1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_
6 #define CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_
10 #include "base/basictypes.h"
11 #include "base/memory/scoped_ptr.h"
12 #include "base/time/time.h"
13 #include "cc/base/cc_export.h"
14 #include "cc/output/begin_frame_args.h"
15 #include "cc/scheduler/draw_result.h"
16 #include "cc/scheduler/scheduler_settings.h"
24 // The SchedulerStateMachine decides how to coordinate main thread activites
25 // like painting/running javascript with rendering and input activities on the
28 // The state machine tracks internal state but is also influenced by external
29 // state. Internal state includes things like whether a frame has been
30 // requested, while external state includes things like the current time being
31 // near to the vblank time.
33 // The scheduler seperates "what to do next" from the updating of its internal
34 // state to make testing cleaner.
35 class CC_EXPORT SchedulerStateMachine
{
37 // settings must be valid for the lifetime of this class.
38 explicit SchedulerStateMachine(const SchedulerSettings
& settings
);
40 enum OutputSurfaceState
{
41 OUTPUT_SURFACE_ACTIVE
,
43 OUTPUT_SURFACE_CREATING
,
44 OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT
,
45 OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION
,
47 static const char* OutputSurfaceStateToString(OutputSurfaceState state
);
49 // Note: BeginImplFrameState will always cycle through all the states in
50 // order. Whether or not it actually waits or draws, it will at least try to
51 // wait in BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME and try to draw in
52 // BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE
53 enum BeginImplFrameState
{
54 BEGIN_IMPL_FRAME_STATE_IDLE
,
55 BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING
,
56 BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME
,
57 BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE
,
59 static const char* BeginImplFrameStateToString(BeginImplFrameState state
);
63 COMMIT_STATE_BEGIN_MAIN_FRAME_SENT
,
64 COMMIT_STATE_BEGIN_MAIN_FRAME_STARTED
,
65 COMMIT_STATE_READY_TO_COMMIT
,
66 COMMIT_STATE_WAITING_FOR_ACTIVATION
,
67 COMMIT_STATE_WAITING_FOR_FIRST_DRAW
,
69 static const char* CommitStateToString(CommitState state
);
71 enum ForcedRedrawOnTimeoutState
{
72 FORCED_REDRAW_STATE_IDLE
,
73 FORCED_REDRAW_STATE_WAITING_FOR_COMMIT
,
74 FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION
,
75 FORCED_REDRAW_STATE_WAITING_FOR_DRAW
,
77 static const char* ForcedRedrawOnTimeoutStateToString(
78 ForcedRedrawOnTimeoutState state
);
80 bool CommitPending() const {
81 return commit_state_
== COMMIT_STATE_BEGIN_MAIN_FRAME_SENT
||
82 commit_state_
== COMMIT_STATE_BEGIN_MAIN_FRAME_STARTED
||
83 commit_state_
== COMMIT_STATE_READY_TO_COMMIT
;
85 CommitState
commit_state() const { return commit_state_
; }
87 bool RedrawPending() const { return needs_redraw_
; }
88 bool ManageTilesPending() const { return needs_manage_tiles_
; }
93 ACTION_SEND_BEGIN_MAIN_FRAME
,
95 ACTION_UPDATE_VISIBLE_TILES
,
96 ACTION_ACTIVATE_SYNC_TREE
,
97 ACTION_DRAW_AND_SWAP_IF_POSSIBLE
,
98 ACTION_DRAW_AND_SWAP_FORCED
,
99 ACTION_DRAW_AND_SWAP_ABORT
,
100 ACTION_BEGIN_OUTPUT_SURFACE_CREATION
,
103 static const char* ActionToString(Action action
);
105 scoped_ptr
<base::Value
> AsValue() const;
107 Action
NextAction() const;
108 void UpdateState(Action action
);
110 // Indicates whether the impl thread needs a BeginImplFrame callback in order
112 bool BeginFrameNeeded() const;
114 // Indicates that we need to independently poll for new state and actions
115 // because we can't expect a BeginImplFrame. This is mostly used to avoid
116 // drawing repeat frames with the synchronous compositor without dropping
117 // necessary actions on the floor.
118 bool ShouldPollForAnticipatedDrawTriggers() const;
120 // Indicates that the system has entered and left a BeginImplFrame callback.
121 // The scheduler will not draw more than once in a given BeginImplFrame
122 // callback nor send more than one BeginMainFrame message.
123 void OnBeginImplFrame(const BeginFrameArgs
& args
);
124 void OnBeginImplFrameDeadlinePending();
125 void OnBeginImplFrameDeadline();
126 void OnBeginImplFrameIdle();
127 bool ShouldTriggerBeginImplFrameDeadlineEarly() const;
128 BeginImplFrameState
begin_impl_frame_state() const {
129 return begin_impl_frame_state_
;
132 // If the main thread didn't manage to produce a new frame in time for the
133 // impl thread to draw, it is in a high latency mode.
134 bool MainThreadIsInHighLatencyMode() const;
136 // PollForAnticipatedDrawTriggers is used by the synchronous compositor to
137 // avoid requesting BeginImplFrames when we won't actually draw but still
138 // need to advance our state at vsync intervals.
139 void DidEnterPollForAnticipatedDrawTriggers();
140 void DidLeavePollForAnticipatedDrawTriggers();
141 bool inside_poll_for_anticipated_draw_triggers() const {
142 return inside_poll_for_anticipated_draw_triggers_
;
145 // Indicates whether the LayerTreeHostImpl is visible.
146 void SetVisible(bool visible
);
148 // Indicates that a redraw is required, either due to the impl tree changing
149 // or the screen being damaged and simply needing redisplay.
150 void SetNeedsRedraw();
151 bool needs_redraw() const { return needs_redraw_
; }
153 void SetNeedsAnimate();
154 bool needs_animate() const { return needs_animate_
; }
156 // Indicates that manage-tiles is required. This guarantees another
157 // ManageTiles will occur shortly (even if no redraw is required).
158 void SetNeedsManageTiles();
160 // Sets how many swaps can be pending to the OutputSurface.
161 void SetMaxSwapsPending(int max
);
163 // If the scheduler attempted to draw and swap, this provides feedback
164 // regarding whether or not the swap actually occured. We might skip the
165 // swap when there is not damage, for example.
166 void DidSwapBuffers();
168 // Indicates whether a redraw is required because we are currently rendering
169 // with a low resolution or checkerboarded tile.
170 void SetSwapUsedIncompleteTile(bool used_incomplete_tile
);
172 // Notification from the OutputSurface that a swap has been consumed.
173 void DidSwapBuffersComplete();
175 // Indicates whether to prioritize animation smoothness over new content
177 void SetSmoothnessTakesPriority(bool smoothness_takes_priority
);
178 bool smoothness_takes_priority() const { return smoothness_takes_priority_
; }
180 // Indicates whether ACTION_DRAW_AND_SWAP_IF_POSSIBLE drew to the screen.
181 void DidDrawIfPossibleCompleted(DrawResult result
);
183 // Indicates that a new commit flow needs to be performed, either to pull
184 // updates from the main thread to the impl, or to push deltas from the impl
186 void SetNeedsCommit();
188 // Call this only in response to receiving an ACTION_SEND_BEGIN_MAIN_FRAME
190 // Indicates that all painting is complete.
191 void NotifyReadyToCommit();
193 // Call this only in response to receiving an ACTION_SEND_BEGIN_MAIN_FRAME
194 // from NextAction if the client rejects the BeginMainFrame message.
195 // If did_handle is false, then another commit will be retried soon.
196 void BeginMainFrameAborted(bool did_handle
);
198 // Set that we can create the first OutputSurface and start the scheduler.
199 void SetCanStart() { can_start_
= true; }
201 void SetSkipNextBeginMainFrameToReduceLatency();
203 // Indicates whether drawing would, at this time, make sense.
204 // CanDraw can be used to suppress flashes or checkerboarding
205 // when such behavior would be undesirable.
206 void SetCanDraw(bool can
);
208 // Indicates that scheduled BeginMainFrame is started.
209 void NotifyBeginMainFrameStarted();
211 // Indicates that the pending tree is ready for activation.
212 void NotifyReadyToActivate();
214 bool has_pending_tree() const { return has_pending_tree_
; }
215 bool active_tree_needs_first_draw() const {
216 return active_tree_needs_first_draw_
;
219 void DidManageTiles();
220 void DidLoseOutputSurface();
221 void DidCreateAndInitializeOutputSurface();
222 bool HasInitializedOutputSurface() const;
224 // True if we need to abort draws to make forward progress.
225 bool PendingDrawsShouldBeAborted() const;
227 bool SupportsProactiveBeginFrame() const;
229 void SetContinuousPainting(bool continuous_painting
) {
230 continuous_painting_
= continuous_painting
;
234 bool BeginFrameNeededToAnimateOrDraw() const;
235 bool ProactiveBeginFrameWanted() const;
237 // True if we need to force activations to make forward progress.
238 bool PendingActivationsShouldBeForced() const;
240 bool ShouldAnimate() const;
241 bool ShouldBeginOutputSurfaceCreation() const;
242 bool ShouldDrawForced() const;
243 bool ShouldDraw() const;
244 bool ShouldActivatePendingTree() const;
245 bool ShouldUpdateVisibleTiles() const;
246 bool ShouldSendBeginMainFrame() const;
247 bool ShouldCommit() const;
248 bool ShouldManageTiles() const;
250 void AdvanceCurrentFrameNumber();
251 bool HasSentBeginMainFrameThisFrame() const;
252 bool HasUpdatedVisibleTilesThisFrame() const;
253 bool HasRequestedSwapThisFrame() const;
254 bool HasSwappedThisFrame() const;
256 void UpdateStateOnCommit(bool commit_was_aborted
);
257 void UpdateStateOnActivation();
258 void UpdateStateOnDraw(bool did_request_swap
);
259 void UpdateStateOnManageTiles();
261 const SchedulerSettings settings_
;
263 OutputSurfaceState output_surface_state_
;
264 BeginImplFrameState begin_impl_frame_state_
;
265 CommitState commit_state_
;
266 ForcedRedrawOnTimeoutState forced_redraw_state_
;
268 BeginFrameArgs begin_impl_frame_args_
;
271 int current_frame_number_
;
272 int last_frame_number_animate_performed_
;
273 int last_frame_number_swap_performed_
;
274 int last_frame_number_swap_requested_
;
275 int last_frame_number_begin_main_frame_sent_
;
276 int last_frame_number_update_visible_tiles_was_called_
;
278 // manage_tiles_funnel_ is "filled" each time ManageTiles is called
279 // and "drained" on each BeginImplFrame. If the funnel gets too full,
280 // we start throttling ACTION_MANAGE_TILES such that we average one
281 // ManageTile per BeginImplFrame.
282 int manage_tiles_funnel_
;
283 int consecutive_checkerboard_animations_
;
284 int max_pending_swaps_
;
288 bool needs_manage_tiles_
;
289 bool swap_used_incomplete_tile_
;
291 bool inside_poll_for_anticipated_draw_triggers_
;
295 bool has_pending_tree_
;
296 bool pending_tree_is_ready_for_activation_
;
297 bool active_tree_needs_first_draw_
;
298 bool did_create_and_initialize_first_output_surface_
;
299 bool smoothness_takes_priority_
;
300 bool skip_next_begin_main_frame_to_reduce_latency_
;
301 bool skip_begin_main_frame_to_reduce_latency_
;
302 bool continuous_painting_
;
305 DISALLOW_COPY_AND_ASSIGN(SchedulerStateMachine
);
310 #endif // CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_