1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/layers/append_quads_data.h"
6 #include "cc/layers/ui_resource_layer_impl.h"
7 #include "cc/quads/draw_quad.h"
8 #include "cc/resources/ui_resource_bitmap.h"
9 #include "cc/resources/ui_resource_client.h"
10 #include "cc/test/fake_impl_proxy.h"
11 #include "cc/test/fake_layer_tree_host_impl.h"
12 #include "cc/test/fake_ui_resource_layer_tree_host_impl.h"
13 #include "cc/test/layer_test_common.h"
14 #include "cc/test/test_shared_bitmap_manager.h"
15 #include "cc/trees/single_thread_proxy.h"
16 #include "testing/gmock/include/gmock/gmock.h"
17 #include "testing/gtest/include/gtest/gtest.h"
18 #include "ui/gfx/transform.h"
23 scoped_ptr
<UIResourceLayerImpl
> GenerateUIResourceLayer(
24 FakeUIResourceLayerTreeHostImpl
* host_impl
,
25 const gfx::Size
& bitmap_size
,
26 const gfx::Size
& layer_size
,
29 gfx::Rect
visible_content_rect(layer_size
);
30 scoped_ptr
<UIResourceLayerImpl
> layer
=
31 UIResourceLayerImpl::Create(host_impl
->active_tree(), 1);
32 layer
->draw_properties().visible_content_rect
= visible_content_rect
;
33 layer
->SetBounds(layer_size
);
34 layer
->SetContentBounds(layer_size
);
35 layer
->CreateRenderSurface();
36 layer
->draw_properties().render_target
= layer
.get();
38 UIResourceBitmap
bitmap(bitmap_size
, opaque
);
40 host_impl
->CreateUIResource(uid
, bitmap
);
41 layer
->SetUIResourceId(uid
);
46 void QuadSizeTest(scoped_ptr
<UIResourceLayerImpl
> layer
,
47 size_t expected_quad_size
) {
48 MockOcclusionTracker
<LayerImpl
> occlusion_tracker
;
49 scoped_ptr
<RenderPass
> render_pass
= RenderPass::Create();
52 layer
->AppendQuads(render_pass
.get(), occlusion_tracker
, &data
);
55 const QuadList
& quads
= render_pass
->quad_list
;
56 EXPECT_EQ(expected_quad_size
, quads
.size());
59 TEST(UIResourceLayerImplTest
, VerifyDrawQuads
) {
61 TestSharedBitmapManager shared_bitmap_manager
;
62 FakeUIResourceLayerTreeHostImpl
host_impl(&proxy
, &shared_bitmap_manager
);
63 // Make sure we're appending quads when there are valid values.
64 gfx::Size
bitmap_size(100, 100);
65 gfx::Size
layer_size(100, 100);;
66 size_t expected_quad_size
= 1;
69 scoped_ptr
<UIResourceLayerImpl
> layer
= GenerateUIResourceLayer(&host_impl
,
74 QuadSizeTest(layer
.Pass(), expected_quad_size
);
76 // Make sure we're not appending quads when there are invalid values.
77 expected_quad_size
= 0;
79 layer
= GenerateUIResourceLayer(&host_impl
,
84 QuadSizeTest(layer
.Pass(), expected_quad_size
);
87 void OpaqueBoundsTest(scoped_ptr
<UIResourceLayerImpl
> layer
,
88 const gfx::Rect
& expected_opaque_bounds
) {
89 MockOcclusionTracker
<LayerImpl
> occlusion_tracker
;
90 scoped_ptr
<RenderPass
> render_pass
= RenderPass::Create();
93 layer
->AppendQuads(render_pass
.get(), occlusion_tracker
, &data
);
96 const QuadList
& quads
= render_pass
->quad_list
;
97 EXPECT_GE(quads
.size(), (size_t)0);
98 gfx::Rect opaque_rect
= quads
.at(0)->opaque_rect
;
99 EXPECT_EQ(expected_opaque_bounds
, opaque_rect
);
102 TEST(UIResourceLayerImplTest
, VerifySetOpaqueOnSkBitmap
) {
104 TestSharedBitmapManager shared_bitmap_manager
;
105 FakeUIResourceLayerTreeHostImpl
host_impl(&proxy
, &shared_bitmap_manager
);
107 gfx::Size
bitmap_size(100, 100);
108 gfx::Size
layer_size(100, 100);;
110 UIResourceId uid
= 1;
111 scoped_ptr
<UIResourceLayerImpl
> layer
= GenerateUIResourceLayer(&host_impl
,
116 gfx::Rect expected_opaque_bounds
;
117 OpaqueBoundsTest(layer
.Pass(), expected_opaque_bounds
);
120 layer
= GenerateUIResourceLayer(&host_impl
,
125 expected_opaque_bounds
= gfx::Rect(layer
->bounds());
126 OpaqueBoundsTest(layer
.Pass(), expected_opaque_bounds
);
129 TEST(UIResourceLayerImplTest
, VerifySetOpaqueOnLayer
) {
131 TestSharedBitmapManager shared_bitmap_manager
;
132 FakeUIResourceLayerTreeHostImpl
host_impl(&proxy
, &shared_bitmap_manager
);
134 gfx::Size
bitmap_size(100, 100);
135 gfx::Size
layer_size(100, 100);
136 bool skbitmap_opaque
= false;
137 UIResourceId uid
= 1;
138 scoped_ptr
<UIResourceLayerImpl
> layer
= GenerateUIResourceLayer(
139 &host_impl
, bitmap_size
, layer_size
, skbitmap_opaque
, uid
);
140 layer
->SetContentsOpaque(false);
141 gfx::Rect expected_opaque_bounds
;
142 OpaqueBoundsTest(layer
.Pass(), expected_opaque_bounds
);
144 layer
= GenerateUIResourceLayer(
145 &host_impl
, bitmap_size
, layer_size
, skbitmap_opaque
, uid
);
146 layer
->SetContentsOpaque(true);
147 expected_opaque_bounds
= gfx::Rect(layer
->bounds());
148 OpaqueBoundsTest(layer
.Pass(), expected_opaque_bounds
);
151 TEST(UIResourceLayerImplTest
, Occlusion
) {
152 gfx::Size
layer_size(1000, 1000);
153 gfx::Size
viewport_size(1000, 1000);
155 LayerTestCommon::LayerImplTest impl
;
158 sk_bitmap
.allocN32Pixels(10, 10);
159 sk_bitmap
.setImmutable();
160 UIResourceId uid
= 5;
161 UIResourceBitmap
bitmap(sk_bitmap
);
162 impl
.host_impl()->CreateUIResource(uid
, bitmap
);
164 UIResourceLayerImpl
* ui_resource_layer_impl
=
165 impl
.AddChildToRoot
<UIResourceLayerImpl
>();
166 ui_resource_layer_impl
->SetBounds(layer_size
);
167 ui_resource_layer_impl
->SetContentBounds(layer_size
);
168 ui_resource_layer_impl
->SetDrawsContent(true);
169 ui_resource_layer_impl
->SetUIResourceId(uid
);
171 impl
.CalcDrawProps(viewport_size
);
174 SCOPED_TRACE("No occlusion");
176 impl
.AppendQuadsWithOcclusion(ui_resource_layer_impl
, occluded
);
178 LayerTestCommon::VerifyQuadsExactlyCoverRect(impl
.quad_list(),
179 gfx::Rect(layer_size
));
180 EXPECT_EQ(1u, impl
.quad_list().size());
184 SCOPED_TRACE("Full occlusion");
185 gfx::Rect
occluded(ui_resource_layer_impl
->visible_content_rect());
186 impl
.AppendQuadsWithOcclusion(ui_resource_layer_impl
, occluded
);
188 LayerTestCommon::VerifyQuadsExactlyCoverRect(impl
.quad_list(), gfx::Rect());
189 EXPECT_EQ(impl
.quad_list().size(), 0u);
193 SCOPED_TRACE("Partial occlusion");
194 gfx::Rect
occluded(200, 0, 800, 1000);
195 impl
.AppendQuadsWithOcclusion(ui_resource_layer_impl
, occluded
);
197 size_t partially_occluded_count
= 0;
198 LayerTestCommon::VerifyQuadsCoverRectWithOcclusion(
200 gfx::Rect(layer_size
),
202 &partially_occluded_count
);
203 // The layer outputs one quad, which is partially occluded.
204 EXPECT_EQ(1u, impl
.quad_list().size());
205 EXPECT_EQ(1u, partially_occluded_count
);