1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
6 * @fileoverview Keeps track of all the existing PlayerInfo and
7 * audio stream objects and is the entry-point for messages from the backend.
9 * The events captured by Manager (add, remove, update) are relayed
10 * to the clientRenderer which it can choose to use to modify the UI.
12 var Manager
= (function() {
15 function Manager(clientRenderer
) {
17 this.audioComponents_
= [];
18 this.clientRenderer_
= clientRenderer
;
23 * Updates an audio-component.
24 * @param componentType Integer AudioComponent enum value; must match values
25 * from the AudioLogFactory::AudioComponent enum.
26 * @param componentId The unique-id of the audio-component.
27 * @param componentData The actual component data dictionary.
29 updateAudioComponent: function(componentType
, componentId
, componentData
) {
30 if (!(componentType
in this.audioComponents_
))
31 this.audioComponents_
[componentType
] = {};
32 if (!(componentId
in this.audioComponents_
[componentType
])) {
33 this.audioComponents_
[componentType
][componentId
] = componentData
;
35 for (var key
in componentData
) {
36 this.audioComponents_
[componentType
][componentId
][key
] =
40 this.clientRenderer_
.audioComponentAdded(
41 componentType
, this.audioComponents_
[componentType
]);
45 * Removes an audio-stream from the manager.
46 * @param id The unique-id of the audio-stream.
48 removeAudioComponent: function(componentType
, componentId
) {
49 if (!(componentType
in this.audioComponents_
) ||
50 !(componentId
in this.audioComponents_
[componentType
])) {
54 delete this.audioComponents_
[componentType
][componentId
];
55 this.clientRenderer_
.audioComponentRemoved(
56 componentType
, this.audioComponents_
[componentType
]);
60 * Adds a player to the list of players to manage.
62 addPlayer: function(id
) {
63 if (this.players_
[id
]) {
66 // Make the PlayerProperty and add it to the mapping
67 this.players_
[id
] = new PlayerInfo(id
);
68 this.clientRenderer_
.playerAdded(this.players_
, this.players_
[id
]);
72 * Attempts to remove a player from the UI.
73 * @param id The ID of the player to remove.
75 removePlayer: function(id
) {
76 delete this.players_
[id
];
77 this.clientRenderer_
.playerRemoved(this.players_
, this.players_
[id
]);
80 updatePlayerInfoNoRecord: function(id
, timestamp
, key
, value
) {
81 if (!this.players_
[id
]) {
82 console
.error('[updatePlayerInfo] Id ' + id
+ ' does not exist');
86 this.players_
[id
].addPropertyNoRecord(timestamp
, key
, value
);
87 this.clientRenderer_
.playerUpdated(this.players_
,
95 * @param id The unique ID that identifies the player to be updated.
96 * @param timestamp The timestamp of when the change occured. This
97 * timestamp is *not* normalized.
98 * @param key The name of the property to be added/changed.
99 * @param value The value of the property.
101 updatePlayerInfo: function(id
, timestamp
, key
, value
) {
102 if (!this.players_
[id
]) {
103 console
.error('[updatePlayerInfo] Id ' + id
+ ' does not exist');
107 this.players_
[id
].addProperty(timestamp
, key
, value
);
108 this.clientRenderer_
.playerUpdated(this.players_
,