WorkspaceLayoutManager backdrop should fill entire region.
[chromium-blink-merge.git] / cc / debug / debug_rect_history.h
blob278b20865a88de87d2f522854d88c0b0bc1a84c6
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_DEBUG_DEBUG_RECT_HISTORY_H_
6 #define CC_DEBUG_DEBUG_RECT_HISTORY_H_
8 #include <vector>
9 #include "base/basictypes.h"
10 #include "base/memory/scoped_ptr.h"
11 #include "cc/layers/layer_lists.h"
12 #include "ui/gfx/rect.h"
14 namespace cc {
16 class LayerImpl;
17 class LayerTreeDebugState;
19 // There are currently six types of debug rects:
21 // - Paint rects (update rects): regions of a layer that needed to be
22 // re-uploaded to the texture resource; in most cases implying that they had to
23 // be repainted, too.
25 // - Property-changed rects: enclosing bounds of layers that cause changes to
26 // the screen even if the layer did not change internally. (For example, if the
27 // layer's opacity or position changes.)
29 // - Surface damage rects: the aggregate damage on a target surface that is
30 // caused by all layers and surfaces that contribute to it. This includes (1)
31 // paint rects, (2) property- changed rects, and (3) newly exposed areas.
33 // - Screen space rects: this is the region the contents occupy in screen space.
35 // - Replica screen space rects: this is the region the replica's contents
36 // occupy in screen space.
38 // - Occluding rects: these are the regions that contribute to the occluded
39 // region.
41 // - Non-Occluding rects: these are the regions of composited layers that do not
42 // contribute to the occluded region.
44 enum DebugRectType {
45 PAINT_RECT_TYPE,
46 PROPERTY_CHANGED_RECT_TYPE,
47 SURFACE_DAMAGE_RECT_TYPE,
48 SCREEN_SPACE_RECT_TYPE,
49 REPLICA_SCREEN_SPACE_RECT_TYPE,
50 OCCLUDING_RECT_TYPE,
51 NONOCCLUDING_RECT_TYPE,
52 TOUCH_EVENT_HANDLER_RECT_TYPE,
53 WHEEL_EVENT_HANDLER_RECT_TYPE,
54 SCROLL_EVENT_HANDLER_RECT_TYPE,
55 NON_FAST_SCROLLABLE_RECT_TYPE,
56 ANIMATION_BOUNDS_RECT_TYPE,
59 struct DebugRect {
60 DebugRect(DebugRectType new_type, const gfx::Rect& new_rect)
61 : type(new_type), rect(new_rect) {}
63 DebugRectType type;
64 gfx::Rect rect;
67 // This class maintains a history of rects of various types that can be used
68 // for debugging purposes. The overhead of collecting rects is performed only if
69 // the appropriate LayerTreeSettings are enabled.
70 class DebugRectHistory {
71 public:
72 static scoped_ptr<DebugRectHistory> Create();
74 ~DebugRectHistory();
76 // Note: Saving debug rects must happen before layers' change tracking is
77 // reset.
78 void SaveDebugRectsForCurrentFrame(
79 LayerImpl* root_layer,
80 LayerImpl* hud_layer,
81 const LayerImplList& render_surface_layer_list,
82 const std::vector<gfx::Rect>& occluding_screen_space_rects,
83 const std::vector<gfx::Rect>& non_occluding_screen_space_rects,
84 const LayerTreeDebugState& debug_state);
86 const std::vector<DebugRect>& debug_rects() { return debug_rects_; }
88 private:
89 DebugRectHistory();
91 void SavePaintRects(LayerImpl* layer);
92 void SavePropertyChangedRects(const LayerImplList& render_surface_layer_list,
93 LayerImpl* hud_layer);
94 void SaveSurfaceDamageRects(
95 const LayerImplList& render_surface_layer_list);
96 void SaveScreenSpaceRects(
97 const LayerImplList& render_surface_layer_list);
98 void SaveOccludingRects(
99 const std::vector<gfx::Rect>& occluding_screen_space_rects);
100 void SaveNonOccludingRects(
101 const std::vector<gfx::Rect>& non_occluding_screen_space_rects);
102 void SaveTouchEventHandlerRects(LayerImpl* layer);
103 void SaveTouchEventHandlerRectsCallback(LayerImpl* layer);
104 void SaveWheelEventHandlerRects(LayerImpl* layer);
105 void SaveWheelEventHandlerRectsCallback(LayerImpl* layer);
106 void SaveScrollEventHandlerRects(LayerImpl* layer);
107 void SaveScrollEventHandlerRectsCallback(LayerImpl* layer);
108 void SaveNonFastScrollableRects(LayerImpl* layer);
109 void SaveNonFastScrollableRectsCallback(LayerImpl* layer);
110 void SaveLayerAnimationBoundsRects(
111 const LayerImplList& render_surface_layer_list);
113 std::vector<DebugRect> debug_rects_;
115 DISALLOW_COPY_AND_ASSIGN(DebugRectHistory);
118 } // namespace cc
120 #endif // CC_DEBUG_DEBUG_RECT_HISTORY_H_