1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // This file implements mock GL Interface for unit testing. It has to mock
6 // Desktop GL, not GLES2 as it is used to test the service side code.
8 #ifndef GPU_COMMAND_BUFFER_COMMON_GL_MOCK_H_
9 #define GPU_COMMAND_BUFFER_COMMON_GL_MOCK_H_
11 #include "testing/gmock/include/gmock/gmock.h"
12 #include "ui/gl/gl_interface.h"
16 class MockGLInterface
: public GLInterface
{
19 virtual ~MockGLInterface();
21 MOCK_METHOD1(ActiveTexture
, void(GLenum texture
));
23 MOCK_METHOD2(AttachShader
, void(GLuint program
, GLuint shader
));
25 MOCK_METHOD2(BeginQuery
, void(GLenum target
, GLuint id
));
27 MOCK_METHOD3(BindAttribLocation
, void(
28 GLuint program
, GLuint index
, const char* name
));
30 MOCK_METHOD2(BindBuffer
, void(GLenum target
, GLuint buffer
));
32 MOCK_METHOD3(BindFragDataLocation
, void(GLuint program
, GLuint colorNumber
,
35 MOCK_METHOD4(BindFragDataLocationIndexed
, void(GLuint program
,
36 GLuint colorNumber
, GLuint index
, const char* name
));
38 MOCK_METHOD2(BindFramebufferEXT
, void(GLenum target
, GLuint framebuffer
));
40 MOCK_METHOD2(BindRenderbufferEXT
, void(GLenum target
, GLuint renderbuffer
));
42 MOCK_METHOD2(BindTexture
, void(GLenum target
, GLuint texture
));
44 MOCK_METHOD4(BlendColor
, void(
45 GLclampf red
, GLclampf green
, GLclampf blue
, GLclampf alpha
));
47 MOCK_METHOD1(BlendEquation
, void(GLenum mode
));
49 MOCK_METHOD2(BlendEquationSeparate
, void(GLenum modeRGB
, GLenum modeAlpha
));
51 MOCK_METHOD2(BlendFunc
, void(GLenum sfactor
, GLenum dfactor
));
53 MOCK_METHOD4(BlendFuncSeparate
, void(
54 GLenum srcRGB
, GLenum dstRGB
, GLenum srcAlpha
, GLenum dstAlpha
));
56 MOCK_METHOD10(BlitFramebufferANGLE
, void(
57 GLint srcX0
, GLint srcY0
, GLint srcX1
, GLint srcY1
,
58 GLint dstX0
, GLint dstY0
, GLint dstX1
, GLint dstY1
,
59 GLbitfield mask
, GLenum filter
));
61 MOCK_METHOD10(BlitFramebufferEXT
, void(
62 GLint srcX0
, GLint srcY0
, GLint srcX1
, GLint srcY1
,
63 GLint dstX0
, GLint dstY0
, GLint dstX1
, GLint dstY1
,
64 GLbitfield mask
, GLenum filter
));
66 MOCK_METHOD4(BufferData
, void(
67 GLenum target
, GLsizeiptr size
, const void* data
, GLenum usage
));
69 MOCK_METHOD4(BufferSubData
, void(
70 GLenum target
, GLintptr offset
, GLsizeiptr size
, const void* data
));
72 MOCK_METHOD1(CheckFramebufferStatusEXT
, GLenum(GLenum target
));
74 MOCK_METHOD1(Clear
, void(GLbitfield mask
));
76 MOCK_METHOD4(ClearColor
, void(
77 GLclampf red
, GLclampf green
, GLclampf blue
, GLclampf alpha
));
79 MOCK_METHOD1(ClearDepth
, void(GLclampd depth
));
81 MOCK_METHOD1(ClearDepthf
, void(GLclampf depth
));
83 MOCK_METHOD1(ClearStencil
, void(GLint s
));
85 MOCK_METHOD4(ColorMask
, void(
86 GLboolean red
, GLboolean green
, GLboolean blue
, GLboolean alpha
));
88 MOCK_METHOD1(CompileShader
, void(GLuint shader
));
90 MOCK_METHOD8(CompressedTexImage2D
, void(
91 GLenum target
, GLint level
, GLenum internalformat
, GLsizei width
,
92 GLsizei height
, GLint border
, GLsizei imageSize
, const void* data
));
94 MOCK_METHOD9(CompressedTexSubImage2D
, void(
95 GLenum target
, GLint level
, GLint xoffset
, GLint yoffset
, GLsizei width
,
96 GLsizei height
, GLenum format
, GLsizei imageSize
, const void* data
));
98 MOCK_METHOD8(CopyTexImage2D
, void(
99 GLenum target
, GLint level
, GLenum internalformat
, GLint x
, GLint y
,
100 GLsizei width
, GLsizei height
, GLint border
));
102 MOCK_METHOD8(CopyTexSubImage2D
, void(
103 GLenum target
, GLint level
, GLint xoffset
, GLint yoffset
,
104 GLint x
, GLint y
, GLsizei width
, GLsizei height
));
106 MOCK_METHOD0(CreateProgram
, GLuint());
108 MOCK_METHOD1(CreateShader
, GLuint(GLenum type
));
110 MOCK_METHOD1(CullFace
, void(GLenum mode
));
112 MOCK_METHOD2(DeleteBuffersARB
, void(GLsizei n
, const GLuint
* buffers
));
114 MOCK_METHOD2(DeleteFramebuffersEXT
,
115 void(GLsizei n
, const GLuint
* framebuffers
));
117 MOCK_METHOD1(DeleteProgram
, void(GLuint program
));
119 MOCK_METHOD2(DeleteQueries
, void(GLsizei n
, const GLuint
* ids
));
121 MOCK_METHOD2(DeleteRenderbuffersEXT
, void(
122 GLsizei n
, const GLuint
* renderbuffers
));
124 MOCK_METHOD1(DeleteShader
, void(GLuint shader
));
126 MOCK_METHOD2(DeleteTextures
, void(GLsizei n
, const GLuint
* textures
));
128 MOCK_METHOD1(DepthFunc
, void(GLenum func
));
130 MOCK_METHOD1(DepthMask
, void(GLboolean flag
));
132 MOCK_METHOD2(DepthRange
, void(GLclampd zNear
, GLclampd zFar
));
134 MOCK_METHOD2(DepthRangef
, void(GLclampf zNear
, GLclampf zFar
));
136 MOCK_METHOD2(DetachShader
, void(GLuint program
, GLuint shader
));
138 MOCK_METHOD1(Disable
, void(GLenum cap
));
140 MOCK_METHOD1(DisableVertexAttribArray
, void(GLuint index
));
142 MOCK_METHOD3(DrawArrays
, void(GLenum mode
, GLint first
, GLsizei count
));
144 MOCK_METHOD1(DrawBuffer
, void(GLenum mode
));
146 MOCK_METHOD2(DrawBuffersARB
, void(GLsizei n
, const GLenum
* bufs
));
148 MOCK_METHOD4(DrawElements
, void(
149 GLenum mode
, GLsizei count
, GLenum type
, const void* indices
));
151 MOCK_METHOD2(EGLImageTargetTexture2DOES
, void(
152 GLenum target
, GLeglImageOES image
));
154 MOCK_METHOD2(EGLImageTargetRenderbufferStorageOES
, void(
155 GLenum target
, GLeglImageOES image
));
157 MOCK_METHOD1(Enable
, void(GLenum cap
));
159 MOCK_METHOD1(EnableVertexAttribArray
, void(GLuint index
));
161 MOCK_METHOD1(EndQuery
, void(GLenum target
));
163 MOCK_METHOD0(Finish
, void());
165 MOCK_METHOD0(Flush
, void());
167 MOCK_METHOD4(FramebufferRenderbufferEXT
, void(
168 GLenum target
, GLenum attachment
, GLenum renderbuffertarget
,
169 GLuint renderbuffer
));
171 MOCK_METHOD5(FramebufferTexture2DEXT
, void(
172 GLenum target
, GLenum attachment
, GLenum textarget
, GLuint texture
,
175 MOCK_METHOD1(FrontFace
, void(GLenum mode
));
177 MOCK_METHOD2(GenBuffersARB
, void(GLsizei n
, GLuint
* buffers
));
179 MOCK_METHOD1(GenerateMipmapEXT
, void(GLenum target
));
181 MOCK_METHOD2(GenFramebuffersEXT
, void(GLsizei n
, GLuint
* framebuffers
));
183 MOCK_METHOD2(GenQueries
, void(GLsizei n
, GLuint
* ids
));
185 MOCK_METHOD2(GenRenderbuffersEXT
, void(GLsizei n
, GLuint
* renderbuffers
));
187 MOCK_METHOD2(GenTextures
, void(GLsizei n
, GLuint
* textures
));
189 MOCK_METHOD7(GetActiveAttrib
, void(
190 GLuint program
, GLuint index
, GLsizei bufsize
, GLsizei
* length
,
191 GLint
* size
, GLenum
* type
, char* name
));
193 MOCK_METHOD7(GetActiveUniform
, void(
194 GLuint program
, GLuint index
, GLsizei bufsize
, GLsizei
* length
,
195 GLint
* size
, GLenum
* type
, char* name
));
197 MOCK_METHOD4(GetAttachedShaders
, void(
198 GLuint program
, GLsizei maxcount
, GLsizei
* count
, GLuint
* shaders
));
200 MOCK_METHOD2(GetAttribLocation
, GLint(GLuint program
, const char* name
));
202 MOCK_METHOD2(GetBooleanv
, void(GLenum pname
, GLboolean
* params
));
204 MOCK_METHOD3(GetBufferParameteriv
, void(
205 GLenum target
, GLenum pname
, GLint
* params
));
207 MOCK_METHOD0(GetError
, GLenum());
209 MOCK_METHOD2(GetFloatv
, void(GLenum pname
, GLfloat
* params
));
211 MOCK_METHOD4(GetFramebufferAttachmentParameterivEXT
, void(
212 GLenum target
, GLenum attachment
, GLenum pname
, GLint
* params
));
214 MOCK_METHOD2(GetIntegerv
, void(GLenum pname
, GLint
* params
));
216 MOCK_METHOD5(GetProgramBinary
, void(
217 GLuint program
, GLsizei bufSize
, GLsizei
* length
, GLenum
* binaryFormat
,
220 MOCK_METHOD3(GetProgramiv
, void(GLuint program
, GLenum pname
, GLint
* params
));
222 MOCK_METHOD4(GetProgramInfoLog
, void(
223 GLuint program
, GLsizei bufsize
, GLsizei
* length
, char* infolog
));
225 MOCK_METHOD3(GetQueryiv
, void(GLenum target
, GLenum pname
, GLint
* params
));
227 MOCK_METHOD3(GetQueryObjecti64v
, void(
228 GLuint id
, GLenum pname
, GLint64
* params
));
230 MOCK_METHOD3(GetQueryObjectiv
, void(GLuint id
, GLenum pname
, GLint
* params
));
232 MOCK_METHOD3(GetQueryObjectui64v
, void(
233 GLuint id
, GLenum pname
, GLuint64
* params
));
235 MOCK_METHOD3(GetQueryObjectuiv
, void(
236 GLuint id
, GLenum pname
, GLuint
* params
));
238 MOCK_METHOD3(GetRenderbufferParameterivEXT
, void(
239 GLenum target
, GLenum pname
, GLint
* params
));
241 MOCK_METHOD3(GetShaderiv
, void(GLuint shader
, GLenum pname
, GLint
* params
));
243 MOCK_METHOD4(GetShaderInfoLog
, void(
244 GLuint shader
, GLsizei bufsize
, GLsizei
* length
, char* infolog
));
246 MOCK_METHOD4(GetShaderPrecisionFormat
, void(
247 GLenum shadertype
, GLenum precisiontype
, GLint
* range
, GLint
* precision
));
249 MOCK_METHOD4(GetShaderSource
, void(
250 GLuint shader
, GLsizei bufsize
, GLsizei
* length
, char* source
));
252 MOCK_METHOD1(GetString
, const GLubyte
*(GLenum name
));
254 MOCK_METHOD4(GetTexLevelParameterfv
, void(
255 GLenum target
, GLint level
, GLenum pname
, GLfloat
* params
));
257 MOCK_METHOD4(GetTexLevelParameteriv
, void(
258 GLenum target
, GLint level
, GLenum pname
, GLint
* params
));
260 MOCK_METHOD3(GetTexParameterfv
, void(
261 GLenum target
, GLenum pname
, GLfloat
* params
));
263 MOCK_METHOD3(GetTexParameteriv
, void(
264 GLenum target
, GLenum pname
, GLint
* params
));
266 MOCK_METHOD4(GetTranslatedShaderSourceANGLE
, void(
267 GLuint shader
, GLsizei bufsize
, GLsizei
* length
, char* source
));
269 MOCK_METHOD3(GetUniformfv
,
270 void(GLuint program
, GLint location
, GLfloat
* params
));
272 MOCK_METHOD3(GetUniformiv
,
273 void(GLuint program
, GLint location
, GLint
* params
));
275 MOCK_METHOD2(GetUniformLocation
, GLint(GLuint program
, const char* name
));
277 MOCK_METHOD3(GetVertexAttribfv
, void(
278 GLuint index
, GLenum pname
, GLfloat
* params
));
280 MOCK_METHOD3(GetVertexAttribiv
,
281 void(GLuint index
, GLenum pname
, GLint
* params
));
283 MOCK_METHOD3(GetVertexAttribPointerv
, void(
284 GLuint index
, GLenum pname
, void** pointer
));
286 MOCK_METHOD2(Hint
, void(GLenum target
, GLenum mode
));
288 MOCK_METHOD1(IsBuffer
, GLboolean(GLuint buffer
));
290 MOCK_METHOD1(IsEnabled
, GLboolean(GLenum cap
));
292 MOCK_METHOD1(IsFramebufferEXT
, GLboolean(GLuint framebuffer
));
294 MOCK_METHOD1(IsProgram
, GLboolean(GLuint program
));
296 MOCK_METHOD1(IsRenderbufferEXT
, GLboolean(GLuint renderbuffer
));
298 MOCK_METHOD1(IsShader
, GLboolean(GLuint shader
));
300 MOCK_METHOD1(IsTexture
, GLboolean(GLuint texture
));
302 MOCK_METHOD1(LineWidth
, void(GLfloat width
));
304 MOCK_METHOD1(LinkProgram
, void(GLuint program
));
306 MOCK_METHOD2(MapBuffer
, void*(GLenum target
, GLenum access
));
308 MOCK_METHOD2(PixelStorei
, void(GLenum pname
, GLint param
));
310 MOCK_METHOD2(PointParameteri
, void(GLenum pname
, GLint param
));
312 MOCK_METHOD2(PolygonOffset
, void(GLfloat factor
, GLfloat units
));
314 MOCK_METHOD4(ProgramBinary
, void(
315 GLuint program
, GLenum binaryFormat
, const GLvoid
* binary
,
318 MOCK_METHOD3(ProgramParameteri
, void(
319 GLuint program
, GLenum pname
, GLint value
));
321 MOCK_METHOD2(QueryCounter
, void(GLuint id
, GLenum target
));
323 MOCK_METHOD1(ReadBuffer
, void(GLenum src
));
325 MOCK_METHOD7(ReadPixels
, void(
326 GLint x
, GLint y
, GLsizei width
, GLsizei height
, GLenum format
,
327 GLenum type
, void* pixels
));
329 MOCK_METHOD0(ReleaseShaderCompiler
, void());
331 MOCK_METHOD4(RenderbufferStorageEXT
, void(
332 GLenum target
, GLenum internalformat
, GLsizei width
, GLsizei height
));
334 MOCK_METHOD5(RenderbufferStorageMultisampleANGLE
, void(
335 GLenum target
, GLsizei samples
, GLenum internalformat
,
336 GLsizei width
, GLsizei height
));
338 MOCK_METHOD5(RenderbufferStorageMultisampleEXT
, void(
339 GLenum target
, GLsizei samples
, GLenum internalformat
,
340 GLsizei width
, GLsizei height
));
342 MOCK_METHOD2(SampleCoverage
, void(GLclampf value
, GLboolean invert
));
344 MOCK_METHOD4(Scissor
, void(GLint x
, GLint y
, GLsizei width
, GLsizei height
));
346 MOCK_METHOD5(ShaderBinary
, void(
347 GLsizei n
, const GLuint
* shaders
, GLenum binaryformat
,
348 const void* binary
, GLsizei length
));
350 MOCK_METHOD4(ShaderSource
, void(
351 GLuint shader
, GLsizei count
, const char** str
, const GLint
* length
));
353 MOCK_METHOD3(StencilFunc
, void(GLenum func
, GLint ref
, GLuint mask
));
355 MOCK_METHOD4(StencilFuncSeparate
, void(
356 GLenum face
, GLenum func
, GLint ref
, GLuint mask
));
358 MOCK_METHOD1(StencilMask
, void(GLuint mask
));
360 MOCK_METHOD2(StencilMaskSeparate
, void(GLenum face
, GLuint mask
));
362 MOCK_METHOD3(StencilOp
, void(GLenum fail
, GLenum zfail
, GLenum zpass
));
364 MOCK_METHOD4(StencilOpSeparate
, void(
365 GLenum face
, GLenum fail
, GLenum zfail
, GLenum zpass
));
367 MOCK_METHOD9(TexImage2D
, void(
368 GLenum target
, GLint level
, GLint internalformat
, GLsizei width
,
369 GLsizei height
, GLint border
, GLenum format
, GLenum type
,
370 const void* pixels
));
372 MOCK_METHOD3(TexParameterf
, void(GLenum target
, GLenum pname
, GLfloat param
));
374 MOCK_METHOD3(TexParameterfv
, void(
375 GLenum target
, GLenum pname
, const GLfloat
* params
));
377 MOCK_METHOD3(TexParameteri
, void(GLenum target
, GLenum pname
, GLint param
));
379 MOCK_METHOD3(TexParameteriv
, void(
380 GLenum target
, GLenum pname
, const GLint
* params
));
382 MOCK_METHOD5(TexStorage2DEXT
, void(
383 GLenum target
, GLsizei levels
, GLenum internalformat
,
384 GLsizei width
, GLsizei height
));
386 MOCK_METHOD9(TexSubImage2D
, void(
387 GLenum target
, GLint level
, GLint xoffset
, GLint yoffset
, GLsizei width
,
388 GLsizei height
, GLenum format
, GLenum type
, const void* pixels
));
390 MOCK_METHOD2(Uniform1f
, void(GLint location
, GLfloat x
));
392 MOCK_METHOD3(Uniform1fv
,
393 void(GLint location
, GLsizei count
, const GLfloat
* v
));
395 MOCK_METHOD2(Uniform1i
, void(GLint location
, GLint x
));
397 MOCK_METHOD3(Uniform1iv
, void(GLint location
, GLsizei count
, const GLint
* v
));
399 MOCK_METHOD3(Uniform2f
, void(GLint location
, GLfloat x
, GLfloat y
));
401 MOCK_METHOD3(Uniform2fv
,
402 void(GLint location
, GLsizei count
, const GLfloat
* v
));
404 MOCK_METHOD3(Uniform2i
, void(GLint location
, GLint x
, GLint y
));
406 MOCK_METHOD3(Uniform2iv
, void(GLint location
, GLsizei count
, const GLint
* v
));
408 MOCK_METHOD4(Uniform3f
,
409 void(GLint location
, GLfloat x
, GLfloat y
, GLfloat z
));
411 MOCK_METHOD3(Uniform3fv
,
412 void(GLint location
, GLsizei count
, const GLfloat
* v
));
414 MOCK_METHOD4(Uniform3i
, void(GLint location
, GLint x
, GLint y
, GLint z
));
416 MOCK_METHOD3(Uniform3iv
, void(GLint location
, GLsizei count
, const GLint
* v
));
418 MOCK_METHOD5(Uniform4f
, void(
419 GLint location
, GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
));
421 MOCK_METHOD3(Uniform4fv
,
422 void(GLint location
, GLsizei count
, const GLfloat
* v
));
424 MOCK_METHOD5(Uniform4i
,
425 void(GLint location
, GLint x
, GLint y
, GLint z
, GLint w
));
427 MOCK_METHOD3(Uniform4iv
, void(GLint location
, GLsizei count
, const GLint
* v
));
429 MOCK_METHOD4(UniformMatrix2fv
, void(
430 GLint location
, GLsizei count
, GLboolean transpose
,
431 const GLfloat
* value
));
433 MOCK_METHOD4(UniformMatrix3fv
, void(
434 GLint location
, GLsizei count
, GLboolean transpose
,
435 const GLfloat
* value
));
437 MOCK_METHOD4(UniformMatrix4fv
, void(
438 GLint location
, GLsizei count
, GLboolean transpose
,
439 const GLfloat
* value
));
441 MOCK_METHOD1(UnmapBuffer
, GLboolean(GLenum target
));
443 MOCK_METHOD1(UseProgram
, void(GLuint program
));
445 MOCK_METHOD1(ValidateProgram
, void(GLuint program
));
447 MOCK_METHOD2(VertexAttrib1f
, void(GLuint indx
, GLfloat x
));
449 MOCK_METHOD2(VertexAttrib1fv
, void(GLuint indx
, const GLfloat
* values
));
451 MOCK_METHOD3(VertexAttrib2f
, void(GLuint indx
, GLfloat x
, GLfloat y
));
453 MOCK_METHOD2(VertexAttrib2fv
, void(GLuint indx
, const GLfloat
* values
));
455 MOCK_METHOD4(VertexAttrib3f
,
456 void(GLuint indx
, GLfloat x
, GLfloat y
, GLfloat z
));
458 MOCK_METHOD2(VertexAttrib3fv
, void(GLuint indx
, const GLfloat
* values
));
460 MOCK_METHOD5(VertexAttrib4f
, void(
461 GLuint indx
, GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
));
463 MOCK_METHOD2(VertexAttrib4fv
, void(GLuint indx
, const GLfloat
* values
));
465 MOCK_METHOD6(VertexAttribPointer
, void(
466 GLuint indx
, GLint size
, GLenum type
, GLboolean normalized
,
467 GLsizei stride
, const void* ptr
));
469 MOCK_METHOD4(Viewport
, void(GLint x
, GLint y
, GLsizei width
, GLsizei height
));
471 MOCK_METHOD0(SwapBuffers
, void());
473 MOCK_METHOD4(GetMaxValueInBufferCHROMIUM
, GLuint(
474 GLuint buffer_id
, GLsizei count
, GLenum type
, GLuint offset
));
476 MOCK_METHOD2(GenFencesNV
, void(GLsizei n
, GLuint
*fences
));
478 MOCK_METHOD2(DeleteFencesNV
, void(GLsizei n
, const GLuint
*fences
));
480 MOCK_METHOD2(SetFenceNV
, void(GLuint fence
, GLenum condition
));
482 MOCK_METHOD1(TestFenceNV
, GLboolean(GLuint fence
));
484 MOCK_METHOD1(FinishFenceNV
, void(GLuint fence
));
486 MOCK_METHOD1(IsFenceNV
, GLboolean(GLuint fence
));
488 MOCK_METHOD3(GetFenceivNV
, void(GLuint fence
, GLenum pname
, GLint
*params
));
490 MOCK_METHOD2(FenceSync
, GLsync(GLenum condition
, GLbitfield flags
));
492 MOCK_METHOD1(DeleteSync
, void(GLsync sync
));
494 MOCK_METHOD5(GetSynciv
, void(
495 GLsync sync
, GLenum pname
, GLsizei bufSize
,
496 GLsizei
* length
, GLint
* values
));
498 MOCK_METHOD2(GenQueriesARB
, void(GLsizei n
, GLuint
* ids
));
500 MOCK_METHOD2(DeleteQueriesARB
, void(GLsizei n
, const GLuint
* ids
));
502 MOCK_METHOD1(IsQueryARB
, GLboolean(GLuint id
));
504 MOCK_METHOD2(BeginQueryARB
, void(GLenum target
, GLuint id
));
506 MOCK_METHOD1(EndQueryARB
, void(GLenum target
));
508 MOCK_METHOD3(GetQueryivARB
, void(GLenum target
, GLenum pname
, GLint
* params
));
510 MOCK_METHOD3(GetQueryObjectuivARB
, void(
511 GLuint id
, GLenum pname
, GLuint
* params
));
513 MOCK_METHOD1(SetSurfaceCHROMIUM
, void(GLuint
));
515 MOCK_METHOD0(GetGraphicsResetStatusARB
, GLenum());
517 MOCK_METHOD4(DrawArraysInstancedANGLE
, void(
518 GLenum mode
, GLint first
, GLsizei count
, GLsizei primcount
));
520 MOCK_METHOD5(DrawElementsInstancedANGLE
, void(
521 GLenum mode
, GLsizei count
, GLenum type
, const void* indices
,
524 MOCK_METHOD2(VertexAttribDivisorANGLE
, void(GLuint index
, GLuint divisor
));
526 MOCK_METHOD2(GenVertexArraysOES
, void(GLsizei n
, GLuint
* ids
));
528 MOCK_METHOD2(DeleteVertexArraysOES
, void(GLsizei n
, const GLuint
* ids
));
530 MOCK_METHOD1(IsVertexArrayOES
, GLboolean(GLuint id
));
532 MOCK_METHOD1(BindVertexArrayOES
, void(GLuint id
));
537 #endif // GPU_COMMAND_BUFFER_COMMON_GL_MOCK_H_