1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/views/widget/desktop_aura/x11_whole_screen_move_loop.h"
8 // Get rid of a macro from Xlib.h that conflicts with Aura's RootWindow class.
11 #include "base/bind.h"
12 #include "base/message_loop/message_loop.h"
13 #include "base/run_loop.h"
14 #include "third_party/skia/include/core/SkBitmap.h"
15 #include "ui/aura/env.h"
16 #include "ui/aura/window.h"
17 #include "ui/aura/window_event_dispatcher.h"
18 #include "ui/aura/window_tree_host.h"
19 #include "ui/base/x/x11_util.h"
20 #include "ui/events/event.h"
21 #include "ui/events/event_utils.h"
22 #include "ui/events/keycodes/keyboard_code_conversion_x.h"
23 #include "ui/events/platform/scoped_event_dispatcher.h"
24 #include "ui/events/platform/x11/x11_event_source.h"
25 #include "ui/gfx/point_conversions.h"
26 #include "ui/gfx/screen.h"
27 #include "ui/views/controls/image_view.h"
28 #include "ui/views/widget/widget.h"
34 // The minimum alpha before we declare a pixel transparent when searching in
36 const uint32 kMinAlpha
= 32;
37 const unsigned char kDragWidgetOpacity
= 0xc0;
39 class ScopedCapturer
{
41 explicit ScopedCapturer(aura::WindowTreeHost
* host
)
47 host_
->ReleaseCapture();
51 aura::WindowTreeHost
* host_
;
53 DISALLOW_COPY_AND_ASSIGN(ScopedCapturer
);
58 X11WholeScreenMoveLoop::X11WholeScreenMoveLoop(
59 X11WholeScreenMoveLoopDelegate
* delegate
)
60 : delegate_(delegate
),
62 should_reset_mouse_flags_(false),
63 grab_input_window_(None
),
66 last_xmotion_
.type
= LASTEvent
;
69 X11WholeScreenMoveLoop::~X11WholeScreenMoveLoop() {}
71 void X11WholeScreenMoveLoop::DispatchMouseMovement() {
72 if (!weak_factory_
.HasWeakPtrs())
74 weak_factory_
.InvalidateWeakPtrs();
75 DCHECK_EQ(MotionNotify
, last_xmotion_
.type
);
76 delegate_
->OnMouseMovement(&last_xmotion_
);
77 last_xmotion_
.type
= LASTEvent
;
80 ////////////////////////////////////////////////////////////////////////////////
81 // DesktopWindowTreeHostLinux, ui::PlatformEventDispatcher implementation:
83 bool X11WholeScreenMoveLoop::CanDispatchEvent(const ui::PlatformEvent
& event
) {
87 uint32_t X11WholeScreenMoveLoop::DispatchEvent(const ui::PlatformEvent
& event
) {
88 // This method processes all events for the grab_input_window_ as well as
89 // mouse events for all windows while the move loop is active - even before
90 // the grab is granted by X. This allows mouse notification events that were
91 // sent after the capture was requested but before the capture was granted
92 // to be dispatched. It is especially important to process the mouse release
93 // event that should have stopped the drag even if that mouse release happened
94 // before the grab was granted.
96 return ui::POST_DISPATCH_PERFORM_DEFAULT
;
99 // Note: the escape key is handled in the tab drag controller, which has
100 // keyboard focus even though we took pointer grab.
103 if (drag_widget_
.get()) {
104 gfx::Screen
* screen
= gfx::Screen::GetNativeScreen();
105 gfx::Point location
= gfx::ToFlooredPoint(
106 screen
->GetCursorScreenPoint() - drag_offset_
);
107 drag_widget_
->SetBounds(gfx::Rect(location
, drag_image_
.size()));
108 drag_widget_
->StackAtTop();
110 last_xmotion_
= xev
->xmotion
;
111 if (!weak_factory_
.HasWeakPtrs()) {
112 // Post a task to dispatch mouse movement event when control returns to
113 // the message loop. This allows smoother dragging since the events are
114 // dispatched without waiting for the drag widget updates.
115 base::MessageLoopForUI::current()->PostTask(
117 base::Bind(&X11WholeScreenMoveLoop::DispatchMouseMovement
,
118 weak_factory_
.GetWeakPtr()));
120 return ui::POST_DISPATCH_NONE
;
122 case ButtonRelease
: {
123 if (xev
->xbutton
.button
== Button1
) {
124 // Assume that drags are being done with the left mouse button. Only
125 // break the drag if the left mouse button was released.
126 DispatchMouseMovement();
127 delegate_
->OnMouseReleased();
129 return ui::POST_DISPATCH_NONE
;
132 if (ui::KeyboardCodeFromXKeyEvent(xev
) == ui::VKEY_ESCAPE
) {
135 return ui::POST_DISPATCH_NONE
;
140 ui::EventType type
= ui::EventTypeFromNative(xev
);
142 case ui::ET_MOUSE_MOVED
:
143 case ui::ET_MOUSE_DRAGGED
:
144 case ui::ET_MOUSE_RELEASED
: {
146 if (type
== ui::ET_MOUSE_RELEASED
) {
147 xevent
.type
= ButtonRelease
;
148 xevent
.xbutton
.button
= ui::EventButtonFromNative(xev
);
150 xevent
.type
= MotionNotify
;
152 xevent
.xany
.display
= xev
->xgeneric
.display
;
153 xevent
.xany
.window
= grab_input_window_
;
154 // The fields used below are in the same place for all of events
155 // above. Using xmotion from XEvent's unions to avoid repeating
157 xevent
.xmotion
.root
= DefaultRootWindow(xev
->xgeneric
.display
);
158 xevent
.xmotion
.time
= ui::EventTimeFromNative(xev
).InMilliseconds();
159 gfx::Point
point(ui::EventSystemLocationFromNative(xev
));
160 xevent
.xmotion
.x_root
= point
.x();
161 xevent
.xmotion
.y_root
= point
.y();
162 DispatchEvent(&xevent
);
163 return ui::POST_DISPATCH_NONE
;
171 return (event
->xany
.window
== grab_input_window_
) ?
172 ui::POST_DISPATCH_NONE
: ui::POST_DISPATCH_PERFORM_DEFAULT
;
175 bool X11WholeScreenMoveLoop::RunMoveLoop(aura::Window
* source
,
176 gfx::NativeCursor cursor
) {
177 DCHECK(!in_move_loop_
); // Can only handle one nested loop at a time.
179 // Start a capture on the host, so that it continues to receive events during
180 // the drag. This may be second time we are capturing the mouse events - the
181 // first being when a mouse is first pressed. That first capture needs to be
182 // released before the call to GrabPointerAndKeyboard below, otherwise it may
183 // get released while we still need the pointer grab, which is why we restrict
186 ScopedCapturer
capturer(source
->GetHost());
188 grab_input_window_
= CreateDragInputWindow(gfx::GetXDisplay());
189 // Releasing ScopedCapturer ensures that any other instance of
190 // X11ScopedCapture will not prematurely release grab that will be acquired
193 // TODO(varkha): Consider integrating GrabPointerAndKeyboard with
194 // ScopedCapturer to avoid possibility of logically keeping multiple grabs.
195 if (!GrabPointerAndKeyboard(cursor
)) {
196 XDestroyWindow(gfx::GetXDisplay(), grab_input_window_
);
200 scoped_ptr
<ui::ScopedEventDispatcher
> old_dispatcher
=
201 nested_dispatcher_
.Pass();
203 ui::PlatformEventSource::GetInstance()->OverrideDispatcher(this);
204 if (!drag_image_
.isNull() && CheckIfIconValid())
205 CreateDragImageWindow();
207 // We are handling a mouse drag outside of the aura::RootWindow system. We
208 // must manually make aura think that the mouse button is pressed so that we
209 // don't draw extraneous tooltips.
210 aura::Env
* env
= aura::Env::GetInstance();
211 if (!env
->IsMouseButtonDown()) {
212 env
->set_mouse_button_flags(ui::EF_LEFT_MOUSE_BUTTON
);
213 should_reset_mouse_flags_
= true;
216 in_move_loop_
= true;
218 base::MessageLoopForUI
* loop
= base::MessageLoopForUI::current();
219 base::MessageLoop::ScopedNestableTaskAllower
allow_nested(loop
);
220 base::RunLoop run_loop
;
221 quit_closure_
= run_loop
.QuitClosure();
223 nested_dispatcher_
= old_dispatcher
.Pass();
227 void X11WholeScreenMoveLoop::UpdateCursor(gfx::NativeCursor cursor
) {
229 // If we're still in the move loop, regrab the pointer with the updated
230 // cursor. Note: we can be called from handling an XdndStatus message after
231 // EndMoveLoop() was called, but before we return from the nested RunLoop.
232 GrabPointerAndKeyboard(cursor
);
236 void X11WholeScreenMoveLoop::EndMoveLoop() {
240 // Prevent DispatchMouseMovement from dispatching any posted motion event.
241 weak_factory_
.InvalidateWeakPtrs();
242 last_xmotion_
.type
= LASTEvent
;
244 // We undo our emulated mouse click from RunMoveLoop();
245 if (should_reset_mouse_flags_
) {
246 aura::Env::GetInstance()->set_mouse_button_flags(0);
247 should_reset_mouse_flags_
= false;
250 // TODO(erg): Is this ungrab the cause of having to click to give input focus
251 // on drawn out windows? Not ungrabbing here screws the X server until I kill
252 // the chrome process.
254 // Ungrab before we let go of the window.
255 XDisplay
* display
= gfx::GetXDisplay();
256 XUngrabPointer(display
, CurrentTime
);
257 XUngrabKeyboard(display
, CurrentTime
);
259 // Restore the previous dispatcher.
260 nested_dispatcher_
.reset();
261 drag_widget_
.reset();
262 delegate_
->OnMoveLoopEnded();
263 XDestroyWindow(display
, grab_input_window_
);
264 grab_input_window_
= None
;
266 in_move_loop_
= false;
270 void X11WholeScreenMoveLoop::SetDragImage(const gfx::ImageSkia
& image
,
271 gfx::Vector2dF offset
) {
273 drag_offset_
= offset
;
274 // Reset the Y offset, so that the drag-image is always just below the cursor,
275 // so that it is possible to see where the cursor is going.
276 drag_offset_
.set_y(0.f
);
279 bool X11WholeScreenMoveLoop::GrabPointerAndKeyboard(gfx::NativeCursor cursor
) {
280 XDisplay
* display
= gfx::GetXDisplay();
281 XGrabServer(display
);
283 XUngrabPointer(display
, CurrentTime
);
284 int ret
= XGrabPointer(
288 ButtonPressMask
| ButtonReleaseMask
| PointerMotionMask
,
294 if (ret
!= GrabSuccess
) {
295 DLOG(ERROR
) << "Grabbing pointer for dragging failed: "
296 << ui::GetX11ErrorString(display
, ret
);
298 XUngrabKeyboard(display
, CurrentTime
);
306 if (ret
!= GrabSuccess
) {
307 DLOG(ERROR
) << "Grabbing keyboard for dragging failed: "
308 << ui::GetX11ErrorString(display
, ret
);
312 XUngrabServer(display
);
313 return ret
== GrabSuccess
;
316 Window
X11WholeScreenMoveLoop::CreateDragInputWindow(XDisplay
* display
) {
317 // Creates an invisible, InputOnly toplevel window. This window will receive
318 // all mouse movement for drags. It turns out that normal windows doing a
319 // grab doesn't redirect pointer motion events if the pointer isn't over the
320 // grabbing window. But InputOnly windows are able to grab everything. This
321 // is what GTK+ does, and I found a patch to KDE that did something similar.
322 unsigned long attribute_mask
= CWEventMask
| CWOverrideRedirect
;
323 XSetWindowAttributes swa
;
324 memset(&swa
, 0, sizeof(swa
));
325 swa
.event_mask
= ButtonPressMask
| ButtonReleaseMask
| PointerMotionMask
|
326 KeyPressMask
| KeyReleaseMask
| StructureNotifyMask
;
327 swa
.override_redirect
= True
;
328 Window window
= XCreateWindow(display
,
329 DefaultRootWindow(display
),
331 0, CopyFromParent
, InputOnly
, CopyFromParent
,
332 attribute_mask
, &swa
);
333 XMapRaised(display
, window
);
334 ui::X11EventSource::GetInstance()->BlockUntilWindowMapped(window
);
338 void X11WholeScreenMoveLoop::CreateDragImageWindow() {
339 Widget
* widget
= new Widget
;
340 Widget::InitParams
params(Widget::InitParams::TYPE_DRAG
);
341 params
.opacity
= Widget::InitParams::OPAQUE_WINDOW
;
342 params
.ownership
= Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET
;
343 params
.accept_events
= false;
345 gfx::Point location
= gfx::ToFlooredPoint(
346 gfx::Screen::GetNativeScreen()->GetCursorScreenPoint() - drag_offset_
);
347 params
.bounds
= gfx::Rect(location
, drag_image_
.size());
348 widget
->set_focus_on_creation(false);
349 widget
->set_frame_type(Widget::FRAME_TYPE_FORCE_NATIVE
);
350 widget
->Init(params
);
351 widget
->SetOpacity(kDragWidgetOpacity
);
352 widget
->GetNativeWindow()->SetName("DragWindow");
354 ImageView
* image
= new ImageView();
355 image
->SetImage(drag_image_
);
356 image
->SetBounds(0, 0, drag_image_
.width(), drag_image_
.height());
357 widget
->SetContentsView(image
);
359 widget
->GetNativeWindow()->layer()->SetFillsBoundsOpaquely(false);
361 drag_widget_
.reset(widget
);
364 bool X11WholeScreenMoveLoop::CheckIfIconValid() {
365 // TODO(erg): I've tried at least five different strategies for trying to
366 // build a mask based off the alpha channel. While all of them have worked,
367 // none of them have been performant and introduced multiple second
368 // delays. (I spent a day getting a rectangle segmentation algorithm polished
369 // here...and then found that even through I had the rectangle extraction
370 // down to mere milliseconds, SkRegion still fell over on the number of
373 // Creating a mask here near instantaneously should be possible, as GTK does
374 // it, but I've blown days on this and I'm punting now.
376 const SkBitmap
* in_bitmap
= drag_image_
.bitmap();
377 SkAutoLockPixels
in_lock(*in_bitmap
);
378 for (int y
= 0; y
< in_bitmap
->height(); ++y
) {
379 uint32
* in_row
= in_bitmap
->getAddr32(0, y
);
381 for (int x
= 0; x
< in_bitmap
->width(); ++x
) {
382 if (SkColorGetA(in_row
[x
]) > kMinAlpha
)