinFlingVelocity). Split view
281 // should be disengaged with the left window active.
282 HandleScrollBegin(-small_distance);
283 HandleScrollUpdate(-large_distance);
284 HandleScrollEnd(fast_velocity);
285 ASSERT_FALSE(controller->IsSplitViewModeActive());
286 EXPECT_EQ(nullptr, controller->left_window());
287 EXPECT_EQ(nullptr, controller->right_window());
288 EXPECT_EQ(left_window, GetTopmostWindow());
291 TEST_F(SplitViewControllerTest, LandscapeOnly) {
292 aura::test::TestWindowDelegate delegate;
293 ScopedVector<aura::Window> windows;
294 const int kNumWindows = 2;
295 for (size_t i = 0; i < kNumWindows; ++i) {
296 scoped_ptr<aura::Window> window =
297 test::CreateNormalWindow(nullptr, nullptr);
298 window->Hide();
299 windows.push_back(window.release());
301 windows[kNumWindows - 1]->Show();
302 wm::ActivateWindow(windows[kNumWindows - 1]);
304 ASSERT_EQ(gfx::Display::ROTATE_0,
305 gfx::Screen::GetNativeScreen()->GetPrimaryDisplay().rotation());
307 SplitViewController* controller = api()->GetSplitViewController();
308 ASSERT_TRUE(IsSplitViewAllowed());
309 ASSERT_FALSE(controller->IsSplitViewModeActive());
311 controller->ActivateSplitMode(nullptr, nullptr, nullptr);
312 ASSERT_TRUE(controller->IsSplitViewModeActive());
314 // Screen rotation should be locked while in splitview.
315 ScreenManager::Get()->SetRotation(gfx::Display::ROTATE_90);
316 EXPECT_EQ(gfx::Display::ROTATE_0,
317 gfx::Screen::GetNativeScreen()->GetPrimaryDisplay().rotation());
319 // Screen is rotated on exiting splitview.
320 controller->DeactivateSplitMode();
321 ASSERT_EQ(gfx::Display::ROTATE_90,
322 gfx::Screen::GetNativeScreen()->GetPrimaryDisplay().rotation());
324 // Entering splitview should now be disabled now that the screen is in a
325 // portrait orientation.
326 EXPECT_FALSE(IsSplitViewAllowed());
328 // Rotating back to 0 allows splitview again.
329 ScreenManager::Get()->SetRotation(gfx::Display::ROTATE_0);
330 EXPECT_TRUE(IsSplitViewAllowed());
333 } // namespace athena