1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef BASE_SYNCHRONIZATION_WAITABLE_EVENT_H_
6 #define BASE_SYNCHRONIZATION_WAITABLE_EVENT_H_
8 #include "base/base_export.h"
9 #include "base/basictypes.h"
18 #include "base/memory/ref_counted.h"
19 #include "base/synchronization/lock.h"
24 // This replaces INFINITE from Win32
25 static const int kNoTimeout
= -1;
29 // A WaitableEvent can be a useful thread synchronization tool when you want to
30 // allow one thread to wait for another thread to finish some work. For
31 // non-Windows systems, this can only be used from within a single address
34 // Use a WaitableEvent when you would otherwise use a Lock+ConditionVariable to
35 // protect a simple boolean value. However, if you find yourself using a
36 // WaitableEvent in conjunction with a Lock to wait for a more complex state
37 // change (e.g., for an item to be added to a queue), then you should probably
38 // be using a ConditionVariable instead of a WaitableEvent.
40 // NOTE: On Windows, this class provides a subset of the functionality afforded
41 // by a Windows event object. This is intentional. If you are writing Windows
42 // specific code and you need other features of a Windows event, then you might
43 // be better off just using an Windows event directly.
44 class BASE_EXPORT WaitableEvent
{
46 // If manual_reset is true, then to set the event state to non-signaled, a
47 // consumer must call the Reset method. If this parameter is false, then the
48 // system automatically resets the event state to non-signaled after a single
49 // waiting thread has been released.
50 WaitableEvent(bool manual_reset
, bool initially_signaled
);
53 // Create a WaitableEvent from an Event HANDLE which has already been
54 // created. This objects takes ownership of the HANDLE and will close it when
56 explicit WaitableEvent(HANDLE event_handle
);
58 // Releases ownership of the handle from this object.
64 // Put the event in the un-signaled state.
67 // Put the event in the signaled state. Causing any thread blocked on Wait
71 // Returns true if the event is in the signaled state, else false. If this
72 // is not a manual reset event, then this test will cause a reset.
75 // Wait indefinitely for the event to be signaled.
78 // Wait up until max_time has passed for the event to be signaled. Returns
79 // true if the event was signaled. If this method returns false, then it
80 // does not necessarily mean that max_time was exceeded.
81 bool TimedWait(const TimeDelta
& max_time
);
84 HANDLE
handle() const { return handle_
; }
87 // Wait, synchronously, on multiple events.
88 // waitables: an array of WaitableEvent pointers
89 // count: the number of elements in @waitables
91 // returns: the index of a WaitableEvent which has been signaled.
93 // You MUST NOT delete any of the WaitableEvent objects while this wait is
95 static size_t WaitMany(WaitableEvent
** waitables
, size_t count
);
97 // For asynchronous waiting, see WaitableEventWatcher
99 // This is a private helper class. It's here because it's used by friends of
100 // this class (such as WaitableEventWatcher) to be able to enqueue elements
104 // Signal the waiter to wake up.
106 // Consider the case of a Waiter which is in multiple WaitableEvent's
107 // wait-lists. Each WaitableEvent is automatic-reset and two of them are
108 // signaled at the same time. Now, each will wake only the first waiter in
109 // the wake-list before resetting. However, if those two waiters happen to
110 // be the same object (as can happen if another thread didn't have a chance
111 // to dequeue the waiter from the other wait-list in time), two auto-resets
112 // will have happened, but only one waiter has been signaled!
114 // Because of this, a Waiter may "reject" a wake by returning false. In
115 // this case, the auto-reset WaitableEvent shouldn't act as if anything has
117 virtual bool Fire(WaitableEvent
* signaling_event
) = 0;
119 // Waiters may implement this in order to provide an extra condition for
120 // two Waiters to be considered equal. In WaitableEvent::Dequeue, if the
121 // pointers match then this function is called as a final check. See the
122 // comments in ~Handle for why.
123 virtual bool Compare(void* tag
) = 0;
130 friend class WaitableEventWatcher
;
135 // On Windows, one can close a HANDLE which is currently being waited on. The
136 // MSDN documentation says that the resulting behaviour is 'undefined', but
137 // it doesn't crash. However, if we were to include the following members
138 // directly then, on POSIX, one couldn't use WaitableEventWatcher to watch an
139 // event which gets deleted. This mismatch has bitten us several times now,
140 // so we have a kernel of the WaitableEvent, which is reference counted.
141 // WaitableEventWatchers may then take a reference and thus match the Windows
143 struct WaitableEventKernel
:
144 public RefCountedThreadSafe
<WaitableEventKernel
> {
146 WaitableEventKernel(bool manual_reset
, bool initially_signaled
);
148 bool Dequeue(Waiter
* waiter
, void* tag
);
151 const bool manual_reset_
;
153 std::list
<Waiter
*> waiters_
;
156 friend class RefCountedThreadSafe
<WaitableEventKernel
>;
157 ~WaitableEventKernel();
160 typedef std::pair
<WaitableEvent
*, size_t> WaiterAndIndex
;
162 // When dealing with arrays of WaitableEvent*, we want to sort by the address
163 // of the WaitableEvent in order to have a globally consistent locking order.
164 // In that case we keep them, in sorted order, in an array of pairs where the
165 // second element is the index of the WaitableEvent in the original,
167 static size_t EnqueueMany(WaiterAndIndex
* waitables
,
168 size_t count
, Waiter
* waiter
);
172 void Enqueue(Waiter
* waiter
);
174 scoped_refptr
<WaitableEventKernel
> kernel_
;
177 DISALLOW_COPY_AND_ASSIGN(WaitableEvent
);
182 #endif // BASE_SYNCHRONIZATION_WAITABLE_EVENT_H_