[android_webview] Fix AndroidViewIntegrationTest on N7 JB.
[chromium-blink-merge.git] / ppapi / c / ppb_opengles2.h
blobfbfe846823b5c2d1a0b8b060b3e13d6bd97eb275
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // DO NOT EDIT!
9 // OpenGL ES interface.
10 #ifndef PPAPI_C_PPB_OPENGLES2_H_
11 #define PPAPI_C_PPB_OPENGLES2_H_
13 #include "ppapi/c/pp_resource.h"
15 #ifndef __gl2_h_
16 typedef unsigned int GLenum;
17 typedef void GLvoid;
18 typedef long int GLintptr;
19 typedef int GLsizei;
20 typedef long int GLsizeiptr;
21 typedef int GLint;
22 typedef unsigned char GLboolean;
23 typedef unsigned int GLuint;
24 typedef unsigned int GLbitfield;
25 typedef short GLshort;
26 typedef float GLfloat;
27 typedef float GLclampf;
28 typedef signed char GLbyte;
29 typedef unsigned char GLubyte;
30 typedef int GLfixed;
31 typedef unsigned short GLushort;
32 typedef int GLclampx;
33 #endif // __gl2_h_
35 #define PPB_OPENGLES2_INTERFACE_1_0 "PPB_OpenGLES2;1.0"
36 #define PPB_OPENGLES2_INTERFACE PPB_OPENGLES2_INTERFACE_1_0
38 struct PPB_OpenGLES2 {
39 void (*ActiveTexture)(PP_Resource context, GLenum texture);
40 void (*AttachShader)(PP_Resource context, GLuint program, GLuint shader);
41 void (*BindAttribLocation)(
42 PP_Resource context, GLuint program, GLuint index, const char* name);
43 void (*BindBuffer)(PP_Resource context, GLenum target, GLuint buffer);
44 void (*BindFramebuffer)(
45 PP_Resource context, GLenum target, GLuint framebuffer);
46 void (*BindRenderbuffer)(
47 PP_Resource context, GLenum target, GLuint renderbuffer);
48 void (*BindTexture)(PP_Resource context, GLenum target, GLuint texture);
49 void (*BlendColor)(
50 PP_Resource context, GLclampf red, GLclampf green, GLclampf blue,
51 GLclampf alpha);
52 void (*BlendEquation)(PP_Resource context, GLenum mode);
53 void (*BlendEquationSeparate)(
54 PP_Resource context, GLenum modeRGB, GLenum modeAlpha);
55 void (*BlendFunc)(PP_Resource context, GLenum sfactor, GLenum dfactor);
56 void (*BlendFuncSeparate)(
57 PP_Resource context, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha,
58 GLenum dstAlpha);
59 void (*BufferData)(
60 PP_Resource context, GLenum target, GLsizeiptr size, const void* data,
61 GLenum usage);
62 void (*BufferSubData)(
63 PP_Resource context, GLenum target, GLintptr offset, GLsizeiptr size,
64 const void* data);
65 GLenum (*CheckFramebufferStatus)(PP_Resource context, GLenum target);
66 void (*Clear)(PP_Resource context, GLbitfield mask);
67 void (*ClearColor)(
68 PP_Resource context, GLclampf red, GLclampf green, GLclampf blue,
69 GLclampf alpha);
70 void (*ClearDepthf)(PP_Resource context, GLclampf depth);
71 void (*ClearStencil)(PP_Resource context, GLint s);
72 void (*ColorMask)(
73 PP_Resource context, GLboolean red, GLboolean green, GLboolean blue,
74 GLboolean alpha);
75 void (*CompileShader)(PP_Resource context, GLuint shader);
76 void (*CompressedTexImage2D)(
77 PP_Resource context, GLenum target, GLint level, GLenum internalformat,
78 GLsizei width, GLsizei height, GLint border, GLsizei imageSize,
79 const void* data);
80 void (*CompressedTexSubImage2D)(
81 PP_Resource context, GLenum target, GLint level, GLint xoffset,
82 GLint yoffset, GLsizei width, GLsizei height, GLenum format,
83 GLsizei imageSize, const void* data);
84 void (*CopyTexImage2D)(
85 PP_Resource context, GLenum target, GLint level, GLenum internalformat,
86 GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
87 void (*CopyTexSubImage2D)(
88 PP_Resource context, GLenum target, GLint level, GLint xoffset,
89 GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
90 GLuint (*CreateProgram)(PP_Resource context);
91 GLuint (*CreateShader)(PP_Resource context, GLenum type);
92 void (*CullFace)(PP_Resource context, GLenum mode);
93 void (*DeleteBuffers)(PP_Resource context, GLsizei n, const GLuint* buffers);
94 void (*DeleteFramebuffers)(
95 PP_Resource context, GLsizei n, const GLuint* framebuffers);
96 void (*DeleteProgram)(PP_Resource context, GLuint program);
97 void (*DeleteRenderbuffers)(
98 PP_Resource context, GLsizei n, const GLuint* renderbuffers);
99 void (*DeleteShader)(PP_Resource context, GLuint shader);
100 void (*DeleteTextures)(
101 PP_Resource context, GLsizei n, const GLuint* textures);
102 void (*DepthFunc)(PP_Resource context, GLenum func);
103 void (*DepthMask)(PP_Resource context, GLboolean flag);
104 void (*DepthRangef)(PP_Resource context, GLclampf zNear, GLclampf zFar);
105 void (*DetachShader)(PP_Resource context, GLuint program, GLuint shader);
106 void (*Disable)(PP_Resource context, GLenum cap);
107 void (*DisableVertexAttribArray)(PP_Resource context, GLuint index);
108 void (*DrawArrays)(
109 PP_Resource context, GLenum mode, GLint first, GLsizei count);
110 void (*DrawElements)(
111 PP_Resource context, GLenum mode, GLsizei count, GLenum type,
112 const void* indices);
113 void (*Enable)(PP_Resource context, GLenum cap);
114 void (*EnableVertexAttribArray)(PP_Resource context, GLuint index);
115 void (*Finish)(PP_Resource context);
116 void (*Flush)(PP_Resource context);
117 void (*FramebufferRenderbuffer)(
118 PP_Resource context, GLenum target, GLenum attachment,
119 GLenum renderbuffertarget, GLuint renderbuffer);
120 void (*FramebufferTexture2D)(
121 PP_Resource context, GLenum target, GLenum attachment, GLenum textarget,
122 GLuint texture, GLint level);
123 void (*FrontFace)(PP_Resource context, GLenum mode);
124 void (*GenBuffers)(PP_Resource context, GLsizei n, GLuint* buffers);
125 void (*GenerateMipmap)(PP_Resource context, GLenum target);
126 void (*GenFramebuffers)(
127 PP_Resource context, GLsizei n, GLuint* framebuffers);
128 void (*GenRenderbuffers)(
129 PP_Resource context, GLsizei n, GLuint* renderbuffers);
130 void (*GenTextures)(PP_Resource context, GLsizei n, GLuint* textures);
131 void (*GetActiveAttrib)(
132 PP_Resource context, GLuint program, GLuint index, GLsizei bufsize,
133 GLsizei* length, GLint* size, GLenum* type, char* name);
134 void (*GetActiveUniform)(
135 PP_Resource context, GLuint program, GLuint index, GLsizei bufsize,
136 GLsizei* length, GLint* size, GLenum* type, char* name);
137 void (*GetAttachedShaders)(
138 PP_Resource context, GLuint program, GLsizei maxcount, GLsizei* count,
139 GLuint* shaders);
140 GLint (*GetAttribLocation)(
141 PP_Resource context, GLuint program, const char* name);
142 void (*GetBooleanv)(PP_Resource context, GLenum pname, GLboolean* params);
143 void (*GetBufferParameteriv)(
144 PP_Resource context, GLenum target, GLenum pname, GLint* params);
145 GLenum (*GetError)(PP_Resource context);
146 void (*GetFloatv)(PP_Resource context, GLenum pname, GLfloat* params);
147 void (*GetFramebufferAttachmentParameteriv)(
148 PP_Resource context, GLenum target, GLenum attachment, GLenum pname,
149 GLint* params);
150 void (*GetIntegerv)(PP_Resource context, GLenum pname, GLint* params);
151 void (*GetProgramiv)(
152 PP_Resource context, GLuint program, GLenum pname, GLint* params);
153 void (*GetProgramInfoLog)(
154 PP_Resource context, GLuint program, GLsizei bufsize, GLsizei* length,
155 char* infolog);
156 void (*GetRenderbufferParameteriv)(
157 PP_Resource context, GLenum target, GLenum pname, GLint* params);
158 void (*GetShaderiv)(
159 PP_Resource context, GLuint shader, GLenum pname, GLint* params);
160 void (*GetShaderInfoLog)(
161 PP_Resource context, GLuint shader, GLsizei bufsize, GLsizei* length,
162 char* infolog);
163 void (*GetShaderPrecisionFormat)(
164 PP_Resource context, GLenum shadertype, GLenum precisiontype,
165 GLint* range, GLint* precision);
166 void (*GetShaderSource)(
167 PP_Resource context, GLuint shader, GLsizei bufsize, GLsizei* length,
168 char* source);
169 const GLubyte* (*GetString)(PP_Resource context, GLenum name);
170 void (*GetTexParameterfv)(
171 PP_Resource context, GLenum target, GLenum pname, GLfloat* params);
172 void (*GetTexParameteriv)(
173 PP_Resource context, GLenum target, GLenum pname, GLint* params);
174 void (*GetUniformfv)(
175 PP_Resource context, GLuint program, GLint location, GLfloat* params);
176 void (*GetUniformiv)(
177 PP_Resource context, GLuint program, GLint location, GLint* params);
178 GLint (*GetUniformLocation)(
179 PP_Resource context, GLuint program, const char* name);
180 void (*GetVertexAttribfv)(
181 PP_Resource context, GLuint index, GLenum pname, GLfloat* params);
182 void (*GetVertexAttribiv)(
183 PP_Resource context, GLuint index, GLenum pname, GLint* params);
184 void (*GetVertexAttribPointerv)(
185 PP_Resource context, GLuint index, GLenum pname, void** pointer);
186 void (*Hint)(PP_Resource context, GLenum target, GLenum mode);
187 GLboolean (*IsBuffer)(PP_Resource context, GLuint buffer);
188 GLboolean (*IsEnabled)(PP_Resource context, GLenum cap);
189 GLboolean (*IsFramebuffer)(PP_Resource context, GLuint framebuffer);
190 GLboolean (*IsProgram)(PP_Resource context, GLuint program);
191 GLboolean (*IsRenderbuffer)(PP_Resource context, GLuint renderbuffer);
192 GLboolean (*IsShader)(PP_Resource context, GLuint shader);
193 GLboolean (*IsTexture)(PP_Resource context, GLuint texture);
194 void (*LineWidth)(PP_Resource context, GLfloat width);
195 void (*LinkProgram)(PP_Resource context, GLuint program);
196 void (*PixelStorei)(PP_Resource context, GLenum pname, GLint param);
197 void (*PolygonOffset)(PP_Resource context, GLfloat factor, GLfloat units);
198 void (*ReadPixels)(
199 PP_Resource context, GLint x, GLint y, GLsizei width, GLsizei height,
200 GLenum format, GLenum type, void* pixels);
201 void (*ReleaseShaderCompiler)(PP_Resource context);
202 void (*RenderbufferStorage)(
203 PP_Resource context, GLenum target, GLenum internalformat, GLsizei width,
204 GLsizei height);
205 void (*SampleCoverage)(
206 PP_Resource context, GLclampf value, GLboolean invert);
207 void (*Scissor)(
208 PP_Resource context, GLint x, GLint y, GLsizei width, GLsizei height);
209 void (*ShaderBinary)(
210 PP_Resource context, GLsizei n, const GLuint* shaders,
211 GLenum binaryformat, const void* binary, GLsizei length);
212 void (*ShaderSource)(
213 PP_Resource context, GLuint shader, GLsizei count, const char** str,
214 const GLint* length);
215 void (*StencilFunc)(
216 PP_Resource context, GLenum func, GLint ref, GLuint mask);
217 void (*StencilFuncSeparate)(
218 PP_Resource context, GLenum face, GLenum func, GLint ref, GLuint mask);
219 void (*StencilMask)(PP_Resource context, GLuint mask);
220 void (*StencilMaskSeparate)(PP_Resource context, GLenum face, GLuint mask);
221 void (*StencilOp)(
222 PP_Resource context, GLenum fail, GLenum zfail, GLenum zpass);
223 void (*StencilOpSeparate)(
224 PP_Resource context, GLenum face, GLenum fail, GLenum zfail,
225 GLenum zpass);
226 void (*TexImage2D)(
227 PP_Resource context, GLenum target, GLint level, GLint internalformat,
228 GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type,
229 const void* pixels);
230 void (*TexParameterf)(
231 PP_Resource context, GLenum target, GLenum pname, GLfloat param);
232 void (*TexParameterfv)(
233 PP_Resource context, GLenum target, GLenum pname, const GLfloat* params);
234 void (*TexParameteri)(
235 PP_Resource context, GLenum target, GLenum pname, GLint param);
236 void (*TexParameteriv)(
237 PP_Resource context, GLenum target, GLenum pname, const GLint* params);
238 void (*TexSubImage2D)(
239 PP_Resource context, GLenum target, GLint level, GLint xoffset,
240 GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type,
241 const void* pixels);
242 void (*Uniform1f)(PP_Resource context, GLint location, GLfloat x);
243 void (*Uniform1fv)(
244 PP_Resource context, GLint location, GLsizei count, const GLfloat* v);
245 void (*Uniform1i)(PP_Resource context, GLint location, GLint x);
246 void (*Uniform1iv)(
247 PP_Resource context, GLint location, GLsizei count, const GLint* v);
248 void (*Uniform2f)(PP_Resource context, GLint location, GLfloat x, GLfloat y);
249 void (*Uniform2fv)(
250 PP_Resource context, GLint location, GLsizei count, const GLfloat* v);
251 void (*Uniform2i)(PP_Resource context, GLint location, GLint x, GLint y);
252 void (*Uniform2iv)(
253 PP_Resource context, GLint location, GLsizei count, const GLint* v);
254 void (*Uniform3f)(
255 PP_Resource context, GLint location, GLfloat x, GLfloat y, GLfloat z);
256 void (*Uniform3fv)(
257 PP_Resource context, GLint location, GLsizei count, const GLfloat* v);
258 void (*Uniform3i)(
259 PP_Resource context, GLint location, GLint x, GLint y, GLint z);
260 void (*Uniform3iv)(
261 PP_Resource context, GLint location, GLsizei count, const GLint* v);
262 void (*Uniform4f)(
263 PP_Resource context, GLint location, GLfloat x, GLfloat y, GLfloat z,
264 GLfloat w);
265 void (*Uniform4fv)(
266 PP_Resource context, GLint location, GLsizei count, const GLfloat* v);
267 void (*Uniform4i)(
268 PP_Resource context, GLint location, GLint x, GLint y, GLint z, GLint w);
269 void (*Uniform4iv)(
270 PP_Resource context, GLint location, GLsizei count, const GLint* v);
271 void (*UniformMatrix2fv)(
272 PP_Resource context, GLint location, GLsizei count, GLboolean transpose,
273 const GLfloat* value);
274 void (*UniformMatrix3fv)(
275 PP_Resource context, GLint location, GLsizei count, GLboolean transpose,
276 const GLfloat* value);
277 void (*UniformMatrix4fv)(
278 PP_Resource context, GLint location, GLsizei count, GLboolean transpose,
279 const GLfloat* value);
280 void (*UseProgram)(PP_Resource context, GLuint program);
281 void (*ValidateProgram)(PP_Resource context, GLuint program);
282 void (*VertexAttrib1f)(PP_Resource context, GLuint indx, GLfloat x);
283 void (*VertexAttrib1fv)(
284 PP_Resource context, GLuint indx, const GLfloat* values);
285 void (*VertexAttrib2f)(
286 PP_Resource context, GLuint indx, GLfloat x, GLfloat y);
287 void (*VertexAttrib2fv)(
288 PP_Resource context, GLuint indx, const GLfloat* values);
289 void (*VertexAttrib3f)(
290 PP_Resource context, GLuint indx, GLfloat x, GLfloat y, GLfloat z);
291 void (*VertexAttrib3fv)(
292 PP_Resource context, GLuint indx, const GLfloat* values);
293 void (*VertexAttrib4f)(
294 PP_Resource context, GLuint indx, GLfloat x, GLfloat y, GLfloat z,
295 GLfloat w);
296 void (*VertexAttrib4fv)(
297 PP_Resource context, GLuint indx, const GLfloat* values);
298 void (*VertexAttribPointer)(
299 PP_Resource context, GLuint indx, GLint size, GLenum type,
300 GLboolean normalized, GLsizei stride, const void* ptr);
301 void (*Viewport)(
302 PP_Resource context, GLint x, GLint y, GLsizei width, GLsizei height);
305 #define PPB_OPENGLES2_INSTANCEDARRAYS_INTERFACE_1_0 "PPB_OpenGLES2InstancedArrays;1.0" // NOLINT
306 #define PPB_OPENGLES2_INSTANCEDARRAYS_INTERFACE PPB_OPENGLES2_INSTANCEDARRAYS_INTERFACE_1_0 // NOLINT
308 struct PPB_OpenGLES2InstancedArrays {
309 void (*DrawArraysInstancedANGLE)(
310 PP_Resource context, GLenum mode, GLint first, GLsizei count,
311 GLsizei primcount);
312 void (*DrawElementsInstancedANGLE)(
313 PP_Resource context, GLenum mode, GLsizei count, GLenum type,
314 const void* indices, GLsizei primcount);
315 void (*VertexAttribDivisorANGLE)(
316 PP_Resource context, GLuint index, GLuint divisor);
319 #define PPB_OPENGLES2_FRAMEBUFFERBLIT_INTERFACE_1_0 "PPB_OpenGLES2FramebufferBlit;1.0" // NOLINT
320 #define PPB_OPENGLES2_FRAMEBUFFERBLIT_INTERFACE PPB_OPENGLES2_FRAMEBUFFERBLIT_INTERFACE_1_0 // NOLINT
322 struct PPB_OpenGLES2FramebufferBlit {
323 void (*BlitFramebufferEXT)(
324 PP_Resource context, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
325 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask,
326 GLenum filter);
329 #define PPB_OPENGLES2_FRAMEBUFFERMULTISAMPLE_INTERFACE_1_0 "PPB_OpenGLES2FramebufferMultisample;1.0" // NOLINT
330 #define PPB_OPENGLES2_FRAMEBUFFERMULTISAMPLE_INTERFACE PPB_OPENGLES2_FRAMEBUFFERMULTISAMPLE_INTERFACE_1_0 // NOLINT
332 struct PPB_OpenGLES2FramebufferMultisample {
333 void (*RenderbufferStorageMultisampleEXT)(
334 PP_Resource context, GLenum target, GLsizei samples,
335 GLenum internalformat, GLsizei width, GLsizei height);
338 #define PPB_OPENGLES2_CHROMIUMENABLEFEATURE_INTERFACE_1_0 "PPB_OpenGLES2ChromiumEnableFeature;1.0" // NOLINT
339 #define PPB_OPENGLES2_CHROMIUMENABLEFEATURE_INTERFACE PPB_OPENGLES2_CHROMIUMENABLEFEATURE_INTERFACE_1_0 // NOLINT
341 struct PPB_OpenGLES2ChromiumEnableFeature {
342 GLboolean (*EnableFeatureCHROMIUM)(PP_Resource context, const char* feature);
345 #define PPB_OPENGLES2_CHROMIUMMAPSUB_INTERFACE_1_0 "PPB_OpenGLES2ChromiumMapSub;1.0" // NOLINT
346 #define PPB_OPENGLES2_CHROMIUMMAPSUB_INTERFACE PPB_OPENGLES2_CHROMIUMMAPSUB_INTERFACE_1_0 // NOLINT
348 struct PPB_OpenGLES2ChromiumMapSub {
349 void* (*MapBufferSubDataCHROMIUM)(
350 PP_Resource context, GLuint target, GLintptr offset, GLsizeiptr size,
351 GLenum access);
352 void (*UnmapBufferSubDataCHROMIUM)(PP_Resource context, const void* mem);
353 void* (*MapTexSubImage2DCHROMIUM)(
354 PP_Resource context, GLenum target, GLint level, GLint xoffset,
355 GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type,
356 GLenum access);
357 void (*UnmapTexSubImage2DCHROMIUM)(PP_Resource context, const void* mem);
360 #define PPB_OPENGLES2_QUERY_INTERFACE_1_0 "PPB_OpenGLES2Query;1.0"
361 #define PPB_OPENGLES2_QUERY_INTERFACE PPB_OPENGLES2_QUERY_INTERFACE_1_0
363 struct PPB_OpenGLES2Query {
364 void (*GenQueriesEXT)(PP_Resource context, GLsizei n, GLuint* queries);
365 void (*DeleteQueriesEXT)(
366 PP_Resource context, GLsizei n, const GLuint* queries);
367 GLboolean (*IsQueryEXT)(PP_Resource context, GLuint id);
368 void (*BeginQueryEXT)(PP_Resource context, GLenum target, GLuint id);
369 void (*EndQueryEXT)(PP_Resource context, GLenum target);
370 void (*GetQueryivEXT)(
371 PP_Resource context, GLenum target, GLenum pname, GLint* params);
372 void (*GetQueryObjectuivEXT)(
373 PP_Resource context, GLuint id, GLenum pname, GLuint* params);
376 #endif // PPAPI_C_PPB_OPENGLES2_H_