WorkspaceLayoutManager backdrop should fill entire region.
[chromium-blink-merge.git] / cc / input / top_controls_manager.cc
blob07a9e19e95ef5620b63717e2a3a02f7c02ff4c50
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/input/top_controls_manager.h"
7 #include <algorithm>
9 #include "base/logging.h"
10 #include "cc/animation/keyframed_animation_curve.h"
11 #include "cc/animation/timing_function.h"
12 #include "cc/input/top_controls_manager_client.h"
13 #include "cc/output/begin_frame_args.h"
14 #include "cc/trees/layer_tree_impl.h"
15 #include "ui/gfx/frame_time.h"
16 #include "ui/gfx/transform.h"
17 #include "ui/gfx/vector2d_f.h"
19 namespace cc {
20 namespace {
21 // These constants were chosen empirically for their visually pleasant behavior.
22 // Contact tedchoc@chromium.org for questions about changing these values.
23 const int64 kShowHideMaxDurationMs = 200;
26 // static
27 scoped_ptr<TopControlsManager> TopControlsManager::Create(
28 TopControlsManagerClient* client,
29 float top_controls_height,
30 float top_controls_show_threshold,
31 float top_controls_hide_threshold) {
32 return make_scoped_ptr(new TopControlsManager(client,
33 top_controls_height,
34 top_controls_show_threshold,
35 top_controls_hide_threshold));
38 TopControlsManager::TopControlsManager(TopControlsManagerClient* client,
39 float top_controls_height,
40 float top_controls_show_threshold,
41 float top_controls_hide_threshold)
42 : client_(client),
43 animation_direction_(NO_ANIMATION),
44 permitted_state_(BOTH),
45 controls_top_offset_(0.f),
46 top_controls_height_(top_controls_height),
47 current_scroll_delta_(0.f),
48 controls_scroll_begin_offset_(0.f),
49 top_controls_show_height_(
50 top_controls_height * top_controls_hide_threshold),
51 top_controls_hide_height_(
52 top_controls_height * (1.f - top_controls_show_threshold)),
53 pinch_gesture_active_(false) {
54 CHECK(client_);
57 TopControlsManager::~TopControlsManager() {
60 void TopControlsManager::UpdateTopControlsState(TopControlsState constraints,
61 TopControlsState current,
62 bool animate) {
63 DCHECK(!(constraints == SHOWN && current == HIDDEN));
64 DCHECK(!(constraints == HIDDEN && current == SHOWN));
66 permitted_state_ = constraints;
68 // Don't do anything if it doesn't matter which state the controls are in.
69 if (constraints == BOTH && current == BOTH)
70 return;
72 // Don't do anything if there is no change in offset.
73 float final_controls_position = 0.f;
74 if (constraints == HIDDEN || current == HIDDEN) {
75 final_controls_position = -top_controls_height_;
77 if (final_controls_position == controls_top_offset_) {
78 return;
81 AnimationDirection animation_direction = SHOWING_CONTROLS;
82 if (constraints == HIDDEN || current == HIDDEN)
83 animation_direction = HIDING_CONTROLS;
84 ResetAnimations();
85 if (animate) {
86 SetupAnimation(animation_direction);
87 } else {
88 controls_top_offset_ = final_controls_position;
90 client_->DidChangeTopControlsPosition();
93 void TopControlsManager::ScrollBegin() {
94 DCHECK(!pinch_gesture_active_);
95 ResetAnimations();
96 current_scroll_delta_ = 0.f;
97 controls_scroll_begin_offset_ = controls_top_offset_;
100 gfx::Vector2dF TopControlsManager::ScrollBy(
101 const gfx::Vector2dF& pending_delta) {
102 if (pinch_gesture_active_)
103 return pending_delta;
105 if (permitted_state_ == SHOWN && pending_delta.y() > 0)
106 return pending_delta;
107 else if (permitted_state_ == HIDDEN && pending_delta.y() < 0)
108 return pending_delta;
110 current_scroll_delta_ += pending_delta.y();
112 float old_offset = controls_top_offset_;
113 SetControlsTopOffset(controls_scroll_begin_offset_ - current_scroll_delta_);
115 // If the controls are fully visible, treat the current position as the
116 // new baseline even if the gesture didn't end.
117 if (controls_top_offset_ == 0.f) {
118 current_scroll_delta_ = 0.f;
119 controls_scroll_begin_offset_ = 0.f;
122 ResetAnimations();
124 gfx::Vector2dF applied_delta(0.f, old_offset - controls_top_offset_);
125 return pending_delta - applied_delta;
128 void TopControlsManager::ScrollEnd() {
129 DCHECK(!pinch_gesture_active_);
130 StartAnimationIfNecessary();
133 void TopControlsManager::PinchBegin() {
134 DCHECK(!pinch_gesture_active_);
135 pinch_gesture_active_ = true;
136 StartAnimationIfNecessary();
139 void TopControlsManager::PinchEnd() {
140 DCHECK(pinch_gesture_active_);
141 // Pinch{Begin,End} will always occur within the scope of Scroll{Begin,End},
142 // so return to a state expected by the remaining scroll sequence.
143 pinch_gesture_active_ = false;
144 ScrollBegin();
147 void TopControlsManager::SetControlsTopOffset(float controls_top_offset) {
148 controls_top_offset = std::max(controls_top_offset, -top_controls_height_);
149 controls_top_offset = std::min(controls_top_offset, 0.f);
151 if (controls_top_offset_ == controls_top_offset)
152 return;
154 controls_top_offset_ = controls_top_offset;
156 client_->DidChangeTopControlsPosition();
159 gfx::Vector2dF TopControlsManager::Animate(base::TimeTicks monotonic_time) {
160 if (!top_controls_animation_ || !client_->HaveRootScrollLayer())
161 return gfx::Vector2dF();
163 double time = (monotonic_time - base::TimeTicks()).InMillisecondsF();
165 float old_offset = controls_top_offset_;
166 SetControlsTopOffset(top_controls_animation_->GetValue(time));
168 if (IsAnimationCompleteAtTime(monotonic_time))
169 ResetAnimations();
171 gfx::Vector2dF scroll_delta(0.f, controls_top_offset_ - old_offset);
172 return scroll_delta;
175 void TopControlsManager::ResetAnimations() {
176 if (top_controls_animation_)
177 top_controls_animation_.reset();
179 animation_direction_ = NO_ANIMATION;
182 void TopControlsManager::SetupAnimation(AnimationDirection direction) {
183 DCHECK(direction != NO_ANIMATION);
185 if (direction == SHOWING_CONTROLS && controls_top_offset_ == 0)
186 return;
188 if (direction == HIDING_CONTROLS &&
189 controls_top_offset_ == -top_controls_height_) {
190 return;
193 if (top_controls_animation_ && animation_direction_ == direction)
194 return;
196 top_controls_animation_ = KeyframedFloatAnimationCurve::Create();
197 double start_time =
198 (gfx::FrameTime::Now() - base::TimeTicks()).InMillisecondsF();
199 top_controls_animation_->AddKeyframe(
200 FloatKeyframe::Create(start_time, controls_top_offset_,
201 scoped_ptr<TimingFunction>()));
202 float max_ending_offset =
203 (direction == SHOWING_CONTROLS ? 1 : -1) * top_controls_height_;
204 top_controls_animation_->AddKeyframe(
205 FloatKeyframe::Create(start_time + kShowHideMaxDurationMs,
206 controls_top_offset_ + max_ending_offset,
207 EaseTimingFunction::Create()));
208 animation_direction_ = direction;
209 client_->DidChangeTopControlsPosition();
212 void TopControlsManager::StartAnimationIfNecessary() {
213 if (controls_top_offset_ != 0
214 && controls_top_offset_ != -top_controls_height_) {
215 AnimationDirection show_controls = NO_ANIMATION;
217 if (controls_top_offset_ >= -top_controls_show_height_) {
218 // If we're showing so much that the hide threshold won't trigger, show.
219 show_controls = SHOWING_CONTROLS;
220 } else if (controls_top_offset_ <= -top_controls_hide_height_) {
221 // If we're showing so little that the show threshold won't trigger, hide.
222 show_controls = HIDING_CONTROLS;
223 } else {
224 // If we could be either showing or hiding, we determine which one to
225 // do based on whether or not the total scroll delta was moving up or
226 // down.
227 show_controls = current_scroll_delta_ <= 0.f ?
228 SHOWING_CONTROLS : HIDING_CONTROLS;
231 if (show_controls != NO_ANIMATION)
232 SetupAnimation(show_controls);
236 bool TopControlsManager::IsAnimationCompleteAtTime(base::TimeTicks time) {
237 if (!top_controls_animation_)
238 return true;
240 double time_ms = (time - base::TimeTicks()).InMillisecondsF();
241 float new_offset = top_controls_animation_->GetValue(time_ms);
243 if ((animation_direction_ == SHOWING_CONTROLS && new_offset >= 0) ||
244 (animation_direction_ == HIDING_CONTROLS
245 && new_offset <= -top_controls_height_)) {
246 return true;
248 return false;
251 } // namespace cc