ozone: evdev: Don't crash without cursor in scroll & click events
[chromium-blink-merge.git] / ui / gl / gl_image_surface_texture.cc
blob8d0a0e7e22b0476da7157aeae8c0a106bbcd1a96
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/gl/gl_image_surface_texture.h"
7 #include "base/debug/trace_event.h"
8 #include "ui/gl/android/surface_texture.h"
9 #include "ui/gl/android/surface_texture_tracker.h"
11 namespace gfx {
13 GLImageSurfaceTexture::GLImageSurfaceTexture(gfx::Size size)
14 : size_(size), texture_id_(0) {}
16 GLImageSurfaceTexture::~GLImageSurfaceTexture() { Destroy(); }
18 bool GLImageSurfaceTexture::Initialize(gfx::GpuMemoryBufferHandle buffer) {
19 DCHECK(!surface_texture_);
20 surface_texture_ =
21 SurfaceTextureTracker::GetInstance()->AcquireSurfaceTexture(
22 buffer.surface_texture_id.primary_id,
23 buffer.surface_texture_id.secondary_id);
24 return !!surface_texture_;
27 void GLImageSurfaceTexture::Destroy() {
28 surface_texture_ = NULL;
29 texture_id_ = 0;
32 gfx::Size GLImageSurfaceTexture::GetSize() { return size_; }
34 bool GLImageSurfaceTexture::BindTexImage(unsigned target) {
35 TRACE_EVENT0("gpu", "GLImageSurfaceTexture::BindTexImage");
37 if (target != GL_TEXTURE_EXTERNAL_OES) {
38 LOG(ERROR)
39 << "Surface texture can only be bound to TEXTURE_EXTERNAL_OES target";
40 return false;
43 GLint texture_id;
44 glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texture_id);
45 DCHECK(texture_id);
47 if (texture_id_ && texture_id_ != texture_id) {
48 LOG(ERROR) << "Surface texture can only be bound to one texture ID";
49 return false;
52 DCHECK(surface_texture_);
53 if (texture_id != texture_id_) {
54 // Note: Surface textures used as gpu memory buffers are created with an
55 // initial dummy texture id of 0. We need to call DetachFromGLContext() here
56 // to detach from the dummy texture before we can attach to a real texture
57 // id. DetachFromGLContext() will delete the texture for the current
58 // attachment point so it's important that this is never called when
59 // attached to a real texture id. Detaching from the dummy texture id should
60 // not cause any problems as the GL should silently ignore 0 when passed to
61 // glDeleteTextures.
62 DCHECK_EQ(0, texture_id_);
63 surface_texture_->DetachFromGLContext();
65 // This will attach the surface texture to the texture currently bound to
66 // GL_TEXTURE_EXTERNAL_OES target.
67 surface_texture_->AttachToGLContext();
68 texture_id_ = texture_id;
71 surface_texture_->UpdateTexImage();
72 return true;
75 } // namespace gfx