1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ppapi/shared_impl/ppb_audio_shared.h"
7 #include "base/debug/trace_event.h"
8 #include "base/logging.h"
9 #include "ppapi/nacl_irt/public/irt_ppapi.h"
10 #include "ppapi/shared_impl/ppapi_globals.h"
11 #include "ppapi/shared_impl/ppb_audio_config_shared.h"
12 #include "ppapi/shared_impl/proxy_lock.h"
17 bool g_nacl_mode
= false;
18 // Because this is static, the function pointers will be NULL initially.
19 PP_ThreadFunctions g_thread_functions
;
22 AudioCallbackCombined::AudioCallbackCombined()
23 : callback_1_0_(NULL
), callback_(NULL
) {}
25 AudioCallbackCombined::AudioCallbackCombined(
26 PPB_Audio_Callback_1_0 callback_1_0
)
27 : callback_1_0_(callback_1_0
), callback_(NULL
) {}
29 AudioCallbackCombined::AudioCallbackCombined(PPB_Audio_Callback callback
)
30 : callback_1_0_(NULL
), callback_(callback
) {}
32 AudioCallbackCombined::~AudioCallbackCombined() {}
34 bool AudioCallbackCombined::IsValid() const {
35 return callback_1_0_
|| callback_
;
38 void AudioCallbackCombined::Run(void* sample_buffer
,
39 uint32_t buffer_size_in_bytes
,
41 void* user_data
) const {
43 callback_(sample_buffer
, buffer_size_in_bytes
, latency
, user_data
);
44 } else if (callback_1_0_
) {
45 callback_1_0_(sample_buffer
, buffer_size_in_bytes
, user_data
);
51 PPB_Audio_Shared::PPB_Audio_Shared()
53 shared_memory_size_(0),
54 nacl_thread_active_(false),
56 client_buffer_size_bytes_(0),
61 PPB_Audio_Shared::~PPB_Audio_Shared() {
62 // Shut down the socket to escape any hanging |Receive|s.
68 void PPB_Audio_Shared::SetCallback(const AudioCallbackCombined
& callback
,
71 user_data_
= user_data
;
74 void PPB_Audio_Shared::SetStartPlaybackState() {
76 DCHECK(!audio_thread_
.get());
77 DCHECK(!nacl_thread_active_
);
78 // If the socket doesn't exist, that means that the plugin has started before
79 // the browser has had a chance to create all the shared memory info and
80 // notify us. This is a common case. In this case, we just set the playing_
81 // flag and the playback will automatically start when that data is available
87 void PPB_Audio_Shared::SetStopPlaybackState() {
93 void PPB_Audio_Shared::SetStreamInfo(
95 base::SharedMemoryHandle shared_memory_handle
,
96 size_t shared_memory_size
,
97 base::SyncSocket::Handle socket_handle
,
98 PP_AudioSampleRate sample_rate
,
99 int sample_frame_count
) {
100 socket_
.reset(new base::CancelableSyncSocket(socket_handle
));
101 shared_memory_
.reset(new base::SharedMemory(shared_memory_handle
, false));
102 shared_memory_size_
= shared_memory_size
;
104 kAudioOutputChannels
* (kBitsPerAudioOutputSample
/ 8) * sample_rate
;
107 if (!shared_memory_
->Map(shared_memory_size_
)) {
108 PpapiGlobals::Get()->LogWithSource(
112 "Failed to map shared memory for PPB_Audio_Shared.");
114 audio_bus_
= media::AudioBus::WrapMemory(
115 kAudioOutputChannels
, sample_frame_count
, shared_memory_
->memory());
116 // Setup integer audio buffer for user audio data.
117 client_buffer_size_bytes_
= audio_bus_
->frames() * audio_bus_
->channels() *
118 kBitsPerAudioOutputSample
/ 8;
119 client_buffer_
.reset(new uint8_t[client_buffer_size_bytes_
]);
125 void PPB_Audio_Shared::StartThread() {
126 // Don't start the thread unless all our state is set up correctly.
127 if (!playing_
|| !callback_
.IsValid() || !socket_
.get() ||
128 !shared_memory_
->memory() || !audio_bus_
.get() || !client_buffer_
.get() ||
129 bytes_per_second_
== 0)
131 // Clear contents of shm buffer before starting audio thread. This will
132 // prevent a burst of static if for some reason the audio thread doesn't
133 // start up quickly enough.
134 memset(shared_memory_
->memory(), 0, shared_memory_size_
);
135 memset(client_buffer_
.get(), 0, client_buffer_size_bytes_
);
138 // Use NaCl's special API for IRT code that creates threads that call back
140 if (!IsThreadFunctionReady())
143 DCHECK(!nacl_thread_active_
);
145 g_thread_functions
.thread_create(&nacl_thread_id_
, CallRun
, this);
146 DCHECK_EQ(0, result
);
147 nacl_thread_active_
= true;
149 DCHECK(!audio_thread_
.get());
151 new base::DelegateSimpleThread(this, "plugin_audio_thread"));
152 audio_thread_
->Start();
156 void PPB_Audio_Shared::StopThread() {
157 // In general, the audio thread should not do Pepper calls, but it might
158 // anyway (for example, our Audio test does CallOnMainThread). If it did a
159 // pepper call which acquires the lock (most of them do), and we try to shut
160 // down the thread and Join it while holding the lock, we would deadlock. So
161 // we give up the lock here so that the thread at least _can_ make Pepper
162 // calls without causing deadlock.
164 if (nacl_thread_active_
) {
166 CallWhileUnlocked(g_thread_functions
.thread_join
, nacl_thread_id_
);
167 DCHECK_EQ(0, result
);
168 nacl_thread_active_
= false;
171 if (audio_thread_
.get()) {
172 CallWhileUnlocked(base::Bind(&base::DelegateSimpleThread::Join
,
173 base::Unretained(audio_thread_
.get())));
174 audio_thread_
.reset();
180 bool PPB_Audio_Shared::IsThreadFunctionReady() {
184 return (g_thread_functions
.thread_create
!= NULL
&&
185 g_thread_functions
.thread_join
!= NULL
);
189 void PPB_Audio_Shared::SetNaClMode() {
194 void PPB_Audio_Shared::SetThreadFunctions(
195 const struct PP_ThreadFunctions
* functions
) {
197 g_thread_functions
= *functions
;
201 void PPB_Audio_Shared::CallRun(void* self
) {
202 PPB_Audio_Shared
* audio
= static_cast<PPB_Audio_Shared
*>(self
);
206 void PPB_Audio_Shared::Run() {
207 int pending_data
= 0;
208 while (sizeof(pending_data
) ==
209 socket_
->Receive(&pending_data
, sizeof(pending_data
))) {
210 // |buffer_index_| must track the number of Receive() calls. See the Send()
211 // call below for why this is important.
213 if (pending_data
< 0)
217 TRACE_EVENT0("audio", "PPB_Audio_Shared::FireRenderCallback");
218 PP_TimeDelta latency
=
219 static_cast<double>(pending_data
) / bytes_per_second_
;
221 client_buffer_
.get(), client_buffer_size_bytes_
, latency
, user_data_
);
224 // Deinterleave the audio data into the shared memory as floats.
225 audio_bus_
->FromInterleaved(client_buffer_
.get(),
226 audio_bus_
->frames(),
227 kBitsPerAudioOutputSample
/ 8);
229 // Let the other end know which buffer we just filled. The buffer index is
230 // used to ensure the other end is getting the buffer it expects. For more
231 // details on how this works see AudioSyncReader::WaitUntilDataIsReady().
232 size_t bytes_sent
= socket_
->Send(&buffer_index_
, sizeof(buffer_index_
));
233 if (bytes_sent
!= sizeof(buffer_index_
))