Move parseFontFaceDescriptor to CSSPropertyParser.cpp
[chromium-blink-merge.git] / third_party / WebKit / ManualTests / svg-filter-animation.svg
blob4bca5e2ba72340fe3770cdf67ba920335173e957
1 <?xml version="1.0" standalone="no"?>
2 <!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
4 <!--
5 Copyright (C) 2010 University of Szeged
6 Copyright (C) 2010 Zoltan Herczeg
7 Copyright (C) 2010 Gabor Loki
8 All rights reserved.
10 Redistribution and use in source and binary forms, with or without
11 modification, are permitted provided that the following conditions
12 are met:
13 1. Redistributions of source code must retain the above copyright
14 notice, this list of conditions and the following disclaimer.
15 2. Redistributions in binary form must reproduce the above copyright
16 notice, this list of conditions and the following disclaimer in the
17 documentation and/or other materials provided with the distribution.
19 THIS SOFTWARE IS PROVIDED BY UNIVERSITY OF SZEGED ``AS IS'' AND ANY
20 EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
22 PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL UNIVERSITY OF SZEGED OR
23 CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
24 EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
25 PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
26 PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
27 OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
28 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
29 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
30 -->
32 <svg width="100%" height="100%" version="1.1" xmlns="http://www.w3.org/2000/svg">
33 <rect x="0%" y="0%" width="100%" height="100%" fill="black" />
35 <defs>
36 <filter id="filt" filterUnits="objectBoundingBox" x="0" y="0" width="100%" height="100%">
37 <feTurbulence baseFrequency="0.03" numOctaves="4" seed="67" result="turb"/>
38 <feGaussianBlur in="SourceGraphic" primitiveUnits="objectBoundingBox" stdDeviation="1" result="blur"/>
39 <feComposite in="turb" in2="blur" operator="arithmetic" k2="0.3" k3="1" result="comp"/>
40 <feDiffuseLighting in="comp" primitiveUnits="objectBoundingBox" diffuseConstant="1" lighting-color="white" surfaceScale="10" result="light" >
41 <feSpotLight id="light" x="0" y="300" z="200" pointsAtX="-200" pointsAtY="100" pointsAtZ="0" limitingConeAngle="90" specularExponent="20" />
42 </feDiffuseLighting>
43 <feSpecularLighting in="comp" primitiveUnits="objectBoundingBox" diffuseConstant="1" lighting-color="#A66102" surfaceScale="10" result="ambient" >
44 <feDistantLight azimuth="0" elevation="90" />
45 </feSpecularLighting>
46 <feComposite in="light" in2="ambient" operator="arithmetic" k2="1.2" k3=".8"/>
47 </filter>
48 </defs>
50 <g filter="url(#filt)" fill="white" stroke="black" onclick="start()">
51 <rect x="0" y="0" width="400" height="5" />
52 <rect x="0" y="0" width="5" height="200" />
53 <rect x="0" y="195" width="400" height="5" />
54 <rect x="395" y="0" width="5" height="200" />
55 <text font-size="150" font-weight="bold" x="40" y="150">SVG</text>
56 </g>
58 <text id="fps" x="150" y="240" font-size="20" fill="white" stroke="white">afps:</text>
59 <text x="30" y="265" font-size="20" font-weight="bold" fill="white" stroke="white">click on the image to start the animation</text>
61 <script>
62 <![CDATA[
63 var light_x = document.getElementById('light').x;
64 var light_y = document.getElementById('light').y;
65 var light_pointsAtX = document.getElementById('light').pointsAtX;
66 var light_pointsAtY = document.getElementById('light').pointsAtY;
67 var fps = document.getElementById('fps');
69 var round = Math.round
71 var startDate = 0;
72 var frameCounter = 0;
73 var phase = 0;
74 function anim() {
75 switch(phase) {
76 case 0:
77 light_pointsAtX.baseVal += 10;
78 if (light_pointsAtX.baseVal >= 380)
79 ++phase;
80 break;
81 case 1:
82 light_x.baseVal += 10;
83 light_pointsAtX.baseVal -= 10;
84 if (light_x.baseVal >= 450) {
85 ++phase;
86 waitCounter = 0;
88 break;
89 case 2:
90 light_y.baseVal -= 5;
91 if (light_y.baseVal <= -100)
92 ++phase;
93 break;
94 case 3:
95 light_pointsAtX.baseVal += 10;
96 if (light_pointsAtX.baseVal >= 450) {
97 light_x.baseVal = 0;
98 light_pointsAtX.baseVal = -200;
99 light_y.baseVal = 300;
100 light_pointsAtY.baseVal = 100;
101 phase = 0;
103 break;
106 frameCounter++;
107 fps.textContent = "afps: " +(round(frameCounter * 100000 / (new Date() - startDate)) / 100);
110 function start() {
111 if (!startDate) {
112 startDate = new Date();
113 setInterval(anim,1);
117 //]]>
118 </script>
120 </svg>