1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
6 * A TimelineGraphView displays a timeline graph on a canvas element.
8 var TimelineGraphView = (function() {
10 // We inherit from TopMidBottomView.
11 var superClass = TopMidBottomView;
13 // Default starting scale factor, in terms of milliseconds per pixel.
14 var DEFAULT_SCALE = 1000;
16 // Maximum number of labels placed vertically along the sides of the graph.
17 var MAX_VERTICAL_LABELS = 6;
19 // Vertical spacing between labels and between the graph and labels.
20 var LABEL_VERTICAL_SPACING = 4;
21 // Horizontal spacing between vertically placed labels and the edges of the
23 var LABEL_HORIZONTAL_SPACING = 3;
24 // Horizintal spacing between two horitonally placed labels along the bottom
26 var LABEL_LABEL_HORIZONTAL_SPACING = 25;
28 // Length of ticks, in pixels, next to y-axis labels. The x-axis only has
29 // one set of labels, so it can use lines instead.
30 var Y_AXIS_TICK_LENGTH = 10;
32 // The number of units mouse wheel deltas increase for each tick of the
34 var MOUSE_WHEEL_UNITS_PER_CLICK = 120;
36 // Amount we zoom for one vertical tick of the mouse wheel, as a ratio.
37 var MOUSE_WHEEL_ZOOM_RATE = 1.25;
38 // Amount we scroll for one horizontal tick of the mouse wheel, in pixels.
39 var MOUSE_WHEEL_SCROLL_RATE = MOUSE_WHEEL_UNITS_PER_CLICK;
40 // Number of pixels to scroll per pixel the mouse is dragged.
41 var MOUSE_WHEEL_DRAG_RATE = 3;
43 var GRID_COLOR = '#CCC';
44 var TEXT_COLOR = '#000';
45 var BACKGROUND_COLOR = '#FFF';
47 // Which side of the canvas y-axis labels should go on, for a given Graph.
48 // TODO(mmenke): Figure out a reasonable way to handle more than 2 sets
58 function TimelineGraphView(divId, canvasId, scrollbarId, scrollbarInnerId) {
59 this.scrollbar_ = new HorizontalScrollbarView(scrollbarId,
61 this.onScroll_.bind(this));
62 // Call superclass's constructor.
63 superClass.call(this, null, new DivView(divId), this.scrollbar_);
65 this.graphDiv_ = $(divId);
66 this.canvas_ = $(canvasId);
67 this.canvas_.onmousewheel = this.onMouseWheel_.bind(this);
68 this.canvas_.onmousedown = this.onMouseDown_.bind(this);
69 this.canvas_.onmousemove = this.onMouseMove_.bind(this);
70 this.canvas_.onmouseup = this.onMouseUp_.bind(this);
71 this.canvas_.onmouseout = this.onMouseUp_.bind(this);
73 // Used for click and drag scrolling of graph. Drag-zooming not supported,
74 // for a more stable scrolling experience.
75 this.isDragging_ = false;
78 // Set the range and scale of the graph. Times are in milliseconds since
81 // All measurements we have must be after this time.
83 // The current rightmost position of the graph is always at most this.
84 // We may have some later events. When actively capturing new events, it's
85 // updated on a timer.
88 // Current scale, in terms of milliseconds per pixel. Each column of
89 // pixels represents a point in time |scale_| milliseconds after the
90 // previous one. We only display times that are of the form
91 // |startTime_| + K * |scale_| to avoid jittering, and the rightmost
92 // pixel that we can display has a time <= |endTime_|. Non-integer values
94 this.scale_ = DEFAULT_SCALE;
98 // Initialize the scrollbar.
99 this.updateScrollbarRange_(true);
102 // Smallest allowed scaling factor.
103 TimelineGraphView.MIN_SCALE = 5;
105 TimelineGraphView.prototype = {
106 // Inherit the superclass's methods.
107 __proto__: superClass.prototype,
109 setGeometry: function(left, top, width, height) {
110 superClass.prototype.setGeometry.call(this, left, top, width, height);
112 // The size of the canvas can only be set by using its |width| and
113 // |height| properties, which do not take padding into account, so we
114 // need to use them ourselves.
115 var style = getComputedStyle(this.canvas_);
116 var horizontalPadding = parseInt(style.paddingRight) +
117 parseInt(style.paddingLeft);
118 var verticalPadding = parseInt(style.paddingTop) +
119 parseInt(style.paddingBottom);
121 parseInt(this.graphDiv_.style.width) - horizontalPadding;
122 // For unknown reasons, there's an extra 3 pixels border between the
123 // bottom of the canvas and the bottom margin of the enclosing div.
125 parseInt(this.graphDiv_.style.height) - verticalPadding - 3;
127 // Protect against degenerates.
128 if (canvasWidth < 10)
130 if (canvasHeight < 10)
133 this.canvas_.width = canvasWidth;
134 this.canvas_.height = canvasHeight;
136 // Use the same font style for the canvas as we use elsewhere.
137 // Has to be updated every resize.
138 this.canvas_.getContext('2d').font = getComputedStyle(this.canvas_).font;
140 this.updateScrollbarRange_(this.graphScrolledToRightEdge_());
144 show: function(isVisible) {
145 superClass.prototype.show.call(this, isVisible);
150 // Returns the total length of the graph, in pixels.
151 getLength_: function() {
152 var timeRange = this.endTime_ - this.startTime_;
153 // Math.floor is used to ignore the last partial area, of length less
155 return Math.floor(timeRange / this.scale_);
159 * Returns true if the graph is scrolled all the way to the right.
161 graphScrolledToRightEdge_: function() {
162 return this.scrollbar_.getPosition() == this.scrollbar_.getRange();
166 * Update the range of the scrollbar. If |resetPosition| is true, also
167 * sets the slider to point at the rightmost position and triggers a
170 updateScrollbarRange_: function(resetPosition) {
171 var scrollbarRange = this.getLength_() - this.canvas_.width;
172 if (scrollbarRange < 0)
175 // If we've decreased the range to less than the current scroll position,
176 // we need to move the scroll position.
177 if (this.scrollbar_.getPosition() > scrollbarRange)
178 resetPosition = true;
180 this.scrollbar_.setRange(scrollbarRange);
182 this.scrollbar_.setPosition(scrollbarRange);
188 * Sets the date range displayed on the graph, switches to the default
189 * scale factor, and moves the scrollbar all the way to the right.
191 setDateRange: function(startDate, endDate) {
192 this.startTime_ = startDate.getTime();
193 this.endTime_ = endDate.getTime();
196 if (this.endTime_ <= this.startTime_)
197 this.startTime_ = this.endTime_ - 1;
199 this.scale_ = DEFAULT_SCALE;
200 this.updateScrollbarRange_(true);
204 * Updates the end time at the right of the graph to be the current time.
205 * Specifically, updates the scrollbar's range, and if the scrollbar is
206 * all the way to the right, keeps it all the way to the right. Otherwise,
207 * leaves the view as-is and doesn't redraw anything.
209 updateEndDate: function() {
210 this.endTime_ = timeutil.getCurrentTime();
211 this.updateScrollbarRange_(this.graphScrolledToRightEdge_());
214 getStartDate: function() {
215 return new Date(this.startTime_);
219 * Scrolls the graph horizontally by the specified amount.
221 horizontalScroll_: function(delta) {
222 var newPosition = this.scrollbar_.getPosition() + Math.round(delta);
223 // Make sure the new position is in the right range.
224 if (newPosition < 0) {
226 } else if (newPosition > this.scrollbar_.getRange()) {
227 newPosition = this.scrollbar_.getRange();
230 if (this.scrollbar_.getPosition() == newPosition)
232 this.scrollbar_.setPosition(newPosition);
237 * Zooms the graph by the specified amount.
239 zoom_: function(ratio) {
240 var oldScale = this.scale_;
241 this.scale_ *= ratio;
242 if (this.scale_ < TimelineGraphView.MIN_SCALE)
243 this.scale_ = TimelineGraphView.MIN_SCALE;
245 if (this.scale_ == oldScale)
248 // If we were at the end of the range before, remain at the end of the
250 if (this.graphScrolledToRightEdge_()) {
251 this.updateScrollbarRange_(true);
255 // Otherwise, do our best to maintain the old position. We use the
256 // position at the far right of the graph for consistency.
258 oldScale * (this.scrollbar_.getPosition() + this.canvas_.width);
259 var newMaxTime = Math.round(oldMaxTime / this.scale_);
260 var newPosition = newMaxTime - this.canvas_.width;
262 // Update range and scroll position.
263 this.updateScrollbarRange_(false);
264 this.horizontalScroll_(newPosition - this.scrollbar_.getPosition());
267 onMouseWheel_: function(event) {
268 event.preventDefault();
269 this.horizontalScroll_(
270 MOUSE_WHEEL_SCROLL_RATE *
271 -event.wheelDeltaX / MOUSE_WHEEL_UNITS_PER_CLICK);
272 this.zoom_(Math.pow(MOUSE_WHEEL_ZOOM_RATE,
273 -event.wheelDeltaY / MOUSE_WHEEL_UNITS_PER_CLICK));
276 onMouseDown_: function(event) {
277 event.preventDefault();
278 this.isDragging_ = true;
279 this.dragX_ = event.clientX;
282 onMouseMove_: function(event) {
283 if (!this.isDragging_)
285 event.preventDefault();
286 this.horizontalScroll_(
287 MOUSE_WHEEL_DRAG_RATE * (event.clientX - this.dragX_));
288 this.dragX_ = event.clientX;
291 onMouseUp_: function(event) {
292 this.isDragging_ = false;
295 onScroll_: function() {
300 * Replaces the current TimelineDataSeries with |dataSeries|.
302 setDataSeries: function(dataSeries) {
303 // Simplest just to recreate the Graphs.
305 this.graphs_[TimelineDataType.BYTES_PER_SECOND] =
306 new Graph(TimelineDataType.BYTES_PER_SECOND, LabelAlign.RIGHT);
307 this.graphs_[TimelineDataType.SOURCE_COUNT] =
308 new Graph(TimelineDataType.SOURCE_COUNT, LabelAlign.LEFT);
309 for (var i = 0; i < dataSeries.length; ++i)
310 this.graphs_[dataSeries[i].getDataType()].addDataSeries(dataSeries[i]);
316 * Draws the graph on |canvas_|.
318 repaint: function() {
319 this.repaintTimerRunning_ = false;
320 if (!this.isVisible())
323 var width = this.canvas_.width;
324 var height = this.canvas_.height;
325 var context = this.canvas_.getContext('2d');
328 context.fillStyle = BACKGROUND_COLOR;
329 context.fillRect(0, 0, width, height);
331 // Try to get font height in pixels. Needed for layout.
332 var fontHeightString = context.font.match(/([0-9]+)px/)[1];
333 var fontHeight = parseInt(fontHeightString);
335 // Safety check, to avoid drawing anything too ugly.
336 if (fontHeightString.length == 0 || fontHeight <= 0 ||
337 fontHeight * 4 > height || width < 50) {
341 // Save current transformation matrix so we can restore it later.
344 // The center of an HTML canvas pixel is technically at (0.5, 0.5). This
345 // makes near straight lines look bad, due to anti-aliasing. This
346 // translation reduces the problem a little.
347 context.translate(0.5, 0.5);
349 // Figure out what time values to display.
350 var position = this.scrollbar_.getPosition();
351 // If the entire time range is being displayed, align the right edge of
352 // the graph to the end of the time range.
353 if (this.scrollbar_.getRange() == 0)
354 position = this.getLength_() - this.canvas_.width;
355 var visibleStartTime = this.startTime_ + position * this.scale_;
357 // Make space at the bottom of the graph for the time labels, and then
359 var textHeight = height;
360 height -= fontHeight + LABEL_VERTICAL_SPACING;
361 this.drawTimeLabels(context, width, height, textHeight, visibleStartTime);
363 // Draw outline of the main graph area.
364 context.strokeStyle = GRID_COLOR;
365 context.strokeRect(0, 0, width - 1, height - 1);
367 // Layout graphs and have them draw their tick marks.
368 for (var i = 0; i < this.graphs_.length; ++i) {
369 this.graphs_[i].layout(width, height, fontHeight, visibleStartTime,
371 this.graphs_[i].drawTicks(context);
374 // Draw the lines of all graphs, and then draw their labels.
375 for (var i = 0; i < this.graphs_.length; ++i)
376 this.graphs_[i].drawLines(context);
377 for (var i = 0; i < this.graphs_.length; ++i)
378 this.graphs_[i].drawLabels(context);
380 // Restore original transformation matrix.
385 * Draw time labels below the graph. Takes in start time as an argument
386 * since it may not be |startTime_|, when we're displaying the entire
389 drawTimeLabels: function(context, width, height, textHeight, startTime) {
390 // Text for a time string to use in determining how far apart
391 // to place text labels.
392 var sampleText = (new Date(startTime)).toLocaleTimeString();
394 // The desired spacing for text labels.
395 var targetSpacing = context.measureText(sampleText).width +
396 LABEL_LABEL_HORIZONTAL_SPACING;
398 // The allowed time step values between adjacent labels. Anything much
399 // over a couple minutes isn't terribly realistic, given how much memory
400 // we use, and how slow a lot of the net-internals code is.
401 var timeStepValues = [
405 1000 * 60, // 1 minute
408 1000 * 60 * 60, // 1 hour
412 // Find smallest time step value that gives us at least |targetSpacing|,
415 for (var i = 0; i < timeStepValues.length; ++i) {
416 if (timeStepValues[i] / this.scale_ >= targetSpacing) {
417 timeStep = timeStepValues[i];
422 // If no such value, give up.
426 // Find the time for the first label. This time is a perfect multiple of
427 // timeStep because of how UTC times work.
428 var time = Math.ceil(startTime / timeStep) * timeStep;
430 context.textBaseline = 'bottom';
431 context.textAlign = 'center';
432 context.fillStyle = TEXT_COLOR;
433 context.strokeStyle = GRID_COLOR;
435 // Draw labels and vertical grid lines.
437 var x = Math.round((time - startTime) / this.scale_);
440 var text = (new Date(time)).toLocaleTimeString();
441 context.fillText(text, x, textHeight);
443 context.lineTo(x, 0);
444 context.lineTo(x, height);
452 * A Graph is responsible for drawing all the TimelineDataSeries that have
453 * the same data type. Graphs are responsible for scaling the values, laying
454 * out labels, and drawing both labels and lines for its data series.
456 var Graph = (function() {
458 * |dataType| is the DataType that will be shared by all its DataSeries.
459 * |labelAlign| is the LabelAlign value indicating whether the labels
460 * should be aligned to the right of left of the graph.
463 function Graph(dataType, labelAlign) {
464 this.dataType_ = dataType;
465 this.dataSeries_ = [];
466 this.labelAlign_ = labelAlign;
468 // Cached properties of the graph, set in layout.
471 this.fontHeight_ = 0;
475 // At least the highest value in the displayed range of the graph.
476 // Used for scaling and setting labels. Set in layoutLabels.
479 // Cached text of equally spaced labels. Set in layoutLabels.
484 * A Label is the label at a particular position along the y-axis.
487 function Label(height, text) {
488 this.height = height;
493 addDataSeries: function(dataSeries) {
494 this.dataSeries_.push(dataSeries);
498 * Returns a list of all the values that should be displayed for a given
499 * data series, using the current graph layout.
501 getValues: function(dataSeries) {
502 if (!dataSeries.isVisible())
504 return dataSeries.getValues(this.startTime_, this.scale_, this.width_);
508 * Updates the graph's layout. In particular, both the max value and
509 * label positions are updated. Must be called before calling any of the
512 layout: function(width, height, fontHeight, startTime, scale) {
514 this.height_ = height;
515 this.fontHeight_ = fontHeight;
516 this.startTime_ = startTime;
519 // Find largest value.
521 for (var i = 0; i < this.dataSeries_.length; ++i) {
522 var values = this.getValues(this.dataSeries_[i]);
525 for (var j = 0; j < values.length; ++j) {
531 this.layoutLabels_(max);
535 * Lays out labels and sets |max_|, taking the time units into
536 * consideration. |maxValue| is the actual maximum value, and
537 * |max_| will be set to the value of the largest label, which
538 * will be at least |maxValue|.
540 layoutLabels_: function(maxValue) {
541 if (this.dataType_ != TimelineDataType.BYTES_PER_SECOND) {
542 this.layoutLabelsBasic_(maxValue, 0);
546 // Special handling for data rates.
548 // Find appropriate units to use.
549 var units = ['B/s', 'kB/s', 'MB/s', 'GB/s', 'TB/s', 'PB/s'];
550 // Units to use for labels. 0 is bytes, 1 is kilobytes, etc.
551 // We start with kilobytes, and work our way up.
553 // Update |maxValue| to be in the right units.
554 maxValue = maxValue / 1024;
555 while (units[unit + 1] && maxValue >= 999) {
561 this.layoutLabelsBasic_(maxValue, 1);
563 // Append units to labels.
564 for (var i = 0; i < this.labels_.length; ++i)
565 this.labels_[i] += ' ' + units[unit];
567 // Convert |max_| back to bytes, so it can be used when scaling values
569 this.max_ *= Math.pow(1024, unit);
573 * Same as layoutLabels_, but ignores units. |maxDecimalDigits| is the
574 * maximum number of decimal digits allowed. The minimum allowed
575 * difference between two adjacent labels is 10^-|maxDecimalDigits|.
577 layoutLabelsBasic_: function(maxValue, maxDecimalDigits) {
579 // No labels if |maxValue| is 0.
581 this.max_ = maxValue;
585 // The maximum number of equally spaced labels allowed. |fontHeight_|
586 // is doubled because the top two labels are both drawn in the same
588 var minLabelSpacing = 2 * this.fontHeight_ + LABEL_VERTICAL_SPACING;
590 // The + 1 is for the top label.
591 var maxLabels = 1 + this.height_ / minLabelSpacing;
594 } else if (maxLabels > MAX_VERTICAL_LABELS) {
595 maxLabels = MAX_VERTICAL_LABELS;
598 // Initial try for step size between conecutive labels.
599 var stepSize = Math.pow(10, -maxDecimalDigits);
600 // Number of digits to the right of the decimal of |stepSize|.
601 // Used for formating label strings.
602 var stepSizeDecimalDigits = maxDecimalDigits;
604 // Pick a reasonable step size.
606 // If we use a step size of |stepSize| between labels, we'll need:
608 // Math.ceil(maxValue / stepSize) + 1
610 // labels. The + 1 is because we need labels at both at 0 and at
611 // the top of the graph.
613 // Check if we can use steps of size |stepSize|.
614 if (Math.ceil(maxValue / stepSize) + 1 <= maxLabels)
616 // Check |stepSize| * 2.
617 if (Math.ceil(maxValue / (stepSize * 2)) + 1 <= maxLabels) {
621 // Check |stepSize| * 5.
622 if (Math.ceil(maxValue / (stepSize * 5)) + 1 <= maxLabels) {
627 if (stepSizeDecimalDigits > 0)
628 --stepSizeDecimalDigits;
631 // Set the max so it's an exact multiple of the chosen step size.
632 this.max_ = Math.ceil(maxValue / stepSize) * stepSize;
635 for (var label = this.max_; label >= 0; label -= stepSize)
636 this.labels_.push(label.toFixed(stepSizeDecimalDigits));
640 * Draws tick marks for each of the labels in |labels_|.
642 drawTicks: function(context) {
645 if (this.labelAlign_ == LabelAlign.RIGHT) {
646 x1 = this.width_ - 1;
647 x2 = this.width_ - 1 - Y_AXIS_TICK_LENGTH;
650 x2 = Y_AXIS_TICK_LENGTH;
653 context.fillStyle = GRID_COLOR;
655 for (var i = 1; i < this.labels_.length - 1; ++i) {
656 // The rounding is needed to avoid ugly 2-pixel wide anti-aliased
658 var y = Math.round(this.height_ * i / (this.labels_.length - 1));
659 context.moveTo(x1, y);
660 context.lineTo(x2, y);
666 * Draws a graph line for each of the data series.
668 drawLines: function(context) {
669 // Factor by which to scale all values to convert them to a number from
672 var bottom = this.height_ - 1;
674 scale = bottom / this.max_;
676 // Draw in reverse order, so earlier data series are drawn on top of
678 for (var i = this.dataSeries_.length - 1; i >= 0; --i) {
679 var values = this.getValues(this.dataSeries_[i]);
682 context.strokeStyle = this.dataSeries_[i].getColor();
684 for (var x = 0; x < values.length; ++x) {
685 // The rounding is needed to avoid ugly 2-pixel wide anti-aliased
687 context.lineTo(x, bottom - Math.round(values[x] * scale));
694 * Draw labels in |labels_|.
696 drawLabels: function(context) {
697 if (this.labels_.length == 0)
700 if (this.labelAlign_ == LabelAlign.RIGHT) {
701 x = this.width_ - LABEL_HORIZONTAL_SPACING;
703 // Find the width of the widest label.
704 var maxTextWidth = 0;
705 for (var i = 0; i < this.labels_.length; ++i) {
706 var textWidth = context.measureText(this.labels_[i]).width;
707 if (maxTextWidth < textWidth)
708 maxTextWidth = textWidth;
710 x = maxTextWidth + LABEL_HORIZONTAL_SPACING;
713 // Set up the context.
714 context.fillStyle = TEXT_COLOR;
715 context.textAlign = 'right';
717 // Draw top label, which is the only one that appears below its tick
719 context.textBaseline = 'top';
720 context.fillText(this.labels_[0], x, 0);
722 // Draw all the other labels.
723 context.textBaseline = 'bottom';
724 var step = (this.height_ - 1) / (this.labels_.length - 1);
725 for (var i = 1; i < this.labels_.length; ++i)
726 context.fillText(this.labels_[i], x, step * i);
733 return TimelineGraphView;