1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "media/audio/audio_output_resampler.h"
8 #include "base/bind_helpers.h"
9 #include "base/compiler_specific.h"
10 #include "base/metrics/histogram.h"
11 #include "base/numerics/safe_conversions.h"
12 #include "base/single_thread_task_runner.h"
13 #include "base/time/time.h"
14 #include "base/trace_event/trace_event.h"
15 #include "build/build_config.h"
16 #include "media/audio/audio_io.h"
17 #include "media/audio/audio_output_dispatcher_impl.h"
18 #include "media/audio/audio_output_proxy.h"
19 #include "media/audio/sample_rates.h"
20 #include "media/base/audio_converter.h"
21 #include "media/base/limits.h"
25 class OnMoreDataConverter
26 : public AudioOutputStream::AudioSourceCallback
,
27 public AudioConverter::InputCallback
{
29 OnMoreDataConverter(const AudioParameters
& input_params
,
30 const AudioParameters
& output_params
);
31 ~OnMoreDataConverter() override
;
33 // AudioSourceCallback interface.
34 int OnMoreData(AudioBus
* dest
, uint32 total_bytes_delay
) override
;
35 void OnError(AudioOutputStream
* stream
) override
;
37 // Sets |source_callback_|. If this is not a new object, then Stop() must be
38 // called before Start().
39 void Start(AudioOutputStream::AudioSourceCallback
* callback
);
41 // Clears |source_callback_| and flushes the resampler.
44 bool started() { return source_callback_
!= nullptr; }
47 // AudioConverter::InputCallback implementation.
48 double ProvideInput(AudioBus
* audio_bus
,
49 base::TimeDelta buffer_delay
) override
;
51 // Ratio of input bytes to output bytes used to correct playback delay with
52 // regard to buffering and resampling.
53 const double io_ratio_
;
56 AudioOutputStream::AudioSourceCallback
* source_callback_
;
58 // Last |total_bytes_delay| received via OnMoreData(), used to correct
59 // playback delay by ProvideInput() and passed on to |source_callback_|.
60 uint32 current_total_bytes_delay_
;
62 const int input_bytes_per_second_
;
64 // Handles resampling, buffering, and channel mixing between input and output
66 AudioConverter audio_converter_
;
68 DISALLOW_COPY_AND_ASSIGN(OnMoreDataConverter
);
71 // Record UMA statistics for hardware output configuration.
72 static void RecordStats(const AudioParameters
& output_params
) {
73 // Note the 'PRESUBMIT_IGNORE_UMA_MAX's below, these silence the PRESUBMIT.py
74 // check for uma enum max usage, since we're abusing UMA_HISTOGRAM_ENUMERATION
75 // to report a discrete value.
76 UMA_HISTOGRAM_ENUMERATION(
77 "Media.HardwareAudioBitsPerChannel",
78 output_params
.bits_per_sample(),
79 limits::kMaxBitsPerSample
); // PRESUBMIT_IGNORE_UMA_MAX
80 UMA_HISTOGRAM_ENUMERATION(
81 "Media.HardwareAudioChannelLayout", output_params
.channel_layout(),
82 CHANNEL_LAYOUT_MAX
+ 1);
83 UMA_HISTOGRAM_ENUMERATION(
84 "Media.HardwareAudioChannelCount", output_params
.channels(),
85 limits::kMaxChannels
); // PRESUBMIT_IGNORE_UMA_MAX
88 if (ToAudioSampleRate(output_params
.sample_rate(), &asr
)) {
89 UMA_HISTOGRAM_ENUMERATION(
90 "Media.HardwareAudioSamplesPerSecond", asr
, kAudioSampleRateMax
+ 1);
93 "Media.HardwareAudioSamplesPerSecondUnexpected",
94 output_params
.sample_rate());
98 // Record UMA statistics for hardware output configuration after fallback.
99 static void RecordFallbackStats(const AudioParameters
& output_params
) {
100 UMA_HISTOGRAM_BOOLEAN("Media.FallbackToHighLatencyAudioPath", true);
101 // Note the 'PRESUBMIT_IGNORE_UMA_MAX's below, these silence the PRESUBMIT.py
102 // check for uma enum max usage, since we're abusing UMA_HISTOGRAM_ENUMERATION
103 // to report a discrete value.
104 UMA_HISTOGRAM_ENUMERATION(
105 "Media.FallbackHardwareAudioBitsPerChannel",
106 output_params
.bits_per_sample(),
107 limits::kMaxBitsPerSample
); // PRESUBMIT_IGNORE_UMA_MAX
108 UMA_HISTOGRAM_ENUMERATION(
109 "Media.FallbackHardwareAudioChannelLayout",
110 output_params
.channel_layout(), CHANNEL_LAYOUT_MAX
+ 1);
111 UMA_HISTOGRAM_ENUMERATION(
112 "Media.FallbackHardwareAudioChannelCount", output_params
.channels(),
113 limits::kMaxChannels
); // PRESUBMIT_IGNORE_UMA_MAX
116 if (ToAudioSampleRate(output_params
.sample_rate(), &asr
)) {
117 UMA_HISTOGRAM_ENUMERATION(
118 "Media.FallbackHardwareAudioSamplesPerSecond",
119 asr
, kAudioSampleRateMax
+ 1);
121 UMA_HISTOGRAM_COUNTS(
122 "Media.FallbackHardwareAudioSamplesPerSecondUnexpected",
123 output_params
.sample_rate());
127 // Converts low latency based |output_params| into high latency appropriate
128 // output parameters in error situations.
129 void AudioOutputResampler::SetupFallbackParams() {
130 // Only Windows has a high latency output driver that is not the same as the low
133 // Choose AudioParameters appropriate for opening the device in high latency
134 // mode. |kMinLowLatencyFrameSize| is arbitrarily based on Pepper Flash's
135 // MAXIMUM frame size for low latency.
136 static const int kMinLowLatencyFrameSize
= 2048;
137 const int frames_per_buffer
=
138 std::max(params_
.frames_per_buffer(), kMinLowLatencyFrameSize
);
140 output_params_
= AudioParameters(
141 AudioParameters::AUDIO_PCM_LINEAR
, params_
.channel_layout(),
142 params_
.sample_rate(), params_
.bits_per_sample(),
149 AudioOutputResampler::AudioOutputResampler(AudioManager
* audio_manager
,
150 const AudioParameters
& input_params
,
151 const AudioParameters
& output_params
,
152 const std::string
& output_device_id
,
153 const base::TimeDelta
& close_delay
)
154 : AudioOutputDispatcher(audio_manager
, input_params
, output_device_id
),
155 close_delay_(close_delay
),
156 output_params_(output_params
),
157 original_output_params_(output_params
),
158 streams_opened_(false),
159 reinitialize_timer_(FROM_HERE
,
161 base::Bind(&AudioOutputResampler::Reinitialize
,
162 base::Unretained(this)),
164 DCHECK(input_params
.IsValid());
165 DCHECK(output_params
.IsValid());
166 DCHECK_EQ(output_params_
.format(), AudioParameters::AUDIO_PCM_LOW_LATENCY
);
168 // Record UMA statistics for the hardware configuration.
169 RecordStats(output_params
);
174 AudioOutputResampler::~AudioOutputResampler() {
175 DCHECK(callbacks_
.empty());
178 void AudioOutputResampler::Reinitialize() {
179 DCHECK(task_runner_
->BelongsToCurrentThread());
180 DCHECK(streams_opened_
);
182 // We can only reinitialize the dispatcher if it has no active proxies. Check
183 // if one has been created since the reinitialization timer was started.
184 if (dispatcher_
->HasOutputProxies())
187 // Log a trace event so we can get feedback in the field when this happens.
188 TRACE_EVENT0("audio", "AudioOutputResampler::Reinitialize");
190 dispatcher_
->Shutdown();
191 output_params_
= original_output_params_
;
192 streams_opened_
= false;
196 void AudioOutputResampler::Initialize() {
197 DCHECK(!streams_opened_
);
198 DCHECK(callbacks_
.empty());
199 dispatcher_
= new AudioOutputDispatcherImpl(
200 audio_manager_
, output_params_
, device_id_
, close_delay_
);
203 bool AudioOutputResampler::OpenStream() {
204 DCHECK(task_runner_
->BelongsToCurrentThread());
206 if (dispatcher_
->OpenStream()) {
207 // Only record the UMA statistic if we didn't fallback during construction
208 // and only for the first stream we open.
209 if (!streams_opened_
&&
210 output_params_
.format() == AudioParameters::AUDIO_PCM_LOW_LATENCY
) {
211 UMA_HISTOGRAM_BOOLEAN("Media.FallbackToHighLatencyAudioPath", false);
213 streams_opened_
= true;
217 // If we've already tried to open the stream in high latency mode or we've
218 // successfully opened a stream previously, there's nothing more to be done.
219 if (output_params_
.format() != AudioParameters::AUDIO_PCM_LOW_LATENCY
||
220 streams_opened_
|| !callbacks_
.empty()) {
224 DCHECK_EQ(output_params_
.format(), AudioParameters::AUDIO_PCM_LOW_LATENCY
);
226 // Record UMA statistics about the hardware which triggered the failure so
227 // we can debug and triage later.
228 RecordFallbackStats(output_params_
);
230 // Only Windows has a high latency output driver that is not the same as the
233 DLOG(ERROR
) << "Unable to open audio device in low latency mode. Falling "
234 << "back to high latency audio output.";
236 SetupFallbackParams();
237 if (dispatcher_
->OpenStream()) {
238 streams_opened_
= true;
243 DLOG(ERROR
) << "Unable to open audio device in high latency mode. Falling "
244 << "back to fake audio output.";
246 // Finally fall back to a fake audio output device.
247 output_params_
.Reset(
248 AudioParameters::AUDIO_FAKE
, params_
.channel_layout(),
249 params_
.channels(), params_
.sample_rate(),
250 params_
.bits_per_sample(), params_
.frames_per_buffer());
252 if (dispatcher_
->OpenStream()) {
253 streams_opened_
= true;
260 bool AudioOutputResampler::StartStream(
261 AudioOutputStream::AudioSourceCallback
* callback
,
262 AudioOutputProxy
* stream_proxy
) {
263 DCHECK(task_runner_
->BelongsToCurrentThread());
265 OnMoreDataConverter
* resampler_callback
= nullptr;
266 CallbackMap::iterator it
= callbacks_
.find(stream_proxy
);
267 if (it
== callbacks_
.end()) {
268 resampler_callback
= new OnMoreDataConverter(params_
, output_params_
);
269 callbacks_
[stream_proxy
] = resampler_callback
;
271 resampler_callback
= it
->second
;
274 resampler_callback
->Start(callback
);
275 bool result
= dispatcher_
->StartStream(resampler_callback
, stream_proxy
);
277 resampler_callback
->Stop();
281 void AudioOutputResampler::StreamVolumeSet(AudioOutputProxy
* stream_proxy
,
283 DCHECK(task_runner_
->BelongsToCurrentThread());
284 dispatcher_
->StreamVolumeSet(stream_proxy
, volume
);
287 void AudioOutputResampler::StopStream(AudioOutputProxy
* stream_proxy
) {
288 DCHECK(task_runner_
->BelongsToCurrentThread());
289 dispatcher_
->StopStream(stream_proxy
);
291 // Now that StopStream() has completed the underlying physical stream should
292 // be stopped and no longer calling OnMoreData(), making it safe to Stop() the
293 // OnMoreDataConverter.
294 CallbackMap::iterator it
= callbacks_
.find(stream_proxy
);
295 if (it
!= callbacks_
.end())
299 void AudioOutputResampler::CloseStream(AudioOutputProxy
* stream_proxy
) {
300 DCHECK(task_runner_
->BelongsToCurrentThread());
301 dispatcher_
->CloseStream(stream_proxy
);
303 // We assume that StopStream() is always called prior to CloseStream(), so
304 // that it is safe to delete the OnMoreDataConverter here.
305 CallbackMap::iterator it
= callbacks_
.find(stream_proxy
);
306 if (it
!= callbacks_
.end()) {
308 callbacks_
.erase(it
);
311 // Start the reinitialization timer if there are no active proxies and we're
312 // not using the originally requested output parameters. This allows us to
313 // recover from transient output creation errors.
314 if (!dispatcher_
->HasOutputProxies() && callbacks_
.empty() &&
315 !output_params_
.Equals(original_output_params_
)) {
316 reinitialize_timer_
.Reset();
320 void AudioOutputResampler::Shutdown() {
321 DCHECK(task_runner_
->BelongsToCurrentThread());
323 // No AudioOutputProxy objects should hold a reference to us when we get
325 DCHECK(HasOneRef()) << "Only the AudioManager should hold a reference";
327 dispatcher_
->Shutdown();
328 DCHECK(callbacks_
.empty());
331 OnMoreDataConverter::OnMoreDataConverter(const AudioParameters
& input_params
,
332 const AudioParameters
& output_params
)
333 : io_ratio_(static_cast<double>(input_params
.GetBytesPerSecond()) /
334 output_params
.GetBytesPerSecond()),
335 source_callback_(nullptr),
336 input_bytes_per_second_(input_params
.GetBytesPerSecond()),
337 audio_converter_(input_params
, output_params
, false) {}
339 OnMoreDataConverter::~OnMoreDataConverter() {
340 // Ensure Stop() has been called so we don't end up with an AudioOutputStream
341 // calling back into OnMoreData() after destruction.
342 CHECK(!source_callback_
);
345 void OnMoreDataConverter::Start(
346 AudioOutputStream::AudioSourceCallback
* callback
) {
347 CHECK(!source_callback_
);
348 source_callback_
= callback
;
350 // While AudioConverter can handle multiple inputs, we're using it only with
351 // a single input currently. Eventually this may be the basis for a browser
353 audio_converter_
.AddInput(this);
356 void OnMoreDataConverter::Stop() {
357 CHECK(source_callback_
);
358 source_callback_
= nullptr;
359 audio_converter_
.RemoveInput(this);
362 int OnMoreDataConverter::OnMoreData(AudioBus
* dest
,
363 uint32 total_bytes_delay
) {
364 current_total_bytes_delay_
= total_bytes_delay
;
365 audio_converter_
.Convert(dest
);
367 // Always return the full number of frames requested, ProvideInput()
368 // will pad with silence if it wasn't able to acquire enough data.
369 return dest
->frames();
372 double OnMoreDataConverter::ProvideInput(AudioBus
* dest
,
373 base::TimeDelta buffer_delay
) {
374 // Adjust playback delay to include |buffer_delay|.
375 // TODO(dalecurtis): Stop passing bytes around, it doesn't make sense since
376 // AudioBus is just float data. Use TimeDelta instead.
377 uint32 new_total_bytes_delay
= base::saturated_cast
<uint32
>(
378 io_ratio_
* (current_total_bytes_delay_
+
379 buffer_delay
.InSecondsF() * input_bytes_per_second_
));
381 // Retrieve data from the original callback.
382 const int frames
= source_callback_
->OnMoreData(dest
, new_total_bytes_delay
);
384 // Zero any unfilled frames if anything was filled, otherwise we'll just
385 // return a volume of zero and let AudioConverter drop the output.
386 if (frames
> 0 && frames
< dest
->frames())
387 dest
->ZeroFramesPartial(frames
, dest
->frames() - frames
);
388 return frames
> 0 ? 1 : 0;
391 void OnMoreDataConverter::OnError(AudioOutputStream
* stream
) {
392 source_callback_
->OnError(stream
);