1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
7 /** @suppress {duplicate} */
8 var remoting = remoting || {};
11 * Abstract interface for various signaling mechanisms.
14 * @extends {base.Disposable}
16 remoting.SignalStrategy = function() {};
19 * @enum {number} SignalStrategy states. Possible state transitions:
20 * NOT_CONNECTED -> CONNECTING (connect() called).
21 * CONNECTING -> HANDSHAKE (connected successfully).
22 * HANDSHAKE -> CONNECTED (authenticated successfully).
23 * CONNECTING -> FAILED (connection failed).
24 * HANDSHAKE -> FAILED (authentication failed).
25 * * -> CLOSED (dispose() called).
27 remoting.SignalStrategy.State = {
36 remoting.SignalStrategy.prototype.dispose = function() {};
39 * @param {?function(Element):void} onIncomingStanzaCallback Callback to call on
42 remoting.SignalStrategy.prototype.setIncomingStanzaCallback =
43 function(onIncomingStanzaCallback) {};
46 * @param {string} server
47 * @param {string} username
48 * @param {string} authToken
50 remoting.SignalStrategy.prototype.connect =
51 function(server, username, authToken) {
55 * Sends a message. Can be called only in CONNECTED state.
56 * @param {string} message
58 remoting.SignalStrategy.prototype.sendMessage = function(message) {};
60 /** @return {remoting.SignalStrategy.State} Current state */
61 remoting.SignalStrategy.prototype.getState = function() {};
63 /** @return {remoting.Error} Error when in FAILED state. */
64 remoting.SignalStrategy.prototype.getError = function() {};
66 /** @return {string} Current JID when in CONNECTED state. */
67 remoting.SignalStrategy.prototype.getJid = function() {};