Use the provided connection type to determine if online.
[chromium-blink-merge.git] / content / common / gpu / gpu_command_buffer_stub.cc
blob3795fa7acf1e09a2c7472093ce1e3d2967cee6c1
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "base/bind.h"
6 #include "base/bind_helpers.h"
7 #include "base/command_line.h"
8 #include "base/debug/trace_event.h"
9 #include "base/hash.h"
10 #include "base/memory/shared_memory.h"
11 #include "base/time/time.h"
12 #include "build/build_config.h"
13 #include "content/common/gpu/devtools_gpu_instrumentation.h"
14 #include "content/common/gpu/gpu_channel.h"
15 #include "content/common/gpu/gpu_channel_manager.h"
16 #include "content/common/gpu/gpu_command_buffer_stub.h"
17 #include "content/common/gpu/gpu_memory_manager.h"
18 #include "content/common/gpu/gpu_memory_tracking.h"
19 #include "content/common/gpu/gpu_messages.h"
20 #include "content/common/gpu/gpu_watchdog.h"
21 #include "content/common/gpu/image_transport_surface.h"
22 #include "content/common/gpu/media/gpu_video_decode_accelerator.h"
23 #include "content/common/gpu/media/gpu_video_encode_accelerator.h"
24 #include "content/common/gpu/sync_point_manager.h"
25 #include "content/public/common/content_client.h"
26 #include "gpu/command_buffer/common/constants.h"
27 #include "gpu/command_buffer/common/gles2_cmd_utils.h"
28 #include "gpu/command_buffer/common/mailbox.h"
29 #include "gpu/command_buffer/service/gl_context_virtual.h"
30 #include "gpu/command_buffer/service/gl_state_restorer_impl.h"
31 #include "gpu/command_buffer/service/gpu_control_service.h"
32 #include "gpu/command_buffer/service/image_manager.h"
33 #include "gpu/command_buffer/service/logger.h"
34 #include "gpu/command_buffer/service/mailbox_manager.h"
35 #include "gpu/command_buffer/service/memory_tracking.h"
36 #include "gpu/command_buffer/service/query_manager.h"
37 #include "ui/gl/gl_bindings.h"
38 #include "ui/gl/gl_switches.h"
40 #if defined(OS_WIN)
41 #include "content/public/common/sandbox_init.h"
42 #endif
44 #if defined(OS_ANDROID)
45 #include "content/common/gpu/stream_texture_android.h"
46 #endif
48 namespace content {
49 struct WaitForCommandState {
50 WaitForCommandState(int32 start, int32 end, IPC::Message* reply)
51 : start(start), end(end), reply(reply) {}
53 int32 start;
54 int32 end;
55 scoped_ptr<IPC::Message> reply;
58 namespace {
60 // The GpuCommandBufferMemoryTracker class provides a bridge between the
61 // ContextGroup's memory type managers and the GpuMemoryManager class.
62 class GpuCommandBufferMemoryTracker : public gpu::gles2::MemoryTracker {
63 public:
64 explicit GpuCommandBufferMemoryTracker(GpuChannel* channel) :
65 tracking_group_(channel->gpu_channel_manager()->gpu_memory_manager()->
66 CreateTrackingGroup(channel->renderer_pid(), this)) {
69 virtual void TrackMemoryAllocatedChange(
70 size_t old_size,
71 size_t new_size,
72 gpu::gles2::MemoryTracker::Pool pool) OVERRIDE {
73 tracking_group_->TrackMemoryAllocatedChange(
74 old_size, new_size, pool);
77 virtual bool EnsureGPUMemoryAvailable(size_t size_needed) OVERRIDE {
78 return tracking_group_->EnsureGPUMemoryAvailable(size_needed);
81 private:
82 virtual ~GpuCommandBufferMemoryTracker() {
84 scoped_ptr<GpuMemoryTrackingGroup> tracking_group_;
86 DISALLOW_COPY_AND_ASSIGN(GpuCommandBufferMemoryTracker);
89 // FastSetActiveURL will shortcut the expensive call to SetActiveURL when the
90 // url_hash matches.
91 void FastSetActiveURL(const GURL& url, size_t url_hash) {
92 // Leave the previously set URL in the empty case -- empty URLs are given by
93 // WebKitPlatformSupportImpl::createOffscreenGraphicsContext3D. Hopefully the
94 // onscreen context URL was set previously and will show up even when a crash
95 // occurs during offscreen command processing.
96 if (url.is_empty())
97 return;
98 static size_t g_last_url_hash = 0;
99 if (url_hash != g_last_url_hash) {
100 g_last_url_hash = url_hash;
101 GetContentClient()->SetActiveURL(url);
105 // The first time polling a fence, delay some extra time to allow other
106 // stubs to process some work, or else the timing of the fences could
107 // allow a pattern of alternating fast and slow frames to occur.
108 const int64 kHandleMoreWorkPeriodMs = 2;
109 const int64 kHandleMoreWorkPeriodBusyMs = 1;
111 // Prevents idle work from being starved.
112 const int64 kMaxTimeSinceIdleMs = 10;
114 } // namespace
116 GpuCommandBufferStub::GpuCommandBufferStub(
117 GpuChannel* channel,
118 GpuCommandBufferStub* share_group,
119 const gfx::GLSurfaceHandle& handle,
120 gpu::gles2::MailboxManager* mailbox_manager,
121 gpu::gles2::ImageManager* image_manager,
122 const gfx::Size& size,
123 const gpu::gles2::DisallowedFeatures& disallowed_features,
124 const std::vector<int32>& attribs,
125 gfx::GpuPreference gpu_preference,
126 bool use_virtualized_gl_context,
127 int32 route_id,
128 int32 surface_id,
129 GpuWatchdog* watchdog,
130 bool software,
131 const GURL& active_url)
132 : channel_(channel),
133 handle_(handle),
134 initial_size_(size),
135 disallowed_features_(disallowed_features),
136 requested_attribs_(attribs),
137 gpu_preference_(gpu_preference),
138 use_virtualized_gl_context_(use_virtualized_gl_context),
139 route_id_(route_id),
140 surface_id_(surface_id),
141 software_(software),
142 last_flush_count_(0),
143 last_memory_allocation_valid_(false),
144 watchdog_(watchdog),
145 sync_point_wait_count_(0),
146 delayed_work_scheduled_(false),
147 previous_messages_processed_(0),
148 active_url_(active_url),
149 total_gpu_memory_(0) {
150 active_url_hash_ = base::Hash(active_url.possibly_invalid_spec());
151 FastSetActiveURL(active_url_, active_url_hash_);
153 gpu::gles2::ContextCreationAttribHelper attrib_parser;
154 attrib_parser.Parse(requested_attribs_);
156 if (share_group) {
157 context_group_ = share_group->context_group_;
158 DCHECK(context_group_->bind_generates_resource() ==
159 attrib_parser.bind_generates_resource_);
160 } else {
161 context_group_ = new gpu::gles2::ContextGroup(
162 mailbox_manager,
163 image_manager,
164 new GpuCommandBufferMemoryTracker(channel),
165 channel_->gpu_channel_manager()->shader_translator_cache(),
166 NULL,
167 attrib_parser.bind_generates_resource_);
170 use_virtualized_gl_context_ |=
171 context_group_->feature_info()->workarounds().use_virtualized_gl_contexts;
174 GpuCommandBufferStub::~GpuCommandBufferStub() {
175 Destroy();
177 GpuChannelManager* gpu_channel_manager = channel_->gpu_channel_manager();
178 gpu_channel_manager->Send(new GpuHostMsg_DestroyCommandBuffer(surface_id()));
181 GpuMemoryManager* GpuCommandBufferStub::GetMemoryManager() const {
182 return channel()->gpu_channel_manager()->gpu_memory_manager();
185 bool GpuCommandBufferStub::OnMessageReceived(const IPC::Message& message) {
186 devtools_gpu_instrumentation::ScopedGpuTask task(channel());
187 FastSetActiveURL(active_url_, active_url_hash_);
189 bool have_context = false;
190 // Ensure the appropriate GL context is current before handling any IPC
191 // messages directed at the command buffer. This ensures that the message
192 // handler can assume that the context is current (not necessary for
193 // Echo, RetireSyncPoint, or WaitSyncPoint).
194 if (decoder_.get() && message.type() != GpuCommandBufferMsg_Echo::ID &&
195 message.type() != GpuCommandBufferMsg_WaitForTokenInRange::ID &&
196 message.type() != GpuCommandBufferMsg_WaitForGetOffsetInRange::ID &&
197 message.type() != GpuCommandBufferMsg_RetireSyncPoint::ID &&
198 message.type() != GpuCommandBufferMsg_SetLatencyInfo::ID) {
199 if (!MakeCurrent())
200 return false;
201 have_context = true;
204 // Always use IPC_MESSAGE_HANDLER_DELAY_REPLY for synchronous message handlers
205 // here. This is so the reply can be delayed if the scheduler is unscheduled.
206 bool handled = true;
207 IPC_BEGIN_MESSAGE_MAP(GpuCommandBufferStub, message)
208 IPC_MESSAGE_HANDLER_DELAY_REPLY(GpuCommandBufferMsg_Initialize,
209 OnInitialize);
210 IPC_MESSAGE_HANDLER_DELAY_REPLY(GpuCommandBufferMsg_SetGetBuffer,
211 OnSetGetBuffer);
212 IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_ProduceFrontBuffer,
213 OnProduceFrontBuffer);
214 IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_Echo, OnEcho);
215 IPC_MESSAGE_HANDLER_DELAY_REPLY(GpuCommandBufferMsg_WaitForTokenInRange,
216 OnWaitForTokenInRange);
217 IPC_MESSAGE_HANDLER_DELAY_REPLY(GpuCommandBufferMsg_WaitForGetOffsetInRange,
218 OnWaitForGetOffsetInRange);
219 IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_AsyncFlush, OnAsyncFlush);
220 IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_SetLatencyInfo, OnSetLatencyInfo);
221 IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_Rescheduled, OnRescheduled);
222 IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_RegisterTransferBuffer,
223 OnRegisterTransferBuffer);
224 IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_DestroyTransferBuffer,
225 OnDestroyTransferBuffer);
226 IPC_MESSAGE_HANDLER_DELAY_REPLY(GpuCommandBufferMsg_CreateVideoDecoder,
227 OnCreateVideoDecoder)
228 IPC_MESSAGE_HANDLER_DELAY_REPLY(GpuCommandBufferMsg_CreateVideoEncoder,
229 OnCreateVideoEncoder)
230 IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_SetSurfaceVisible,
231 OnSetSurfaceVisible)
232 IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_RetireSyncPoint,
233 OnRetireSyncPoint)
234 IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_SignalSyncPoint,
235 OnSignalSyncPoint)
236 IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_SignalQuery,
237 OnSignalQuery)
238 IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_SendClientManagedMemoryStats,
239 OnReceivedClientManagedMemoryStats)
240 IPC_MESSAGE_HANDLER(
241 GpuCommandBufferMsg_SetClientHasMemoryAllocationChangedCallback,
242 OnSetClientHasMemoryAllocationChangedCallback)
243 IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_RegisterGpuMemoryBuffer,
244 OnRegisterGpuMemoryBuffer);
245 IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_DestroyGpuMemoryBuffer,
246 OnDestroyGpuMemoryBuffer);
247 IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_CreateStreamTexture,
248 OnCreateStreamTexture)
249 IPC_MESSAGE_UNHANDLED(handled = false)
250 IPC_END_MESSAGE_MAP()
252 CheckCompleteWaits();
254 if (have_context) {
255 // Ensure that any delayed work that was created will be handled.
256 ScheduleDelayedWork(kHandleMoreWorkPeriodMs);
259 DCHECK(handled);
260 return handled;
263 bool GpuCommandBufferStub::Send(IPC::Message* message) {
264 return channel_->Send(message);
267 bool GpuCommandBufferStub::IsScheduled() {
268 return (!scheduler_.get() || scheduler_->IsScheduled());
271 bool GpuCommandBufferStub::HasMoreWork() {
272 return scheduler_.get() && scheduler_->HasMoreWork();
275 void GpuCommandBufferStub::PollWork() {
276 TRACE_EVENT0("gpu", "GpuCommandBufferStub::PollWork");
277 delayed_work_scheduled_ = false;
278 FastSetActiveURL(active_url_, active_url_hash_);
279 if (decoder_.get() && !MakeCurrent())
280 return;
282 if (scheduler_) {
283 bool fences_complete = scheduler_->PollUnscheduleFences();
284 // Perform idle work if all fences are complete.
285 if (fences_complete) {
286 uint64 current_messages_processed =
287 channel()->gpu_channel_manager()->MessagesProcessed();
288 // We're idle when no messages were processed or scheduled.
289 bool is_idle =
290 (previous_messages_processed_ == current_messages_processed) &&
291 !channel()->gpu_channel_manager()->HandleMessagesScheduled();
292 if (!is_idle && !last_idle_time_.is_null()) {
293 base::TimeDelta time_since_idle = base::TimeTicks::Now() -
294 last_idle_time_;
295 base::TimeDelta max_time_since_idle =
296 base::TimeDelta::FromMilliseconds(kMaxTimeSinceIdleMs);
298 // Force idle when it's been too long since last time we were idle.
299 if (time_since_idle > max_time_since_idle)
300 is_idle = true;
303 if (is_idle) {
304 last_idle_time_ = base::TimeTicks::Now();
305 scheduler_->PerformIdleWork();
309 ScheduleDelayedWork(kHandleMoreWorkPeriodBusyMs);
312 bool GpuCommandBufferStub::HasUnprocessedCommands() {
313 if (command_buffer_) {
314 gpu::CommandBuffer::State state = command_buffer_->GetLastState();
315 return state.put_offset != state.get_offset &&
316 !gpu::error::IsError(state.error);
318 return false;
321 void GpuCommandBufferStub::ScheduleDelayedWork(int64 delay) {
322 if (!HasMoreWork()) {
323 last_idle_time_ = base::TimeTicks();
324 return;
327 if (delayed_work_scheduled_)
328 return;
329 delayed_work_scheduled_ = true;
331 // Idle when no messages are processed between now and when
332 // PollWork is called.
333 previous_messages_processed_ =
334 channel()->gpu_channel_manager()->MessagesProcessed();
335 if (last_idle_time_.is_null())
336 last_idle_time_ = base::TimeTicks::Now();
338 // IsScheduled() returns true after passing all unschedule fences
339 // and this is when we can start performing idle work. Idle work
340 // is done synchronously so we can set delay to 0 and instead poll
341 // for more work at the rate idle work is performed. This also ensures
342 // that idle work is done as efficiently as possible without any
343 // unnecessary delays.
344 if (scheduler_.get() &&
345 scheduler_->IsScheduled() &&
346 scheduler_->HasMoreIdleWork()) {
347 delay = 0;
350 base::MessageLoop::current()->PostDelayedTask(
351 FROM_HERE,
352 base::Bind(&GpuCommandBufferStub::PollWork, AsWeakPtr()),
353 base::TimeDelta::FromMilliseconds(delay));
356 void GpuCommandBufferStub::OnEcho(const IPC::Message& message) {
357 TRACE_EVENT0("gpu", "GpuCommandBufferStub::OnEcho");
358 Send(new IPC::Message(message));
361 bool GpuCommandBufferStub::MakeCurrent() {
362 if (decoder_->MakeCurrent())
363 return true;
364 DLOG(ERROR) << "Context lost because MakeCurrent failed.";
365 command_buffer_->SetContextLostReason(decoder_->GetContextLostReason());
366 command_buffer_->SetParseError(gpu::error::kLostContext);
367 CheckContextLost();
368 return false;
371 void GpuCommandBufferStub::Destroy() {
372 if (wait_for_token_) {
373 Send(wait_for_token_->reply.release());
374 wait_for_token_.reset();
376 if (wait_for_get_offset_) {
377 Send(wait_for_get_offset_->reply.release());
378 wait_for_get_offset_.reset();
380 if (handle_.is_null() && !active_url_.is_empty()) {
381 GpuChannelManager* gpu_channel_manager = channel_->gpu_channel_manager();
382 gpu_channel_manager->Send(new GpuHostMsg_DidDestroyOffscreenContext(
383 active_url_));
386 memory_manager_client_state_.reset();
388 while (!sync_points_.empty())
389 OnRetireSyncPoint(sync_points_.front());
391 if (decoder_)
392 decoder_->set_engine(NULL);
394 // The scheduler has raw references to the decoder and the command buffer so
395 // destroy it before those.
396 scheduler_.reset();
398 bool have_context = false;
399 if (decoder_ && command_buffer_ &&
400 command_buffer_->GetLastState().error != gpu::error::kLostContext)
401 have_context = decoder_->MakeCurrent();
402 FOR_EACH_OBSERVER(DestructionObserver,
403 destruction_observers_,
404 OnWillDestroyStub());
406 if (decoder_) {
407 decoder_->Destroy(have_context);
408 decoder_.reset();
411 command_buffer_.reset();
413 // Remove this after crbug.com/248395 is sorted out.
414 surface_ = NULL;
417 void GpuCommandBufferStub::OnInitializeFailed(IPC::Message* reply_message) {
418 Destroy();
419 GpuCommandBufferMsg_Initialize::WriteReplyParams(
420 reply_message, false, gpu::Capabilities());
421 Send(reply_message);
424 void GpuCommandBufferStub::OnInitialize(
425 base::SharedMemoryHandle shared_state_handle,
426 IPC::Message* reply_message) {
427 TRACE_EVENT0("gpu", "GpuCommandBufferStub::OnInitialize");
428 DCHECK(!command_buffer_.get());
430 scoped_ptr<base::SharedMemory> shared_state_shm(
431 new base::SharedMemory(shared_state_handle, false));
433 command_buffer_.reset(new gpu::CommandBufferService(
434 context_group_->transfer_buffer_manager()));
436 bool result = command_buffer_->Initialize();
437 DCHECK(result);
439 decoder_.reset(::gpu::gles2::GLES2Decoder::Create(context_group_.get()));
441 scheduler_.reset(new gpu::GpuScheduler(command_buffer_.get(),
442 decoder_.get(),
443 decoder_.get()));
444 if (preemption_flag_.get())
445 scheduler_->SetPreemptByFlag(preemption_flag_);
447 decoder_->set_engine(scheduler_.get());
449 if (!handle_.is_null()) {
450 #if defined(OS_MACOSX) || defined(UI_COMPOSITOR_IMAGE_TRANSPORT)
451 if (software_) {
452 LOG(ERROR) << "No software support.";
453 OnInitializeFailed(reply_message);
454 return;
456 #endif
458 surface_ = ImageTransportSurface::CreateSurface(
459 channel_->gpu_channel_manager(),
460 this,
461 handle_);
462 } else {
463 GpuChannelManager* manager = channel_->gpu_channel_manager();
464 surface_ = manager->GetDefaultOffscreenSurface();
467 if (!surface_.get()) {
468 DLOG(ERROR) << "Failed to create surface.";
469 OnInitializeFailed(reply_message);
470 return;
473 scoped_refptr<gfx::GLContext> context;
474 if (use_virtualized_gl_context_ && channel_->share_group()) {
475 context = channel_->share_group()->GetSharedContext();
476 if (!context.get()) {
477 context = gfx::GLContext::CreateGLContext(
478 channel_->share_group(),
479 channel_->gpu_channel_manager()->GetDefaultOffscreenSurface(),
480 gpu_preference_);
481 if (!context.get()) {
482 DLOG(ERROR) << "Failed to create shared context for virtualization.";
483 OnInitializeFailed(reply_message);
484 return;
486 channel_->share_group()->SetSharedContext(context.get());
488 // This should be a non-virtual GL context.
489 DCHECK(context->GetHandle());
490 context = new gpu::GLContextVirtual(
491 channel_->share_group(), context.get(), decoder_->AsWeakPtr());
492 if (!context->Initialize(surface_.get(), gpu_preference_)) {
493 // TODO(sievers): The real context created above for the default
494 // offscreen surface might not be compatible with this surface.
495 // Need to adjust at least GLX to be able to create the initial context
496 // with a config that is compatible with onscreen and offscreen surfaces.
497 context = NULL;
499 DLOG(ERROR) << "Failed to initialize virtual GL context.";
500 OnInitializeFailed(reply_message);
501 return;
504 if (!context.get()) {
505 context = gfx::GLContext::CreateGLContext(
506 channel_->share_group(), surface_.get(), gpu_preference_);
508 if (!context.get()) {
509 DLOG(ERROR) << "Failed to create context.";
510 OnInitializeFailed(reply_message);
511 return;
514 if (!context->MakeCurrent(surface_.get())) {
515 LOG(ERROR) << "Failed to make context current.";
516 OnInitializeFailed(reply_message);
517 return;
520 if (!context->GetGLStateRestorer()) {
521 context->SetGLStateRestorer(
522 new gpu::GLStateRestorerImpl(decoder_->AsWeakPtr()));
525 if (!context->GetTotalGpuMemory(&total_gpu_memory_))
526 total_gpu_memory_ = 0;
528 if (!context_group_->has_program_cache()) {
529 context_group_->set_program_cache(
530 channel_->gpu_channel_manager()->program_cache());
533 // Initialize the decoder with either the view or pbuffer GLContext.
534 if (!decoder_->Initialize(surface_,
535 context,
536 !surface_id(),
537 initial_size_,
538 disallowed_features_,
539 requested_attribs_)) {
540 DLOG(ERROR) << "Failed to initialize decoder.";
541 OnInitializeFailed(reply_message);
542 return;
545 gpu_control_service_.reset(
546 new gpu::GpuControlService(context_group_->image_manager(), NULL));
548 if (CommandLine::ForCurrentProcess()->HasSwitch(
549 switches::kEnableGPUServiceLogging)) {
550 decoder_->set_log_commands(true);
553 decoder_->GetLogger()->SetMsgCallback(
554 base::Bind(&GpuCommandBufferStub::SendConsoleMessage,
555 base::Unretained(this)));
556 decoder_->SetShaderCacheCallback(
557 base::Bind(&GpuCommandBufferStub::SendCachedShader,
558 base::Unretained(this)));
559 decoder_->SetWaitSyncPointCallback(
560 base::Bind(&GpuCommandBufferStub::OnWaitSyncPoint,
561 base::Unretained(this)));
563 command_buffer_->SetPutOffsetChangeCallback(
564 base::Bind(&GpuCommandBufferStub::PutChanged, base::Unretained(this)));
565 command_buffer_->SetGetBufferChangeCallback(
566 base::Bind(&gpu::GpuScheduler::SetGetBuffer,
567 base::Unretained(scheduler_.get())));
568 command_buffer_->SetParseErrorCallback(
569 base::Bind(&GpuCommandBufferStub::OnParseError, base::Unretained(this)));
570 scheduler_->SetSchedulingChangedCallback(
571 base::Bind(&GpuChannel::StubSchedulingChanged,
572 base::Unretained(channel_)));
574 if (watchdog_) {
575 scheduler_->SetCommandProcessedCallback(
576 base::Bind(&GpuCommandBufferStub::OnCommandProcessed,
577 base::Unretained(this)));
580 const size_t kSharedStateSize = sizeof(gpu::CommandBufferSharedState);
581 if (!shared_state_shm->Map(kSharedStateSize)) {
582 DLOG(ERROR) << "Failed to map shared state buffer.";
583 OnInitializeFailed(reply_message);
584 return;
586 command_buffer_->SetSharedStateBuffer(gpu::MakeBackingFromSharedMemory(
587 shared_state_shm.Pass(), kSharedStateSize));
589 GpuCommandBufferMsg_Initialize::WriteReplyParams(
590 reply_message, true, decoder_->GetCapabilities());
591 Send(reply_message);
593 if (handle_.is_null() && !active_url_.is_empty()) {
594 GpuChannelManager* gpu_channel_manager = channel_->gpu_channel_manager();
595 gpu_channel_manager->Send(new GpuHostMsg_DidCreateOffscreenContext(
596 active_url_));
600 void GpuCommandBufferStub::OnSetLatencyInfo(
601 const std::vector<ui::LatencyInfo>& latency_info) {
602 if (!ui::LatencyInfo::Verify(latency_info,
603 "GpuCommandBufferStub::OnSetLatencyInfo"))
604 return;
605 if (!latency_info_callback_.is_null())
606 latency_info_callback_.Run(latency_info);
609 void GpuCommandBufferStub::OnCreateStreamTexture(
610 uint32 texture_id, int32 stream_id, bool* succeeded) {
611 #if defined(OS_ANDROID)
612 *succeeded = StreamTexture::Create(this, texture_id, stream_id);
613 #else
614 *succeeded = false;
615 #endif
618 void GpuCommandBufferStub::SetLatencyInfoCallback(
619 const LatencyInfoCallback& callback) {
620 latency_info_callback_ = callback;
623 int32 GpuCommandBufferStub::GetRequestedAttribute(int attr) const {
624 // The command buffer is pairs of enum, value
625 // search for the requested attribute, return the value.
626 for (std::vector<int32>::const_iterator it = requested_attribs_.begin();
627 it != requested_attribs_.end(); ++it) {
628 if (*it++ == attr) {
629 return *it;
632 return -1;
635 void GpuCommandBufferStub::OnSetGetBuffer(int32 shm_id,
636 IPC::Message* reply_message) {
637 TRACE_EVENT0("gpu", "GpuCommandBufferStub::OnSetGetBuffer");
638 if (command_buffer_)
639 command_buffer_->SetGetBuffer(shm_id);
640 Send(reply_message);
643 void GpuCommandBufferStub::OnProduceFrontBuffer(const gpu::Mailbox& mailbox) {
644 TRACE_EVENT0("gpu", "GpuCommandBufferStub::OnProduceFrontBuffer");
645 if (!decoder_) {
646 LOG(ERROR) << "Can't produce front buffer before initialization.";
647 return;
650 decoder_->ProduceFrontBuffer(mailbox);
653 void GpuCommandBufferStub::OnParseError() {
654 TRACE_EVENT0("gpu", "GpuCommandBufferStub::OnParseError");
655 DCHECK(command_buffer_.get());
656 gpu::CommandBuffer::State state = command_buffer_->GetLastState();
657 IPC::Message* msg = new GpuCommandBufferMsg_Destroyed(
658 route_id_, state.context_lost_reason);
659 msg->set_unblock(true);
660 Send(msg);
662 // Tell the browser about this context loss as well, so it can
663 // determine whether client APIs like WebGL need to be immediately
664 // blocked from automatically running.
665 GpuChannelManager* gpu_channel_manager = channel_->gpu_channel_manager();
666 gpu_channel_manager->Send(new GpuHostMsg_DidLoseContext(
667 handle_.is_null(), state.context_lost_reason, active_url_));
669 CheckContextLost();
672 void GpuCommandBufferStub::OnWaitForTokenInRange(int32 start,
673 int32 end,
674 IPC::Message* reply_message) {
675 TRACE_EVENT0("gpu", "GpuCommandBufferStub::OnWaitForTokenInRange");
676 DCHECK(command_buffer_.get());
677 CheckContextLost();
678 if (wait_for_token_)
679 LOG(ERROR) << "Got WaitForToken command while currently waiting for token.";
680 wait_for_token_ =
681 make_scoped_ptr(new WaitForCommandState(start, end, reply_message));
682 CheckCompleteWaits();
685 void GpuCommandBufferStub::OnWaitForGetOffsetInRange(
686 int32 start,
687 int32 end,
688 IPC::Message* reply_message) {
689 TRACE_EVENT0("gpu", "GpuCommandBufferStub::OnWaitForGetOffsetInRange");
690 DCHECK(command_buffer_.get());
691 CheckContextLost();
692 if (wait_for_get_offset_) {
693 LOG(ERROR)
694 << "Got WaitForGetOffset command while currently waiting for offset.";
696 wait_for_get_offset_ =
697 make_scoped_ptr(new WaitForCommandState(start, end, reply_message));
698 CheckCompleteWaits();
701 void GpuCommandBufferStub::CheckCompleteWaits() {
702 if (wait_for_token_ || wait_for_get_offset_) {
703 gpu::CommandBuffer::State state = command_buffer_->GetLastState();
704 if (wait_for_token_ &&
705 (gpu::CommandBuffer::InRange(
706 wait_for_token_->start, wait_for_token_->end, state.token) ||
707 state.error != gpu::error::kNoError)) {
708 ReportState();
709 GpuCommandBufferMsg_WaitForTokenInRange::WriteReplyParams(
710 wait_for_token_->reply.get(), state);
711 Send(wait_for_token_->reply.release());
712 wait_for_token_.reset();
714 if (wait_for_get_offset_ &&
715 (gpu::CommandBuffer::InRange(wait_for_get_offset_->start,
716 wait_for_get_offset_->end,
717 state.get_offset) ||
718 state.error != gpu::error::kNoError)) {
719 ReportState();
720 GpuCommandBufferMsg_WaitForGetOffsetInRange::WriteReplyParams(
721 wait_for_get_offset_->reply.get(), state);
722 Send(wait_for_get_offset_->reply.release());
723 wait_for_get_offset_.reset();
728 void GpuCommandBufferStub::OnAsyncFlush(int32 put_offset, uint32 flush_count) {
729 TRACE_EVENT1(
730 "gpu", "GpuCommandBufferStub::OnAsyncFlush", "put_offset", put_offset);
731 DCHECK(command_buffer_.get());
732 if (flush_count - last_flush_count_ < 0x8000000U) {
733 last_flush_count_ = flush_count;
734 command_buffer_->Flush(put_offset);
735 } else {
736 // We received this message out-of-order. This should not happen but is here
737 // to catch regressions. Ignore the message.
738 NOTREACHED() << "Received a Flush message out-of-order";
741 ReportState();
744 void GpuCommandBufferStub::OnRescheduled() {
745 gpu::CommandBuffer::State pre_state = command_buffer_->GetLastState();
746 command_buffer_->Flush(pre_state.put_offset);
747 gpu::CommandBuffer::State post_state = command_buffer_->GetLastState();
749 if (pre_state.get_offset != post_state.get_offset)
750 ReportState();
753 void GpuCommandBufferStub::OnRegisterTransferBuffer(
754 int32 id,
755 base::SharedMemoryHandle transfer_buffer,
756 uint32 size) {
757 TRACE_EVENT0("gpu", "GpuCommandBufferStub::OnRegisterTransferBuffer");
759 // Take ownership of the memory and map it into this process.
760 // This validates the size.
761 scoped_ptr<base::SharedMemory> shared_memory(
762 new base::SharedMemory(transfer_buffer, false));
763 if (!shared_memory->Map(size)) {
764 DVLOG(0) << "Failed to map shared memory.";
765 return;
768 if (command_buffer_) {
769 command_buffer_->RegisterTransferBuffer(
770 id, gpu::MakeBackingFromSharedMemory(shared_memory.Pass(), size));
774 void GpuCommandBufferStub::OnDestroyTransferBuffer(int32 id) {
775 TRACE_EVENT0("gpu", "GpuCommandBufferStub::OnDestroyTransferBuffer");
777 if (command_buffer_)
778 command_buffer_->DestroyTransferBuffer(id);
781 void GpuCommandBufferStub::OnCommandProcessed() {
782 if (watchdog_)
783 watchdog_->CheckArmed();
786 void GpuCommandBufferStub::ReportState() { command_buffer_->UpdateState(); }
788 void GpuCommandBufferStub::PutChanged() {
789 FastSetActiveURL(active_url_, active_url_hash_);
790 scheduler_->PutChanged();
793 void GpuCommandBufferStub::OnCreateVideoDecoder(
794 media::VideoCodecProfile profile,
795 int32 decoder_route_id,
796 IPC::Message* reply_message) {
797 TRACE_EVENT0("gpu", "GpuCommandBufferStub::OnCreateVideoDecoder");
798 GpuVideoDecodeAccelerator* decoder = new GpuVideoDecodeAccelerator(
799 decoder_route_id, this, channel_->io_message_loop());
800 decoder->Initialize(profile, reply_message);
801 // decoder is registered as a DestructionObserver of this stub and will
802 // self-delete during destruction of this stub.
805 void GpuCommandBufferStub::OnCreateVideoEncoder(
806 media::VideoFrame::Format input_format,
807 const gfx::Size& input_visible_size,
808 media::VideoCodecProfile output_profile,
809 uint32 initial_bitrate,
810 int32 encoder_route_id,
811 IPC::Message* reply_message) {
812 TRACE_EVENT0("gpu", "GpuCommandBufferStub::OnCreateVideoEncoder");
813 GpuVideoEncodeAccelerator* encoder =
814 new GpuVideoEncodeAccelerator(encoder_route_id, this);
815 encoder->Initialize(input_format,
816 input_visible_size,
817 output_profile,
818 initial_bitrate,
819 reply_message);
820 // encoder is registered as a DestructionObserver of this stub and will
821 // self-delete during destruction of this stub.
824 void GpuCommandBufferStub::OnSetSurfaceVisible(bool visible) {
825 TRACE_EVENT0("gpu", "GpuCommandBufferStub::OnSetSurfaceVisible");
826 if (memory_manager_client_state_)
827 memory_manager_client_state_->SetVisible(visible);
830 void GpuCommandBufferStub::AddSyncPoint(uint32 sync_point) {
831 sync_points_.push_back(sync_point);
834 void GpuCommandBufferStub::OnRetireSyncPoint(uint32 sync_point) {
835 DCHECK(!sync_points_.empty() && sync_points_.front() == sync_point);
836 sync_points_.pop_front();
837 if (context_group_->mailbox_manager()->UsesSync() && MakeCurrent())
838 context_group_->mailbox_manager()->PushTextureUpdates();
839 GpuChannelManager* manager = channel_->gpu_channel_manager();
840 manager->sync_point_manager()->RetireSyncPoint(sync_point);
843 bool GpuCommandBufferStub::OnWaitSyncPoint(uint32 sync_point) {
844 if (!sync_point)
845 return true;
846 GpuChannelManager* manager = channel_->gpu_channel_manager();
847 if (manager->sync_point_manager()->IsSyncPointRetired(sync_point))
848 return true;
850 if (sync_point_wait_count_ == 0) {
851 TRACE_EVENT_ASYNC_BEGIN1("gpu", "WaitSyncPoint", this,
852 "GpuCommandBufferStub", this);
854 scheduler_->SetScheduled(false);
855 ++sync_point_wait_count_;
856 manager->sync_point_manager()->AddSyncPointCallback(
857 sync_point,
858 base::Bind(&GpuCommandBufferStub::OnSyncPointRetired,
859 this->AsWeakPtr()));
860 return scheduler_->IsScheduled();
863 void GpuCommandBufferStub::OnSyncPointRetired() {
864 --sync_point_wait_count_;
865 if (sync_point_wait_count_ == 0) {
866 TRACE_EVENT_ASYNC_END1("gpu", "WaitSyncPoint", this,
867 "GpuCommandBufferStub", this);
869 scheduler_->SetScheduled(true);
872 void GpuCommandBufferStub::OnSignalSyncPoint(uint32 sync_point, uint32 id) {
873 GpuChannelManager* manager = channel_->gpu_channel_manager();
874 manager->sync_point_manager()->AddSyncPointCallback(
875 sync_point,
876 base::Bind(&GpuCommandBufferStub::OnSignalSyncPointAck,
877 this->AsWeakPtr(),
878 id));
881 void GpuCommandBufferStub::OnSignalSyncPointAck(uint32 id) {
882 Send(new GpuCommandBufferMsg_SignalSyncPointAck(route_id_, id));
885 void GpuCommandBufferStub::OnSignalQuery(uint32 query_id, uint32 id) {
886 if (decoder_) {
887 gpu::gles2::QueryManager* query_manager = decoder_->GetQueryManager();
888 if (query_manager) {
889 gpu::gles2::QueryManager::Query* query =
890 query_manager->GetQuery(query_id);
891 if (query) {
892 query->AddCallback(
893 base::Bind(&GpuCommandBufferStub::OnSignalSyncPointAck,
894 this->AsWeakPtr(),
895 id));
896 return;
900 // Something went wrong, run callback immediately.
901 OnSignalSyncPointAck(id);
905 void GpuCommandBufferStub::OnReceivedClientManagedMemoryStats(
906 const gpu::ManagedMemoryStats& stats) {
907 TRACE_EVENT0(
908 "gpu",
909 "GpuCommandBufferStub::OnReceivedClientManagedMemoryStats");
910 if (memory_manager_client_state_)
911 memory_manager_client_state_->SetManagedMemoryStats(stats);
914 void GpuCommandBufferStub::OnSetClientHasMemoryAllocationChangedCallback(
915 bool has_callback) {
916 TRACE_EVENT0(
917 "gpu",
918 "GpuCommandBufferStub::OnSetClientHasMemoryAllocationChangedCallback");
919 if (has_callback) {
920 if (!memory_manager_client_state_) {
921 memory_manager_client_state_.reset(GetMemoryManager()->CreateClientState(
922 this, surface_id_ != 0, true));
924 } else {
925 memory_manager_client_state_.reset();
929 void GpuCommandBufferStub::OnRegisterGpuMemoryBuffer(
930 int32 id,
931 gfx::GpuMemoryBufferHandle gpu_memory_buffer,
932 uint32 width,
933 uint32 height,
934 uint32 internalformat) {
935 TRACE_EVENT0("gpu", "GpuCommandBufferStub::OnRegisterGpuMemoryBuffer");
936 #if defined(OS_ANDROID)
937 // Verify that renderer is not trying to use a surface texture it doesn't own.
938 if (gpu_memory_buffer.type == gfx::SURFACE_TEXTURE_BUFFER &&
939 gpu_memory_buffer.surface_texture_id.secondary_id !=
940 channel()->client_id()) {
941 LOG(ERROR) << "Illegal surface texture ID for renderer.";
942 return;
944 #endif
945 if (gpu_control_service_) {
946 gpu_control_service_->RegisterGpuMemoryBuffer(
947 id, gpu_memory_buffer, width, height, internalformat);
951 void GpuCommandBufferStub::OnDestroyGpuMemoryBuffer(int32 id) {
952 TRACE_EVENT0("gpu", "GpuCommandBufferStub::OnDestroyGpuMemoryBuffer");
953 if (gpu_control_service_)
954 gpu_control_service_->UnregisterGpuMemoryBuffer(id);
957 void GpuCommandBufferStub::SendConsoleMessage(
958 int32 id,
959 const std::string& message) {
960 GPUCommandBufferConsoleMessage console_message;
961 console_message.id = id;
962 console_message.message = message;
963 IPC::Message* msg = new GpuCommandBufferMsg_ConsoleMsg(
964 route_id_, console_message);
965 msg->set_unblock(true);
966 Send(msg);
969 void GpuCommandBufferStub::SendCachedShader(
970 const std::string& key, const std::string& shader) {
971 channel_->CacheShader(key, shader);
974 void GpuCommandBufferStub::AddDestructionObserver(
975 DestructionObserver* observer) {
976 destruction_observers_.AddObserver(observer);
979 void GpuCommandBufferStub::RemoveDestructionObserver(
980 DestructionObserver* observer) {
981 destruction_observers_.RemoveObserver(observer);
984 void GpuCommandBufferStub::SetPreemptByFlag(
985 scoped_refptr<gpu::PreemptionFlag> flag) {
986 preemption_flag_ = flag;
987 if (scheduler_)
988 scheduler_->SetPreemptByFlag(preemption_flag_);
991 bool GpuCommandBufferStub::GetTotalGpuMemory(uint64* bytes) {
992 *bytes = total_gpu_memory_;
993 return !!total_gpu_memory_;
996 gfx::Size GpuCommandBufferStub::GetSurfaceSize() const {
997 if (!surface_.get())
998 return gfx::Size();
999 return surface_->GetSize();
1002 gpu::gles2::MemoryTracker* GpuCommandBufferStub::GetMemoryTracker() const {
1003 return context_group_->memory_tracker();
1006 void GpuCommandBufferStub::SetMemoryAllocation(
1007 const gpu::MemoryAllocation& allocation) {
1008 if (!last_memory_allocation_valid_ ||
1009 !allocation.Equals(last_memory_allocation_)) {
1010 Send(new GpuCommandBufferMsg_SetMemoryAllocation(
1011 route_id_, allocation));
1014 last_memory_allocation_valid_ = true;
1015 last_memory_allocation_ = allocation;
1018 void GpuCommandBufferStub::SuggestHaveFrontBuffer(
1019 bool suggest_have_frontbuffer) {
1020 // This can be called outside of OnMessageReceived, so the context needs
1021 // to be made current before calling methods on the surface.
1022 if (surface_.get() && MakeCurrent())
1023 surface_->SetFrontbufferAllocation(suggest_have_frontbuffer);
1026 bool GpuCommandBufferStub::CheckContextLost() {
1027 DCHECK(command_buffer_);
1028 gpu::CommandBuffer::State state = command_buffer_->GetLastState();
1029 bool was_lost = state.error == gpu::error::kLostContext;
1030 // Lose all other contexts if the reset was triggered by the robustness
1031 // extension instead of being synthetic.
1032 if (was_lost && decoder_ && decoder_->WasContextLostByRobustnessExtension() &&
1033 (gfx::GLContext::LosesAllContextsOnContextLost() ||
1034 use_virtualized_gl_context_))
1035 channel_->LoseAllContexts();
1036 CheckCompleteWaits();
1037 return was_lost;
1040 void GpuCommandBufferStub::MarkContextLost() {
1041 if (!command_buffer_ ||
1042 command_buffer_->GetLastState().error == gpu::error::kLostContext)
1043 return;
1045 command_buffer_->SetContextLostReason(gpu::error::kUnknown);
1046 if (decoder_)
1047 decoder_->LoseContext(GL_UNKNOWN_CONTEXT_RESET_ARB);
1048 command_buffer_->SetParseError(gpu::error::kLostContext);
1051 uint64 GpuCommandBufferStub::GetMemoryUsage() const {
1052 return GetMemoryManager()->GetClientMemoryUsage(this);
1055 } // namespace content