Refactor HpackDecoder's public API to ease integration into SpdyFramer.
[chromium-blink-merge.git] / ui / gfx / color_utils.cc
blob9ced80f39522c6c51ec43b782428d6e60f2258e1
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/gfx/color_utils.h"
7 #include <math.h>
8 #if defined(OS_WIN)
9 #include <windows.h>
10 #endif
12 #include <algorithm>
14 #include "base/basictypes.h"
15 #include "base/logging.h"
16 #include "build/build_config.h"
17 #if defined(OS_WIN)
18 #include "skia/ext/skia_utils_win.h"
19 #endif
20 #include "third_party/skia/include/core/SkBitmap.h"
22 namespace color_utils {
25 // Helper functions -----------------------------------------------------------
27 namespace {
29 int calcHue(double temp1, double temp2, double hue) {
30 if (hue < 0.0)
31 ++hue;
32 else if (hue > 1.0)
33 --hue;
35 double result = temp1;
36 if (hue * 6.0 < 1.0)
37 result = temp1 + (temp2 - temp1) * hue * 6.0;
38 else if (hue * 2.0 < 1.0)
39 result = temp2;
40 else if (hue * 3.0 < 2.0)
41 result = temp1 + (temp2 - temp1) * (2.0 / 3.0 - hue) * 6.0;
43 // Scale the result from 0 - 255 and round off the value.
44 return static_cast<int>(result * 255 + .5);
47 // Next two functions' formulas from:
48 // http://www.w3.org/TR/WCAG20/#relativeluminancedef
49 // http://www.w3.org/TR/WCAG20/#contrast-ratiodef
51 double ConvertSRGB(double eight_bit_component) {
52 const double component = eight_bit_component / 255.0;
53 return (component <= 0.03928) ?
54 (component / 12.92) : pow((component + 0.055) / 1.055, 2.4);
57 SkColor LumaInvertColor(SkColor color) {
58 HSL hsl;
59 SkColorToHSL(color, &hsl);
60 hsl.l = 1.0 - hsl.l;
61 return HSLToSkColor(hsl, 255);
64 double ContrastRatio(double foreground_luminance, double background_luminance) {
65 DCHECK_GE(foreground_luminance, 0.0);
66 DCHECK_GE(background_luminance, 0.0);
67 foreground_luminance += 0.05;
68 background_luminance += 0.05;
69 return (foreground_luminance > background_luminance) ?
70 (foreground_luminance / background_luminance) :
71 (background_luminance / foreground_luminance);
74 } // namespace
77 // ----------------------------------------------------------------------------
79 unsigned char GetLuminanceForColor(SkColor color) {
80 int luma = static_cast<int>((0.3 * SkColorGetR(color)) +
81 (0.59 * SkColorGetG(color)) +
82 (0.11 * SkColorGetB(color)));
83 return std::max(std::min(luma, 255), 0);
86 double RelativeLuminance(SkColor color) {
87 return (0.2126 * ConvertSRGB(SkColorGetR(color))) +
88 (0.7152 * ConvertSRGB(SkColorGetG(color))) +
89 (0.0722 * ConvertSRGB(SkColorGetB(color)));
92 void SkColorToHSL(SkColor c, HSL* hsl) {
93 double r = static_cast<double>(SkColorGetR(c)) / 255.0;
94 double g = static_cast<double>(SkColorGetG(c)) / 255.0;
95 double b = static_cast<double>(SkColorGetB(c)) / 255.0;
96 double vmax = std::max(std::max(r, g), b);
97 double vmin = std::min(std::min(r, g), b);
98 double delta = vmax - vmin;
99 hsl->l = (vmax + vmin) / 2;
100 if (SkColorGetR(c) == SkColorGetG(c) && SkColorGetR(c) == SkColorGetB(c)) {
101 hsl->h = hsl->s = 0;
102 } else {
103 double dr = (((vmax - r) / 6.0) + (delta / 2.0)) / delta;
104 double dg = (((vmax - g) / 6.0) + (delta / 2.0)) / delta;
105 double db = (((vmax - b) / 6.0) + (delta / 2.0)) / delta;
106 // We need to compare for the max value because comparing vmax to r, g, or b
107 // can sometimes result in values overflowing registers.
108 if (r >= g && r >= b)
109 hsl->h = db - dg;
110 else if (g >= r && g >= b)
111 hsl->h = (1.0 / 3.0) + dr - db;
112 else // (b >= r && b >= g)
113 hsl->h = (2.0 / 3.0) + dg - dr;
115 if (hsl->h < 0.0)
116 ++hsl->h;
117 else if (hsl->h > 1.0)
118 --hsl->h;
120 hsl->s = delta / ((hsl->l < 0.5) ? (vmax + vmin) : (2 - vmax - vmin));
124 SkColor HSLToSkColor(const HSL& hsl, SkAlpha alpha) {
125 double hue = hsl.h;
126 double saturation = hsl.s;
127 double lightness = hsl.l;
129 // If there's no color, we don't care about hue and can do everything based on
130 // brightness.
131 if (!saturation) {
132 uint8 light;
134 if (lightness < 0)
135 light = 0;
136 else if (lightness >= 1.0)
137 light = 255;
138 else
139 light = SkDoubleToFixed(lightness) >> 8;
141 return SkColorSetARGB(alpha, light, light, light);
144 double temp2 = (lightness < 0.5) ?
145 (lightness * (1.0 + saturation)) :
146 (lightness + saturation - (lightness * saturation));
147 double temp1 = 2.0 * lightness - temp2;
148 return SkColorSetARGB(alpha,
149 calcHue(temp1, temp2, hue + 1.0 / 3.0),
150 calcHue(temp1, temp2, hue),
151 calcHue(temp1, temp2, hue - 1.0 / 3.0));
154 SkColor HSLShift(SkColor color, const HSL& shift) {
155 HSL hsl;
156 int alpha = SkColorGetA(color);
157 SkColorToHSL(color, &hsl);
159 // Replace the hue with the tint's hue.
160 if (shift.h >= 0)
161 hsl.h = shift.h;
163 // Change the saturation.
164 if (shift.s >= 0) {
165 if (shift.s <= 0.5)
166 hsl.s *= shift.s * 2.0;
167 else
168 hsl.s += (1.0 - hsl.s) * ((shift.s - 0.5) * 2.0);
171 SkColor result = HSLToSkColor(hsl, alpha);
173 if (shift.l < 0)
174 return result;
176 // Lightness shifts in the style of popular image editors aren't actually
177 // represented in HSL - the L value does have some effect on saturation.
178 double r = static_cast<double>(SkColorGetR(result));
179 double g = static_cast<double>(SkColorGetG(result));
180 double b = static_cast<double>(SkColorGetB(result));
181 if (shift.l <= 0.5) {
182 r *= (shift.l * 2.0);
183 g *= (shift.l * 2.0);
184 b *= (shift.l * 2.0);
185 } else {
186 r += (255.0 - r) * ((shift.l - 0.5) * 2.0);
187 g += (255.0 - g) * ((shift.l - 0.5) * 2.0);
188 b += (255.0 - b) * ((shift.l - 0.5) * 2.0);
190 return SkColorSetARGB(alpha,
191 static_cast<int>(r),
192 static_cast<int>(g),
193 static_cast<int>(b));
196 void BuildLumaHistogram(const SkBitmap& bitmap, int histogram[256]) {
197 DCHECK_EQ(SkBitmap::kARGB_8888_Config, bitmap.config());
199 SkAutoLockPixels bitmap_lock(bitmap);
201 int pixel_width = bitmap.width();
202 int pixel_height = bitmap.height();
203 for (int y = 0; y < pixel_height; ++y) {
204 for (int x = 0; x < pixel_width; ++x)
205 ++histogram[GetLuminanceForColor(bitmap.getColor(x, y))];
209 SkColor AlphaBlend(SkColor foreground, SkColor background, SkAlpha alpha) {
210 if (alpha == 0)
211 return background;
212 if (alpha == 255)
213 return foreground;
215 int f_alpha = SkColorGetA(foreground);
216 int b_alpha = SkColorGetA(background);
218 double normalizer = (f_alpha * alpha + b_alpha * (255 - alpha)) / 255.0;
219 if (normalizer == 0.0)
220 return SK_ColorTRANSPARENT;
222 double f_weight = f_alpha * alpha / normalizer;
223 double b_weight = b_alpha * (255 - alpha) / normalizer;
225 double r = (SkColorGetR(foreground) * f_weight +
226 SkColorGetR(background) * b_weight) / 255.0;
227 double g = (SkColorGetG(foreground) * f_weight +
228 SkColorGetG(background) * b_weight) / 255.0;
229 double b = (SkColorGetB(foreground) * f_weight +
230 SkColorGetB(background) * b_weight) / 255.0;
232 return SkColorSetARGB(static_cast<int>(normalizer),
233 static_cast<int>(r),
234 static_cast<int>(g),
235 static_cast<int>(b));
238 SkColor BlendTowardOppositeLuminance(SkColor color, SkAlpha alpha) {
239 unsigned char background_luminance =
240 color_utils::GetLuminanceForColor(color);
241 const SkColor blend_color =
242 (background_luminance < 128) ? SK_ColorWHITE : SK_ColorBLACK;
243 return color_utils::AlphaBlend(blend_color, color, alpha);
246 SkColor GetReadableColor(SkColor foreground, SkColor background) {
247 const SkColor foreground2 = LumaInvertColor(foreground);
248 const double background_luminance = RelativeLuminance(background);
249 return (ContrastRatio(RelativeLuminance(foreground), background_luminance) >=
250 ContrastRatio(RelativeLuminance(foreground2), background_luminance)) ?
251 foreground : foreground2;
254 SkColor InvertColor(SkColor color) {
255 return SkColorSetARGB(
256 SkColorGetA(color),
257 255 - SkColorGetR(color),
258 255 - SkColorGetG(color),
259 255 - SkColorGetB(color));
262 SkColor GetSysSkColor(int which) {
263 #if defined(OS_WIN)
264 return skia::COLORREFToSkColor(GetSysColor(which));
265 #else
266 NOTIMPLEMENTED();
267 return SK_ColorLTGRAY;
268 #endif
271 } // namespace color_utils