1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
7 /** @suppress {duplicate} */
8 var remoting
= remoting
|| {};
11 * A connection to an XMPP server.
14 * @implements {remoting.SignalStrategy}
16 remoting
.XmppConnection = function() {
21 /** @private {?function(remoting.SignalStrategy.State):void} */
22 this.onStateChangedCallback_
= null;
23 /** @private {?function(Element):void} */
24 this.onIncomingStanzaCallback_
= null;
25 /** @type {?remoting.TcpSocket} @private */
28 this.state_
= remoting
.SignalStrategy
.State
.NOT_CONNECTED
;
30 this.sendPending_
= false;
32 this.startTlsPending_
= false;
33 /** @private {Array<!ArrayBuffer>} */
35 /** @private {remoting.XmppLoginHandler} */
36 this.loginHandler_
= null;
37 /** @private {remoting.XmppStreamParser} */
38 this.streamParser_
= null;
42 this.error_
= remoting
.Error
.none();
46 * @param {function(remoting.SignalStrategy.State):void} onStateChangedCallback
48 remoting
.XmppConnection
.prototype.setStateChangedCallback = function(
49 onStateChangedCallback
) {
50 this.onStateChangedCallback_
= onStateChangedCallback
;
53 remoting
.XmppConnection
.prototype.setSocketForTests = function(
54 /** remoting.TcpSocket */ socket
) {
55 this.socket_
= socket
;
59 * @param {?function(Element):void} onIncomingStanzaCallback Callback to call on
62 remoting
.XmppConnection
.prototype.setIncomingStanzaCallback
=
63 function(onIncomingStanzaCallback
) {
64 this.onIncomingStanzaCallback_
= onIncomingStanzaCallback
;
68 * @param {string} server
69 * @param {string} username
70 * @param {string} authToken
72 remoting
.XmppConnection
.prototype.connect
=
73 function(server
, username
, authToken
) {
74 console
.assert(this.state_
== remoting
.SignalStrategy
.State
.NOT_CONNECTED
,
75 'connect() called in state ' + this.state_
+ '.');
76 console
.assert(this.onStateChangedCallback_
!= null,
77 'No state-change callback registered.');
79 this.error_
= remoting
.Error
.none();
80 var hostnameAndPort
= server
.split(':', 2);
81 this.server_
= hostnameAndPort
[0];
83 (hostnameAndPort
.length
== 2) ? parseInt(hostnameAndPort
[1], 10) : 5222;
85 // The server name is passed as to attribute in the <stream>. When connecting
86 // to talk.google.com it affects the certificate the server will use for TLS:
87 // talk.google.com uses gmail certificate when specified server is gmail.com
88 // or googlemail.com and google.com cert otherwise. In the same time it
89 // doesn't accept talk.google.com as target server. Here we use google.com
90 // server name when authenticating to talk.google.com. This ensures that the
91 // server will use google.com cert which will be accepted by the TLS
92 // implementation in Chrome (TLS API doesn't allow specifying domain other
93 // than the one that was passed to connect()).
94 var xmppServer
= this.server_
;
95 if (xmppServer
== 'talk.google.com')
96 xmppServer
= 'google.com';
98 var tlsMode
= remoting
.TlsMode
.WITH_HANDSHAKE
;
99 if (this.port_
=== 443) {
100 // <starttls> handshake before starting TLS is not needed when connecting on
102 tlsMode
= remoting
.TlsMode
.WITHOUT_HANDSHAKE
;
103 } else if (remoting
.settings
.XMPP_SERVER_USE_TLS
=== false) {
104 tlsMode
= remoting
.TlsMode
.NO_TLS
;
107 /** @type {remoting.XmppLoginHandler} */
108 this.loginHandler_
= new remoting
.XmppLoginHandler(
109 xmppServer
, username
, authToken
, tlsMode
,
110 this.sendString_
.bind(this), this.startTls_
.bind(this),
111 this.onHandshakeDone_
.bind(this), this.onError_
.bind(this));
112 this.setState_(remoting
.SignalStrategy
.State
.CONNECTING
);
115 this.socket_
= new remoting
.TcpSocket();
118 this.socket_
.connect(this.server_
, this.port_
)
119 .then(this.onSocketConnected_
.bind(this))
120 .catch(function(error
) {
121 that
.onError_(new remoting
.Error(remoting
.Error
.Tag
.NETWORK_FAILURE
),
122 'Failed to connect to ' + that
.server_
+ ': ' + error
);
126 /** @param {string} message */
127 remoting
.XmppConnection
.prototype.sendMessage = function(message
) {
128 console
.assert(this.state_
== remoting
.SignalStrategy
.State
.CONNECTED
,
129 'sendMessage() called in state ' + this.state_
+ '.');
130 this.sendString_(message
);
133 /** @return {remoting.SignalStrategy.State} Current state */
134 remoting
.XmppConnection
.prototype.getState = function() {
138 /** @return {!remoting.Error} Error when in FAILED state. */
139 remoting
.XmppConnection
.prototype.getError = function() {
143 /** @return {string} Current JID when in CONNECTED state. */
144 remoting
.XmppConnection
.prototype.getJid = function() {
148 /** @return {remoting.SignalStrategy.Type} The signal strategy type. */
149 remoting
.XmppConnection
.prototype.getType = function() {
150 return remoting
.SignalStrategy
.Type
.XMPP
;
153 remoting
.XmppConnection
.prototype.dispose = function() {
154 base
.dispose(this.socket_
);
156 this.setState_(remoting
.SignalStrategy
.State
.CLOSED
);
160 remoting
.XmppConnection
.prototype.onSocketConnected_ = function() {
161 // Check if connection was destroyed.
162 if (this.state_
!= remoting
.SignalStrategy
.State
.CONNECTING
) {
166 this.setState_(remoting
.SignalStrategy
.State
.HANDSHAKE
);
167 this.loginHandler_
.start();
169 if (!this.startTlsPending_
) {
170 this.socket_
.startReceiving(this.onReceive_
.bind(this),
171 this.onReceiveError_
.bind(this));
176 * @param {ArrayBuffer} data
179 remoting
.XmppConnection
.prototype.onReceive_ = function(data
) {
180 console
.assert(this.state_
== remoting
.SignalStrategy
.State
.HANDSHAKE
||
181 this.state_
== remoting
.SignalStrategy
.State
.CONNECTED
,
182 'onReceive_() called in state ' + this.state_
+ '.');
184 if (this.state_
== remoting
.SignalStrategy
.State
.HANDSHAKE
) {
185 this.loginHandler_
.onDataReceived(data
);
186 } else if (this.state_
== remoting
.SignalStrategy
.State
.CONNECTED
) {
187 this.streamParser_
.appendData(data
);
192 * @param {number} errorCode
195 remoting
.XmppConnection
.prototype.onReceiveError_ = function(errorCode
) {
196 this.onError_(new remoting
.Error(remoting
.Error
.Tag
.NETWORK_FAILURE
),
197 'Failed to receive from XMPP socket: ' + errorCode
);
201 * @param {string} text
204 remoting
.XmppConnection
.prototype.sendString_ = function(text
) {
205 this.sendBuffer_(base
.encodeUtf8(text
));
209 * @param {ArrayBuffer} data
212 remoting
.XmppConnection
.prototype.sendBuffer_ = function(data
) {
213 this.sendQueue_
.push(data
);
214 this.flushSendQueue_();
220 remoting
.XmppConnection
.prototype.flushSendQueue_ = function() {
221 if (this.sendPending_
|| this.sendQueue_
.length
== 0) {
227 this.sendPending_
= true;
228 this.socket_
.send(this.sendQueue_
[0])
229 .then(function(/** number */ bytesSent
) {
230 that
.sendPending_
= false;
231 that
.onSent_(bytesSent
);
233 .catch(function(/** number */ error
) {
234 that
.sendPending_
= false;
235 that
.onError_(new remoting
.Error(remoting
.Error
.Tag
.NETWORK_FAILURE
),
236 'TCP write failed with error ' + error
);
241 * @param {number} bytesSent
244 remoting
.XmppConnection
.prototype.onSent_ = function(bytesSent
) {
245 // Ignore send() result if the socket was closed.
246 if (this.state_
!= remoting
.SignalStrategy
.State
.HANDSHAKE
&&
247 this.state_
!= remoting
.SignalStrategy
.State
.CONNECTED
) {
251 console
.assert(this.sendQueue_
.length
> 0,
252 'Bad queue length: ' + this.sendQueue_
.length
+ '.');
254 var data
= this.sendQueue_
[0];
255 console
.assert(bytesSent
<= data
.byteLength
,
256 'Bad |bytesSent|: ' + bytesSent
+ '.');
257 if (bytesSent
== data
.byteLength
) {
258 this.sendQueue_
.shift();
260 this.sendQueue_
[0] = data
.slice(data
.byteLength
- bytesSent
);
263 this.flushSendQueue_();
269 remoting
.XmppConnection
.prototype.startTls_ = function() {
270 console
.assert(!this.startTlsPending_
, 'startTls already pending.');
274 this.startTlsPending_
= true;
275 this.socket_
.startTls()
277 that
.startTlsPending_
= false;
278 that
.socket_
.startReceiving(that
.onReceive_
.bind(that
),
279 that
.onReceiveError_
.bind(that
));
281 that
.loginHandler_
.onTlsStarted();
283 .catch(function(/** number */ error
) {
284 that
.startTlsPending_
= false;
285 that
.onError_(new remoting
.Error(remoting
.Error
.Tag
.NETWORK_FAILURE
),
286 'Failed to start TLS: ' + error
);
291 * @param {string} jid
292 * @param {remoting.XmppStreamParser} streamParser
295 remoting
.XmppConnection
.prototype.onHandshakeDone_
=
296 function(jid
, streamParser
) {
298 this.streamParser_
= streamParser
;
299 this.streamParser_
.setCallbacks(this.onIncomingStanza_
.bind(this),
300 this.onParserError_
.bind(this));
301 this.setState_(remoting
.SignalStrategy
.State
.CONNECTED
);
305 * @param {Element} stanza
308 remoting
.XmppConnection
.prototype.onIncomingStanza_ = function(stanza
) {
309 if (this.onIncomingStanzaCallback_
) {
310 this.onIncomingStanzaCallback_(stanza
);
315 * @param {string} text
318 remoting
.XmppConnection
.prototype.onParserError_ = function(text
) {
319 this.onError_(remoting
.Error
.unexpected(), text
);
323 * @param {!remoting.Error} error
324 * @param {string} text
327 remoting
.XmppConnection
.prototype.onError_ = function(error
, text
) {
330 base
.dispose(this.socket_
);
332 this.setState_(remoting
.SignalStrategy
.State
.FAILED
);
336 * @param {remoting.SignalStrategy.State} newState
339 remoting
.XmppConnection
.prototype.setState_ = function(newState
) {
340 if (this.state_
!= newState
) {
341 this.state_
= newState
;
342 this.onStateChangedCallback_(this.state_
);