Put WeakPtrFactory member last in USBEventRouter
[chromium-blink-merge.git] / ash / wm / window_state.cc
blobffe25f3c7f1e88e65572243c0aa14143aa89495d
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/wm/window_state.h"
7 #include "ash/ash_switches.h"
8 #include "ash/root_window_controller.h"
9 #include "ash/screen_util.h"
10 #include "ash/shell_window_ids.h"
11 #include "ash/wm/default_state.h"
12 #include "ash/wm/window_animations.h"
13 #include "ash/wm/window_properties.h"
14 #include "ash/wm/window_state_delegate.h"
15 #include "ash/wm/window_state_observer.h"
16 #include "ash/wm/window_util.h"
17 #include "ash/wm/wm_event.h"
18 #include "base/auto_reset.h"
19 #include "base/command_line.h"
20 #include "ui/aura/client/aura_constants.h"
21 #include "ui/aura/layout_manager.h"
22 #include "ui/aura/window.h"
23 #include "ui/aura/window_delegate.h"
24 #include "ui/compositor/layer_tree_owner.h"
25 #include "ui/compositor/scoped_layer_animation_settings.h"
26 #include "ui/gfx/display.h"
27 #include "ui/gfx/screen.h"
28 #include "ui/wm/core/window_util.h"
30 namespace ash {
31 namespace wm {
33 namespace {
35 // A tentative class to set the bounds on the window.
36 // TODO(oshima): Once all logic is cleaned up, move this to the real layout
37 // manager with proper friendship.
38 class BoundsSetter : public aura::LayoutManager {
39 public:
40 BoundsSetter() {}
41 ~BoundsSetter() override {}
43 // aura::LayoutManager overrides:
44 void OnWindowResized() override {}
45 void OnWindowAddedToLayout(aura::Window* child) override {}
46 void OnWillRemoveWindowFromLayout(aura::Window* child) override {}
47 void OnWindowRemovedFromLayout(aura::Window* child) override {}
48 void OnChildWindowVisibilityChanged(aura::Window* child,
49 bool visible) override {}
50 void SetChildBounds(aura::Window* child,
51 const gfx::Rect& requested_bounds) override {}
53 void SetBounds(aura::Window* window, const gfx::Rect& bounds) {
54 SetChildBoundsDirect(window, bounds);
57 private:
58 DISALLOW_COPY_AND_ASSIGN(BoundsSetter);
61 WMEventType WMEventTypeFromShowState(ui::WindowShowState requested_show_state) {
62 switch (requested_show_state) {
63 case ui::SHOW_STATE_DEFAULT:
64 case ui::SHOW_STATE_NORMAL:
65 return WM_EVENT_NORMAL;
66 case ui::SHOW_STATE_MINIMIZED:
67 return WM_EVENT_MINIMIZE;
68 case ui::SHOW_STATE_MAXIMIZED:
69 return WM_EVENT_MAXIMIZE;
70 case ui::SHOW_STATE_FULLSCREEN:
71 return WM_EVENT_FULLSCREEN;
72 case ui::SHOW_STATE_INACTIVE:
73 return WM_EVENT_SHOW_INACTIVE;
74 case ui::SHOW_STATE_END:
75 NOTREACHED() << "No WMEvent defined for the show state:"
76 << requested_show_state;
78 return WM_EVENT_NORMAL;
81 } // namespace
83 WindowState::~WindowState() {
84 // WindowState is registered as an owned property of |window_|, and window
85 // unregisters all of its observers in its d'tor before destroying its
86 // properties. As a result, window_->RemoveObserver() doesn't need to (and
87 // shouldn't) be called here.
90 bool WindowState::HasDelegate() const {
91 return delegate_;
94 void WindowState::SetDelegate(scoped_ptr<WindowStateDelegate> delegate) {
95 DCHECK(!delegate_.get());
96 delegate_ = delegate.Pass();
99 WindowStateType WindowState::GetStateType() const {
100 return current_state_->GetType();
103 bool WindowState::IsMinimized() const {
104 return GetStateType() == WINDOW_STATE_TYPE_MINIMIZED ||
105 GetStateType() == WINDOW_STATE_TYPE_DOCKED_MINIMIZED;
108 bool WindowState::IsMaximized() const {
109 return GetStateType() == WINDOW_STATE_TYPE_MAXIMIZED;
112 bool WindowState::IsFullscreen() const {
113 return GetStateType() == WINDOW_STATE_TYPE_FULLSCREEN;
116 bool WindowState::IsMaximizedOrFullscreen() const {
117 return GetStateType() == WINDOW_STATE_TYPE_FULLSCREEN ||
118 GetStateType() == WINDOW_STATE_TYPE_MAXIMIZED;
121 bool WindowState::IsSnapped() const {
122 return GetStateType() == WINDOW_STATE_TYPE_LEFT_SNAPPED ||
123 GetStateType() == WINDOW_STATE_TYPE_RIGHT_SNAPPED;
126 bool WindowState::IsNormalStateType() const {
127 return GetStateType() == WINDOW_STATE_TYPE_NORMAL ||
128 GetStateType() == WINDOW_STATE_TYPE_DEFAULT;
131 bool WindowState::IsNormalOrSnapped() const {
132 return IsNormalStateType() || IsSnapped();
135 bool WindowState::IsActive() const {
136 return IsActiveWindow(window_);
139 bool WindowState::IsDocked() const {
140 return GetStateType() == WINDOW_STATE_TYPE_DOCKED ||
141 GetStateType() == WINDOW_STATE_TYPE_DOCKED_MINIMIZED;
144 bool WindowState::CanMaximize() const {
145 // Window must have the kCanMaximizeKey and have no maximum width or height.
146 if (!window()->GetProperty(aura::client::kCanMaximizeKey))
147 return false;
149 if (!window()->delegate())
150 return true;
152 gfx::Size max_size = window_->delegate()->GetMaximumSize();
153 return !max_size.width() && !max_size.height();
156 bool WindowState::CanMinimize() const {
157 return window()->GetProperty(aura::client::kCanMinimizeKey);
160 bool WindowState::CanResize() const {
161 return window_->GetProperty(aura::client::kCanResizeKey);
164 bool WindowState::CanActivate() const {
165 return ::wm::CanActivateWindow(window_);
168 bool WindowState::CanSnap() const {
169 if (!CanResize() || window_->type() == ui::wm::WINDOW_TYPE_PANEL ||
170 ::wm::GetTransientParent(window_))
171 return false;
172 // If a window cannot be maximized, assume it cannot snap either.
173 // TODO(oshima): We should probably snap if the maximum size is greater than
174 // the snapped size.
175 return CanMaximize();
178 bool WindowState::HasRestoreBounds() const {
179 return window_->GetProperty(aura::client::kRestoreBoundsKey) != NULL;
182 void WindowState::Maximize() {
183 window_->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
186 void WindowState::Minimize() {
187 window_->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MINIMIZED);
190 void WindowState::Unminimize() {
191 window_->SetProperty(
192 aura::client::kShowStateKey,
193 window_->GetProperty(aura::client::kRestoreShowStateKey));
194 window_->ClearProperty(aura::client::kRestoreShowStateKey);
197 void WindowState::Activate() {
198 ActivateWindow(window_);
201 void WindowState::Deactivate() {
202 DeactivateWindow(window_);
205 void WindowState::Restore() {
206 if (!IsNormalStateType()) {
207 const WMEvent event(WM_EVENT_NORMAL);
208 OnWMEvent(&event);
212 void WindowState::OnWMEvent(const WMEvent* event) {
213 current_state_->OnWMEvent(this, event);
216 void WindowState::SaveCurrentBoundsForRestore() {
217 gfx::Rect bounds_in_screen =
218 ScreenUtil::ConvertRectToScreen(window_->parent(),
219 window_->bounds());
220 SetRestoreBoundsInScreen(bounds_in_screen);
223 gfx::Rect WindowState::GetRestoreBoundsInScreen() const {
224 return *window_->GetProperty(aura::client::kRestoreBoundsKey);
227 gfx::Rect WindowState::GetRestoreBoundsInParent() const {
228 return ScreenUtil::ConvertRectFromScreen(window_->parent(),
229 GetRestoreBoundsInScreen());
232 void WindowState::SetRestoreBoundsInScreen(const gfx::Rect& bounds) {
233 window_->SetProperty(aura::client::kRestoreBoundsKey, new gfx::Rect(bounds));
236 void WindowState::SetRestoreBoundsInParent(const gfx::Rect& bounds) {
237 SetRestoreBoundsInScreen(
238 ScreenUtil::ConvertRectToScreen(window_->parent(), bounds));
241 void WindowState::ClearRestoreBounds() {
242 window_->ClearProperty(aura::client::kRestoreBoundsKey);
245 scoped_ptr<WindowState::State> WindowState::SetStateObject(
246 scoped_ptr<WindowState::State> new_state) {
247 current_state_->DetachState(this);
248 scoped_ptr<WindowState::State> old_object = current_state_.Pass();
249 current_state_ = new_state.Pass();
250 current_state_->AttachState(this, old_object.get());
251 return old_object.Pass();
254 void WindowState::SetPreAutoManageWindowBounds(
255 const gfx::Rect& bounds) {
256 pre_auto_manage_window_bounds_.reset(new gfx::Rect(bounds));
259 void WindowState::AddObserver(WindowStateObserver* observer) {
260 observer_list_.AddObserver(observer);
263 void WindowState::RemoveObserver(WindowStateObserver* observer) {
264 observer_list_.RemoveObserver(observer);
267 void WindowState::set_bounds_changed_by_user(bool bounds_changed_by_user) {
268 bounds_changed_by_user_ = bounds_changed_by_user;
269 if (bounds_changed_by_user)
270 pre_auto_manage_window_bounds_.reset();
273 void WindowState::CreateDragDetails(aura::Window* window,
274 const gfx::Point& point_in_parent,
275 int window_component,
276 aura::client::WindowMoveSource source) {
277 drag_details_.reset(
278 new DragDetails(window, point_in_parent, window_component, source));
281 void WindowState::DeleteDragDetails() {
282 drag_details_.reset();
285 void WindowState::SetAndClearRestoreBounds() {
286 DCHECK(HasRestoreBounds());
287 SetBoundsInScreen(GetRestoreBoundsInScreen());
288 ClearRestoreBounds();
291 void WindowState::OnWindowPropertyChanged(aura::Window* window,
292 const void* key,
293 intptr_t old) {
294 DCHECK_EQ(window, window_);
295 if (key == aura::client::kShowStateKey && !ignore_property_change_) {
296 WMEvent event(WMEventTypeFromShowState(GetShowState()));
297 OnWMEvent(&event);
301 WindowState::WindowState(aura::Window* window)
302 : window_(window),
303 window_position_managed_(false),
304 bounds_changed_by_user_(false),
305 panel_attached_(true),
306 ignored_by_shelf_(false),
307 can_consume_system_keys_(false),
308 top_row_keys_are_function_keys_(false),
309 unminimize_to_restore_bounds_(false),
310 in_immersive_fullscreen_(false),
311 hide_shelf_when_fullscreen_(true),
312 minimum_visibility_(false),
313 can_be_dragged_(true),
314 ignore_property_change_(false),
315 current_state_(new DefaultState(ToWindowStateType(GetShowState()))) {
316 window_->AddObserver(this);
319 ui::WindowShowState WindowState::GetShowState() const {
320 return window_->GetProperty(aura::client::kShowStateKey);
323 void WindowState::SetBoundsInScreen(
324 const gfx::Rect& bounds_in_screen) {
325 gfx::Rect bounds_in_parent =
326 ScreenUtil::ConvertRectFromScreen(window_->parent(),
327 bounds_in_screen);
328 window_->SetBounds(bounds_in_parent);
331 void WindowState::AdjustSnappedBounds(gfx::Rect* bounds) {
332 if (is_dragged() || !IsSnapped())
333 return;
334 gfx::Rect maximized_bounds = ScreenUtil::GetMaximizedWindowBoundsInParent(
335 window_);
336 if (GetStateType() == WINDOW_STATE_TYPE_LEFT_SNAPPED)
337 bounds->set_x(maximized_bounds.x());
338 else if (GetStateType() == WINDOW_STATE_TYPE_RIGHT_SNAPPED)
339 bounds->set_x(maximized_bounds.right() - bounds->width());
340 bounds->set_y(maximized_bounds.y());
341 bounds->set_height(maximized_bounds.height());
344 void WindowState::UpdateWindowShowStateFromStateType() {
345 ui::WindowShowState new_window_state =
346 ToWindowShowState(current_state_->GetType());
347 if (new_window_state != GetShowState()) {
348 base::AutoReset<bool> resetter(&ignore_property_change_, true);
349 window_->SetProperty(aura::client::kShowStateKey, new_window_state);
353 void WindowState::NotifyPreStateTypeChange(
354 WindowStateType old_window_state_type) {
355 FOR_EACH_OBSERVER(WindowStateObserver, observer_list_,
356 OnPreWindowStateTypeChange(this, old_window_state_type));
359 void WindowState::NotifyPostStateTypeChange(
360 WindowStateType old_window_state_type) {
361 FOR_EACH_OBSERVER(WindowStateObserver, observer_list_,
362 OnPostWindowStateTypeChange(this, old_window_state_type));
365 void WindowState::SetBoundsDirect(const gfx::Rect& bounds) {
366 gfx::Rect actual_new_bounds(bounds);
367 // Ensure we don't go smaller than our minimum bounds in "normal" window
368 // modes
369 if (window_->delegate() && !IsMaximized() && !IsFullscreen()) {
370 // Get the minimum usable size of the minimum size and the screen size.
371 gfx::Size min_size = window_->delegate()->GetMinimumSize();
372 min_size.SetToMin(gfx::Screen::GetScreenFor(
373 window_)->GetDisplayNearestWindow(window_).work_area().size());
375 actual_new_bounds.set_width(
376 std::max(min_size.width(), actual_new_bounds.width()));
377 actual_new_bounds.set_height(
378 std::max(min_size.height(), actual_new_bounds.height()));
380 BoundsSetter().SetBounds(window_, actual_new_bounds);
381 SnapWindowToPixelBoundary(window_);
384 void WindowState::SetBoundsConstrained(const gfx::Rect& bounds) {
385 gfx::Rect work_area_in_parent =
386 ScreenUtil::GetDisplayWorkAreaBoundsInParent(window_);
387 gfx::Rect child_bounds(bounds);
388 AdjustBoundsSmallerThan(work_area_in_parent.size(), &child_bounds);
389 SetBoundsDirect(child_bounds);
392 void WindowState::SetBoundsDirectAnimated(const gfx::Rect& bounds) {
393 const int kBoundsChangeSlideDurationMs = 120;
395 ui::Layer* layer = window_->layer();
396 ui::ScopedLayerAnimationSettings slide_settings(layer->GetAnimator());
397 slide_settings.SetPreemptionStrategy(
398 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
399 slide_settings.SetTransitionDuration(
400 base::TimeDelta::FromMilliseconds(kBoundsChangeSlideDurationMs));
401 SetBoundsDirect(bounds);
404 void WindowState::SetBoundsDirectCrossFade(const gfx::Rect& new_bounds) {
405 // Some test results in invoking CrossFadeToBounds when window is not visible.
406 // No animation is necessary in that case, thus just change the bounds and
407 // quit.
408 if (!window_->TargetVisibility()) {
409 SetBoundsConstrained(new_bounds);
410 return;
413 const gfx::Rect old_bounds = window_->bounds();
415 // Create fresh layers for the window and all its children to paint into.
416 // Takes ownership of the old layer and all its children, which will be
417 // cleaned up after the animation completes.
418 // Specify |set_bounds| to true here to keep the old bounds in the child
419 // windows of |window|.
420 scoped_ptr<ui::LayerTreeOwner> old_layer_owner =
421 ::wm::RecreateLayers(window_);
422 ui::Layer* old_layer = old_layer_owner->root();
423 DCHECK(old_layer);
424 ui::Layer* new_layer = window_->layer();
426 // Resize the window to the new size, which will force a layout and paint.
427 SetBoundsDirect(new_bounds);
429 // Ensure the higher-resolution layer is on top.
430 bool old_on_top = (old_bounds.width() > new_bounds.width());
431 if (old_on_top)
432 old_layer->parent()->StackBelow(new_layer, old_layer);
433 else
434 old_layer->parent()->StackAbove(new_layer, old_layer);
436 CrossFadeAnimation(window_, old_layer_owner.Pass(), gfx::Tween::EASE_OUT);
439 WindowState* GetActiveWindowState() {
440 aura::Window* active = GetActiveWindow();
441 return active ? GetWindowState(active) : NULL;
444 WindowState* GetWindowState(aura::Window* window) {
445 if (!window)
446 return NULL;
447 WindowState* settings = window->GetProperty(kWindowStateKey);
448 if(!settings) {
449 settings = new WindowState(window);
450 window->SetProperty(kWindowStateKey, settings);
452 return settings;
455 const WindowState* GetWindowState(const aura::Window* window) {
456 return GetWindowState(const_cast<aura::Window*>(window));
459 } // namespace wm
460 } // namespace ash