Re-land: content: Refactor GPU memory buffer framework.
[chromium-blink-merge.git] / base / android / jni_string.cc
blobd25fed822bc3dbea5d3abd294763335e88acf966
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "base/android/jni_string.h"
7 #include "base/android/jni_android.h"
8 #include "base/logging.h"
9 #include "base/strings/utf_string_conversions.h"
11 namespace {
13 // Internal version that does not use a scoped local pointer.
14 jstring ConvertUTF16ToJavaStringImpl(JNIEnv* env,
15 const base::StringPiece16& str) {
16 jstring result = env->NewString(str.data(), str.length());
17 base::android::CheckException(env);
18 return result;
23 namespace base {
24 namespace android {
26 void ConvertJavaStringToUTF8(JNIEnv* env, jstring str, std::string* result) {
27 if (!str) {
28 LOG(WARNING) << "ConvertJavaStringToUTF8 called with null string.";
29 result->clear();
30 return;
32 // JNI's GetStringUTFChars() returns strings in Java "modified" UTF8, so
33 // instead get the String in UTF16 and convert using chromium's conversion
34 // function that yields plain (non Java-modified) UTF8.
35 const jchar* chars = env->GetStringChars(str, NULL);
36 DCHECK(chars);
37 UTF16ToUTF8(chars, env->GetStringLength(str), result);
38 env->ReleaseStringChars(str, chars);
39 CheckException(env);
42 std::string ConvertJavaStringToUTF8(JNIEnv* env, jstring str) {
43 std::string result;
44 ConvertJavaStringToUTF8(env, str, &result);
45 return result;
48 std::string ConvertJavaStringToUTF8(const JavaRef<jstring>& str) {
49 return ConvertJavaStringToUTF8(AttachCurrentThread(), str.obj());
52 ScopedJavaLocalRef<jstring> ConvertUTF8ToJavaString(
53 JNIEnv* env,
54 const base::StringPiece& str) {
55 // JNI's NewStringUTF expects "modified" UTF8 so instead create the string
56 // via our own UTF16 conversion utility.
57 // Further, Dalvik requires the string passed into NewStringUTF() to come from
58 // a trusted source. We can't guarantee that all UTF8 will be sanitized before
59 // it gets here, so constructing via UTF16 side-steps this issue.
60 // (Dalvik stores strings internally as UTF16 anyway, so there shouldn't be
61 // a significant performance hit by doing it this way).
62 return ScopedJavaLocalRef<jstring>(env, ConvertUTF16ToJavaStringImpl(
63 env, UTF8ToUTF16(str)));
66 void ConvertJavaStringToUTF16(JNIEnv* env, jstring str, string16* result) {
67 if (!str) {
68 LOG(WARNING) << "ConvertJavaStringToUTF16 called with null string.";
69 result->clear();
70 return;
72 const jchar* chars = env->GetStringChars(str, NULL);
73 DCHECK(chars);
74 // GetStringChars isn't required to NULL-terminate the strings
75 // it returns, so the length must be explicitly checked.
76 result->assign(chars, env->GetStringLength(str));
77 env->ReleaseStringChars(str, chars);
78 CheckException(env);
81 string16 ConvertJavaStringToUTF16(JNIEnv* env, jstring str) {
82 string16 result;
83 ConvertJavaStringToUTF16(env, str, &result);
84 return result;
87 string16 ConvertJavaStringToUTF16(const JavaRef<jstring>& str) {
88 return ConvertJavaStringToUTF16(AttachCurrentThread(), str.obj());
91 ScopedJavaLocalRef<jstring> ConvertUTF16ToJavaString(
92 JNIEnv* env,
93 const base::StringPiece16& str) {
94 return ScopedJavaLocalRef<jstring>(env,
95 ConvertUTF16ToJavaStringImpl(env, str));
98 } // namespace android
99 } // namespace base