1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/gl/gl_switches.h"
6 #include "base/basictypes.h"
10 const char kGLImplementationDesktopName
[] = "desktop";
11 const char kGLImplementationOSMesaName
[] = "osmesa";
12 const char kGLImplementationAppleName
[] = "apple";
13 const char kGLImplementationEGLName
[] = "egl";
14 const char kGLImplementationSwiftShaderName
[] = "swiftshader";
15 const char kGLImplementationMockName
[] = "mock";
21 // Disables use of D3D11.
22 const char kDisableD3D11
[] = "disable-d3d11";
24 // Stop the GPU from synchronizing on the vsync before presenting.
25 const char kDisableGpuVsync
[] = "disable-gpu-vsync";
27 // Turns on GPU logging (debug build only).
28 const char kEnableGPUServiceLogging
[] = "enable-gpu-service-logging";
29 const char kEnableGPUClientLogging
[] = "enable-gpu-client-logging";
31 // Turns on calling TRACE for every GL call.
32 const char kEnableGPUServiceTracing
[] = "enable-gpu-service-tracing";
34 // Select which implementation of GL the GPU process should use. Options are:
35 // desktop: whatever desktop OpenGL the user has installed (Linux and Mac
37 // egl: whatever EGL / GLES2 the user has installed (Windows default - actually
39 // osmesa: The OSMesa software renderer.
40 const char kUseGL
[] = "use-gl";
42 const char kSwiftShaderPath
[] = "swiftshader-path";
44 // Inform Chrome that a GPU context will not be lost in power saving mode,
45 // screen saving mode, etc. Note that this flag does not ensure that a GPU
46 // context will never be lost in any situations, say, a GPU reset.
47 const char kGpuNoContextLost
[] = "gpu-no-context-lost";
49 // Indicates whether the dual GPU switching is supported or not.
50 const char kSupportsDualGpus
[] = "supports-dual-gpus";
52 // Overwrite the default GPU automatic switching behavior to force on
53 // integrated GPU or discrete GPU.
54 const char kGpuSwitching
[] = "gpu-switching";
56 const char kGpuSwitchingOptionNameForceIntegrated
[] = "force_integrated";
57 const char kGpuSwitchingOptionNameForceDiscrete
[] = "force_discrete";
59 // Flag used for Linux tests: for desktop GL bindings, try to load this GL
60 // library first, but fall back to regular library if loading fails.
61 const char kTestGLLib
[] = "test-gl-lib";
63 // Use hardware gpu, if available, for tests.
64 const char kUseGpuInTests
[] = "use-gpu-in-tests";
66 // Disables GL drawing operations which produce pixel output. With this
67 // the GL output will not be correct but tests will run faster.
68 const char kDisableGLDrawingForTests
[] = "disable-gl-drawing-for-tests";
70 // Forces the use of OSMesa instead of hardware gpu.
71 const char kOverrideUseGLWithOSMesaForTests
[] =
72 "override-use-gl-with-osmesa-for-tests";
74 // This is the list of switches passed from this file that are passed from the
75 // GpuProcessHost to the GPU Process. Add your switch to this list if you need
76 // to read it in the GPU process, else don't add it.
77 const char* kGLSwitchesCopiedFromGpuProcessHost
[] = {
80 kEnableGPUServiceLogging
,
81 kEnableGPUServiceTracing
,
83 kDisableGLDrawingForTests
,
84 kOverrideUseGLWithOSMesaForTests
,
86 const int kGLSwitchesCopiedFromGpuProcessHostNumSwitches
=
87 arraysize(kGLSwitchesCopiedFromGpuProcessHost
);
89 } // namespace switches