1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/layers/ui_resource_layer_impl.h"
7 #include "base/strings/stringprintf.h"
8 #include "base/values.h"
9 #include "cc/base/math_util.h"
10 #include "cc/quads/texture_draw_quad.h"
11 #include "cc/trees/layer_tree_impl.h"
12 #include "cc/trees/occlusion.h"
13 #include "ui/gfx/geometry/rect_f.h"
17 UIResourceLayerImpl::UIResourceLayerImpl(LayerTreeImpl
* tree_impl
, int id
)
18 : LayerImpl(tree_impl
, id
),
20 uv_top_left_(0.f
, 0.f
),
21 uv_bottom_right_(1.f
, 1.f
) {
22 vertex_opacity_
[0] = 1.0f
;
23 vertex_opacity_
[1] = 1.0f
;
24 vertex_opacity_
[2] = 1.0f
;
25 vertex_opacity_
[3] = 1.0f
;
28 UIResourceLayerImpl::~UIResourceLayerImpl() {}
30 scoped_ptr
<LayerImpl
> UIResourceLayerImpl::CreateLayerImpl(
31 LayerTreeImpl
* tree_impl
) {
32 return UIResourceLayerImpl::Create(tree_impl
, id());
35 void UIResourceLayerImpl::PushPropertiesTo(LayerImpl
* layer
) {
36 LayerImpl::PushPropertiesTo(layer
);
37 UIResourceLayerImpl
* layer_impl
= static_cast<UIResourceLayerImpl
*>(layer
);
39 layer_impl
->SetUIResourceId(ui_resource_id_
);
40 layer_impl
->SetImageBounds(image_bounds_
);
41 layer_impl
->SetUV(uv_top_left_
, uv_bottom_right_
);
42 layer_impl
->SetVertexOpacity(vertex_opacity_
);
45 void UIResourceLayerImpl::SetUIResourceId(UIResourceId uid
) {
46 if (uid
== ui_resource_id_
)
48 ui_resource_id_
= uid
;
49 NoteLayerPropertyChanged();
52 void UIResourceLayerImpl::SetImageBounds(const gfx::Size
& image_bounds
) {
53 // This check imposes an ordering on the call sequence. An UIResource must
54 // exist before SetImageBounds can be called.
55 DCHECK(ui_resource_id_
);
57 if (image_bounds_
== image_bounds
)
60 image_bounds_
= image_bounds
;
62 NoteLayerPropertyChanged();
65 void UIResourceLayerImpl::SetUV(const gfx::PointF
& top_left
,
66 const gfx::PointF
& bottom_right
) {
67 if (uv_top_left_
== top_left
&& uv_bottom_right_
== bottom_right
)
69 uv_top_left_
= top_left
;
70 uv_bottom_right_
= bottom_right
;
71 NoteLayerPropertyChanged();
74 void UIResourceLayerImpl::SetVertexOpacity(const float vertex_opacity
[4]) {
75 if (vertex_opacity_
[0] == vertex_opacity
[0] &&
76 vertex_opacity_
[1] == vertex_opacity
[1] &&
77 vertex_opacity_
[2] == vertex_opacity
[2] &&
78 vertex_opacity_
[3] == vertex_opacity
[3])
80 vertex_opacity_
[0] = vertex_opacity
[0];
81 vertex_opacity_
[1] = vertex_opacity
[1];
82 vertex_opacity_
[2] = vertex_opacity
[2];
83 vertex_opacity_
[3] = vertex_opacity
[3];
84 NoteLayerPropertyChanged();
87 bool UIResourceLayerImpl::WillDraw(DrawMode draw_mode
,
88 ResourceProvider
* resource_provider
) {
89 if (!ui_resource_id_
|| draw_mode
== DRAW_MODE_RESOURCELESS_SOFTWARE
)
91 return LayerImpl::WillDraw(draw_mode
, resource_provider
);
94 void UIResourceLayerImpl::AppendQuads(
95 RenderPass
* render_pass
,
96 AppendQuadsData
* append_quads_data
) {
97 SharedQuadState
* shared_quad_state
=
98 render_pass
->CreateAndAppendSharedQuadState();
99 PopulateSharedQuadState(shared_quad_state
);
101 AppendDebugBorderQuad(
102 render_pass
, content_bounds(), shared_quad_state
, append_quads_data
);
104 if (!ui_resource_id_
)
107 ResourceId resource
=
108 layer_tree_impl()->ResourceIdForUIResource(ui_resource_id_
);
113 static const bool flipped
= false;
114 static const bool nearest_neighbor
= false;
115 static const bool premultiplied_alpha
= true;
117 DCHECK(!bounds().IsEmpty());
119 bool opaque
= layer_tree_impl()->IsUIResourceOpaque(ui_resource_id_
) ||
122 gfx::Rect
quad_rect(bounds());
123 gfx::Rect
opaque_rect(opaque
? quad_rect
: gfx::Rect());
124 gfx::Rect visible_quad_rect
=
125 draw_properties().occlusion_in_content_space
.GetUnoccludedContentRect(
127 if (visible_quad_rect
.IsEmpty())
130 TextureDrawQuad
* quad
=
131 render_pass
->CreateAndAppendDrawQuad
<TextureDrawQuad
>();
132 quad
->SetNew(shared_quad_state
,
144 ValidateQuadResources(quad
);
147 const char* UIResourceLayerImpl::LayerTypeAsString() const {
148 return "cc::UIResourceLayerImpl";
151 base::DictionaryValue
* UIResourceLayerImpl::LayerTreeAsJson() const {
152 base::DictionaryValue
* result
= LayerImpl::LayerTreeAsJson();
154 result
->Set("ImageBounds", MathUtil::AsValue(image_bounds_
).release());
156 base::ListValue
* list
= new base::ListValue
;
157 list
->AppendDouble(vertex_opacity_
[0]);
158 list
->AppendDouble(vertex_opacity_
[1]);
159 list
->AppendDouble(vertex_opacity_
[2]);
160 list
->AppendDouble(vertex_opacity_
[3]);
161 result
->Set("VertexOpacity", list
);
163 result
->Set("UVTopLeft", MathUtil::AsValue(uv_top_left_
).release());
164 result
->Set("UVBottomRight", MathUtil::AsValue(uv_bottom_right_
).release());