1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/wm/lock_window_state.h"
7 #include "ash/display/display_manager.h"
8 #include "ash/screen_util.h"
10 #include "ash/wm/lock_layout_manager.h"
11 #include "ash/wm/window_animations.h"
12 #include "ash/wm/window_state.h"
13 #include "ash/wm/window_state_delegate.h"
14 #include "ash/wm/window_state_util.h"
15 #include "ash/wm/window_util.h"
16 #include "ash/wm/wm_event.h"
17 #include "ui/aura/window.h"
18 #include "ui/aura/window_delegate.h"
19 #include "ui/gfx/geometry/rect.h"
20 #include "ui/keyboard/keyboard_controller.h"
21 #include "ui/keyboard/keyboard_util.h"
22 #include "ui/wm/core/window_animations.h"
26 LockWindowState::LockWindowState(aura::Window
* window
)
27 : current_state_type_(wm::GetWindowState(window
)->GetStateType()) {
30 LockWindowState::~LockWindowState() {
33 void LockWindowState::OnWMEvent(wm::WindowState
* window_state
,
34 const wm::WMEvent
* event
) {
35 aura::Window
* window
= window_state
->window();
36 gfx::Rect bounds
= window
->bounds();
38 switch (event
->type()) {
39 case wm::WM_EVENT_TOGGLE_FULLSCREEN
:
40 ToggleFullScreen(window_state
, window_state
->delegate());
42 case wm::WM_EVENT_FULLSCREEN
:
43 UpdateWindow(window_state
, wm::WINDOW_STATE_TYPE_FULLSCREEN
);
45 case wm::WM_EVENT_TOGGLE_MAXIMIZE_CAPTION
:
46 case wm::WM_EVENT_TOGGLE_VERTICAL_MAXIMIZE
:
47 case wm::WM_EVENT_TOGGLE_HORIZONTAL_MAXIMIZE
:
48 case wm::WM_EVENT_TOGGLE_MAXIMIZE
:
49 case wm::WM_EVENT_CYCLE_SNAP_DOCK_LEFT
:
50 case wm::WM_EVENT_CYCLE_SNAP_DOCK_RIGHT
:
51 case wm::WM_EVENT_CENTER
:
52 case wm::WM_EVENT_SNAP_LEFT
:
53 case wm::WM_EVENT_SNAP_RIGHT
:
54 case wm::WM_EVENT_NORMAL
:
55 case wm::WM_EVENT_MAXIMIZE
:
56 case wm::WM_EVENT_DOCK
:
57 UpdateWindow(window_state
,
58 GetMaximizedOrCenteredWindowType(window_state
));
60 case wm::WM_EVENT_MINIMIZE
:
61 UpdateWindow(window_state
, wm::WINDOW_STATE_TYPE_MINIMIZED
);
63 case wm::WM_EVENT_SHOW_INACTIVE
:
65 case wm::WM_EVENT_SET_BOUNDS
:
66 if (window_state
->IsMaximized() || window_state
->IsFullscreen()) {
67 UpdateBounds(window_state
);
69 const ash::wm::SetBoundsEvent
* bounds_event
=
70 static_cast<const ash::wm::SetBoundsEvent
*>(event
);
71 window_state
->SetBoundsConstrained(bounds_event
->requested_bounds());
74 case wm::WM_EVENT_ADDED_TO_WORKSPACE
:
75 if (current_state_type_
!= wm::WINDOW_STATE_TYPE_MAXIMIZED
&&
76 current_state_type_
!= wm::WINDOW_STATE_TYPE_MINIMIZED
&&
77 current_state_type_
!= wm::WINDOW_STATE_TYPE_FULLSCREEN
) {
78 UpdateWindow(window_state
,
79 GetMaximizedOrCenteredWindowType(window_state
));
81 UpdateBounds(window_state
);
84 case wm::WM_EVENT_WORKAREA_BOUNDS_CHANGED
:
85 case wm::WM_EVENT_DISPLAY_BOUNDS_CHANGED
:
86 UpdateBounds(window_state
);
91 wm::WindowStateType
LockWindowState::GetType() const {
92 return current_state_type_
;
95 void LockWindowState::AttachState(wm::WindowState
* window_state
,
96 wm::WindowState::State
* previous_state
) {
97 current_state_type_
= previous_state
->GetType();
99 // Initialize the state to a good preset.
100 if (current_state_type_
!= wm::WINDOW_STATE_TYPE_MAXIMIZED
&&
101 current_state_type_
!= wm::WINDOW_STATE_TYPE_MINIMIZED
&&
102 current_state_type_
!= wm::WINDOW_STATE_TYPE_FULLSCREEN
) {
103 UpdateWindow(window_state
,
104 GetMaximizedOrCenteredWindowType(window_state
));
108 void LockWindowState::DetachState(wm::WindowState
* window_state
) {
112 wm::WindowState
* LockWindowState::SetLockWindowState(aura::Window
* window
) {
113 scoped_ptr
<wm::WindowState::State
> lock_state(new LockWindowState(window
));
114 scoped_ptr
<wm::WindowState::State
> old_state(
115 wm::GetWindowState(window
)->SetStateObject(lock_state
.Pass()));
116 return wm::GetWindowState(window
);
119 void LockWindowState::UpdateWindow(wm::WindowState
* window_state
,
120 wm::WindowStateType target_state
) {
121 DCHECK(target_state
== wm::WINDOW_STATE_TYPE_MINIMIZED
||
122 target_state
== wm::WINDOW_STATE_TYPE_MAXIMIZED
||
123 (target_state
== wm::WINDOW_STATE_TYPE_NORMAL
&&
124 !window_state
->CanMaximize()) ||
125 target_state
== wm::WINDOW_STATE_TYPE_FULLSCREEN
);
127 if (target_state
== wm::WINDOW_STATE_TYPE_MINIMIZED
) {
128 if (current_state_type_
== wm::WINDOW_STATE_TYPE_MINIMIZED
)
131 current_state_type_
= target_state
;
132 ::wm::SetWindowVisibilityAnimationType(
133 window_state
->window(), WINDOW_VISIBILITY_ANIMATION_TYPE_MINIMIZE
);
134 window_state
->window()->Hide();
135 if (window_state
->IsActive())
136 window_state
->Deactivate();
140 if (current_state_type_
== target_state
) {
141 // If the state type did not change, update it accordingly.
142 UpdateBounds(window_state
);
146 const wm::WindowStateType old_state_type
= current_state_type_
;
147 current_state_type_
= target_state
;
148 window_state
->UpdateWindowShowStateFromStateType();
149 window_state
->NotifyPreStateTypeChange(old_state_type
);
150 UpdateBounds(window_state
);
151 window_state
->NotifyPostStateTypeChange(old_state_type
);
153 if ((window_state
->window()->TargetVisibility() ||
154 old_state_type
== wm::WINDOW_STATE_TYPE_MINIMIZED
) &&
155 !window_state
->window()->layer()->visible()) {
156 // The layer may be hidden if the window was previously minimized. Make
157 // sure it's visible.
158 window_state
->window()->Show();
162 wm::WindowStateType
LockWindowState::GetMaximizedOrCenteredWindowType(
163 wm::WindowState
* window_state
) {
164 return window_state
->CanMaximize() ? wm::WINDOW_STATE_TYPE_MAXIMIZED
:
165 wm::WINDOW_STATE_TYPE_NORMAL
;
168 gfx::Rect
GetBoundsForLockWindow(aura::Window
* window
) {
169 DisplayManager
* display_manager
= Shell::GetInstance()->display_manager();
170 if (display_manager
->IsInUnifiedMode()) {
171 const gfx::Display
& first
=
172 display_manager
->software_mirroring_display_list()[0];
173 return first
.bounds();
175 return ScreenUtil::GetDisplayBoundsInParent(window
);
179 void LockWindowState::UpdateBounds(wm::WindowState
* window_state
) {
180 if (!window_state
->IsMaximized() && !window_state
->IsFullscreen())
183 keyboard::KeyboardController
* keyboard_controller
=
184 keyboard::KeyboardController::GetInstance();
185 gfx::Rect keyboard_bounds
;
187 if (keyboard_controller
&&
188 !keyboard::IsKeyboardOverscrollEnabled() &&
189 keyboard_controller
->keyboard_visible()) {
190 keyboard_bounds
= keyboard_controller
->current_keyboard_bounds();
193 ScreenUtil::GetShelfDisplayBoundsInScreen(window_state
->window());
195 bounds
.set_height(bounds
.height() - keyboard_bounds
.height());
197 VLOG(1) << "Updating window bounds to: " << bounds
.ToString();
198 window_state
->SetBoundsDirect(bounds
);