1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/wm/overview/scoped_overview_animation_settings.h"
7 #include "ash/wm/overview/overview_animation_type.h"
8 #include "base/time/time.h"
9 #include "ui/aura/window.h"
10 #include "ui/compositor/layer.h"
11 #include "ui/gfx/animation/tween.h"
17 // The time duration for transformation animations.
18 const int kTransitionMilliseconds
= 200;
20 // The time duration for widgets to fade in.
21 const int kFadeInMilliseconds
= 80;
23 base::TimeDelta
GetAnimationDuration(OverviewAnimationType animation_type
) {
24 switch (animation_type
) {
25 case OVERVIEW_ANIMATION_NONE
:
26 return base::TimeDelta();
27 case OVERVIEW_ANIMATION_ENTER_OVERVIEW_MODE_FADE_IN
:
28 return base::TimeDelta::FromMilliseconds(kFadeInMilliseconds
);
29 case OVERVIEW_ANIMATION_LAY_OUT_SELECTOR_ITEMS
:
30 case OVERVIEW_ANIMATION_RESTORE_WINDOW
:
31 case OVERVIEW_ANIMATION_HIDE_WINDOW
:
32 return base::TimeDelta::FromMilliseconds(kTransitionMilliseconds
);
35 return base::TimeDelta();
40 ScopedOverviewAnimationSettings::ScopedOverviewAnimationSettings(
41 OverviewAnimationType animation_type
,
43 : animation_settings_(window
->layer()->GetAnimator()) {
45 switch (animation_type
) {
46 case OVERVIEW_ANIMATION_NONE
:
47 animation_settings_
.SetPreemptionStrategy(
48 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS
);
50 case OVERVIEW_ANIMATION_ENTER_OVERVIEW_MODE_FADE_IN
:
51 window
->layer()->GetAnimator()->SchedulePauseForProperties(
53 OverviewAnimationType::OVERVIEW_ANIMATION_LAY_OUT_SELECTOR_ITEMS
),
54 ui::LayerAnimationElement::OPACITY
);
55 animation_settings_
.SetPreemptionStrategy(
56 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS
);
58 case OVERVIEW_ANIMATION_LAY_OUT_SELECTOR_ITEMS
:
59 case OVERVIEW_ANIMATION_RESTORE_WINDOW
:
60 animation_settings_
.SetPreemptionStrategy(
61 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET
);
62 animation_settings_
.SetTweenType(gfx::Tween::FAST_OUT_SLOW_IN
);
64 case OVERVIEW_ANIMATION_HIDE_WINDOW
:
65 animation_settings_
.SetPreemptionStrategy(
66 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET
);
69 animation_settings_
.SetTransitionDuration(
70 GetAnimationDuration(animation_type
));
73 ScopedOverviewAnimationSettings::~ScopedOverviewAnimationSettings() {