Make USB permissions work in the new permission message system
[chromium-blink-merge.git] / content / browser / gpu / gpu_process_host.h
blob44dd875843da35196ce4603ff24b87dd6fa62418
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CONTENT_BROWSER_GPU_GPU_PROCESS_HOST_H_
6 #define CONTENT_BROWSER_GPU_GPU_PROCESS_HOST_H_
8 #include <map>
9 #include <queue>
10 #include <set>
11 #include <string>
13 #include "base/callback.h"
14 #include "base/containers/hash_tables.h"
15 #include "base/memory/weak_ptr.h"
16 #include "base/threading/non_thread_safe.h"
17 #include "base/time/time.h"
18 #include "content/browser/gpu/gpu_surface_tracker.h"
19 #include "content/common/content_export.h"
20 #include "content/common/gpu/gpu_memory_uma_stats.h"
21 #include "content/common/gpu/gpu_process_launch_causes.h"
22 #include "content/common/gpu/gpu_result_codes.h"
23 #include "content/public/browser/browser_child_process_host_delegate.h"
24 #include "content/public/browser/gpu_data_manager.h"
25 #include "gpu/command_buffer/common/constants.h"
26 #include "gpu/config/gpu_info.h"
27 #include "ipc/ipc_sender.h"
28 #include "ipc/message_filter.h"
29 #include "ui/gfx/geometry/size.h"
30 #include "ui/gfx/gpu_memory_buffer.h"
31 #include "ui/gfx/native_widget_types.h"
32 #include "url/gurl.h"
34 #if defined(OS_MACOSX) && !defined(OS_IOS)
35 #include "content/common/mac/io_surface_manager_token.h"
36 #endif
38 struct GPUCreateCommandBufferConfig;
40 namespace IPC {
41 struct ChannelHandle;
44 namespace content {
45 class BrowserChildProcessHostImpl;
46 class GpuMainThread;
47 class InProcessChildThreadParams;
48 class RenderWidgetHostViewFrameSubscriber;
49 class ShaderDiskCache;
51 typedef base::Thread* (*GpuMainThreadFactoryFunction)(
52 const InProcessChildThreadParams&);
54 class GpuProcessHost : public BrowserChildProcessHostDelegate,
55 public IPC::Sender,
56 public base::NonThreadSafe {
57 public:
58 enum GpuProcessKind {
59 GPU_PROCESS_KIND_UNSANDBOXED,
60 GPU_PROCESS_KIND_SANDBOXED,
61 GPU_PROCESS_KIND_COUNT
64 typedef base::Callback<void(const IPC::ChannelHandle&, const gpu::GPUInfo&)>
65 EstablishChannelCallback;
67 typedef base::Callback<void(CreateCommandBufferResult)>
68 CreateCommandBufferCallback;
70 typedef base::Callback<void(const gfx::GpuMemoryBufferHandle& handle)>
71 CreateGpuMemoryBufferCallback;
73 static bool gpu_enabled() { return gpu_enabled_; }
74 static int gpu_crash_count() { return gpu_crash_count_; }
76 // Creates a new GpuProcessHost or gets an existing one, resulting in the
77 // launching of a GPU process if required. Returns null on failure. It
78 // is not safe to store the pointer once control has returned to the message
79 // loop as it can be destroyed. Instead store the associated GPU host ID.
80 // This could return NULL if GPU access is not allowed (blacklisted).
81 CONTENT_EXPORT static GpuProcessHost* Get(GpuProcessKind kind,
82 CauseForGpuLaunch cause);
84 // Retrieves a list of process handles for all gpu processes.
85 static void GetProcessHandles(
86 const GpuDataManager::GetGpuProcessHandlesCallback& callback);
88 // Helper function to send the given message to the GPU process on the IO
89 // thread. Calls Get and if a host is returned, sends it. Can be called from
90 // any thread. Deletes the message if it cannot be sent.
91 CONTENT_EXPORT static void SendOnIO(GpuProcessKind kind,
92 CauseForGpuLaunch cause,
93 IPC::Message* message);
95 CONTENT_EXPORT static void RegisterGpuMainThreadFactory(
96 GpuMainThreadFactoryFunction create);
98 // Get the GPU process host for the GPU process with the given ID. Returns
99 // null if the process no longer exists.
100 static GpuProcessHost* FromID(int host_id);
101 int host_id() const { return host_id_; }
103 // IPC::Sender implementation.
104 bool Send(IPC::Message* msg) override;
106 // Adds a message filter to the GpuProcessHost's channel.
107 void AddFilter(IPC::MessageFilter* filter);
109 // Tells the GPU process to create a new channel for communication with a
110 // client. Once the GPU process responds asynchronously with the IPC handle
111 // and GPUInfo, we call the callback.
112 void EstablishGpuChannel(int client_id,
113 uint64_t client_tracing_id,
114 bool share_context,
115 bool allow_future_sync_points,
116 const EstablishChannelCallback& callback);
118 // Tells the GPU process to create a new command buffer that draws into the
119 // given surface.
120 void CreateViewCommandBuffer(
121 const gfx::GLSurfaceHandle& compositing_surface,
122 int surface_id,
123 int client_id,
124 const GPUCreateCommandBufferConfig& init_params,
125 int route_id,
126 const CreateCommandBufferCallback& callback);
128 // Tells the GPU process to create a new GPU memory buffer.
129 void CreateGpuMemoryBuffer(gfx::GpuMemoryBufferId id,
130 const gfx::Size& size,
131 gfx::BufferFormat format,
132 gfx::BufferUsage usage,
133 int client_id,
134 int32 surface_id,
135 const CreateGpuMemoryBufferCallback& callback);
137 // Tells the GPU process to destroy GPU memory buffer.
138 void DestroyGpuMemoryBuffer(gfx::GpuMemoryBufferId id,
139 int client_id,
140 int sync_point);
142 // What kind of GPU process, e.g. sandboxed or unsandboxed.
143 GpuProcessKind kind();
145 // Forcefully terminates the GPU process.
146 void ForceShutdown();
148 // Asks the GPU process to stop by itself.
149 void StopGpuProcess();
151 void BeginFrameSubscription(
152 int surface_id,
153 base::WeakPtr<RenderWidgetHostViewFrameSubscriber> subscriber);
154 void EndFrameSubscription(int surface_id);
155 void LoadedShader(const std::string& key, const std::string& data);
157 private:
158 static bool ValidateHost(GpuProcessHost* host);
160 GpuProcessHost(int host_id, GpuProcessKind kind);
161 ~GpuProcessHost() override;
163 bool Init();
165 // Post an IPC message to the UI shim's message handler on the UI thread.
166 void RouteOnUIThread(const IPC::Message& message);
168 // BrowserChildProcessHostDelegate implementation.
169 bool OnMessageReceived(const IPC::Message& message) override;
170 void OnChannelConnected(int32 peer_pid) override;
171 void OnProcessLaunched() override;
172 void OnProcessLaunchFailed() override;
173 void OnProcessCrashed(int exit_code) override;
175 // Message handlers.
176 void OnInitialized(bool result, const gpu::GPUInfo& gpu_info);
177 void OnChannelEstablished(const IPC::ChannelHandle& channel_handle);
178 void OnCommandBufferCreated(CreateCommandBufferResult result);
179 void OnDestroyCommandBuffer(int32 surface_id);
180 void OnGpuMemoryBufferCreated(const gfx::GpuMemoryBufferHandle& handle);
181 void OnDidCreateOffscreenContext(const GURL& url);
182 void OnDidLoseContext(bool offscreen,
183 gpu::error::ContextLostReason reason,
184 const GURL& url);
185 void OnDidDestroyOffscreenContext(const GURL& url);
186 void OnGpuMemoryUmaStatsReceived(const GPUMemoryUmaStats& stats);
187 #if defined(OS_MACOSX)
188 void OnAcceleratedSurfaceBuffersSwapped(const IPC::Message& message);
189 #endif
191 void CreateChannelCache(int32 client_id);
192 void OnDestroyChannel(int32 client_id);
193 void OnCacheShader(int32 client_id, const std::string& key,
194 const std::string& shader);
196 bool LaunchGpuProcess(const std::string& channel_id);
198 void SendOutstandingReplies();
200 void BlockLiveOffscreenContexts();
202 // Update GPU crash counters. Disable GPU if crash limit is reached.
203 void RecordProcessCrash();
205 std::string GetShaderPrefixKey();
207 // The serial number of the GpuProcessHost / GpuProcessHostUIShim pair.
208 int host_id_;
210 // These are the channel requests that we have already sent to
211 // the GPU process, but haven't heard back about yet.
212 std::queue<EstablishChannelCallback> channel_requests_;
214 // The pending create command buffer requests we need to reply to.
215 std::queue<CreateCommandBufferCallback> create_command_buffer_requests_;
217 // The pending create gpu memory buffer requests we need to reply to.
218 std::queue<CreateGpuMemoryBufferCallback> create_gpu_memory_buffer_requests_;
220 // Surface ids for pending gpu memory buffer request refs.
221 std::queue<int32> create_gpu_memory_buffer_surface_refs_;
223 // Qeueud messages to send when the process launches.
224 std::queue<IPC::Message*> queued_messages_;
226 // Whether the GPU process is valid, set to false after Send() failed.
227 bool valid_;
229 // Whether we are running a GPU thread inside the browser process instead
230 // of a separate GPU process.
231 bool in_process_;
233 bool swiftshader_rendering_;
234 GpuProcessKind kind_;
236 scoped_ptr<base::Thread> in_process_gpu_thread_;
238 // Whether we actually launched a GPU process.
239 bool process_launched_;
241 // Whether the GPU process successfully initialized.
242 bool initialized_;
244 // Time Init started. Used to log total GPU process startup time to UMA.
245 base::TimeTicks init_start_time_;
247 // Master switch for enabling/disabling GPU acceleration for the current
248 // browser session. It does not change the acceleration settings for
249 // existing tabs, just the future ones.
250 static bool gpu_enabled_;
252 static bool hardware_gpu_enabled_;
254 static int gpu_crash_count_;
255 static int gpu_recent_crash_count_;
256 static bool crashed_before_;
257 static int swiftshader_crash_count_;
259 scoped_ptr<BrowserChildProcessHostImpl> process_;
261 // Track the URLs of the pages which have live offscreen contexts,
262 // assumed to be associated with untrusted content such as WebGL.
263 // For best robustness, when any context lost notification is
264 // received, assume all of these URLs are guilty, and block
265 // automatic execution of 3D content from those domains.
266 std::multiset<GURL> urls_with_live_offscreen_contexts_;
268 // Statics kept around to send to UMA histograms on GPU process lost.
269 bool uma_memory_stats_received_;
270 GPUMemoryUmaStats uma_memory_stats_;
272 // This map of frame subscribers are listening for frame presentation events.
273 // The key is the surface id and value is the subscriber.
274 typedef base::hash_map<int,
275 base::WeakPtr<RenderWidgetHostViewFrameSubscriber> >
276 FrameSubscriberMap;
277 FrameSubscriberMap frame_subscribers_;
279 typedef std::map<int32, scoped_refptr<ShaderDiskCache> >
280 ClientIdToShaderCacheMap;
281 ClientIdToShaderCacheMap client_id_to_shader_cache_;
283 std::string shader_prefix_key_;
285 // Keep an extra reference to the SurfaceRef stored in the GpuSurfaceTracker
286 // in this map so that we don't destroy it whilst the GPU process is
287 // drawing to it.
288 typedef std::multimap<int, scoped_refptr<GpuSurfaceTracker::SurfaceRef> >
289 SurfaceRefMap;
290 SurfaceRefMap surface_refs_;
292 #if defined(OS_MACOSX) && !defined(OS_IOS)
293 // Unique unguessable token that the GPU process is using to register
294 // IOSurfaces.
295 IOSurfaceManagerToken io_surface_manager_token_;
296 #endif
298 DISALLOW_COPY_AND_ASSIGN(GpuProcessHost);
301 } // namespace content
303 #endif // CONTENT_BROWSER_GPU_GPU_PROCESS_HOST_H_