1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/views/controls/menu/menu_controller.h"
7 #include "base/i18n/case_conversion.h"
8 #include "base/i18n/rtl.h"
9 #include "base/strings/utf_string_conversions.h"
10 #include "base/time/time.h"
11 #include "ui/base/dragdrop/drag_utils.h"
12 #include "ui/base/dragdrop/os_exchange_data.h"
13 #include "ui/events/event.h"
14 #include "ui/events/event_utils.h"
15 #include "ui/gfx/canvas.h"
16 #include "ui/gfx/geometry/point.h"
17 #include "ui/gfx/native_widget_types.h"
18 #include "ui/gfx/screen.h"
19 #include "ui/gfx/vector2d.h"
20 #include "ui/native_theme/native_theme.h"
21 #include "ui/views/controls/button/menu_button.h"
22 #include "ui/views/controls/menu/menu_config.h"
23 #include "ui/views/controls/menu/menu_controller_delegate.h"
24 #include "ui/views/controls/menu/menu_host_root_view.h"
25 #include "ui/views/controls/menu/menu_item_view.h"
26 #include "ui/views/controls/menu/menu_message_loop.h"
27 #include "ui/views/controls/menu/menu_scroll_view_container.h"
28 #include "ui/views/controls/menu/submenu_view.h"
29 #include "ui/views/drag_utils.h"
30 #include "ui/views/focus/view_storage.h"
31 #include "ui/views/mouse_constants.h"
32 #include "ui/views/view.h"
33 #include "ui/views/view_constants.h"
34 #include "ui/views/views_delegate.h"
35 #include "ui/views/widget/root_view.h"
36 #include "ui/views/widget/tooltip_manager.h"
37 #include "ui/views/widget/widget.h"
40 #include "ui/base/win/internal_constants.h"
41 #include "ui/gfx/win/dpi.h"
42 #include "ui/views/win/hwnd_util.h"
46 using base::TimeDelta
;
47 using ui::OSExchangeData
;
49 // Period of the scroll timer (in milliseconds).
50 static const int kScrollTimerMS
= 30;
52 // Amount of time from when the drop exits the menu and the menu is hidden.
53 static const int kCloseOnExitTime
= 1200;
55 // If a context menu is invoked by touch, we shift the menu by this offset so
56 // that the finger does not obscure the menu.
57 static const int kCenteredContextMenuYOffset
= -15;
63 // When showing context menu on mouse down, the user might accidentally select
64 // the menu item on the subsequent mouse up. To prevent this, we add the
65 // following delay before the user is able to select an item.
66 static int menu_selection_hold_time_ms
= kMinimumMsPressedToActivate
;
68 // The spacing offset for the bubble tip.
69 const int kBubbleTipSizeLeftRight
= 12;
70 const int kBubbleTipSizeTopBottom
= 11;
72 // The maximum distance (in DIPS) that the mouse can be moved before it should
73 // trigger a mouse menu item activation (regardless of how long the menu has
75 const float kMaximumLengthMovedToActivate
= 4.0f
;
77 // Returns true if the mnemonic of |menu| matches key.
78 bool MatchesMnemonic(MenuItemView
* menu
, base::char16 key
) {
79 return key
!= 0 && menu
->GetMnemonic() == key
;
82 // Returns true if |menu| doesn't have a mnemonic and first character of the its
84 bool TitleMatchesMnemonic(MenuItemView
* menu
, base::char16 key
) {
85 if (menu
->GetMnemonic())
88 base::string16 lower_title
= base::i18n::ToLower(menu
->title());
89 return !lower_title
.empty() && lower_title
[0] == key
;
94 // Returns the first descendant of |view| that is hot tracked.
95 static CustomButton
* GetFirstHotTrackedView(View
* view
) {
98 CustomButton
* button
= CustomButton::AsCustomButton(view
);
100 if (button
->IsHotTracked())
104 for (int i
= 0; i
< view
->child_count(); ++i
) {
105 CustomButton
* hot_view
= GetFirstHotTrackedView(view
->child_at(i
));
112 // Recurses through the child views of |view| returning the first view starting
113 // at |start| that is focusable. A value of -1 for |start| indicates to start at
114 // the first view (if |forward| is false, iterating starts at the last view). If
115 // |forward| is true the children are considered first to last, otherwise last
117 static View
* GetFirstFocusableView(View
* view
, int start
, bool forward
) {
119 for (int i
= start
== -1 ? 0 : start
; i
< view
->child_count(); ++i
) {
120 View
* deepest
= GetFirstFocusableView(view
->child_at(i
), -1, forward
);
125 for (int i
= start
== -1 ? view
->child_count() - 1 : start
; i
>= 0; --i
) {
126 View
* deepest
= GetFirstFocusableView(view
->child_at(i
), -1, forward
);
131 return view
->IsFocusable() ? view
: NULL
;
134 // Returns the first child of |start| that is focusable.
135 static View
* GetInitialFocusableView(View
* start
, bool forward
) {
136 return GetFirstFocusableView(start
, -1, forward
);
139 // Returns the next view after |start_at| that is focusable. Returns NULL if
140 // there are no focusable children of |ancestor| after |start_at|.
141 static View
* GetNextFocusableView(View
* ancestor
,
144 DCHECK(ancestor
->Contains(start_at
));
145 View
* parent
= start_at
;
147 View
* new_parent
= parent
->parent();
148 int index
= new_parent
->GetIndexOf(parent
);
149 index
+= forward
? 1 : -1;
150 if (forward
|| index
!= -1) {
151 View
* next
= GetFirstFocusableView(new_parent
, index
, forward
);
156 } while (parent
!= ancestor
);
160 // MenuScrollTask --------------------------------------------------------------
162 // MenuScrollTask is used when the SubmenuView does not all fit on screen and
163 // the mouse is over the scroll up/down buttons. MenuScrollTask schedules
164 // itself with a RepeatingTimer. When Run is invoked MenuScrollTask scrolls
167 class MenuController::MenuScrollTask
{
169 MenuScrollTask() : submenu_(NULL
), is_scrolling_up_(false), start_y_(0) {
170 pixels_per_second_
= MenuItemView::pref_menu_height() * 20;
173 void Update(const MenuController::MenuPart
& part
) {
174 if (!part
.is_scroll()) {
178 DCHECK(part
.submenu
);
179 SubmenuView
* new_menu
= part
.submenu
;
180 bool new_is_up
= (part
.type
== MenuController::MenuPart::SCROLL_UP
);
181 if (new_menu
== submenu_
&& is_scrolling_up_
== new_is_up
)
184 start_scroll_time_
= base::Time::Now();
185 start_y_
= part
.submenu
->GetVisibleBounds().y();
187 is_scrolling_up_
= new_is_up
;
189 if (!scrolling_timer_
.IsRunning()) {
190 scrolling_timer_
.Start(FROM_HERE
,
191 TimeDelta::FromMilliseconds(kScrollTimerMS
),
192 this, &MenuScrollTask::Run
);
196 void StopScrolling() {
197 if (scrolling_timer_
.IsRunning()) {
198 scrolling_timer_
.Stop();
203 // The menu being scrolled. Returns null if not scrolling.
204 SubmenuView
* submenu() const { return submenu_
; }
209 gfx::Rect vis_rect
= submenu_
->GetVisibleBounds();
210 const int delta_y
= static_cast<int>(
211 (base::Time::Now() - start_scroll_time_
).InMilliseconds() *
212 pixels_per_second_
/ 1000);
213 vis_rect
.set_y(is_scrolling_up_
?
214 std::max(0, start_y_
- delta_y
) :
215 std::min(submenu_
->height() - vis_rect
.height(), start_y_
+ delta_y
));
216 submenu_
->ScrollRectToVisible(vis_rect
);
219 // SubmenuView being scrolled.
220 SubmenuView
* submenu_
;
222 // Direction scrolling.
223 bool is_scrolling_up_
;
225 // Timer to periodically scroll.
226 base::RepeatingTimer
<MenuScrollTask
> scrolling_timer_
;
228 // Time we started scrolling at.
229 base::Time start_scroll_time_
;
231 // How many pixels to scroll per second.
232 int pixels_per_second_
;
234 // Y-coordinate of submenu_view_ when scrolling started.
237 DISALLOW_COPY_AND_ASSIGN(MenuScrollTask
);
240 // MenuController:SelectByCharDetails ----------------------------------------
242 struct MenuController::SelectByCharDetails
{
243 SelectByCharDetails()
250 // Index of the first menu with the specified mnemonic.
253 // If true there are multiple menu items with the same mnemonic.
256 // Index of the selected item; may remain -1.
259 // If there are multiple matches this is the index of the item after the
260 // currently selected item whose mnemonic matches. This may remain -1 even
261 // though there are matches.
265 // MenuController:State ------------------------------------------------------
267 MenuController::State::State()
270 anchor(MENU_ANCHOR_TOPLEFT
),
271 context_menu(false) {
274 MenuController::State::~State() {}
276 // MenuController ------------------------------------------------------------
279 MenuController
* MenuController::active_instance_
= NULL
;
282 MenuController
* MenuController::GetActiveInstance() {
283 return active_instance_
;
286 MenuItemView
* MenuController::Run(Widget
* parent
,
289 const gfx::Rect
& bounds
,
290 MenuAnchorPosition position
,
293 int* result_event_flags
) {
294 exit_type_
= EXIT_NONE
;
295 possible_drag_
= false;
296 drag_in_progress_
= false;
297 did_initiate_drag_
= false;
298 closing_event_time_
= base::TimeDelta();
299 menu_start_time_
= base::TimeTicks::Now();
300 menu_start_mouse_press_loc_
= gfx::Point();
302 // If we are shown on mouse press, we will eat the subsequent mouse down and
303 // the parent widget will not be able to reset its state (it might have mouse
304 // capture from the mouse down). So we clear its state here.
306 View
* root_view
= parent
->GetRootView();
308 root_view
->SetMouseHandler(NULL
);
309 const ui::Event
* event
=
310 static_cast<internal::RootView
*>(root_view
)->current_event();
311 if (event
&& event
->type() == ui::ET_MOUSE_PRESSED
) {
312 gfx::Point
screen_loc(
313 static_cast<const ui::MouseEvent
*>(event
)->location());
314 View::ConvertPointToScreen(
315 static_cast<View
*>(event
->target()), &screen_loc
);
316 menu_start_mouse_press_loc_
= screen_loc
;
321 bool nested_menu
= showing_
;
323 // Only support nesting of blocking_run menus, nesting of
324 // blocking/non-blocking shouldn't be needed.
325 DCHECK(blocking_run_
);
327 // We're already showing, push the current state.
328 menu_stack_
.push_back(
329 std::make_pair(state_
, make_linked_ptr(pressed_lock_
.release())));
331 // The context menu should be owned by the same parent.
332 DCHECK_EQ(owner_
, parent
);
337 // Reset current state.
338 pending_state_
= State();
340 UpdateInitialLocation(bounds
, position
, context_menu
);
343 owner_
->RemoveObserver(this);
346 owner_
->AddObserver(this);
348 // Set the selection, which opens the initial menu.
349 SetSelection(root
, SELECTION_OPEN_SUBMENU
| SELECTION_UPDATE_IMMEDIATELY
);
351 if (!blocking_run_
) {
352 if (!is_nested_drag
) {
353 // Start the timer to hide the menu. This is needed as we get no
354 // notification when the drag has finished.
355 StartCancelAllTimer();
361 pressed_lock_
.reset(new MenuButton::PressedLock(button
));
363 // Make sure Chrome doesn't attempt to shut down while the menu is showing.
364 if (ViewsDelegate::views_delegate
)
365 ViewsDelegate::views_delegate
->AddRef();
367 // We need to turn on nestable tasks as in some situations (pressing alt-f for
368 // one) the menus are run from a task. If we don't do this and are invoked
369 // from a task none of the tasks we schedule are processed and the menu
370 // appears totally broken.
371 message_loop_depth_
++;
372 DCHECK_LE(message_loop_depth_
, 2);
373 RunMessageLoop(nested_menu
);
374 message_loop_depth_
--;
376 if (ViewsDelegate::views_delegate
)
377 ViewsDelegate::views_delegate
->ReleaseRef();
379 // Close any open menus.
380 SetSelection(NULL
, SELECTION_UPDATE_IMMEDIATELY
| SELECTION_EXIT
);
383 // On Windows, if we select the menu item by touch and if the window at the
384 // location is another window on the same thread, that window gets a
385 // WM_MOUSEACTIVATE message and ends up activating itself, which is not
386 // correct. We workaround this by setting a property on the window at the
387 // current cursor location. We check for this property in our
388 // WM_MOUSEACTIVATE handler and don't activate the window if the property is
390 if (item_selected_by_touch_
) {
391 item_selected_by_touch_
= false;
393 ::GetCursorPos(&cursor_pos
);
394 HWND window
= ::WindowFromPoint(cursor_pos
);
395 if (::GetWindowThreadProcessId(window
, NULL
) ==
396 ::GetCurrentThreadId()) {
397 ::SetProp(window
, ui::kIgnoreTouchMouseActivateForWindow
,
398 reinterpret_cast<HANDLE
>(true));
403 linked_ptr
<MenuButton::PressedLock
> nested_pressed_lock
;
405 DCHECK(!menu_stack_
.empty());
406 // We're running from within a menu, restore the previous state.
407 // The menus are already showing, so we don't have to show them.
408 state_
= menu_stack_
.back().first
;
409 pending_state_
= menu_stack_
.back().first
;
410 nested_pressed_lock
= menu_stack_
.back().second
;
411 menu_stack_
.pop_back();
414 did_capture_
= false;
417 MenuItemView
* result
= result_
;
418 // In case we're nested, reset result_.
421 if (result_event_flags
)
422 *result_event_flags
= accept_event_flags_
;
424 if (exit_type_
== EXIT_OUTERMOST
) {
425 SetExitType(EXIT_NONE
);
427 if (nested_menu
&& result
) {
428 // We're nested and about to return a value. The caller might enter
429 // another blocking loop. We need to make sure all menus are hidden
430 // before that happens otherwise the menus will stay on screen.
431 CloseAllNestedMenus();
432 SetSelection(NULL
, SELECTION_UPDATE_IMMEDIATELY
| SELECTION_EXIT
);
434 // Set exit_all_, which makes sure all nested loops exit immediately.
435 if (exit_type_
!= EXIT_DESTROYED
)
436 SetExitType(EXIT_ALL
);
440 // Reset our pressed lock to the previous state's, if there was one.
441 // The lock handles the case if the button was destroyed.
442 pressed_lock_
.reset(nested_pressed_lock
.release());
447 void MenuController::Cancel(ExitType type
) {
448 // If the menu has already been destroyed, no further cancellation is
449 // needed. We especially don't want to set the |exit_type_| to a lesser
451 if (exit_type_
== EXIT_DESTROYED
|| exit_type_
== type
)
455 // This occurs if we're in the process of notifying the delegate for a drop
456 // and the delegate cancels us.
460 MenuItemView
* selected
= state_
.item
;
463 SendMouseCaptureLostToActiveView();
465 // Hide windows immediately.
466 SetSelection(NULL
, SELECTION_UPDATE_IMMEDIATELY
| SELECTION_EXIT
);
468 if (!blocking_run_
) {
469 // If we didn't block the caller we need to notify the menu, which
470 // triggers deleting us.
473 delegate_
->DropMenuClosed(
474 internal::MenuControllerDelegate::NOTIFY_DELEGATE
,
475 selected
->GetRootMenuItem());
476 // WARNING: the call to MenuClosed deletes us.
481 void MenuController::OnMousePressed(SubmenuView
* source
,
482 const ui::MouseEvent
& event
) {
483 SetSelectionOnPointerDown(source
, event
);
486 void MenuController::OnMouseDragged(SubmenuView
* source
,
487 const ui::MouseEvent
& event
) {
488 MenuPart part
= GetMenuPart(source
, event
.location());
489 UpdateScrolling(part
);
494 if (possible_drag_
) {
495 if (View::ExceededDragThreshold(event
.location() - press_pt_
))
496 StartDrag(source
, press_pt_
);
499 MenuItemView
* mouse_menu
= NULL
;
500 if (part
.type
== MenuPart::MENU_ITEM
) {
502 part
.menu
= source
->GetMenuItem();
504 mouse_menu
= part
.menu
;
505 SetSelection(part
.menu
? part
.menu
: state_
.item
, SELECTION_OPEN_SUBMENU
);
506 } else if (part
.type
== MenuPart::NONE
) {
507 ShowSiblingMenu(source
, event
.location());
509 UpdateActiveMouseView(source
, event
, mouse_menu
);
512 void MenuController::OnMouseReleased(SubmenuView
* source
,
513 const ui::MouseEvent
& event
) {
518 possible_drag_
= false;
519 DCHECK(blocking_run_
);
520 MenuPart part
= GetMenuPart(source
, event
.location());
521 if (event
.IsRightMouseButton() && part
.type
== MenuPart::MENU_ITEM
) {
522 MenuItemView
* menu
= part
.menu
;
523 // |menu| is NULL means this event is from an empty menu or a separator.
524 // If it is from an empty menu, use parent context menu instead of that.
526 part
.submenu
->child_count() == 1 &&
527 part
.submenu
->child_at(0)->id() == MenuItemView::kEmptyMenuItemViewID
) {
531 if (menu
!= NULL
&& ShowContextMenu(menu
, source
, event
,
532 ui::MENU_SOURCE_MOUSE
))
536 // We can use Ctrl+click or the middle mouse button to recursively open urls
537 // for selected folder menu items. If it's only a left click, show the
538 // contents of the folder.
539 if (!part
.is_scroll() && part
.menu
&&
540 !(part
.menu
->HasSubmenu() &&
541 (event
.flags() & ui::EF_LEFT_MOUSE_BUTTON
))) {
542 if (GetActiveMouseView()) {
543 SendMouseReleaseToActiveView(source
, event
);
546 // If a mouse release was received quickly after showing.
547 base::TimeDelta time_shown
= base::TimeTicks::Now() - menu_start_time_
;
548 if (time_shown
.InMilliseconds() < menu_selection_hold_time_ms
) {
549 // And it wasn't far from the mouse press location.
550 gfx::Point
screen_loc(event
.location());
551 View::ConvertPointToScreen(source
->GetScrollViewContainer(), &screen_loc
);
552 gfx::Vector2d moved
= screen_loc
- menu_start_mouse_press_loc_
;
553 if (moved
.Length() < kMaximumLengthMovedToActivate
) {
554 // Ignore the mouse release as it was likely this menu was shown under
555 // the mouse and the action was just a normal click.
559 if (part
.menu
->GetDelegate()->ShouldExecuteCommandWithoutClosingMenu(
560 part
.menu
->GetCommand(), event
)) {
561 part
.menu
->GetDelegate()->ExecuteCommand(part
.menu
->GetCommand(),
565 if (!part
.menu
->NonIconChildViewsCount() &&
566 part
.menu
->GetDelegate()->IsTriggerableEvent(part
.menu
, event
)) {
567 base::TimeDelta shown_time
= base::TimeTicks::Now() - menu_start_time_
;
568 if (!state_
.context_menu
|| !View::ShouldShowContextMenuOnMousePress() ||
569 shown_time
.InMilliseconds() > menu_selection_hold_time_ms
) {
570 Accept(part
.menu
, event
.flags());
574 } else if (part
.type
== MenuPart::MENU_ITEM
) {
575 // User either clicked on empty space, or a menu that has children.
576 SetSelection(part
.menu
? part
.menu
: state_
.item
,
577 SELECTION_OPEN_SUBMENU
| SELECTION_UPDATE_IMMEDIATELY
);
579 SendMouseCaptureLostToActiveView();
582 void MenuController::OnMouseMoved(SubmenuView
* source
,
583 const ui::MouseEvent
& event
) {
584 HandleMouseLocation(source
, event
.location());
587 void MenuController::OnMouseEntered(SubmenuView
* source
,
588 const ui::MouseEvent
& event
) {
589 // MouseEntered is always followed by a mouse moved, so don't need to
593 bool MenuController::OnMouseWheel(SubmenuView
* source
,
594 const ui::MouseWheelEvent
& event
) {
595 MenuPart part
= GetMenuPart(source
, event
.location());
596 return part
.submenu
&& part
.submenu
->OnMouseWheel(event
);
599 void MenuController::OnGestureEvent(SubmenuView
* source
,
600 ui::GestureEvent
* event
) {
601 MenuPart part
= GetMenuPart(source
, event
->location());
602 if (event
->type() == ui::ET_GESTURE_TAP_DOWN
) {
603 SetSelectionOnPointerDown(source
, *event
);
604 event
->StopPropagation();
605 } else if (event
->type() == ui::ET_GESTURE_LONG_PRESS
) {
606 if (part
.type
== MenuPart::MENU_ITEM
&& part
.menu
) {
607 if (ShowContextMenu(part
.menu
, source
, *event
, ui::MENU_SOURCE_TOUCH
))
608 event
->StopPropagation();
610 } else if (event
->type() == ui::ET_GESTURE_TAP
) {
611 if (!part
.is_scroll() && part
.menu
&&
612 !(part
.menu
->HasSubmenu())) {
613 if (part
.menu
->GetDelegate()->IsTriggerableEvent(
614 part
.menu
, *event
)) {
615 Accept(part
.menu
, event
->flags());
616 item_selected_by_touch_
= true;
618 event
->StopPropagation();
619 } else if (part
.type
== MenuPart::MENU_ITEM
) {
620 // User either tapped on empty space, or a menu that has children.
621 SetSelection(part
.menu
? part
.menu
: state_
.item
,
622 SELECTION_OPEN_SUBMENU
| SELECTION_UPDATE_IMMEDIATELY
);
623 event
->StopPropagation();
625 } else if (event
->type() == ui::ET_GESTURE_TAP_CANCEL
&&
627 part
.type
== MenuPart::MENU_ITEM
) {
628 // Move the selection to the parent menu so that the selection in the
629 // current menu is unset. Make sure the submenu remains open by sending the
630 // appropriate SetSelectionTypes flags.
631 SetSelection(part
.menu
->GetParentMenuItem(),
632 SELECTION_OPEN_SUBMENU
| SELECTION_UPDATE_IMMEDIATELY
);
633 event
->StopPropagation();
636 if (event
->stopped_propagation())
641 part
.submenu
->OnGestureEvent(event
);
644 bool MenuController::GetDropFormats(
647 std::set
<OSExchangeData::CustomFormat
>* custom_formats
) {
648 return source
->GetMenuItem()->GetDelegate()->GetDropFormats(
649 source
->GetMenuItem(), formats
, custom_formats
);
652 bool MenuController::AreDropTypesRequired(SubmenuView
* source
) {
653 return source
->GetMenuItem()->GetDelegate()->AreDropTypesRequired(
654 source
->GetMenuItem());
657 bool MenuController::CanDrop(SubmenuView
* source
, const OSExchangeData
& data
) {
658 return source
->GetMenuItem()->GetDelegate()->CanDrop(source
->GetMenuItem(),
662 void MenuController::OnDragEntered(SubmenuView
* source
,
663 const ui::DropTargetEvent
& event
) {
664 valid_drop_coordinates_
= false;
667 int MenuController::OnDragUpdated(SubmenuView
* source
,
668 const ui::DropTargetEvent
& event
) {
669 StopCancelAllTimer();
671 gfx::Point
screen_loc(event
.location());
672 View::ConvertPointToScreen(source
, &screen_loc
);
673 if (valid_drop_coordinates_
&& screen_loc
== drop_pt_
)
674 return last_drop_operation_
;
675 drop_pt_
= screen_loc
;
676 valid_drop_coordinates_
= true;
678 MenuItemView
* menu_item
= GetMenuItemAt(source
, event
.x(), event
.y());
679 bool over_empty_menu
= false;
681 // See if we're over an empty menu.
682 menu_item
= GetEmptyMenuItemAt(source
, event
.x(), event
.y());
684 over_empty_menu
= true;
686 MenuDelegate::DropPosition drop_position
= MenuDelegate::DROP_NONE
;
687 int drop_operation
= ui::DragDropTypes::DRAG_NONE
;
689 gfx::Point
menu_item_loc(event
.location());
690 View::ConvertPointToTarget(source
, menu_item
, &menu_item_loc
);
691 MenuItemView
* query_menu_item
;
692 if (!over_empty_menu
) {
693 int menu_item_height
= menu_item
->height();
694 if (menu_item
->HasSubmenu() &&
695 (menu_item_loc
.y() > kDropBetweenPixels
&&
696 menu_item_loc
.y() < (menu_item_height
- kDropBetweenPixels
))) {
697 drop_position
= MenuDelegate::DROP_ON
;
699 drop_position
= (menu_item_loc
.y() < menu_item_height
/ 2) ?
700 MenuDelegate::DROP_BEFORE
: MenuDelegate::DROP_AFTER
;
702 query_menu_item
= menu_item
;
704 query_menu_item
= menu_item
->GetParentMenuItem();
705 drop_position
= MenuDelegate::DROP_ON
;
707 drop_operation
= menu_item
->GetDelegate()->GetDropOperation(
708 query_menu_item
, event
, &drop_position
);
710 // If the menu has a submenu, schedule the submenu to open.
711 SetSelection(menu_item
, menu_item
->HasSubmenu() ? SELECTION_OPEN_SUBMENU
:
714 if (drop_position
== MenuDelegate::DROP_NONE
||
715 drop_operation
== ui::DragDropTypes::DRAG_NONE
)
718 SetSelection(source
->GetMenuItem(), SELECTION_OPEN_SUBMENU
);
720 SetDropMenuItem(menu_item
, drop_position
);
721 last_drop_operation_
= drop_operation
;
722 return drop_operation
;
725 void MenuController::OnDragExited(SubmenuView
* source
) {
726 StartCancelAllTimer();
730 SetDropMenuItem(NULL
, MenuDelegate::DROP_NONE
);
734 int MenuController::OnPerformDrop(SubmenuView
* source
,
735 const ui::DropTargetEvent
& event
) {
736 DCHECK(drop_target_
);
737 // NOTE: the delegate may delete us after invoking OnPerformDrop, as such
738 // we don't call cancel here.
740 MenuItemView
* item
= state_
.item
;
743 MenuItemView
* drop_target
= drop_target_
;
744 MenuDelegate::DropPosition drop_position
= drop_position_
;
746 // Close all menus, including any nested menus.
747 SetSelection(NULL
, SELECTION_UPDATE_IMMEDIATELY
| SELECTION_EXIT
);
748 CloseAllNestedMenus();
750 // Set state such that we exit.
752 SetExitType(EXIT_ALL
);
754 // If over an empty menu item, drop occurs on the parent.
755 if (drop_target
->id() == MenuItemView::kEmptyMenuItemViewID
)
756 drop_target
= drop_target
->GetParentMenuItem();
758 if (!IsBlockingRun()) {
759 delegate_
->DropMenuClosed(
760 internal::MenuControllerDelegate::DONT_NOTIFY_DELEGATE
,
761 item
->GetRootMenuItem());
764 // WARNING: the call to MenuClosed deletes us.
766 return drop_target
->GetDelegate()->OnPerformDrop(
767 drop_target
, drop_position
, event
);
770 void MenuController::OnDragEnteredScrollButton(SubmenuView
* source
,
773 part
.type
= is_up
? MenuPart::SCROLL_UP
: MenuPart::SCROLL_DOWN
;
774 part
.submenu
= source
;
775 UpdateScrolling(part
);
777 // Do this to force the selection to hide.
778 SetDropMenuItem(source
->GetMenuItemAt(0), MenuDelegate::DROP_NONE
);
780 StopCancelAllTimer();
783 void MenuController::OnDragExitedScrollButton(SubmenuView
* source
) {
784 StartCancelAllTimer();
785 SetDropMenuItem(NULL
, MenuDelegate::DROP_NONE
);
789 void MenuController::OnDragWillStart() {
790 DCHECK(!drag_in_progress_
);
791 drag_in_progress_
= true;
794 void MenuController::OnDragComplete(bool should_close
) {
795 DCHECK(drag_in_progress_
);
796 drag_in_progress_
= false;
797 if (showing_
&& should_close
&& GetActiveInstance() == this) {
798 CloseAllNestedMenus();
803 void MenuController::UpdateSubmenuSelection(SubmenuView
* submenu
) {
804 if (submenu
->IsShowing()) {
805 gfx::Point point
= GetScreen()->GetCursorScreenPoint();
806 const SubmenuView
* root_submenu
=
807 submenu
->GetMenuItem()->GetRootMenuItem()->GetSubmenu();
808 View::ConvertPointFromScreen(
809 root_submenu
->GetWidget()->GetRootView(), &point
);
810 HandleMouseLocation(submenu
, point
);
814 void MenuController::OnWidgetDestroying(Widget
* widget
) {
815 DCHECK_EQ(owner_
, widget
);
816 owner_
->RemoveObserver(this);
818 message_loop_
->ClearOwner();
821 bool MenuController::IsCancelAllTimerRunningForTest() {
822 return cancel_all_timer_
.IsRunning();
826 void MenuController::TurnOffMenuSelectionHoldForTest() {
827 menu_selection_hold_time_ms
= -1;
830 void MenuController::SetSelection(MenuItemView
* menu_item
,
831 int selection_types
) {
832 size_t paths_differ_at
= 0;
833 std::vector
<MenuItemView
*> current_path
;
834 std::vector
<MenuItemView
*> new_path
;
835 BuildPathsAndCalculateDiff(pending_state_
.item
, menu_item
, ¤t_path
,
836 &new_path
, &paths_differ_at
);
838 size_t current_size
= current_path
.size();
839 size_t new_size
= new_path
.size();
841 bool pending_item_changed
= pending_state_
.item
!= menu_item
;
842 if (pending_item_changed
&& pending_state_
.item
) {
843 CustomButton
* button
= GetFirstHotTrackedView(pending_state_
.item
);
845 button
->SetHotTracked(false);
848 // Notify the old path it isn't selected.
849 MenuDelegate
* current_delegate
=
850 current_path
.empty() ? NULL
: current_path
.front()->GetDelegate();
851 for (size_t i
= paths_differ_at
; i
< current_size
; ++i
) {
852 if (current_delegate
&&
853 current_path
[i
]->GetType() == MenuItemView::SUBMENU
) {
854 current_delegate
->WillHideMenu(current_path
[i
]);
856 current_path
[i
]->SetSelected(false);
859 // Notify the new path it is selected.
860 for (size_t i
= paths_differ_at
; i
< new_size
; ++i
) {
861 new_path
[i
]->ScrollRectToVisible(new_path
[i
]->GetLocalBounds());
862 new_path
[i
]->SetSelected(true);
865 if (menu_item
&& menu_item
->GetDelegate())
866 menu_item
->GetDelegate()->SelectionChanged(menu_item
);
868 DCHECK(menu_item
|| (selection_types
& SELECTION_EXIT
) != 0);
870 pending_state_
.item
= menu_item
;
871 pending_state_
.submenu_open
= (selection_types
& SELECTION_OPEN_SUBMENU
) != 0;
874 StopCancelAllTimer();
875 // Resets show timer only when pending menu item is changed.
876 if (pending_item_changed
)
879 if (selection_types
& SELECTION_UPDATE_IMMEDIATELY
)
880 CommitPendingSelection();
881 else if (pending_item_changed
)
884 // Notify an accessibility focus event on all menu items except for the root.
886 (MenuDepth(menu_item
) != 1 ||
887 menu_item
->GetType() != MenuItemView::SUBMENU
)) {
888 menu_item
->NotifyAccessibilityEvent(
889 ui::AX_EVENT_FOCUS
, true);
893 void MenuController::SetSelectionOnPointerDown(SubmenuView
* source
,
894 const ui::LocatedEvent
& event
) {
898 DCHECK(!GetActiveMouseView());
900 MenuPart part
= GetMenuPart(source
, event
.location());
901 if (part
.is_scroll())
902 return; // Ignore presses on scroll buttons.
904 // When this menu is opened through a touch event, a simulated right-click
905 // is sent before the menu appears. Ignore it.
906 if ((event
.flags() & ui::EF_RIGHT_MOUSE_BUTTON
) &&
907 (event
.flags() & ui::EF_FROM_TOUCH
))
910 if (part
.type
== MenuPart::NONE
||
911 (part
.type
== MenuPart::MENU_ITEM
&& part
.menu
&&
912 part
.menu
->GetRootMenuItem() != state_
.item
->GetRootMenuItem())) {
913 // Remember the time stamp of the current (press down) event. The owner can
914 // then use this to figure out if this menu was finished with the same click
915 // which is sent to it thereafter.
916 closing_event_time_
= event
.time_stamp();
918 // Mouse wasn't pressed over any menu, or the active menu, cancel.
921 // We're going to close and we own the mouse capture. We need to repost the
922 // mouse down, otherwise the window the user clicked on won't get the event.
923 RepostEvent(source
, event
);
927 ExitType exit_type
= EXIT_ALL
;
928 if (!menu_stack_
.empty()) {
929 // We're running nested menus. Only exit all if the mouse wasn't over one
930 // of the menus from the last run.
931 gfx::Point
screen_loc(event
.location());
932 View::ConvertPointToScreen(source
->GetScrollViewContainer(), &screen_loc
);
933 MenuPart last_part
= GetMenuPartByScreenCoordinateUsingMenu(
934 menu_stack_
.back().first
.item
, screen_loc
);
935 if (last_part
.type
!= MenuPart::NONE
)
936 exit_type
= EXIT_OUTERMOST
;
940 #if defined(OS_CHROMEOS)
941 // We're going to exit the menu and want to repost the event so that is
942 // is handled normally after the context menu has exited. We call
943 // RepostEvent after Cancel so that mouse capture has been released so
944 // that finding the event target is unaffected by the current capture.
945 RepostEvent(source
, event
);
947 // Do not repost events for Linux Aura because this behavior is more
948 // consistent with the behavior of other Linux apps.
952 // On a press we immediately commit the selection, that way a submenu
953 // pops up immediately rather than after a delay.
954 int selection_types
= SELECTION_UPDATE_IMMEDIATELY
;
956 part
.menu
= part
.parent
;
957 selection_types
|= SELECTION_OPEN_SUBMENU
;
959 if (part
.menu
->GetDelegate()->CanDrag(part
.menu
)) {
960 possible_drag_
= true;
961 press_pt_
= event
.location();
963 if (part
.menu
->HasSubmenu())
964 selection_types
|= SELECTION_OPEN_SUBMENU
;
966 SetSelection(part
.menu
, selection_types
);
969 void MenuController::StartDrag(SubmenuView
* source
,
970 const gfx::Point
& location
) {
971 MenuItemView
* item
= state_
.item
;
973 // Points are in the coordinates of the submenu, need to map to that of
974 // the selected item. Additionally source may not be the parent of
975 // the selected item, so need to map to screen first then to item.
976 gfx::Point
press_loc(location
);
977 View::ConvertPointToScreen(source
->GetScrollViewContainer(), &press_loc
);
978 View::ConvertPointFromScreen(item
, &press_loc
);
979 gfx::Point
widget_loc(press_loc
);
980 View::ConvertPointToWidget(item
, &widget_loc
);
981 scoped_ptr
<gfx::Canvas
> canvas(GetCanvasForDragImage(
982 source
->GetWidget(), gfx::Size(item
->width(), item
->height())));
983 item
->PaintButton(canvas
.get(), MenuItemView::PB_FOR_DRAG
);
986 item
->GetDelegate()->WriteDragData(item
, &data
);
987 drag_utils::SetDragImageOnDataObject(*canvas
,
988 press_loc
.OffsetFromOrigin(),
991 int drag_ops
= item
->GetDelegate()->GetDragOperations(item
);
992 did_initiate_drag_
= true;
993 // TODO(varunjain): Properly determine and send DRAG_EVENT_SOURCE below.
994 item
->GetWidget()->RunShellDrag(NULL
, data
, widget_loc
, drag_ops
,
995 ui::DragDropTypes::DRAG_EVENT_SOURCE_MOUSE
);
996 did_initiate_drag_
= false;
999 bool MenuController::OnKeyDown(ui::KeyboardCode key_code
) {
1000 DCHECK(blocking_run_
);
1004 IncrementSelection(-1);
1008 IncrementSelection(1);
1011 // Handling of VK_RIGHT and VK_LEFT is different depending on the UI
1013 case ui::VKEY_RIGHT
:
1014 if (base::i18n::IsRTL())
1017 OpenSubmenuChangeSelectionIfCan();
1021 if (base::i18n::IsRTL())
1022 OpenSubmenuChangeSelectionIfCan();
1027 case ui::VKEY_SPACE
:
1028 if (SendAcceleratorToHotTrackedView() == ACCELERATOR_PROCESSED_EXIT
)
1035 // Fallthrough to accept or dismiss combobox menus on F4, like windows.
1036 case ui::VKEY_RETURN
:
1037 if (pending_state_
.item
) {
1038 if (pending_state_
.item
->HasSubmenu()) {
1039 if (key_code
== ui::VKEY_F4
&&
1040 pending_state_
.item
->GetSubmenu()->IsShowing())
1043 OpenSubmenuChangeSelectionIfCan();
1045 SendAcceleratorResultType result
= SendAcceleratorToHotTrackedView();
1046 if (result
== ACCELERATOR_NOT_PROCESSED
&&
1047 pending_state_
.item
->enabled()) {
1048 Accept(pending_state_
.item
, 0);
1050 } else if (result
== ACCELERATOR_PROCESSED_EXIT
) {
1057 case ui::VKEY_ESCAPE
:
1058 if (!state_
.item
->GetParentMenuItem() ||
1059 (!state_
.item
->GetParentMenuItem()->GetParentMenuItem() &&
1060 (!state_
.item
->HasSubmenu() ||
1061 !state_
.item
->GetSubmenu()->IsShowing()))) {
1062 // User pressed escape and only one menu is shown, cancel it.
1063 Cancel(EXIT_OUTERMOST
);
1075 MenuController::MenuController(ui::NativeTheme
* theme
,
1077 internal::MenuControllerDelegate
* delegate
)
1078 : blocking_run_(blocking
),
1080 exit_type_(EXIT_NONE
),
1081 did_capture_(false),
1083 accept_event_flags_(0),
1085 drop_position_(MenuDelegate::DROP_UNKNOWN
),
1087 possible_drag_(false),
1088 drag_in_progress_(false),
1089 did_initiate_drag_(false),
1090 valid_drop_coordinates_(false),
1091 last_drop_operation_(MenuDelegate::DROP_UNKNOWN
),
1092 showing_submenu_(false),
1093 active_mouse_view_id_(ViewStorage::GetInstance()->CreateStorageID()),
1094 delegate_(delegate
),
1095 message_loop_depth_(0),
1096 menu_config_(theme
),
1097 closing_event_time_(base::TimeDelta()),
1098 menu_start_time_(base::TimeTicks()),
1099 is_combobox_(false),
1100 item_selected_by_touch_(false),
1101 message_loop_(MenuMessageLoop::Create()) {
1102 active_instance_
= this;
1105 MenuController::~MenuController() {
1108 owner_
->RemoveObserver(this);
1109 if (active_instance_
== this)
1110 active_instance_
= NULL
;
1112 StopCancelAllTimer();
1115 void MenuController::RunMessageLoop(bool nested_menu
) {
1116 message_loop_
->Run(this, owner_
, nested_menu
);
1119 MenuController::SendAcceleratorResultType
1120 MenuController::SendAcceleratorToHotTrackedView() {
1121 CustomButton
* hot_view
= GetFirstHotTrackedView(pending_state_
.item
);
1123 return ACCELERATOR_NOT_PROCESSED
;
1125 ui::Accelerator
accelerator(ui::VKEY_RETURN
, ui::EF_NONE
);
1126 hot_view
->AcceleratorPressed(accelerator
);
1127 CustomButton
* button
= static_cast<CustomButton
*>(hot_view
);
1128 button
->SetHotTracked(true);
1129 return (exit_type_
== EXIT_NONE
) ?
1130 ACCELERATOR_PROCESSED
: ACCELERATOR_PROCESSED_EXIT
;
1133 void MenuController::UpdateInitialLocation(const gfx::Rect
& bounds
,
1134 MenuAnchorPosition position
,
1135 bool context_menu
) {
1136 pending_state_
.context_menu
= context_menu
;
1137 pending_state_
.initial_bounds
= bounds
;
1138 if (bounds
.height() > 1) {
1139 // Inset the bounds slightly, otherwise drag coordinates don't line up
1140 // nicely and menus close prematurely.
1141 pending_state_
.initial_bounds
.Inset(0, 1);
1144 // Reverse anchor position for RTL languages.
1145 if (base::i18n::IsRTL() &&
1146 (position
== MENU_ANCHOR_TOPRIGHT
|| position
== MENU_ANCHOR_TOPLEFT
)) {
1147 pending_state_
.anchor
= position
== MENU_ANCHOR_TOPRIGHT
1148 ? MENU_ANCHOR_TOPLEFT
1149 : MENU_ANCHOR_TOPRIGHT
;
1151 pending_state_
.anchor
= position
;
1154 // Calculate the bounds of the monitor we'll show menus on. Do this once to
1155 // avoid repeated system queries for the info.
1156 pending_state_
.monitor_bounds
= GetScreen()->GetDisplayNearestPoint(
1157 bounds
.origin()).work_area();
1159 if (!pending_state_
.monitor_bounds
.Contains(bounds
)) {
1160 // Use the monitor area if the work area doesn't contain the bounds. This
1161 // handles showing a menu from the launcher.
1162 gfx::Rect monitor_area
= GetScreen()->GetDisplayNearestPoint(
1163 bounds
.origin()).bounds();
1164 if (monitor_area
.Contains(bounds
))
1165 pending_state_
.monitor_bounds
= monitor_area
;
1169 void MenuController::Accept(MenuItemView
* item
, int event_flags
) {
1170 DCHECK(IsBlockingRun());
1172 if (item
&& !menu_stack_
.empty() &&
1173 !item
->GetDelegate()->ShouldCloseAllMenusOnExecute(item
->GetCommand())) {
1174 SetExitType(EXIT_OUTERMOST
);
1176 SetExitType(EXIT_ALL
);
1178 accept_event_flags_
= event_flags
;
1181 bool MenuController::ShowSiblingMenu(SubmenuView
* source
,
1182 const gfx::Point
& mouse_location
) {
1183 if (!menu_stack_
.empty() || !pressed_lock_
.get())
1186 View
* source_view
= source
->GetScrollViewContainer();
1187 if (mouse_location
.x() >= 0 &&
1188 mouse_location
.x() < source_view
->width() &&
1189 mouse_location
.y() >= 0 &&
1190 mouse_location
.y() < source_view
->height()) {
1191 // The mouse is over the menu, no need to continue.
1195 gfx::NativeWindow window_under_mouse
= GetScreen()->GetWindowUnderCursor();
1196 // TODO(oshima): Replace with views only API.
1197 if (!owner_
|| window_under_mouse
!= owner_
->GetNativeWindow())
1200 // The user moved the mouse outside the menu and over the owning window. See
1201 // if there is a sibling menu we should show.
1202 gfx::Point
screen_point(mouse_location
);
1203 View::ConvertPointToScreen(source_view
, &screen_point
);
1204 MenuAnchorPosition anchor
;
1206 MenuButton
* button
= NULL
;
1207 MenuItemView
* alt_menu
= source
->GetMenuItem()->GetDelegate()->
1208 GetSiblingMenu(source
->GetMenuItem()->GetRootMenuItem(),
1209 screen_point
, &anchor
, &has_mnemonics
, &button
);
1210 if (!alt_menu
|| (state_
.item
&& state_
.item
->GetRootMenuItem() == alt_menu
))
1213 delegate_
->SiblingMenuCreated(alt_menu
);
1216 // If the delegate returns a menu, they must also return a button.
1221 // There is a sibling menu, update the button state, hide the current menu
1222 // and show the new one.
1223 pressed_lock_
.reset(new MenuButton::PressedLock(button
));
1225 // Need to reset capture when we show the menu again, otherwise we aren't
1226 // going to get any events.
1227 did_capture_
= false;
1228 gfx::Point screen_menu_loc
;
1229 View::ConvertPointToScreen(button
, &screen_menu_loc
);
1231 // It is currently not possible to show a submenu recursively in a bubble.
1232 DCHECK(!MenuItemView::IsBubble(anchor
));
1233 // Subtract 1 from the height to make the popup flush with the button border.
1234 UpdateInitialLocation(gfx::Rect(screen_menu_loc
.x(), screen_menu_loc
.y(),
1235 button
->width(), button
->height() - 1),
1236 anchor
, state_
.context_menu
);
1237 alt_menu
->PrepareForRun(
1238 false, has_mnemonics
,
1239 source
->GetMenuItem()->GetRootMenuItem()->show_mnemonics_
);
1240 alt_menu
->controller_
= this;
1241 SetSelection(alt_menu
, SELECTION_OPEN_SUBMENU
| SELECTION_UPDATE_IMMEDIATELY
);
1245 bool MenuController::ShowContextMenu(MenuItemView
* menu_item
,
1246 SubmenuView
* source
,
1247 const ui::LocatedEvent
& event
,
1248 ui::MenuSourceType source_type
) {
1249 // Set the selection immediately, making sure the submenu is only open
1250 // if it already was.
1251 int selection_types
= SELECTION_UPDATE_IMMEDIATELY
;
1252 if (state_
.item
== pending_state_
.item
&& state_
.submenu_open
)
1253 selection_types
|= SELECTION_OPEN_SUBMENU
;
1254 SetSelection(pending_state_
.item
, selection_types
);
1255 gfx::Point
loc(event
.location());
1256 View::ConvertPointToScreen(source
->GetScrollViewContainer(), &loc
);
1258 if (menu_item
->GetDelegate()->ShowContextMenu(
1259 menu_item
, menu_item
->GetCommand(), loc
, source_type
)) {
1260 SendMouseCaptureLostToActiveView();
1266 void MenuController::CloseAllNestedMenus() {
1267 for (std::list
<NestedState
>::iterator i
= menu_stack_
.begin();
1268 i
!= menu_stack_
.end(); ++i
) {
1269 State
& state
= i
->first
;
1270 MenuItemView
* last_item
= state
.item
;
1271 for (MenuItemView
* item
= last_item
; item
;
1272 item
= item
->GetParentMenuItem()) {
1276 state
.submenu_open
= false;
1277 state
.item
= last_item
;
1281 MenuItemView
* MenuController::GetMenuItemAt(View
* source
, int x
, int y
) {
1282 // Walk the view hierarchy until we find a menu item (or the root).
1283 View
* child_under_mouse
= source
->GetEventHandlerForPoint(gfx::Point(x
, y
));
1284 while (child_under_mouse
&&
1285 child_under_mouse
->id() != MenuItemView::kMenuItemViewID
) {
1286 child_under_mouse
= child_under_mouse
->parent();
1288 if (child_under_mouse
&& child_under_mouse
->enabled() &&
1289 child_under_mouse
->id() == MenuItemView::kMenuItemViewID
) {
1290 return static_cast<MenuItemView
*>(child_under_mouse
);
1295 MenuItemView
* MenuController::GetEmptyMenuItemAt(View
* source
, int x
, int y
) {
1296 View
* child_under_mouse
= source
->GetEventHandlerForPoint(gfx::Point(x
, y
));
1297 if (child_under_mouse
&&
1298 child_under_mouse
->id() == MenuItemView::kEmptyMenuItemViewID
) {
1299 return static_cast<MenuItemView
*>(child_under_mouse
);
1304 bool MenuController::IsScrollButtonAt(SubmenuView
* source
,
1307 MenuPart::Type
* part
) {
1308 MenuScrollViewContainer
* scroll_view
= source
->GetScrollViewContainer();
1309 View
* child_under_mouse
=
1310 scroll_view
->GetEventHandlerForPoint(gfx::Point(x
, y
));
1311 if (child_under_mouse
&& child_under_mouse
->enabled()) {
1312 if (child_under_mouse
== scroll_view
->scroll_up_button()) {
1313 *part
= MenuPart::SCROLL_UP
;
1316 if (child_under_mouse
== scroll_view
->scroll_down_button()) {
1317 *part
= MenuPart::SCROLL_DOWN
;
1324 MenuController::MenuPart
MenuController::GetMenuPart(
1325 SubmenuView
* source
,
1326 const gfx::Point
& source_loc
) {
1327 gfx::Point
screen_loc(source_loc
);
1328 View::ConvertPointToScreen(source
->GetScrollViewContainer(), &screen_loc
);
1329 return GetMenuPartByScreenCoordinateUsingMenu(state_
.item
, screen_loc
);
1332 MenuController::MenuPart
MenuController::GetMenuPartByScreenCoordinateUsingMenu(
1334 const gfx::Point
& screen_loc
) {
1336 for (; item
; item
= item
->GetParentMenuItem()) {
1337 if (item
->HasSubmenu() && item
->GetSubmenu()->IsShowing() &&
1338 GetMenuPartByScreenCoordinateImpl(item
->GetSubmenu(), screen_loc
,
1346 bool MenuController::GetMenuPartByScreenCoordinateImpl(
1348 const gfx::Point
& screen_loc
,
1350 // Is the mouse over the scroll buttons?
1351 gfx::Point scroll_view_loc
= screen_loc
;
1352 View
* scroll_view_container
= menu
->GetScrollViewContainer();
1353 View::ConvertPointFromScreen(scroll_view_container
, &scroll_view_loc
);
1354 if (scroll_view_loc
.x() < 0 ||
1355 scroll_view_loc
.x() >= scroll_view_container
->width() ||
1356 scroll_view_loc
.y() < 0 ||
1357 scroll_view_loc
.y() >= scroll_view_container
->height()) {
1358 // Point isn't contained in menu.
1361 if (IsScrollButtonAt(menu
, scroll_view_loc
.x(), scroll_view_loc
.y(),
1363 part
->submenu
= menu
;
1367 // Not over the scroll button. Check the actual menu.
1368 if (DoesSubmenuContainLocation(menu
, screen_loc
)) {
1369 gfx::Point menu_loc
= screen_loc
;
1370 View::ConvertPointFromScreen(menu
, &menu_loc
);
1371 part
->menu
= GetMenuItemAt(menu
, menu_loc
.x(), menu_loc
.y());
1372 part
->type
= MenuPart::MENU_ITEM
;
1373 part
->submenu
= menu
;
1375 part
->parent
= menu
->GetMenuItem();
1379 // While the mouse isn't over a menu item or the scroll buttons of menu, it
1380 // is contained by menu and so we return true. If we didn't return true other
1381 // menus would be searched, even though they are likely obscured by us.
1385 bool MenuController::DoesSubmenuContainLocation(SubmenuView
* submenu
,
1386 const gfx::Point
& screen_loc
) {
1387 gfx::Point view_loc
= screen_loc
;
1388 View::ConvertPointFromScreen(submenu
, &view_loc
);
1389 gfx::Rect vis_rect
= submenu
->GetVisibleBounds();
1390 return vis_rect
.Contains(view_loc
.x(), view_loc
.y());
1393 void MenuController::CommitPendingSelection() {
1396 size_t paths_differ_at
= 0;
1397 std::vector
<MenuItemView
*> current_path
;
1398 std::vector
<MenuItemView
*> new_path
;
1399 BuildPathsAndCalculateDiff(state_
.item
, pending_state_
.item
, ¤t_path
,
1400 &new_path
, &paths_differ_at
);
1402 // Hide the old menu.
1403 for (size_t i
= paths_differ_at
; i
< current_path
.size(); ++i
) {
1404 if (current_path
[i
]->HasSubmenu()) {
1405 current_path
[i
]->GetSubmenu()->Hide();
1409 // Copy pending to state_, making sure to preserve the direction menus were
1411 std::list
<bool> pending_open_direction
;
1412 state_
.open_leading
.swap(pending_open_direction
);
1413 state_
= pending_state_
;
1414 state_
.open_leading
.swap(pending_open_direction
);
1416 int menu_depth
= MenuDepth(state_
.item
);
1417 if (menu_depth
== 0) {
1418 state_
.open_leading
.clear();
1420 int cached_size
= static_cast<int>(state_
.open_leading
.size());
1421 DCHECK_GE(menu_depth
, 0);
1422 while (cached_size
-- >= menu_depth
)
1423 state_
.open_leading
.pop_back();
1427 // Nothing to select.
1432 // Open all the submenus preceeding the last menu item (last menu item is
1434 if (new_path
.size() > 1) {
1435 for (std::vector
<MenuItemView
*>::iterator i
= new_path
.begin();
1436 i
!= new_path
.end() - 1; ++i
) {
1441 if (state_
.submenu_open
) {
1442 // The submenu should be open, open the submenu if the item has a submenu.
1443 if (state_
.item
->HasSubmenu()) {
1444 OpenMenu(state_
.item
);
1446 state_
.submenu_open
= false;
1448 } else if (state_
.item
->HasSubmenu() &&
1449 state_
.item
->GetSubmenu()->IsShowing()) {
1450 state_
.item
->GetSubmenu()->Hide();
1453 if (scroll_task_
.get() && scroll_task_
->submenu()) {
1454 // Stop the scrolling if none of the elements of the selection contain
1455 // the menu being scrolled.
1457 for (MenuItemView
* item
= state_
.item
; item
&& !found
;
1458 item
= item
->GetParentMenuItem()) {
1459 found
= (item
->HasSubmenu() && item
->GetSubmenu()->IsShowing() &&
1460 item
->GetSubmenu() == scroll_task_
->submenu());
1467 void MenuController::CloseMenu(MenuItemView
* item
) {
1469 if (!item
->HasSubmenu())
1471 item
->GetSubmenu()->Hide();
1474 void MenuController::OpenMenu(MenuItemView
* item
) {
1476 if (item
->GetSubmenu()->IsShowing()) {
1480 OpenMenuImpl(item
, true);
1481 did_capture_
= true;
1484 void MenuController::OpenMenuImpl(MenuItemView
* item
, bool show
) {
1485 // TODO(oshima|sky): Don't show the menu if drag is in progress and
1486 // this menu doesn't support drag drop. See crbug.com/110495.
1488 int old_count
= item
->GetSubmenu()->child_count();
1489 item
->GetDelegate()->WillShowMenu(item
);
1490 if (old_count
!= item
->GetSubmenu()->child_count()) {
1491 // If the number of children changed then we may need to add empty items.
1492 item
->AddEmptyMenus();
1495 bool prefer_leading
=
1496 state_
.open_leading
.empty() ? true : state_
.open_leading
.back();
1497 bool resulting_direction
;
1498 gfx::Rect bounds
= MenuItemView::IsBubble(state_
.anchor
) ?
1499 CalculateBubbleMenuBounds(item
, prefer_leading
, &resulting_direction
) :
1500 CalculateMenuBounds(item
, prefer_leading
, &resulting_direction
);
1501 state_
.open_leading
.push_back(resulting_direction
);
1502 bool do_capture
= (!did_capture_
&& blocking_run_
);
1503 showing_submenu_
= true;
1505 // Menus are the only place using kGroupingPropertyKey, so any value (other
1507 const int kGroupingId
= 1001;
1508 item
->GetSubmenu()->ShowAt(owner_
, bounds
, do_capture
);
1509 item
->GetSubmenu()->GetWidget()->SetNativeWindowProperty(
1510 TooltipManager::kGroupingPropertyKey
,
1511 reinterpret_cast<void*>(kGroupingId
));
1513 item
->GetSubmenu()->Reposition(bounds
);
1515 showing_submenu_
= false;
1518 void MenuController::MenuChildrenChanged(MenuItemView
* item
) {
1520 // Menu shouldn't be updated during drag operation.
1521 DCHECK(!GetActiveMouseView());
1523 // If the current item or pending item is a descendant of the item
1524 // that changed, move the selection back to the changed item.
1525 const MenuItemView
* ancestor
= state_
.item
;
1526 while (ancestor
&& ancestor
!= item
)
1527 ancestor
= ancestor
->GetParentMenuItem();
1529 ancestor
= pending_state_
.item
;
1530 while (ancestor
&& ancestor
!= item
)
1531 ancestor
= ancestor
->GetParentMenuItem();
1535 SetSelection(item
, SELECTION_OPEN_SUBMENU
| SELECTION_UPDATE_IMMEDIATELY
);
1536 if (item
->HasSubmenu())
1537 OpenMenuImpl(item
, false);
1540 void MenuController::BuildPathsAndCalculateDiff(
1541 MenuItemView
* old_item
,
1542 MenuItemView
* new_item
,
1543 std::vector
<MenuItemView
*>* old_path
,
1544 std::vector
<MenuItemView
*>* new_path
,
1545 size_t* first_diff_at
) {
1546 DCHECK(old_path
&& new_path
&& first_diff_at
);
1547 BuildMenuItemPath(old_item
, old_path
);
1548 BuildMenuItemPath(new_item
, new_path
);
1550 size_t common_size
= std::min(old_path
->size(), new_path
->size());
1552 // Find the first difference between the two paths, when the loop
1553 // returns, diff_i is the first index where the two paths differ.
1554 for (size_t i
= 0; i
< common_size
; ++i
) {
1555 if ((*old_path
)[i
] != (*new_path
)[i
]) {
1561 *first_diff_at
= common_size
;
1564 void MenuController::BuildMenuItemPath(MenuItemView
* item
,
1565 std::vector
<MenuItemView
*>* path
) {
1568 BuildMenuItemPath(item
->GetParentMenuItem(), path
);
1569 path
->push_back(item
);
1572 void MenuController::StartShowTimer() {
1573 show_timer_
.Start(FROM_HERE
,
1574 TimeDelta::FromMilliseconds(menu_config_
.show_delay
),
1575 this, &MenuController::CommitPendingSelection
);
1578 void MenuController::StopShowTimer() {
1582 void MenuController::StartCancelAllTimer() {
1583 cancel_all_timer_
.Start(FROM_HERE
,
1584 TimeDelta::FromMilliseconds(kCloseOnExitTime
),
1585 this, &MenuController::CancelAll
);
1588 void MenuController::StopCancelAllTimer() {
1589 cancel_all_timer_
.Stop();
1592 gfx::Rect
MenuController::CalculateMenuBounds(MenuItemView
* item
,
1593 bool prefer_leading
,
1597 SubmenuView
* submenu
= item
->GetSubmenu();
1600 gfx::Size pref
= submenu
->GetScrollViewContainer()->GetPreferredSize();
1602 // Don't let the menu go too wide.
1603 pref
.set_width(std::min(pref
.width(),
1604 item
->GetDelegate()->GetMaxWidthForMenu(item
)));
1605 if (!state_
.monitor_bounds
.IsEmpty())
1606 pref
.set_width(std::min(pref
.width(), state_
.monitor_bounds
.width()));
1608 // Assume we can honor prefer_leading.
1609 *is_leading
= prefer_leading
;
1613 const MenuConfig
& menu_config
= item
->GetMenuConfig();
1615 if (!item
->GetParentMenuItem()) {
1616 // First item, position relative to initial location.
1617 x
= state_
.initial_bounds
.x();
1619 // Offsets for context menu prevent menu items being selected by
1620 // simply opening the menu (bug 142992).
1621 if (menu_config
.offset_context_menus
&& state_
.context_menu
)
1624 y
= state_
.initial_bounds
.bottom();
1625 if (state_
.anchor
== MENU_ANCHOR_TOPRIGHT
) {
1626 x
= x
+ state_
.initial_bounds
.width() - pref
.width();
1627 if (menu_config
.offset_context_menus
&& state_
.context_menu
)
1629 } else if (state_
.anchor
== MENU_ANCHOR_BOTTOMCENTER
) {
1630 x
= x
- (pref
.width() - state_
.initial_bounds
.width()) / 2;
1632 state_
.initial_bounds
.y() + kCenteredContextMenuYOffset
) {
1633 // Menu does not fit above the anchor. We move it to below.
1634 y
= state_
.initial_bounds
.y() - kCenteredContextMenuYOffset
;
1636 y
= std::max(0, state_
.initial_bounds
.y() - pref
.height()) +
1637 kCenteredContextMenuYOffset
;
1641 if (!state_
.monitor_bounds
.IsEmpty() &&
1642 y
+ pref
.height() > state_
.monitor_bounds
.bottom()) {
1643 // The menu doesn't fit fully below the button on the screen. The menu
1644 // position with respect to the bounds will be preserved if it has
1645 // already been drawn. When the requested positioning is below the bounds
1646 // it will shrink the menu to make it fit below.
1647 // If the requested positioning is best fit, it will first try to fit the
1648 // menu below. If that does not fit it will try to place it above. If
1649 // that will not fit it will place it at the bottom of the work area and
1650 // moving it off the initial_bounds region to avoid overlap.
1651 // In all other requested position styles it will be flipped above and
1652 // the height will be shrunken to the usable height.
1653 if (item
->actual_menu_position() == MenuItemView::POSITION_BELOW_BOUNDS
) {
1654 pref
.set_height(std::min(pref
.height(),
1655 state_
.monitor_bounds
.bottom() - y
));
1656 } else if (item
->actual_menu_position() ==
1657 MenuItemView::POSITION_BEST_FIT
) {
1658 MenuItemView::MenuPosition orientation
=
1659 MenuItemView::POSITION_BELOW_BOUNDS
;
1660 if (state_
.monitor_bounds
.height() < pref
.height()) {
1661 // Handle very tall menus.
1662 pref
.set_height(state_
.monitor_bounds
.height());
1663 y
= state_
.monitor_bounds
.y();
1664 } else if (state_
.monitor_bounds
.y() + pref
.height() <
1665 state_
.initial_bounds
.y()) {
1666 // Flipping upwards if there is enough space.
1667 y
= state_
.initial_bounds
.y() - pref
.height();
1668 orientation
= MenuItemView::POSITION_ABOVE_BOUNDS
;
1670 // It is allowed to move the menu a bit around in order to get the
1671 // best fit and to avoid showing scroll elements.
1672 y
= state_
.monitor_bounds
.bottom() - pref
.height();
1674 if (orientation
== MenuItemView::POSITION_BELOW_BOUNDS
) {
1675 // The menu should never overlap the owning button. So move it.
1676 // We use the anchor view style to determine the preferred position
1677 // relative to the owning button.
1678 if (state_
.anchor
== MENU_ANCHOR_TOPLEFT
) {
1679 // The menu starts with the same x coordinate as the owning button.
1680 if (x
+ state_
.initial_bounds
.width() + pref
.width() >
1681 state_
.monitor_bounds
.right())
1682 x
-= pref
.width(); // Move the menu to the left of the button.
1684 x
+= state_
.initial_bounds
.width(); // Move the menu right.
1686 // The menu should end with the same x coordinate as the owning
1688 if (state_
.monitor_bounds
.x() >
1689 state_
.initial_bounds
.x() - pref
.width())
1690 x
= state_
.initial_bounds
.right(); // Move right of the button.
1692 x
= state_
.initial_bounds
.x() - pref
.width(); // Move left.
1695 item
->set_actual_menu_position(orientation
);
1697 pref
.set_height(std::min(pref
.height(),
1698 state_
.initial_bounds
.y() - state_
.monitor_bounds
.y()));
1699 y
= state_
.initial_bounds
.y() - pref
.height();
1700 item
->set_actual_menu_position(MenuItemView::POSITION_ABOVE_BOUNDS
);
1702 } else if (item
->actual_menu_position() ==
1703 MenuItemView::POSITION_ABOVE_BOUNDS
) {
1704 pref
.set_height(std::min(pref
.height(),
1705 state_
.initial_bounds
.y() - state_
.monitor_bounds
.y()));
1706 y
= state_
.initial_bounds
.y() - pref
.height();
1708 item
->set_actual_menu_position(MenuItemView::POSITION_BELOW_BOUNDS
);
1710 if (state_
.monitor_bounds
.width() != 0 &&
1711 menu_config
.offset_context_menus
&& state_
.context_menu
) {
1712 if (x
+ pref
.width() > state_
.monitor_bounds
.right())
1713 x
= state_
.initial_bounds
.x() - pref
.width() - 1;
1714 if (x
< state_
.monitor_bounds
.x())
1715 x
= state_
.monitor_bounds
.x();
1718 // Not the first menu; position it relative to the bounds of the menu
1720 gfx::Point item_loc
;
1721 View::ConvertPointToScreen(item
, &item_loc
);
1723 // We must make sure we take into account the UI layout. If the layout is
1724 // RTL, then a 'leading' menu is positioned to the left of the parent menu
1725 // item and not to the right.
1726 bool layout_is_rtl
= base::i18n::IsRTL();
1727 bool create_on_the_right
= (prefer_leading
&& !layout_is_rtl
) ||
1728 (!prefer_leading
&& layout_is_rtl
);
1729 int submenu_horizontal_inset
= menu_config
.submenu_horizontal_inset
;
1731 if (create_on_the_right
) {
1732 x
= item_loc
.x() + item
->width() - submenu_horizontal_inset
;
1733 if (state_
.monitor_bounds
.width() != 0 &&
1734 x
+ pref
.width() > state_
.monitor_bounds
.right()) {
1738 *is_leading
= false;
1739 x
= item_loc
.x() - pref
.width() + submenu_horizontal_inset
;
1742 x
= item_loc
.x() - pref
.width() + submenu_horizontal_inset
;
1743 if (state_
.monitor_bounds
.width() != 0 && x
< state_
.monitor_bounds
.x()) {
1745 *is_leading
= false;
1748 x
= item_loc
.x() + item
->width() - submenu_horizontal_inset
;
1751 y
= item_loc
.y() - menu_config
.menu_vertical_border_size
;
1752 if (state_
.monitor_bounds
.width() != 0) {
1753 pref
.set_height(std::min(pref
.height(), state_
.monitor_bounds
.height()));
1754 if (y
+ pref
.height() > state_
.monitor_bounds
.bottom())
1755 y
= state_
.monitor_bounds
.bottom() - pref
.height();
1756 if (y
< state_
.monitor_bounds
.y())
1757 y
= state_
.monitor_bounds
.y();
1761 if (state_
.monitor_bounds
.width() != 0) {
1762 if (x
+ pref
.width() > state_
.monitor_bounds
.right())
1763 x
= state_
.monitor_bounds
.right() - pref
.width();
1764 if (x
< state_
.monitor_bounds
.x())
1765 x
= state_
.monitor_bounds
.x();
1767 return gfx::Rect(x
, y
, pref
.width(), pref
.height());
1770 gfx::Rect
MenuController::CalculateBubbleMenuBounds(MenuItemView
* item
,
1771 bool prefer_leading
,
1774 DCHECK(!item
->GetParentMenuItem());
1776 // Assume we can honor prefer_leading.
1777 *is_leading
= prefer_leading
;
1779 SubmenuView
* submenu
= item
->GetSubmenu();
1782 gfx::Size pref
= submenu
->GetScrollViewContainer()->GetPreferredSize();
1783 const gfx::Rect
& owner_bounds
= pending_state_
.initial_bounds
;
1785 // First the size gets reduced to the possible space.
1786 if (!state_
.monitor_bounds
.IsEmpty()) {
1787 int max_width
= state_
.monitor_bounds
.width();
1788 int max_height
= state_
.monitor_bounds
.height();
1789 // In case of bubbles, the maximum width is limited by the space
1790 // between the display corner and the target area + the tip size.
1791 if (state_
.anchor
== MENU_ANCHOR_BUBBLE_LEFT
) {
1792 max_width
= owner_bounds
.x() - state_
.monitor_bounds
.x() +
1793 kBubbleTipSizeLeftRight
;
1794 } else if (state_
.anchor
== MENU_ANCHOR_BUBBLE_RIGHT
) {
1795 max_width
= state_
.monitor_bounds
.right() - owner_bounds
.right() +
1796 kBubbleTipSizeLeftRight
;
1797 } else if (state_
.anchor
== MENU_ANCHOR_BUBBLE_ABOVE
) {
1798 max_height
= owner_bounds
.y() - state_
.monitor_bounds
.y() +
1799 kBubbleTipSizeTopBottom
;
1800 } else if (state_
.anchor
== MENU_ANCHOR_BUBBLE_BELOW
) {
1801 max_height
= state_
.monitor_bounds
.bottom() - owner_bounds
.bottom() +
1802 kBubbleTipSizeTopBottom
;
1804 // The space for the menu to cover should never get empty.
1805 DCHECK_GE(max_width
, kBubbleTipSizeLeftRight
);
1806 DCHECK_GE(max_height
, kBubbleTipSizeTopBottom
);
1807 pref
.set_width(std::min(pref
.width(), max_width
));
1808 pref
.set_height(std::min(pref
.height(), max_height
));
1810 // Also make sure that the menu does not go too wide.
1811 pref
.set_width(std::min(pref
.width(),
1812 item
->GetDelegate()->GetMaxWidthForMenu(item
)));
1815 if (state_
.anchor
== MENU_ANCHOR_BUBBLE_ABOVE
||
1816 state_
.anchor
== MENU_ANCHOR_BUBBLE_BELOW
) {
1817 if (state_
.anchor
== MENU_ANCHOR_BUBBLE_ABOVE
)
1818 y
= owner_bounds
.y() - pref
.height() + kBubbleTipSizeTopBottom
;
1820 y
= owner_bounds
.bottom() - kBubbleTipSizeTopBottom
;
1822 x
= owner_bounds
.CenterPoint().x() - pref
.width() / 2;
1824 if (x
< state_
.monitor_bounds
.x()) {
1825 x
= state_
.monitor_bounds
.x();
1826 } else if (x
+ pref
.width() > state_
.monitor_bounds
.right()) {
1827 x
= state_
.monitor_bounds
.right() - pref
.width();
1829 submenu
->GetScrollViewContainer()->SetBubbleArrowOffset(
1830 pref
.width() / 2 - x
+ x_old
);
1832 if (state_
.anchor
== MENU_ANCHOR_BUBBLE_RIGHT
)
1833 x
= owner_bounds
.right() - kBubbleTipSizeLeftRight
;
1835 x
= owner_bounds
.x() - pref
.width() + kBubbleTipSizeLeftRight
;
1837 y
= owner_bounds
.CenterPoint().y() - pref
.height() / 2;
1839 if (y
< state_
.monitor_bounds
.y()) {
1840 y
= state_
.monitor_bounds
.y();
1841 } else if (y
+ pref
.height() > state_
.monitor_bounds
.bottom()) {
1842 y
= state_
.monitor_bounds
.bottom() - pref
.height();
1844 submenu
->GetScrollViewContainer()->SetBubbleArrowOffset(
1845 pref
.height() / 2 - y
+ y_old
);
1847 return gfx::Rect(x
, y
, pref
.width(), pref
.height());
1851 int MenuController::MenuDepth(MenuItemView
* item
) {
1852 return item
? (MenuDepth(item
->GetParentMenuItem()) + 1) : 0;
1855 void MenuController::IncrementSelection(int delta
) {
1856 MenuItemView
* item
= pending_state_
.item
;
1858 if (pending_state_
.submenu_open
&& item
->HasSubmenu() &&
1859 item
->GetSubmenu()->IsShowing()) {
1860 // A menu is selected and open, but none of its children are selected,
1861 // select the first menu item.
1862 if (item
->GetSubmenu()->GetMenuItemCount()) {
1863 SetSelection(item
->GetSubmenu()->GetMenuItemAt(0), SELECTION_DEFAULT
);
1868 if (item
->has_children()) {
1869 CustomButton
* button
= GetFirstHotTrackedView(item
);
1871 button
->SetHotTracked(false);
1872 View
* to_make_hot
= GetNextFocusableView(item
, button
, delta
== 1);
1873 CustomButton
* button_hot
= CustomButton::AsCustomButton(to_make_hot
);
1875 button_hot
->SetHotTracked(true);
1879 View
* to_make_hot
= GetInitialFocusableView(item
, delta
== 1);
1880 CustomButton
* button_hot
= CustomButton::AsCustomButton(to_make_hot
);
1882 button_hot
->SetHotTracked(true);
1888 MenuItemView
* parent
= item
->GetParentMenuItem();
1890 int parent_count
= parent
->GetSubmenu()->GetMenuItemCount();
1891 if (parent_count
> 1) {
1892 for (int i
= 0; i
< parent_count
; ++i
) {
1893 if (parent
->GetSubmenu()->GetMenuItemAt(i
) == item
) {
1894 MenuItemView
* to_select
=
1895 FindNextSelectableMenuItem(parent
, i
, delta
);
1898 SetSelection(to_select
, SELECTION_DEFAULT
);
1899 View
* to_make_hot
= GetInitialFocusableView(to_select
, delta
== 1);
1900 CustomButton
* button_hot
= CustomButton::AsCustomButton(to_make_hot
);
1902 button_hot
->SetHotTracked(true);
1910 MenuItemView
* MenuController::FindNextSelectableMenuItem(MenuItemView
* parent
,
1913 int start_index
= index
;
1914 int parent_count
= parent
->GetSubmenu()->GetMenuItemCount();
1915 // Loop through the menu items skipping any invisible menus. The loop stops
1916 // when we wrap or find a visible child.
1918 index
= (index
+ delta
+ parent_count
) % parent_count
;
1919 if (index
== start_index
)
1921 MenuItemView
* child
= parent
->GetSubmenu()->GetMenuItemAt(index
);
1922 if (child
->visible())
1924 } while (index
!= start_index
);
1928 void MenuController::OpenSubmenuChangeSelectionIfCan() {
1929 MenuItemView
* item
= pending_state_
.item
;
1930 if (item
->HasSubmenu() && item
->enabled()) {
1931 if (item
->GetSubmenu()->GetMenuItemCount() > 0) {
1932 SetSelection(item
->GetSubmenu()->GetMenuItemAt(0),
1933 SELECTION_UPDATE_IMMEDIATELY
);
1935 // No menu items, just show the sub-menu.
1936 SetSelection(item
, SELECTION_OPEN_SUBMENU
| SELECTION_UPDATE_IMMEDIATELY
);
1941 void MenuController::CloseSubmenu() {
1942 MenuItemView
* item
= state_
.item
;
1944 if (!item
->GetParentMenuItem())
1946 if (item
->HasSubmenu() && item
->GetSubmenu()->IsShowing())
1947 SetSelection(item
, SELECTION_UPDATE_IMMEDIATELY
);
1948 else if (item
->GetParentMenuItem()->GetParentMenuItem())
1949 SetSelection(item
->GetParentMenuItem(), SELECTION_UPDATE_IMMEDIATELY
);
1952 MenuController::SelectByCharDetails
MenuController::FindChildForMnemonic(
1953 MenuItemView
* parent
,
1955 bool (*match_function
)(MenuItemView
* menu
, base::char16 mnemonic
)) {
1956 SubmenuView
* submenu
= parent
->GetSubmenu();
1958 SelectByCharDetails details
;
1960 for (int i
= 0, menu_item_count
= submenu
->GetMenuItemCount();
1961 i
< menu_item_count
; ++i
) {
1962 MenuItemView
* child
= submenu
->GetMenuItemAt(i
);
1963 if (child
->enabled() && child
->visible()) {
1964 if (child
== pending_state_
.item
)
1965 details
.index_of_item
= i
;
1966 if (match_function(child
, key
)) {
1967 if (details
.first_match
== -1)
1968 details
.first_match
= i
;
1970 details
.has_multiple
= true;
1971 if (details
.next_match
== -1 && details
.index_of_item
!= -1 &&
1972 i
> details
.index_of_item
)
1973 details
.next_match
= i
;
1980 bool MenuController::AcceptOrSelect(MenuItemView
* parent
,
1981 const SelectByCharDetails
& details
) {
1982 // This should only be invoked if there is a match.
1983 DCHECK(details
.first_match
!= -1);
1984 DCHECK(parent
->HasSubmenu());
1985 SubmenuView
* submenu
= parent
->GetSubmenu();
1987 if (!details
.has_multiple
) {
1988 // There's only one match, activate it (or open if it has a submenu).
1989 if (submenu
->GetMenuItemAt(details
.first_match
)->HasSubmenu()) {
1990 SetSelection(submenu
->GetMenuItemAt(details
.first_match
),
1991 SELECTION_OPEN_SUBMENU
| SELECTION_UPDATE_IMMEDIATELY
);
1993 Accept(submenu
->GetMenuItemAt(details
.first_match
), 0);
1996 } else if (details
.index_of_item
== -1 || details
.next_match
== -1) {
1997 SetSelection(submenu
->GetMenuItemAt(details
.first_match
),
2000 SetSelection(submenu
->GetMenuItemAt(details
.next_match
),
2006 bool MenuController::SelectByChar(base::char16 character
) {
2007 base::char16 char_array
[] = { character
, 0 };
2008 base::char16 key
= base::i18n::ToLower(char_array
)[0];
2009 MenuItemView
* item
= pending_state_
.item
;
2010 if (!item
->HasSubmenu() || !item
->GetSubmenu()->IsShowing())
2011 item
= item
->GetParentMenuItem();
2013 DCHECK(item
->HasSubmenu());
2014 DCHECK(item
->GetSubmenu());
2015 if (item
->GetSubmenu()->GetMenuItemCount() == 0)
2018 // Look for matches based on mnemonic first.
2019 SelectByCharDetails details
=
2020 FindChildForMnemonic(item
, key
, &MatchesMnemonic
);
2021 if (details
.first_match
!= -1)
2022 return AcceptOrSelect(item
, details
);
2025 item
->GetSubmenu()->GetTextInputClient()->InsertChar(character
, 0);
2027 // If no mnemonics found, look at first character of titles.
2028 details
= FindChildForMnemonic(item
, key
, &TitleMatchesMnemonic
);
2029 if (details
.first_match
!= -1)
2030 return AcceptOrSelect(item
, details
);
2036 void MenuController::RepostEvent(SubmenuView
* source
,
2037 const ui::LocatedEvent
& event
) {
2038 if (!event
.IsMouseEvent()) {
2039 // TODO(rbyers): Gesture event repost is tricky to get right
2040 // crbug.com/170987.
2041 DCHECK(event
.IsGestureEvent());
2047 // We some times get an event after closing all the menus. Ignore it. Make
2048 // sure the menu is in fact not visible. If the menu is visible, then
2049 // we're in a bad state where we think the menu isn't visibile but it is.
2050 DCHECK(!source
->GetWidget()->IsVisible());
2054 state_
.item
->GetRootMenuItem()->GetSubmenu()->ReleaseCapture();
2057 gfx::Point
screen_loc(event
.location());
2058 View::ConvertPointToScreen(source
->GetScrollViewContainer(), &screen_loc
);
2059 gfx::NativeView native_view
= source
->GetWidget()->GetNativeView();
2063 gfx::Screen
* screen
= gfx::Screen::GetScreenFor(native_view
);
2064 gfx::NativeWindow window
= screen
->GetWindowAtScreenPoint(screen_loc
);
2067 // Convert screen_loc to pixels for the Win32 API's like WindowFromPoint,
2068 // PostMessage/SendMessage to work correctly. These API's expect the
2069 // coordinates to be in pixels.
2070 // PostMessage() to metro windows isn't allowed (access will be denied). Don't
2071 // try to repost with Win32 if the window under the mouse press is in metro.
2072 if (!ViewsDelegate::views_delegate
||
2073 !ViewsDelegate::views_delegate
->IsWindowInMetro(window
)) {
2074 gfx::Point screen_loc_pixels
= gfx::win::DIPToScreenPoint(screen_loc
);
2075 HWND target_window
= window
? HWNDForNativeWindow(window
) :
2076 WindowFromPoint(screen_loc_pixels
.ToPOINT());
2077 HWND source_window
= HWNDForNativeView(native_view
);
2078 if (!target_window
|| !source_window
||
2079 GetWindowThreadProcessId(source_window
, NULL
) !=
2080 GetWindowThreadProcessId(target_window
, NULL
)) {
2081 // Even though we have mouse capture, windows generates a mouse event if
2082 // the other window is in a separate thread. Only repost an event if
2083 // |target_window| and |source_window| were created on the same thread,
2084 // else double events can occur and lead to bad behavior.
2088 // Determine whether the click was in the client area or not.
2089 // NOTE: WM_NCHITTEST coordinates are relative to the screen.
2090 LPARAM coords
= MAKELPARAM(screen_loc_pixels
.x(), screen_loc_pixels
.y());
2091 LRESULT nc_hit_result
= SendMessage(target_window
, WM_NCHITTEST
, 0, coords
);
2092 const bool client_area
= nc_hit_result
== HTCLIENT
;
2094 // TODO(sky): this isn't right. The event to generate should correspond with
2095 // the event we just got. MouseEvent only tells us what is down, which may
2096 // differ. Need to add ability to get changed button from MouseEvent.
2098 int flags
= event
.flags();
2099 if (flags
& ui::EF_LEFT_MOUSE_BUTTON
) {
2100 event_type
= client_area
? WM_LBUTTONDOWN
: WM_NCLBUTTONDOWN
;
2101 } else if (flags
& ui::EF_MIDDLE_MOUSE_BUTTON
) {
2102 event_type
= client_area
? WM_MBUTTONDOWN
: WM_NCMBUTTONDOWN
;
2103 } else if (flags
& ui::EF_RIGHT_MOUSE_BUTTON
) {
2104 event_type
= client_area
? WM_RBUTTONDOWN
: WM_NCRBUTTONDOWN
;
2110 int window_x
= screen_loc_pixels
.x();
2111 int window_y
= screen_loc_pixels
.y();
2113 POINT pt
= { window_x
, window_y
};
2114 ScreenToClient(target_window
, &pt
);
2119 WPARAM target
= client_area
? event
.native_event().wParam
: nc_hit_result
;
2120 LPARAM window_coords
= MAKELPARAM(window_x
, window_y
);
2121 PostMessage(target_window
, event_type
, target
, window_coords
);
2125 // Non-Windows Aura or |window| is in metro mode.
2129 message_loop_
->RepostEventToWindow(event
, window
, screen_loc
);
2132 void MenuController::SetDropMenuItem(
2133 MenuItemView
* new_target
,
2134 MenuDelegate::DropPosition new_position
) {
2135 if (new_target
== drop_target_
&& new_position
== drop_position_
)
2139 drop_target_
->GetParentMenuItem()->GetSubmenu()->SetDropMenuItem(
2140 NULL
, MenuDelegate::DROP_NONE
);
2142 drop_target_
= new_target
;
2143 drop_position_
= new_position
;
2145 drop_target_
->GetParentMenuItem()->GetSubmenu()->SetDropMenuItem(
2146 drop_target_
, drop_position_
);
2150 void MenuController::UpdateScrolling(const MenuPart
& part
) {
2151 if (!part
.is_scroll() && !scroll_task_
.get())
2154 if (!scroll_task_
.get())
2155 scroll_task_
.reset(new MenuScrollTask());
2156 scroll_task_
->Update(part
);
2159 void MenuController::StopScrolling() {
2160 scroll_task_
.reset(NULL
);
2163 void MenuController::UpdateActiveMouseView(SubmenuView
* event_source
,
2164 const ui::MouseEvent
& event
,
2165 View
* target_menu
) {
2166 View
* target
= NULL
;
2167 gfx::Point
target_menu_loc(event
.location());
2168 if (target_menu
&& target_menu
->has_children()) {
2169 // Locate the deepest child view to send events to. This code assumes we
2170 // don't have to walk up the tree to find a view interested in events. This
2171 // is currently true for the cases we are embedding views, but if we embed
2172 // more complex hierarchies it'll need to change.
2173 View::ConvertPointToScreen(event_source
->GetScrollViewContainer(),
2175 View::ConvertPointFromScreen(target_menu
, &target_menu_loc
);
2176 target
= target_menu
->GetEventHandlerForPoint(target_menu_loc
);
2177 if (target
== target_menu
|| !target
->enabled())
2180 View
* active_mouse_view
= GetActiveMouseView();
2181 if (target
!= active_mouse_view
) {
2182 SendMouseCaptureLostToActiveView();
2183 active_mouse_view
= target
;
2184 SetActiveMouseView(active_mouse_view
);
2185 if (active_mouse_view
) {
2186 gfx::Point
target_point(target_menu_loc
);
2187 View::ConvertPointToTarget(
2188 target_menu
, active_mouse_view
, &target_point
);
2189 ui::MouseEvent
mouse_entered_event(ui::ET_MOUSE_ENTERED
,
2190 target_point
, target_point
,
2192 active_mouse_view
->OnMouseEntered(mouse_entered_event
);
2194 ui::MouseEvent
mouse_pressed_event(ui::ET_MOUSE_PRESSED
,
2195 target_point
, target_point
,
2197 event
.changed_button_flags());
2198 active_mouse_view
->OnMousePressed(mouse_pressed_event
);
2202 if (active_mouse_view
) {
2203 gfx::Point
target_point(target_menu_loc
);
2204 View::ConvertPointToTarget(target_menu
, active_mouse_view
, &target_point
);
2205 ui::MouseEvent
mouse_dragged_event(ui::ET_MOUSE_DRAGGED
,
2206 target_point
, target_point
,
2208 event
.changed_button_flags());
2209 active_mouse_view
->OnMouseDragged(mouse_dragged_event
);
2213 void MenuController::SendMouseReleaseToActiveView(SubmenuView
* event_source
,
2214 const ui::MouseEvent
& event
) {
2215 View
* active_mouse_view
= GetActiveMouseView();
2216 if (!active_mouse_view
)
2219 gfx::Point
target_loc(event
.location());
2220 View::ConvertPointToScreen(event_source
->GetScrollViewContainer(),
2222 View::ConvertPointFromScreen(active_mouse_view
, &target_loc
);
2223 ui::MouseEvent
release_event(ui::ET_MOUSE_RELEASED
, target_loc
, target_loc
,
2224 event
.flags(), event
.changed_button_flags());
2225 // Reset active mouse view before sending mouse released. That way if it calls
2226 // back to us, we aren't in a weird state.
2227 SetActiveMouseView(NULL
);
2228 active_mouse_view
->OnMouseReleased(release_event
);
2231 void MenuController::SendMouseCaptureLostToActiveView() {
2232 View
* active_mouse_view
= GetActiveMouseView();
2233 if (!active_mouse_view
)
2236 // Reset the active_mouse_view_ before sending mouse capture lost. That way if
2237 // it calls back to us, we aren't in a weird state.
2238 SetActiveMouseView(NULL
);
2239 active_mouse_view
->OnMouseCaptureLost();
2242 void MenuController::SetActiveMouseView(View
* view
) {
2244 ViewStorage::GetInstance()->StoreView(active_mouse_view_id_
, view
);
2246 ViewStorage::GetInstance()->RemoveView(active_mouse_view_id_
);
2249 View
* MenuController::GetActiveMouseView() {
2250 return ViewStorage::GetInstance()->RetrieveView(active_mouse_view_id_
);
2253 void MenuController::SetExitType(ExitType type
) {
2255 // Exit nested message loops as soon as possible. We do this as
2256 // MessagePumpDispatcher is only invoked before native events, which means
2257 // its entirely possible for a Widget::CloseNow() task to be processed before
2258 // the next native message. We quite the nested message loop as soon as
2259 // possible to avoid having deleted views classes (such as widgets and
2260 // rootviews) on the stack when the nested message loop stops.
2262 // It's safe to invoke QuitNestedMessageLoop() multiple times, it only effects
2263 // the current loop.
2264 bool quit_now
= message_loop_
->ShouldQuitNow() && exit_type_
!= EXIT_NONE
&&
2265 message_loop_depth_
;
2267 TerminateNestedMessageLoop();
2270 void MenuController::TerminateNestedMessageLoop() {
2271 message_loop_
->QuitNow();
2274 void MenuController::HandleMouseLocation(SubmenuView
* source
,
2275 const gfx::Point
& mouse_location
) {
2276 if (showing_submenu_
)
2279 // Ignore mouse events if we're closing the menu.
2280 if (exit_type_
!= EXIT_NONE
)
2283 MenuPart part
= GetMenuPart(source
, mouse_location
);
2285 UpdateScrolling(part
);
2290 if (part
.type
== MenuPart::NONE
&& ShowSiblingMenu(source
, mouse_location
))
2293 if (part
.type
== MenuPart::MENU_ITEM
&& part
.menu
) {
2294 SetSelection(part
.menu
, SELECTION_OPEN_SUBMENU
);
2295 } else if (!part
.is_scroll() && pending_state_
.item
&&
2296 pending_state_
.item
->GetParentMenuItem() &&
2297 (!pending_state_
.item
->HasSubmenu() ||
2298 !pending_state_
.item
->GetSubmenu()->IsShowing())) {
2299 // On exit if the user hasn't selected an item with a submenu, move the
2300 // selection back to the parent menu item.
2301 SetSelection(pending_state_
.item
->GetParentMenuItem(),
2302 SELECTION_OPEN_SUBMENU
);
2306 gfx::Screen
* MenuController::GetScreen() {
2307 Widget
* root
= owner_
? owner_
->GetTopLevelWidget() : NULL
;
2308 return root
? gfx::Screen::GetScreenFor(root
->GetNativeView())
2309 : gfx::Screen::GetNativeScreen();
2312 } // namespace views