Remove ScrollbarLayerImplBase.
[chromium-blink-merge.git] / media / base / clock_unittest.cc
blob919c7e5cb33566d4109de321262dcb90b48947d7
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "base/compiler_specific.h"
6 #include "base/logging.h"
7 #include "base/test/simple_test_clock.h"
8 #include "base/time/clock.h"
9 #include "media/base/clock.h"
10 #include "testing/gmock/include/gmock/gmock.h"
12 using ::testing::InSequence;
13 using ::testing::Return;
14 using ::testing::StrictMock;
16 namespace base {
18 // Provide a stream output operator so we can use EXPECT_EQ(...) with TimeDelta.
20 // TODO(scherkus): move this into the testing package.
21 static std::ostream& operator<<(std::ostream& stream, const TimeDelta& time) {
22 return (stream << time.ToInternalValue());
25 } // namespace
27 namespace media {
29 static const int kDurationInSeconds = 120;
31 class ClockTest : public ::testing::Test {
32 public:
33 ClockTest() : clock_(&test_clock_) {
34 SetDuration();
37 protected:
38 void SetDuration() {
39 const base::TimeDelta kDuration =
40 base::TimeDelta::FromSeconds(kDurationInSeconds);
41 clock_.SetDuration(kDuration);
42 EXPECT_EQ(kDuration, clock_.Duration());
45 void AdvanceSystemTime(base::TimeDelta delta) {
46 test_clock_.Advance(delta);
49 base::SimpleTestClock test_clock_;
50 Clock clock_;
51 base::TimeDelta time_elapsed_;
54 TEST_F(ClockTest, Created) {
55 const base::TimeDelta kExpected = base::TimeDelta::FromSeconds(0);
56 EXPECT_EQ(kExpected, clock_.Elapsed());
59 TEST_F(ClockTest, Play_NormalSpeed) {
60 const base::TimeDelta kZero;
61 const base::TimeDelta kTimeToAdvance = base::TimeDelta::FromSeconds(2);
63 EXPECT_EQ(kZero, clock_.Play());
64 AdvanceSystemTime(kTimeToAdvance);
65 EXPECT_EQ(kTimeToAdvance, clock_.Elapsed());
68 TEST_F(ClockTest, Play_DoubleSpeed) {
69 const base::TimeDelta kZero;
70 const base::TimeDelta kTimeToAdvance = base::TimeDelta::FromSeconds(5);
72 clock_.SetPlaybackRate(2.0f);
73 EXPECT_EQ(kZero, clock_.Play());
74 AdvanceSystemTime(kTimeToAdvance);
75 EXPECT_EQ(2 * kTimeToAdvance, clock_.Elapsed());
78 TEST_F(ClockTest, Play_HalfSpeed) {
79 const base::TimeDelta kZero;
80 const base::TimeDelta kTimeToAdvance = base::TimeDelta::FromSeconds(4);
82 clock_.SetPlaybackRate(0.5f);
83 EXPECT_EQ(kZero, clock_.Play());
84 AdvanceSystemTime(kTimeToAdvance);
85 EXPECT_EQ(kTimeToAdvance / 2, clock_.Elapsed());
88 TEST_F(ClockTest, Play_ZeroSpeed) {
89 // We'll play for 2 seconds at normal speed, 4 seconds at zero speed, and 8
90 // seconds at normal speed.
91 const base::TimeDelta kZero;
92 const base::TimeDelta kPlayDuration1 = base::TimeDelta::FromSeconds(2);
93 const base::TimeDelta kPlayDuration2 = base::TimeDelta::FromSeconds(4);
94 const base::TimeDelta kPlayDuration3 = base::TimeDelta::FromSeconds(8);
95 const base::TimeDelta kExpected = kPlayDuration1 + kPlayDuration3;
97 EXPECT_EQ(kZero, clock_.Play());
99 AdvanceSystemTime(kPlayDuration1);
100 clock_.SetPlaybackRate(0.0f);
101 AdvanceSystemTime(kPlayDuration2);
102 clock_.SetPlaybackRate(1.0f);
103 AdvanceSystemTime(kPlayDuration3);
105 EXPECT_EQ(kExpected, clock_.Elapsed());
108 TEST_F(ClockTest, Play_MultiSpeed) {
109 // We'll play for 2 seconds at half speed, 4 seconds at normal speed, and 8
110 // seconds at double speed.
111 const base::TimeDelta kZero;
112 const base::TimeDelta kPlayDuration1 = base::TimeDelta::FromSeconds(2);
113 const base::TimeDelta kPlayDuration2 = base::TimeDelta::FromSeconds(4);
114 const base::TimeDelta kPlayDuration3 = base::TimeDelta::FromSeconds(8);
115 const base::TimeDelta kExpected =
116 kPlayDuration1 / 2 + kPlayDuration2 + 2 * kPlayDuration3;
118 clock_.SetPlaybackRate(0.5f);
119 EXPECT_EQ(kZero, clock_.Play());
120 AdvanceSystemTime(kPlayDuration1);
122 clock_.SetPlaybackRate(1.0f);
123 AdvanceSystemTime(kPlayDuration2);
125 clock_.SetPlaybackRate(2.0f);
126 AdvanceSystemTime(kPlayDuration3);
127 EXPECT_EQ(kExpected, clock_.Elapsed());
130 TEST_F(ClockTest, Pause) {
131 const base::TimeDelta kZero;
132 const base::TimeDelta kPlayDuration = base::TimeDelta::FromSeconds(4);
133 const base::TimeDelta kPauseDuration = base::TimeDelta::FromSeconds(20);
134 const base::TimeDelta kExpectedFirstPause = kPlayDuration;
135 const base::TimeDelta kExpectedSecondPause = 2 * kPlayDuration;
137 // Play for 4 seconds.
138 EXPECT_EQ(kZero, clock_.Play());
139 AdvanceSystemTime(kPlayDuration);
141 // Pause for 20 seconds.
142 EXPECT_EQ(kExpectedFirstPause, clock_.Pause());
143 EXPECT_EQ(kExpectedFirstPause, clock_.Elapsed());
144 AdvanceSystemTime(kPauseDuration);
145 EXPECT_EQ(kExpectedFirstPause, clock_.Elapsed());
147 // Play again for 4 more seconds.
148 EXPECT_EQ(kExpectedFirstPause, clock_.Play());
149 AdvanceSystemTime(kPlayDuration);
150 EXPECT_EQ(kExpectedSecondPause, clock_.Pause());
151 EXPECT_EQ(kExpectedSecondPause, clock_.Elapsed());
154 TEST_F(ClockTest, SetTime_Paused) {
155 const base::TimeDelta kFirstTime = base::TimeDelta::FromSeconds(4);
156 const base::TimeDelta kSecondTime = base::TimeDelta::FromSeconds(16);
158 clock_.SetTime(kFirstTime, clock_.Duration());
159 EXPECT_EQ(kFirstTime, clock_.Elapsed());
160 clock_.SetTime(kSecondTime, clock_.Duration());
161 EXPECT_EQ(kSecondTime, clock_.Elapsed());
164 TEST_F(ClockTest, SetTime_Playing) {
165 // We'll play for 4 seconds, then set the time to 12, then play for 4 more
166 // seconds.
167 const base::TimeDelta kZero;
168 const base::TimeDelta kPlayDuration = base::TimeDelta::FromSeconds(4);
169 const base::TimeDelta kUpdatedTime = base::TimeDelta::FromSeconds(12);
170 const base::TimeDelta kExpected = kUpdatedTime + kPlayDuration;
172 EXPECT_EQ(kZero, clock_.Play());
173 AdvanceSystemTime(kPlayDuration);
175 clock_.SetTime(kUpdatedTime, clock_.Duration());
176 AdvanceSystemTime(kPlayDuration);
177 EXPECT_EQ(kExpected, clock_.Elapsed());
180 TEST_F(ClockTest, CapAtMediaDuration_Paused) {
181 const base::TimeDelta kDuration =
182 base::TimeDelta::FromSeconds(kDurationInSeconds);
183 const base::TimeDelta kTimeOverDuration =
184 base::TimeDelta::FromSeconds(kDurationInSeconds + 4);
186 // Elapsed time should always be capped at the duration of the media.
187 clock_.SetTime(kTimeOverDuration, kTimeOverDuration);
188 EXPECT_EQ(kDuration, clock_.Elapsed());
191 TEST_F(ClockTest, CapAtMediaDuration_Playing) {
192 const base::TimeDelta kZero;
193 const base::TimeDelta kDuration =
194 base::TimeDelta::FromSeconds(kDurationInSeconds);
195 const base::TimeDelta kTimeOverDuration =
196 base::TimeDelta::FromSeconds(kDurationInSeconds + 4);
198 // Play for twice as long as the duration of the media.
199 EXPECT_EQ(kZero, clock_.Play());
200 AdvanceSystemTime(2 * kDuration);
201 EXPECT_EQ(kDuration, clock_.Elapsed());
203 // Manually set the time past the duration.
204 clock_.SetTime(kTimeOverDuration, kTimeOverDuration);
205 EXPECT_EQ(kDuration, clock_.Elapsed());
208 TEST_F(ClockTest, SetMaxTime) {
209 const base::TimeDelta kZero;
210 const base::TimeDelta kTimeInterval = base::TimeDelta::FromSeconds(4);
211 const base::TimeDelta kMaxTime = base::TimeDelta::FromSeconds(6);
213 EXPECT_EQ(kZero, clock_.Play());
214 clock_.SetMaxTime(kMaxTime);
215 AdvanceSystemTime(kTimeInterval);
216 EXPECT_EQ(kTimeInterval, clock_.Elapsed());
218 AdvanceSystemTime(kTimeInterval);
219 EXPECT_EQ(kMaxTime, clock_.Elapsed());
221 AdvanceSystemTime(kTimeInterval);
222 EXPECT_EQ(kMaxTime, clock_.Elapsed());
225 TEST_F(ClockTest, SetMaxTime_MultipleTimes) {
226 const base::TimeDelta kZero;
227 const base::TimeDelta kTimeInterval = base::TimeDelta::FromSeconds(4);
228 const base::TimeDelta kMaxTime1 = base::TimeDelta::FromSeconds(6);
229 const base::TimeDelta kMaxTime2 = base::TimeDelta::FromSeconds(12);
231 EXPECT_EQ(kZero, clock_.Play());
232 clock_.SetMaxTime(clock_.Duration());
233 AdvanceSystemTime(kTimeInterval);
234 EXPECT_EQ(kTimeInterval, clock_.Elapsed());
236 clock_.SetMaxTime(kMaxTime1);
237 AdvanceSystemTime(kTimeInterval);
238 EXPECT_EQ(kMaxTime1, clock_.Elapsed());
240 AdvanceSystemTime(kTimeInterval);
241 EXPECT_EQ(kMaxTime1, clock_.Elapsed());
243 clock_.SetMaxTime(kMaxTime2);
244 EXPECT_EQ(kMaxTime1, clock_.Elapsed());
246 AdvanceSystemTime(kTimeInterval);
247 EXPECT_EQ(kMaxTime1 + kTimeInterval, clock_.Elapsed());
249 AdvanceSystemTime(kTimeInterval);
250 EXPECT_EQ(kMaxTime2, clock_.Elapsed());
253 } // namespace media