1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_SURFACES_SURFACE_AGGREGATOR_H_
6 #define CC_SURFACES_SURFACE_AGGREGATOR_H_
10 #include "base/containers/hash_tables.h"
11 #include "base/containers/scoped_ptr_hash_map.h"
12 #include "base/memory/scoped_ptr.h"
13 #include "cc/quads/render_pass.h"
14 #include "cc/resources/transferable_resource.h"
15 #include "cc/surfaces/surface_id.h"
16 #include "cc/surfaces/surfaces_export.h"
20 class CompositorFrame
;
21 class DelegatedFrameData
;
22 class ResourceProvider
;
24 class SurfaceDrawQuad
;
27 class CC_SURFACES_EXPORT SurfaceAggregator
{
29 typedef base::hash_map
<SurfaceId
, int> SurfaceIndexMap
;
31 SurfaceAggregator(SurfaceManager
* manager
, ResourceProvider
* provider
);
34 scoped_ptr
<CompositorFrame
> Aggregate(SurfaceId surface_id
);
35 SurfaceIndexMap
& previous_contained_surfaces() {
36 return previous_contained_surfaces_
;
40 RenderPassId
RemapPassId(RenderPassId surface_local_pass_id
,
41 SurfaceId surface_id
);
43 void HandleSurfaceQuad(const SurfaceDrawQuad
* surface_quad
,
44 RenderPass
* dest_pass
);
45 void CopySharedQuadState(const SharedQuadState
* source_sqs
,
46 const gfx::Transform
& content_to_target_transform
,
47 RenderPass
* dest_render_pass
);
48 void CopyQuadsToPass(const QuadList
& source_quad_list
,
49 const SharedQuadStateList
& source_shared_quad_state_list
,
50 const gfx::Transform
& content_to_target_transform
,
51 RenderPass
* dest_pass
,
52 SurfaceId surface_id
);
53 void CopyPasses(const DelegatedFrameData
* frame_data
, Surface
* surface
);
55 bool TakeResources(Surface
* surface
,
56 const DelegatedFrameData
* frame_data
,
57 RenderPassList
* render_pass_list
);
58 int ChildIdForSurface(Surface
* surface
);
59 gfx::Rect
DamageRectForSurface(const Surface
* surface
,
60 const RenderPass
& source
);
62 SurfaceManager
* manager_
;
63 ResourceProvider
* provider_
;
65 class RenderPassIdAllocator
;
66 typedef base::ScopedPtrHashMap
<SurfaceId
, RenderPassIdAllocator
>
67 RenderPassIdAllocatorMap
;
68 RenderPassIdAllocatorMap render_pass_allocator_map_
;
69 int next_render_pass_id_
;
71 typedef base::hash_map
<SurfaceId
, int> SurfaceToResourceChildIdMap
;
72 SurfaceToResourceChildIdMap surface_id_to_resource_child_id_
;
74 // The following state is only valid for the duration of one Aggregate call
75 // and is only stored on the class to avoid having to pass through every
78 // This is the set of surfaces referenced in the aggregation so far, used to
80 typedef std::set
<SurfaceId
> SurfaceSet
;
81 SurfaceSet referenced_surfaces_
;
83 // For each Surface used in the last aggregation, gives the frame_index at
85 SurfaceIndexMap previous_contained_surfaces_
;
86 SurfaceIndexMap contained_surfaces_
;
88 // This is the pass list for the aggregated frame.
89 RenderPassList
* dest_pass_list_
;
91 // Resource list for the aggregated frame.
92 TransferableResourceArray
* dest_resource_list_
;
94 DISALLOW_COPY_AND_ASSIGN(SurfaceAggregator
);
99 #endif // CC_SURFACES_SURFACE_AGGREGATOR_H_