Update V8 to version 4.7.56.
[chromium-blink-merge.git] / media / base / audio_shifter.h
blob98239a42f4a4594d93dfaaf600365fdb3eb50a2b
1 // Copyright (c) 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef MEDIA_BASE_AUDIO_SHIFTER_H
6 #define MEDIA_BASE_AUDIO_SHIFTER_H
8 #include <deque>
10 #include "base/memory/linked_ptr.h"
11 #include "base/memory/scoped_ptr.h"
12 #include "base/time/time.h"
13 #include "media/base/media_export.h"
14 #include "media/base/multi_channel_resampler.h"
16 namespace media {
18 class AudioBus;
19 class ClockSmoother;
21 // This class works like a buffer between a push based audio source
22 // and a pull-based audio sink. The source and sink should operate
23 // at nominally the same rate, but since they may run on different
24 // hardware clocks, the rate may differ a little. If left unchecked,
25 // this difference will first cause lip sync issues between audio
26 // and video and eventually it will cause buffer overruns/underruns.
27 // This class solves all that by dynamically resampling the audio
28 // so that both input and output sources are happy.
30 // A note about TimeTicks. The playout_time specified in Push and
31 // Pull calls must come from the same timeline. That timeline can
32 // be anything you choose as it is never compared to any real-world
33 // clocks, but they must come from the same clock. Specifically,
34 // specifying samples / rate as the playout time in Push() or Pull()
35 // will NOT work.
37 class MEDIA_EXPORT AudioShifter {
38 public:
39 // |max_buffer_size| is how much audio we are allowed to buffer.
40 // Often, this can be set fairly large as Push() will limit the
41 // size when it specifies when to play the audio.
42 // |clock_accuracy| is used to determine if a skip has occured
43 // in the audio (as opposed to an inaccuracy in the timestamp.)
44 // It also limits the smallest amount of buffering allowed.
45 // |adjustement_time| specifies how long time should be used
46 // to adjust the audio. This should normally at least a few
47 // seconds. The larger the value, the smoother and less audible
48 // the transitions will be. (But it means that perfect audio
49 // sync will take longer to achive.)
50 // |rate| is audio frames per second, eg 48000.
51 // |channels| is number of channels in input and output audio.
52 // TODO(hubbe): Allow input rate and output rate to be different
53 // since we're going to be resampling anyways.
54 AudioShifter(base::TimeDelta max_buffer_size,
55 base::TimeDelta clock_accuracy,
56 base::TimeDelta adjustment_time,
57 size_t rate,
58 int channels);
59 ~AudioShifter();
61 // Push Audio into the shifter. All inputs must have the same number of
62 // channels, but bus size can vary. The playout time can be noisy and
63 // does not have to line up perfectly with the number of samples pushed
64 // so far. However, the playout_time in Push calls and Pull calls must
65 // not diverge over time.
66 // Given audio from an a microphone, a reasonable way to calculate
67 // playout_time would be now + 30ms.
68 // Ideally playout_time is some time in the future, in which case
69 // the samples will be buffered until the approperiate time. If
70 // playout_time is in the past, everything will still work, and we'll
71 // try to keep the buffring to a minimum.
72 void Push(scoped_ptr<AudioBus> input, base::TimeTicks playout_time);
74 // Fills out |output| with samples. Tries to stretch/shrink the audio
75 // to compensate for drift between input and output.
76 // If called from an output device data pull, a reasonable way to
77 // calculate playout_time would be now + audio pipeline delay.
78 void Pull(AudioBus* output, base::TimeTicks playout_time);
80 // Flush audio (but leave timing info)
81 void Flush();
83 private:
84 void Zero(AudioBus* output);
85 void ResamplerCallback(int frame_delay, AudioBus* destination);
87 struct AudioQueueEntry {
88 AudioQueueEntry(base::TimeTicks target_playout_time_,
89 scoped_ptr<AudioBus> audio_);
90 ~AudioQueueEntry();
91 base::TimeTicks target_playout_time;
92 linked_ptr<AudioBus> audio;
95 typedef std::deque<AudioQueueEntry> AudioShifterQueue;
97 // Set from constructor.
98 const base::TimeDelta max_buffer_size_;
99 const base::TimeDelta clock_accuracy_;
100 const base::TimeDelta adjustment_time_;
101 const size_t rate_;
103 // The clock smoothers are used to smooth out timestamps
104 // and adjust for drift and inaccurate clocks.
105 scoped_ptr<ClockSmoother> input_clock_smoother_;
106 scoped_ptr<ClockSmoother> output_clock_smoother_;
108 // Are we currently outputting data?
109 bool running_;
111 // Number of frames already consumed from |queue_|.
112 size_t position_;
114 // Queue of data provided to us.
115 AudioShifterQueue queue_;
117 // Timestamp from alst Pull() call.
118 base::TimeTicks previous_playout_time_;
119 // Number of rames requested in last Pull call.
120 size_t previous_requested_samples_;
122 // Timestamp at the end of last audio bus
123 // consumed by resampler.
124 base::TimeTicks end_of_last_consumed_audiobus_;
126 // If Push() timestamps are in the past, we have to decidede the playout delay
127 // ourselves. The delay is then stored here.
128 base::TimeDelta bias_;
130 // Resampler.
131 MultiChannelResampler resampler_;
133 // Current resampler ratio.
134 double current_ratio_;
137 } // namespace media
139 #endif // MEDIA_BASE_AUDIO_SHIFTER_H