1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "mojo/gles2/gles2_context.h"
7 #include "gpu/command_buffer/client/gles2_cmd_helper.h"
8 #include "gpu/command_buffer/client/gles2_implementation.h"
9 #include "gpu/command_buffer/client/transfer_buffer.h"
10 #include "mojo/public/c/gles2/gles2.h"
11 #include "mojo/public/cpp/system/core.h"
17 const size_t kDefaultCommandBufferSize
= 1024 * 1024;
18 const size_t kDefaultStartTransferBufferSize
= 1 * 1024 * 1024;
19 const size_t kDefaultMinTransferBufferSize
= 1 * 256 * 1024;
20 const size_t kDefaultMaxTransferBufferSize
= 16 * 1024 * 1024;
23 GLES2Context::GLES2Context(const MojoAsyncWaiter
* async_waiter
,
24 ScopedMessagePipeHandle command_buffer_handle
,
25 MojoGLES2ContextLost lost_callback
,
27 : command_buffer_(this, async_waiter
, command_buffer_handle
.Pass()),
28 lost_callback_(lost_callback
),
31 GLES2Context::~GLES2Context() {}
33 bool GLES2Context::Initialize() {
34 if (!command_buffer_
.Initialize())
36 gles2_helper_
.reset(new gpu::gles2::GLES2CmdHelper(&command_buffer_
));
37 if (!gles2_helper_
->Initialize(kDefaultCommandBufferSize
))
39 gles2_helper_
->SetAutomaticFlushes(false);
40 transfer_buffer_
.reset(new gpu::TransferBuffer(gles2_helper_
.get()));
41 bool bind_generates_resource
= true;
42 // TODO(piman): Some contexts (such as compositor) want this to be true, so
43 // this needs to be a public parameter.
44 bool lose_context_when_out_of_memory
= false;
45 implementation_
.reset(
46 new gpu::gles2::GLES2Implementation(gles2_helper_
.get(),
48 transfer_buffer_
.get(),
49 bind_generates_resource
,
50 lose_context_when_out_of_memory
,
52 return implementation_
->Initialize(kDefaultStartTransferBufferSize
,
53 kDefaultMinTransferBufferSize
,
54 kDefaultMaxTransferBufferSize
,
55 gpu::gles2::GLES2Implementation::kNoLimit
);
58 void GLES2Context::ContextLost() { lost_callback_(closure_
); }