GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / content / test / data / indexeddb / open_bad_db.js
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 function test() {
6   request = indexedDB.open('database-basics');
7   request.onupgradeneeded = upgradeNeeded;
8   request.onsuccess = onSuccess;
9   request.onerror = unexpectedErrorCallback;
10   request.onblocked = unexpectedBlockedCallback;
13 var gotUpgradeNeeded = false;
14 function upgradeNeeded(evt) {
15   event = evt;
16   shouldBe("event.dataLoss", "'total'");
17   gotUpgradeNeeded = true;
20 function onSuccess(event) {
21   db = event.target.result;
22   debug("The pre-existing leveldb has an objectStore in 'database-basics',");
23   debug("ensure that it was blown away");
24   shouldBe("db.objectStoreNames.length", "0");
25   debug("We should have gotten an upgradeneeded event because the new empty");
26   debug("database doesn't have a version.");
27   shouldBeTrue("gotUpgradeNeeded");
28   done();