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[chromium-blink-merge.git] / ui / views / shadow_border.cc
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1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/views/shadow_border.h"
7 #include "ui/gfx/canvas.h"
8 #include "ui/gfx/insets.h"
9 #include "ui/gfx/rect.h"
10 #include "ui/gfx/shadow_value.h"
11 #include "ui/gfx/skia_util.h"
12 #include "ui/views/view.h"
14 namespace views {
16 ShadowBorder::ShadowBorder(int blur,
17 SkColor color,
18 int vertical_offset,
19 int horizontal_offset)
20 : views::Border(),
21 blur_(blur),
22 color_(color),
23 vertical_offset_(vertical_offset),
24 horizontal_offset_(horizontal_offset) {}
26 ShadowBorder::~ShadowBorder() {}
28 // TODO(sidharthms): Re-painting a shadow looper on every paint call may yield
29 // poor performance. Ideally we should be caching the border to bitmaps.
30 void ShadowBorder::Paint(const views::View& view, gfx::Canvas* canvas) {
31 SkPaint paint;
32 std::vector<gfx::ShadowValue> shadows;
33 shadows.push_back(gfx::ShadowValue(gfx::Point(), blur_, color_));
34 skia::RefPtr<SkDrawLooper> looper = gfx::CreateShadowDrawLooper(shadows);
35 paint.setLooper(looper.get());
36 paint.setColor(SK_ColorTRANSPARENT);
37 paint.setStrokeJoin(SkPaint::kRound_Join);
38 gfx::Rect bounds(view.size());
39 // TODO(pkasting): This isn't right if one of the offsets is larger than
40 // (blur_ / 2).
41 bounds.Inset(gfx::Insets(blur_ / 2, blur_ / 2, blur_ / 2, blur_ / 2));
42 canvas->DrawRect(bounds, paint);
45 gfx::Insets ShadowBorder::GetInsets() const {
46 return gfx::Insets(blur_ / 2 - vertical_offset_,
47 blur_ / 2 - horizontal_offset_,
48 blur_ / 2 + vertical_offset_,
49 blur_ / 2 + horizontal_offset_);
52 gfx::Size ShadowBorder::GetMinimumSize() const {
53 return gfx::Size(blur_, blur_);
56 } // namespace views