base: Use more specific CHECK macros for comparisons.
[chromium-blink-merge.git] / cc / animation / scrollbar_animation_controller.cc
blob48b199d6e665388e0021dd80dd4c97f84c5a5d4f
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/animation/scrollbar_animation_controller.h"
7 #include <algorithm>
9 #include "base/time/time.h"
10 #include "cc/trees/layer_tree_impl.h"
12 namespace cc {
14 ScrollbarAnimationController::ScrollbarAnimationController(
15 LayerImpl* scroll_layer,
16 ScrollbarAnimationControllerClient* client,
17 base::TimeDelta delay_before_starting,
18 base::TimeDelta resize_delay_before_starting,
19 base::TimeDelta duration)
20 : scroll_layer_(scroll_layer),
21 client_(client),
22 delay_before_starting_(delay_before_starting),
23 resize_delay_before_starting_(resize_delay_before_starting),
24 duration_(duration),
25 is_animating_(false),
26 currently_scrolling_(false),
27 scroll_gesture_has_scrolled_(false),
28 weak_factory_(this) {
31 ScrollbarAnimationController::~ScrollbarAnimationController() {
32 if (is_animating_)
33 client_->StopAnimatingScrollbarAnimationController(this);
36 void ScrollbarAnimationController::Animate(base::TimeTicks now) {
37 if (!is_animating_)
38 return;
40 if (last_awaken_time_.is_null())
41 last_awaken_time_ = now;
43 float progress = AnimationProgressAtTime(now);
44 RunAnimationFrame(progress);
47 float ScrollbarAnimationController::AnimationProgressAtTime(
48 base::TimeTicks now) {
49 base::TimeDelta delta = now - last_awaken_time_;
50 float progress = delta.InSecondsF() / duration_.InSecondsF();
51 return std::max(std::min(progress, 1.f), 0.f);
54 void ScrollbarAnimationController::DidScrollBegin() {
55 currently_scrolling_ = true;
58 void ScrollbarAnimationController::DidScrollUpdate(bool on_resize) {
59 StopAnimation();
60 delayed_scrollbar_fade_.Cancel();
62 // As an optimization, we avoid spamming fade delay tasks during active fast
63 // scrolls. But if we're not within one, we need to post every scroll update.
64 if (!currently_scrolling_)
65 PostDelayedAnimationTask(on_resize);
66 else
67 scroll_gesture_has_scrolled_ = true;
70 void ScrollbarAnimationController::DidScrollEnd() {
71 if (scroll_gesture_has_scrolled_) {
72 PostDelayedAnimationTask(false);
73 scroll_gesture_has_scrolled_ = false;
76 currently_scrolling_ = false;
79 void ScrollbarAnimationController::PostDelayedAnimationTask(bool on_resize) {
80 base::TimeDelta delay =
81 on_resize ? resize_delay_before_starting_ : delay_before_starting_;
82 delayed_scrollbar_fade_.Reset(
83 base::Bind(&ScrollbarAnimationController::StartAnimation,
84 weak_factory_.GetWeakPtr()));
85 client_->PostDelayedScrollbarAnimationTask(delayed_scrollbar_fade_.callback(),
86 delay);
89 void ScrollbarAnimationController::StartAnimation() {
90 delayed_scrollbar_fade_.Cancel();
91 is_animating_ = true;
92 last_awaken_time_ = base::TimeTicks();
93 client_->StartAnimatingScrollbarAnimationController(this);
96 void ScrollbarAnimationController::StopAnimation() {
97 is_animating_ = false;
98 client_->StopAnimatingScrollbarAnimationController(this);
101 } // namespace cc