[iOS] Cleanup ios/chrome/ios_chrome.gyp
[chromium-blink-merge.git] / ui / gfx / color_utils.h
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_GFX_COLOR_UTILS_H_
6 #define UI_GFX_COLOR_UTILS_H_
8 #include "base/basictypes.h"
9 #include "third_party/skia/include/core/SkColor.h"
10 #include "ui/gfx/gfx_export.h"
12 class SkBitmap;
14 namespace color_utils {
16 // Represents an HSL color.
17 struct HSL {
18 double h;
19 double s;
20 double l;
23 GFX_EXPORT unsigned char GetLuminanceForColor(SkColor color);
25 // Calculated according to http://www.w3.org/TR/WCAG20/#relativeluminancedef
26 GFX_EXPORT double RelativeLuminance(SkColor color);
28 // Note: these transformations assume sRGB as the source color space
29 GFX_EXPORT void SkColorToHSL(SkColor c, HSL* hsl);
30 GFX_EXPORT SkColor HSLToSkColor(const HSL& hsl, SkAlpha alpha);
32 // Determines whether the given |hsl| falls within the given range for each
33 // component. All components of |hsl| are expected to be in the range [0, 1].
35 // If a component is negative in either |lower_bound| or |upper_bound|, that
36 // component will be ignored.
38 // For hue, the lower bound should be in the range [0, 1] and the upper bound
39 // should be in the range [(lower bound), (lower bound + 1)].
40 // For saturation and value, bounds should be specified in the range [0, 1],
41 // with the lower bound less than the upper bound.
42 GFX_EXPORT bool IsWithinHSLRange(const HSL& hsl,
43 const HSL& lower_bound,
44 const HSL& upper_bound);
46 // Makes |hsl| valid input for HSLShift(). Sets values of hue, saturation
47 // and luminosity which are outside of the valid range [0, 1] to -1.
48 // -1 is a special value which indicates 'no change'.
49 GFX_EXPORT void MakeHSLShiftValid(HSL* hsl);
51 // HSL-Shift an SkColor. The shift values are in the range of 0-1, with the
52 // option to specify -1 for 'no change'. The shift values are defined as:
53 // hsl_shift[0] (hue): The absolute hue value - 0 and 1 map
54 // to 0 and 360 on the hue color wheel (red).
55 // hsl_shift[1] (saturation): A saturation shift, with the
56 // following key values:
57 // 0 = remove all color.
58 // 0.5 = leave unchanged.
59 // 1 = fully saturate the image.
60 // hsl_shift[2] (lightness): A lightness shift, with the
61 // following key values:
62 // 0 = remove all lightness (make all pixels black).
63 // 0.5 = leave unchanged.
64 // 1 = full lightness (make all pixels white).
65 GFX_EXPORT SkColor HSLShift(SkColor color, const HSL& shift);
67 // Builds a histogram based on the Y' of the Y'UV representation of
68 // this image.
69 GFX_EXPORT void BuildLumaHistogram(const SkBitmap& bitmap, int histogram[256]);
71 // Calculates how "boring" an image is. The boring score is the
72 // 0,1 ranged percentage of pixels that are the most common
73 // luma. Higher boring scores indicate that a higher percentage of a
74 // bitmap are all the same brightness.
75 GFX_EXPORT double CalculateBoringScore(const SkBitmap& bitmap);
77 // Returns a blend of the supplied colors, ranging from |background| (for
78 // |alpha| == 0) to |foreground| (for |alpha| == 255). The alpha channels of
79 // the supplied colors are also taken into account, so the returned color may
80 // be partially transparent.
81 GFX_EXPORT SkColor AlphaBlend(SkColor foreground, SkColor background,
82 SkAlpha alpha);
84 // Makes a dark color lighter or a light color darker by blending |color| with
85 // white or black depending on its current luminance. |alpha| controls the
86 // amount of white or black that will be alpha-blended into |color|.
87 GFX_EXPORT SkColor BlendTowardOppositeLuminance(SkColor color, SkAlpha alpha);
89 // Given an opaque foreground and background color, try to return a foreground
90 // color that is "readable" over the background color by luma-inverting the
91 // foreground color and then picking whichever foreground color has higher
92 // contrast against the background color. You should not pass colors with
93 // non-255 alpha to this routine, since determining the correct behavior in such
94 // cases can be impossible.
96 // NOTE: This won't do anything but waste time if the supplied foreground color
97 // has a luma value close to the midpoint (0.5 in the HSL representation).
98 GFX_EXPORT SkColor GetReadableColor(SkColor foreground, SkColor background);
100 // Invert a color.
101 GFX_EXPORT SkColor InvertColor(SkColor color);
103 // Gets a Windows system color as a SkColor
104 GFX_EXPORT SkColor GetSysSkColor(int which);
106 } // namespace color_utils
108 #endif // UI_GFX_COLOR_UTILS_H_