1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // Multi-threaded tests of ConditionVariable class.
11 #include "base/bind.h"
12 #include "base/location.h"
13 #include "base/logging.h"
14 #include "base/memory/scoped_ptr.h"
15 #include "base/single_thread_task_runner.h"
16 #include "base/synchronization/condition_variable.h"
17 #include "base/synchronization/lock.h"
18 #include "base/synchronization/spin_wait.h"
19 #include "base/threading/platform_thread.h"
20 #include "base/threading/thread.h"
21 #include "base/threading/thread_collision_warner.h"
22 #include "base/time/time.h"
23 #include "testing/gtest/include/gtest/gtest.h"
24 #include "testing/platform_test.h"
29 //------------------------------------------------------------------------------
30 // Define our test class, with several common variables.
31 //------------------------------------------------------------------------------
33 class ConditionVariableTest
: public PlatformTest
{
35 const TimeDelta kZeroMs
;
36 const TimeDelta kTenMs
;
37 const TimeDelta kThirtyMs
;
38 const TimeDelta kFortyFiveMs
;
39 const TimeDelta kSixtyMs
;
40 const TimeDelta kOneHundredMs
;
42 ConditionVariableTest()
43 : kZeroMs(TimeDelta::FromMilliseconds(0)),
44 kTenMs(TimeDelta::FromMilliseconds(10)),
45 kThirtyMs(TimeDelta::FromMilliseconds(30)),
46 kFortyFiveMs(TimeDelta::FromMilliseconds(45)),
47 kSixtyMs(TimeDelta::FromMilliseconds(60)),
48 kOneHundredMs(TimeDelta::FromMilliseconds(100)) {
52 //------------------------------------------------------------------------------
53 // Define a class that will control activities an several multi-threaded tests.
54 // The general structure of multi-threaded tests is that a test case will
55 // construct an instance of a WorkQueue. The WorkQueue will spin up some
56 // threads and control them throughout their lifetime, as well as maintaining
57 // a central repository of the work thread's activity. Finally, the WorkQueue
58 // will command the the worker threads to terminate. At that point, the test
59 // cases will validate that the WorkQueue has records showing that the desired
60 // activities were performed.
61 //------------------------------------------------------------------------------
63 // Callers are responsible for synchronizing access to the following class.
64 // The WorkQueue::lock_, as accessed via WorkQueue::lock(), should be used for
65 // all synchronized access.
66 class WorkQueue
: public PlatformThread::Delegate
{
68 explicit WorkQueue(int thread_count
);
69 ~WorkQueue() override
;
71 // PlatformThread::Delegate interface.
72 void ThreadMain() override
;
74 //----------------------------------------------------------------------------
75 // Worker threads only call the following methods.
76 // They should use the lock to get exclusive access.
77 int GetThreadId(); // Get an ID assigned to a thread..
78 bool EveryIdWasAllocated() const; // Indicates that all IDs were handed out.
79 TimeDelta
GetAnAssignment(int thread_id
); // Get a work task duration.
80 void WorkIsCompleted(int thread_id
);
82 int task_count() const;
83 bool allow_help_requests() const; // Workers can signal more workers.
84 bool shutdown() const; // Check if shutdown has been requested.
86 void thread_shutting_down();
89 //----------------------------------------------------------------------------
90 // Worker threads can call them but not needed to acquire a lock.
93 ConditionVariable
* work_is_available();
94 ConditionVariable
* all_threads_have_ids();
95 ConditionVariable
* no_more_tasks();
97 //----------------------------------------------------------------------------
98 // The rest of the methods are for use by the controlling master thread (the
101 int GetMinCompletionsByWorkerThread() const;
102 int GetMaxCompletionsByWorkerThread() const;
103 int GetNumThreadsTakingAssignments() const;
104 int GetNumThreadsCompletingTasks() const;
105 int GetNumberOfCompletedTasks() const;
107 void SetWorkTime(TimeDelta delay
);
108 void SetTaskCount(int count
);
109 void SetAllowHelp(bool allow
);
111 // The following must be called without locking, and will spin wait until the
112 // threads are all in a wait state.
113 void SpinUntilAllThreadsAreWaiting();
114 void SpinUntilTaskCountLessThan(int task_count
);
116 // Caller must acquire lock before calling.
119 // Compares the |shutdown_task_count_| to the |thread_count| and returns true
120 // if they are equal. This check will acquire the |lock_| so the caller
121 // should not hold the lock when calling this method.
122 bool ThreadSafeCheckShutdown(int thread_count
);
125 // Both worker threads and controller use the following to synchronize.
127 ConditionVariable work_is_available_
; // To tell threads there is work.
129 // Conditions to notify the controlling process (if it is interested).
130 ConditionVariable all_threads_have_ids_
; // All threads are running.
131 ConditionVariable no_more_tasks_
; // Task count is zero.
133 const int thread_count_
;
134 int waiting_thread_count_
;
135 scoped_ptr
<PlatformThreadHandle
[]> thread_handles_
;
136 std::vector
<int> assignment_history_
; // Number of assignment per worker.
137 std::vector
<int> completion_history_
; // Number of completions per worker.
138 int thread_started_counter_
; // Used to issue unique id to workers.
139 int shutdown_task_count_
; // Number of tasks told to shutdown
140 int task_count_
; // Number of assignment tasks waiting to be processed.
141 TimeDelta worker_delay_
; // Time each task takes to complete.
142 bool allow_help_requests_
; // Workers can signal more workers.
143 bool shutdown_
; // Set when threads need to terminate.
145 DFAKE_MUTEX(locked_methods_
);
148 //------------------------------------------------------------------------------
149 // The next section contains the actual tests.
150 //------------------------------------------------------------------------------
152 TEST_F(ConditionVariableTest
, StartupShutdownTest
) {
155 // First try trivial startup/shutdown.
157 ConditionVariable
cv1(&lock
);
158 } // Call for cv1 destruction.
160 // Exercise with at least a few waits.
161 ConditionVariable
cv(&lock
);
164 cv
.TimedWait(kTenMs
); // Wait for 10 ms.
165 cv
.TimedWait(kTenMs
); // Wait for 10 ms.
169 cv
.TimedWait(kTenMs
); // Wait for 10 ms.
170 cv
.TimedWait(kTenMs
); // Wait for 10 ms.
171 cv
.TimedWait(kTenMs
); // Wait for 10 ms.
173 } // Call for cv destruction.
175 TEST_F(ConditionVariableTest
, TimeoutTest
) {
177 ConditionVariable
cv(&lock
);
180 TimeTicks start
= TimeTicks::Now();
181 const TimeDelta WAIT_TIME
= TimeDelta::FromMilliseconds(300);
182 // Allow for clocking rate granularity.
183 const TimeDelta FUDGE_TIME
= TimeDelta::FromMilliseconds(50);
185 cv
.TimedWait(WAIT_TIME
+ FUDGE_TIME
);
186 TimeDelta duration
= TimeTicks::Now() - start
;
187 // We can't use EXPECT_GE here as the TimeDelta class does not support the
188 // required stream conversion.
189 EXPECT_TRUE(duration
>= WAIT_TIME
);
194 #if defined(OS_POSIX)
195 const int kDiscontinuitySeconds
= 2;
197 void BackInTime(Lock
* lock
) {
198 AutoLock
auto_lock(*lock
);
201 gettimeofday(&tv
, NULL
);
202 tv
.tv_sec
-= kDiscontinuitySeconds
;
203 settimeofday(&tv
, NULL
);
206 // Tests that TimedWait ignores changes to the system clock.
207 // Test is disabled by default, because it needs to run as root to muck with the
209 // http://crbug.com/293736
210 TEST_F(ConditionVariableTest
, DISABLED_TimeoutAcrossSetTimeOfDay
) {
212 gettimeofday(&tv
, NULL
);
213 tv
.tv_sec
+= kDiscontinuitySeconds
;
214 if (settimeofday(&tv
, NULL
) < 0) {
215 PLOG(ERROR
) << "Could not set time of day. Run as root?";
220 ConditionVariable
cv(&lock
);
223 Thread
thread("Helper");
225 thread
.task_runner()->PostTask(FROM_HERE
, base::Bind(&BackInTime
, &lock
));
227 TimeTicks start
= TimeTicks::Now();
228 const TimeDelta kWaitTime
= TimeDelta::FromMilliseconds(300);
229 // Allow for clocking rate granularity.
230 const TimeDelta kFudgeTime
= TimeDelta::FromMilliseconds(50);
232 cv
.TimedWait(kWaitTime
+ kFudgeTime
);
233 TimeDelta duration
= TimeTicks::Now() - start
;
236 // We can't use EXPECT_GE here as the TimeDelta class does not support the
237 // required stream conversion.
238 EXPECT_TRUE(duration
>= kWaitTime
);
239 EXPECT_TRUE(duration
<= TimeDelta::FromSeconds(kDiscontinuitySeconds
));
246 // Suddenly got flaky on Win, see http://crbug.com/10607 (starting at
249 #define MAYBE_MultiThreadConsumerTest DISABLED_MultiThreadConsumerTest
251 #define MAYBE_MultiThreadConsumerTest MultiThreadConsumerTest
253 // Test serial task servicing, as well as two parallel task servicing methods.
254 TEST_F(ConditionVariableTest
, MAYBE_MultiThreadConsumerTest
) {
255 const int kThreadCount
= 10;
256 WorkQueue
queue(kThreadCount
); // Start the threads.
258 const int kTaskCount
= 10; // Number of tasks in each mini-test here.
260 Time start_time
; // Used to time task processing.
263 base::AutoLock
auto_lock(*queue
.lock());
264 while (!queue
.EveryIdWasAllocated())
265 queue
.all_threads_have_ids()->Wait();
268 // If threads aren't in a wait state, they may start to gobble up tasks in
269 // parallel, short-circuiting (breaking) this test.
270 queue
.SpinUntilAllThreadsAreWaiting();
273 // Since we have no tasks yet, all threads should be waiting by now.
274 base::AutoLock
auto_lock(*queue
.lock());
275 EXPECT_EQ(0, queue
.GetNumThreadsTakingAssignments());
276 EXPECT_EQ(0, queue
.GetNumThreadsCompletingTasks());
277 EXPECT_EQ(0, queue
.task_count());
278 EXPECT_EQ(0, queue
.GetMaxCompletionsByWorkerThread());
279 EXPECT_EQ(0, queue
.GetMinCompletionsByWorkerThread());
280 EXPECT_EQ(0, queue
.GetNumberOfCompletedTasks());
282 // Set up to make each task include getting help from another worker, so
283 // so that the work gets done in paralell.
284 queue
.ResetHistory();
285 queue
.SetTaskCount(kTaskCount
);
286 queue
.SetWorkTime(kThirtyMs
);
287 queue
.SetAllowHelp(true);
289 start_time
= Time::Now();
292 queue
.work_is_available()->Signal(); // But each worker can signal another.
293 // Wait till we at least start to handle tasks (and we're not all waiting).
294 queue
.SpinUntilTaskCountLessThan(kTaskCount
);
295 // Wait to allow the all workers to get done.
296 queue
.SpinUntilAllThreadsAreWaiting();
299 // Wait until all work tasks have at least been assigned.
300 base::AutoLock
auto_lock(*queue
.lock());
301 while (queue
.task_count())
302 queue
.no_more_tasks()->Wait();
304 // To avoid racy assumptions, we'll just assert that at least 2 threads
305 // did work. We know that the first worker should have gone to sleep, and
306 // hence a second worker should have gotten an assignment.
307 EXPECT_LE(2, queue
.GetNumThreadsTakingAssignments());
308 EXPECT_EQ(kTaskCount
, queue
.GetNumberOfCompletedTasks());
310 // Try to ask all workers to help, and only a few will do the work.
311 queue
.ResetHistory();
312 queue
.SetTaskCount(3);
313 queue
.SetWorkTime(kThirtyMs
);
314 queue
.SetAllowHelp(false);
316 queue
.work_is_available()->Broadcast(); // Make them all try.
317 // Wait till we at least start to handle tasks (and we're not all waiting).
318 queue
.SpinUntilTaskCountLessThan(3);
319 // Wait to allow the 3 workers to get done.
320 queue
.SpinUntilAllThreadsAreWaiting();
323 base::AutoLock
auto_lock(*queue
.lock());
324 EXPECT_EQ(3, queue
.GetNumThreadsTakingAssignments());
325 EXPECT_EQ(3, queue
.GetNumThreadsCompletingTasks());
326 EXPECT_EQ(0, queue
.task_count());
327 EXPECT_EQ(1, queue
.GetMaxCompletionsByWorkerThread());
328 EXPECT_EQ(0, queue
.GetMinCompletionsByWorkerThread());
329 EXPECT_EQ(3, queue
.GetNumberOfCompletedTasks());
331 // Set up to make each task get help from another worker.
332 queue
.ResetHistory();
333 queue
.SetTaskCount(3);
334 queue
.SetWorkTime(kThirtyMs
);
335 queue
.SetAllowHelp(true); // Allow (unnecessary) help requests.
337 queue
.work_is_available()->Broadcast(); // Signal all threads.
338 // Wait till we at least start to handle tasks (and we're not all waiting).
339 queue
.SpinUntilTaskCountLessThan(3);
340 // Wait to allow the 3 workers to get done.
341 queue
.SpinUntilAllThreadsAreWaiting();
344 base::AutoLock
auto_lock(*queue
.lock());
345 EXPECT_EQ(3, queue
.GetNumThreadsTakingAssignments());
346 EXPECT_EQ(3, queue
.GetNumThreadsCompletingTasks());
347 EXPECT_EQ(0, queue
.task_count());
348 EXPECT_EQ(1, queue
.GetMaxCompletionsByWorkerThread());
349 EXPECT_EQ(0, queue
.GetMinCompletionsByWorkerThread());
350 EXPECT_EQ(3, queue
.GetNumberOfCompletedTasks());
352 // Set up to make each task get help from another worker.
353 queue
.ResetHistory();
354 queue
.SetTaskCount(20); // 2 tasks per thread.
355 queue
.SetWorkTime(kThirtyMs
);
356 queue
.SetAllowHelp(true);
358 queue
.work_is_available()->Signal(); // But each worker can signal another.
359 // Wait till we at least start to handle tasks (and we're not all waiting).
360 queue
.SpinUntilTaskCountLessThan(20);
361 // Wait to allow the 10 workers to get done.
362 queue
.SpinUntilAllThreadsAreWaiting(); // Should take about 60 ms.
365 base::AutoLock
auto_lock(*queue
.lock());
366 EXPECT_EQ(10, queue
.GetNumThreadsTakingAssignments());
367 EXPECT_EQ(10, queue
.GetNumThreadsCompletingTasks());
368 EXPECT_EQ(0, queue
.task_count());
369 EXPECT_EQ(20, queue
.GetNumberOfCompletedTasks());
371 // Same as last test, but with Broadcast().
372 queue
.ResetHistory();
373 queue
.SetTaskCount(20); // 2 tasks per thread.
374 queue
.SetWorkTime(kThirtyMs
);
375 queue
.SetAllowHelp(true);
377 queue
.work_is_available()->Broadcast();
378 // Wait till we at least start to handle tasks (and we're not all waiting).
379 queue
.SpinUntilTaskCountLessThan(20);
380 // Wait to allow the 10 workers to get done.
381 queue
.SpinUntilAllThreadsAreWaiting(); // Should take about 60 ms.
384 base::AutoLock
auto_lock(*queue
.lock());
385 EXPECT_EQ(10, queue
.GetNumThreadsTakingAssignments());
386 EXPECT_EQ(10, queue
.GetNumThreadsCompletingTasks());
387 EXPECT_EQ(0, queue
.task_count());
388 EXPECT_EQ(20, queue
.GetNumberOfCompletedTasks());
392 queue
.work_is_available()->Broadcast(); // Force check for shutdown.
394 SPIN_FOR_TIMEDELTA_OR_UNTIL_TRUE(TimeDelta::FromMinutes(1),
395 queue
.ThreadSafeCheckShutdown(kThreadCount
));
398 TEST_F(ConditionVariableTest
, LargeFastTaskTest
) {
399 const int kThreadCount
= 200;
400 WorkQueue
queue(kThreadCount
); // Start the threads.
402 Lock private_lock
; // Used locally for master to wait.
403 base::AutoLock
private_held_lock(private_lock
);
404 ConditionVariable
private_cv(&private_lock
);
407 base::AutoLock
auto_lock(*queue
.lock());
408 while (!queue
.EveryIdWasAllocated())
409 queue
.all_threads_have_ids()->Wait();
412 // Wait a bit more to allow threads to reach their wait state.
413 queue
.SpinUntilAllThreadsAreWaiting();
416 // Since we have no tasks, all threads should be waiting by now.
417 base::AutoLock
auto_lock(*queue
.lock());
418 EXPECT_EQ(0, queue
.GetNumThreadsTakingAssignments());
419 EXPECT_EQ(0, queue
.GetNumThreadsCompletingTasks());
420 EXPECT_EQ(0, queue
.task_count());
421 EXPECT_EQ(0, queue
.GetMaxCompletionsByWorkerThread());
422 EXPECT_EQ(0, queue
.GetMinCompletionsByWorkerThread());
423 EXPECT_EQ(0, queue
.GetNumberOfCompletedTasks());
425 // Set up to make all workers do (an average of) 20 tasks.
426 queue
.ResetHistory();
427 queue
.SetTaskCount(20 * kThreadCount
);
428 queue
.SetWorkTime(kFortyFiveMs
);
429 queue
.SetAllowHelp(false);
431 queue
.work_is_available()->Broadcast(); // Start up all threads.
432 // Wait until we've handed out all tasks.
434 base::AutoLock
auto_lock(*queue
.lock());
435 while (queue
.task_count() != 0)
436 queue
.no_more_tasks()->Wait();
439 // Wait till the last of the tasks complete.
440 queue
.SpinUntilAllThreadsAreWaiting();
443 // With Broadcast(), every thread should have participated.
444 // but with racing.. they may not all have done equal numbers of tasks.
445 base::AutoLock
auto_lock(*queue
.lock());
446 EXPECT_EQ(kThreadCount
, queue
.GetNumThreadsTakingAssignments());
447 EXPECT_EQ(kThreadCount
, queue
.GetNumThreadsCompletingTasks());
448 EXPECT_EQ(0, queue
.task_count());
449 EXPECT_LE(20, queue
.GetMaxCompletionsByWorkerThread());
450 EXPECT_EQ(20 * kThreadCount
, queue
.GetNumberOfCompletedTasks());
452 // Set up to make all workers do (an average of) 4 tasks.
453 queue
.ResetHistory();
454 queue
.SetTaskCount(kThreadCount
* 4);
455 queue
.SetWorkTime(kFortyFiveMs
);
456 queue
.SetAllowHelp(true); // Might outperform Broadcast().
458 queue
.work_is_available()->Signal(); // Start up one thread.
460 // Wait until we've handed out all tasks
462 base::AutoLock
auto_lock(*queue
.lock());
463 while (queue
.task_count() != 0)
464 queue
.no_more_tasks()->Wait();
467 // Wait till the last of the tasks complete.
468 queue
.SpinUntilAllThreadsAreWaiting();
471 // With Signal(), every thread should have participated.
472 // but with racing.. they may not all have done four tasks.
473 base::AutoLock
auto_lock(*queue
.lock());
474 EXPECT_EQ(kThreadCount
, queue
.GetNumThreadsTakingAssignments());
475 EXPECT_EQ(kThreadCount
, queue
.GetNumThreadsCompletingTasks());
476 EXPECT_EQ(0, queue
.task_count());
477 EXPECT_LE(4, queue
.GetMaxCompletionsByWorkerThread());
478 EXPECT_EQ(4 * kThreadCount
, queue
.GetNumberOfCompletedTasks());
482 queue
.work_is_available()->Broadcast(); // Force check for shutdown.
484 // Wait for shutdowns to complete.
485 SPIN_FOR_TIMEDELTA_OR_UNTIL_TRUE(TimeDelta::FromMinutes(1),
486 queue
.ThreadSafeCheckShutdown(kThreadCount
));
489 //------------------------------------------------------------------------------
490 // Finally we provide the implementation for the methods in the WorkQueue class.
491 //------------------------------------------------------------------------------
493 WorkQueue::WorkQueue(int thread_count
)
495 work_is_available_(&lock_
),
496 all_threads_have_ids_(&lock_
),
497 no_more_tasks_(&lock_
),
498 thread_count_(thread_count
),
499 waiting_thread_count_(0),
500 thread_handles_(new PlatformThreadHandle
[thread_count
]),
501 assignment_history_(thread_count
),
502 completion_history_(thread_count
),
503 thread_started_counter_(0),
504 shutdown_task_count_(0),
506 allow_help_requests_(false),
508 EXPECT_GE(thread_count_
, 1);
511 SetWorkTime(TimeDelta::FromMilliseconds(30));
513 for (int i
= 0; i
< thread_count_
; ++i
) {
514 PlatformThreadHandle pth
;
515 EXPECT_TRUE(PlatformThread::Create(0, this, &pth
));
516 thread_handles_
[i
] = pth
;
520 WorkQueue::~WorkQueue() {
522 base::AutoLock
auto_lock(lock_
);
525 work_is_available_
.Broadcast(); // Tell them all to terminate.
527 for (int i
= 0; i
< thread_count_
; ++i
) {
528 PlatformThread::Join(thread_handles_
[i
]);
530 EXPECT_EQ(0, waiting_thread_count_
);
533 int WorkQueue::GetThreadId() {
534 DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_
);
535 DCHECK(!EveryIdWasAllocated());
536 return thread_started_counter_
++; // Give out Unique IDs.
539 bool WorkQueue::EveryIdWasAllocated() const {
540 DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_
);
541 return thread_count_
== thread_started_counter_
;
544 TimeDelta
WorkQueue::GetAnAssignment(int thread_id
) {
545 DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_
);
546 DCHECK_LT(0, task_count_
);
547 assignment_history_
[thread_id
]++;
548 if (0 == --task_count_
) {
549 no_more_tasks_
.Signal();
551 return worker_delay_
;
554 void WorkQueue::WorkIsCompleted(int thread_id
) {
555 DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_
);
556 completion_history_
[thread_id
]++;
559 int WorkQueue::task_count() const {
560 DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_
);
564 bool WorkQueue::allow_help_requests() const {
565 DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_
);
566 return allow_help_requests_
;
569 bool WorkQueue::shutdown() const {
570 lock_
.AssertAcquired();
571 DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_
);
575 // Because this method is called from the test's main thread we need to actually
576 // take the lock. Threads will call the thread_shutting_down() method with the
577 // lock already acquired.
578 bool WorkQueue::ThreadSafeCheckShutdown(int thread_count
) {
580 base::AutoLock
auto_lock(lock_
);
582 // Declare in scope so DFAKE is guranteed to be destroyed before AutoLock.
583 DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_
);
584 all_shutdown
= (shutdown_task_count_
== thread_count
);
589 void WorkQueue::thread_shutting_down() {
590 lock_
.AssertAcquired();
591 DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_
);
592 shutdown_task_count_
++;
595 Lock
* WorkQueue::lock() {
599 ConditionVariable
* WorkQueue::work_is_available() {
600 return &work_is_available_
;
603 ConditionVariable
* WorkQueue::all_threads_have_ids() {
604 return &all_threads_have_ids_
;
607 ConditionVariable
* WorkQueue::no_more_tasks() {
608 return &no_more_tasks_
;
611 void WorkQueue::ResetHistory() {
612 for (int i
= 0; i
< thread_count_
; ++i
) {
613 assignment_history_
[i
] = 0;
614 completion_history_
[i
] = 0;
618 int WorkQueue::GetMinCompletionsByWorkerThread() const {
619 int minumum
= completion_history_
[0];
620 for (int i
= 0; i
< thread_count_
; ++i
)
621 minumum
= std::min(minumum
, completion_history_
[i
]);
625 int WorkQueue::GetMaxCompletionsByWorkerThread() const {
626 int maximum
= completion_history_
[0];
627 for (int i
= 0; i
< thread_count_
; ++i
)
628 maximum
= std::max(maximum
, completion_history_
[i
]);
632 int WorkQueue::GetNumThreadsTakingAssignments() const {
634 for (int i
= 0; i
< thread_count_
; ++i
)
635 if (assignment_history_
[i
])
640 int WorkQueue::GetNumThreadsCompletingTasks() const {
642 for (int i
= 0; i
< thread_count_
; ++i
)
643 if (completion_history_
[i
])
648 int WorkQueue::GetNumberOfCompletedTasks() const {
650 for (int i
= 0; i
< thread_count_
; ++i
)
651 total
+= completion_history_
[i
];
655 void WorkQueue::SetWorkTime(TimeDelta delay
) {
656 worker_delay_
= delay
;
659 void WorkQueue::SetTaskCount(int count
) {
663 void WorkQueue::SetAllowHelp(bool allow
) {
664 allow_help_requests_
= allow
;
667 void WorkQueue::SetShutdown() {
668 lock_
.AssertAcquired();
672 void WorkQueue::SpinUntilAllThreadsAreWaiting() {
675 base::AutoLock
auto_lock(lock_
);
676 if (waiting_thread_count_
== thread_count_
)
679 PlatformThread::Sleep(TimeDelta::FromMilliseconds(30));
683 void WorkQueue::SpinUntilTaskCountLessThan(int task_count
) {
686 base::AutoLock
auto_lock(lock_
);
687 if (task_count_
< task_count
)
690 PlatformThread::Sleep(TimeDelta::FromMilliseconds(30));
695 //------------------------------------------------------------------------------
696 // Define the standard worker task. Several tests will spin out many of these
698 //------------------------------------------------------------------------------
700 // The multithread tests involve several threads with a task to perform as
701 // directed by an instance of the class WorkQueue.
703 // a) Check to see if there are more tasks (there is a task counter).
704 // a1) Wait on condition variable if there are no tasks currently.
705 // b) Call a function to see what should be done.
706 // c) Do some computation based on the number of milliseconds returned in (b).
707 // d) go back to (a).
709 // WorkQueue::ThreadMain() implements the above task for all threads.
710 // It calls the controlling object to tell the creator about progress, and to
713 void WorkQueue::ThreadMain() {
716 base::AutoLock
auto_lock(lock_
);
717 thread_id
= GetThreadId();
718 if (EveryIdWasAllocated())
719 all_threads_have_ids()->Signal(); // Tell creator we're ready.
722 Lock private_lock
; // Used to waste time on "our work".
723 while (1) { // This is the main consumer loop.
727 base::AutoLock
auto_lock(lock_
);
728 while (0 == task_count() && !shutdown()) {
729 ++waiting_thread_count_
;
730 work_is_available()->Wait();
731 --waiting_thread_count_
;
734 // Ack the notification of a shutdown message back to the controller.
735 thread_shutting_down();
736 return; // Terminate.
738 // Get our task duration from the queue.
739 work_time
= GetAnAssignment(thread_id
);
740 could_use_help
= (task_count() > 0) && allow_help_requests();
743 // Do work (outside of locked region.
745 work_is_available()->Signal(); // Get help from other threads.
747 if (work_time
> TimeDelta::FromMilliseconds(0)) {
748 // We could just sleep(), but we'll instead further exercise the
749 // condition variable class, and do a timed wait.
750 base::AutoLock
auto_lock(private_lock
);
751 ConditionVariable
private_cv(&private_lock
);
752 private_cv
.TimedWait(work_time
); // Unsynchronized waiting.
756 base::AutoLock
auto_lock(lock_
);
757 // Send notification that we completed our "work."
758 WorkIsCompleted(thread_id
);