1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/layers/picture_layer_impl.h"
12 #include "base/time/time.h"
13 #include "base/trace_event/trace_event_argument.h"
14 #include "cc/base/math_util.h"
15 #include "cc/debug/debug_colors.h"
16 #include "cc/debug/micro_benchmark_impl.h"
17 #include "cc/debug/traced_value.h"
18 #include "cc/layers/append_quads_data.h"
19 #include "cc/layers/solid_color_layer_impl.h"
20 #include "cc/output/begin_frame_args.h"
21 #include "cc/quads/debug_border_draw_quad.h"
22 #include "cc/quads/picture_draw_quad.h"
23 #include "cc/quads/solid_color_draw_quad.h"
24 #include "cc/quads/tile_draw_quad.h"
25 #include "cc/tiles/tile_manager.h"
26 #include "cc/tiles/tiling_set_raster_queue_all.h"
27 #include "cc/trees/layer_tree_impl.h"
28 #include "cc/trees/occlusion.h"
29 #include "ui/gfx/geometry/quad_f.h"
30 #include "ui/gfx/geometry/rect_conversions.h"
31 #include "ui/gfx/geometry/size_conversions.h"
34 // This must be > 1 as we multiply or divide by this to find a new raster
35 // scale during pinch.
36 const float kMaxScaleRatioDuringPinch
= 2.0f
;
38 // When creating a new tiling during pinch, snap to an existing
39 // tiling's scale if the desired scale is within this ratio.
40 const float kSnapToExistingTilingRatio
= 1.2f
;
42 // Even for really wide viewports, at some point GPU raster should use
43 // less than 4 tiles to fill the viewport. This is set to 256 as a
44 // sane minimum for now, but we might want to tune this for low-end.
45 const int kMinHeightForGpuRasteredTile
= 256;
47 // When making odd-sized tiles, round them up to increase the chances
48 // of using the same tile size.
49 const int kTileRoundUp
= 64;
55 PictureLayerImpl::PictureLayerImpl(
56 LayerTreeImpl
* tree_impl
,
59 scoped_refptr
<SyncedScrollOffset
> scroll_offset
)
60 : LayerImpl(tree_impl
, id
, scroll_offset
),
62 tilings_(CreatePictureLayerTilingSet()),
63 ideal_page_scale_(0.f
),
64 ideal_device_scale_(0.f
),
65 ideal_source_scale_(0.f
),
66 ideal_contents_scale_(0.f
),
67 raster_page_scale_(0.f
),
68 raster_device_scale_(0.f
),
69 raster_source_scale_(0.f
),
70 raster_contents_scale_(0.f
),
71 low_res_raster_contents_scale_(0.f
),
72 raster_source_scale_is_fixed_(false),
73 was_screen_space_transform_animating_(false),
74 only_used_low_res_last_append_quads_(false),
76 nearest_neighbor_(false) {
77 layer_tree_impl()->RegisterPictureLayerImpl(this);
80 PictureLayerImpl::~PictureLayerImpl() {
82 twin_layer_
->twin_layer_
= nullptr;
83 layer_tree_impl()->UnregisterPictureLayerImpl(this);
86 const char* PictureLayerImpl::LayerTypeAsString() const {
87 return "cc::PictureLayerImpl";
90 scoped_ptr
<LayerImpl
> PictureLayerImpl::CreateLayerImpl(
91 LayerTreeImpl
* tree_impl
) {
92 return PictureLayerImpl::Create(tree_impl
, id(), is_mask_
,
93 synced_scroll_offset());
96 void PictureLayerImpl::PushPropertiesTo(LayerImpl
* base_layer
) {
97 PictureLayerImpl
* layer_impl
= static_cast<PictureLayerImpl
*>(base_layer
);
98 DCHECK_EQ(layer_impl
->is_mask_
, is_mask_
);
100 LayerImpl::PushPropertiesTo(base_layer
);
102 // Twin relationships should never change once established.
103 DCHECK_IMPLIES(twin_layer_
, twin_layer_
== layer_impl
);
104 DCHECK_IMPLIES(twin_layer_
, layer_impl
->twin_layer_
== this);
105 // The twin relationship does not need to exist before the first
106 // PushPropertiesTo from pending to active layer since before that the active
107 // layer can not have a pile or tilings, it has only been created and inserted
108 // into the tree at that point.
109 twin_layer_
= layer_impl
;
110 layer_impl
->twin_layer_
= this;
112 layer_impl
->SetNearestNeighbor(nearest_neighbor_
);
114 // Solid color layers have no tilings.
115 DCHECK_IMPLIES(raster_source_
->IsSolidColor(), tilings_
->num_tilings() == 0);
116 // The pending tree should only have a high res (and possibly low res) tiling.
117 DCHECK_LE(tilings_
->num_tilings(),
118 layer_tree_impl()->create_low_res_tiling() ? 2u : 1u);
120 layer_impl
->set_gpu_raster_max_texture_size(gpu_raster_max_texture_size_
);
121 layer_impl
->UpdateRasterSource(raster_source_
, &invalidation_
,
123 DCHECK(invalidation_
.IsEmpty());
125 // After syncing a solid color layer, the active layer has no tilings.
126 DCHECK_IMPLIES(raster_source_
->IsSolidColor(),
127 layer_impl
->tilings_
->num_tilings() == 0);
129 layer_impl
->raster_page_scale_
= raster_page_scale_
;
130 layer_impl
->raster_device_scale_
= raster_device_scale_
;
131 layer_impl
->raster_source_scale_
= raster_source_scale_
;
132 layer_impl
->raster_contents_scale_
= raster_contents_scale_
;
133 layer_impl
->low_res_raster_contents_scale_
= low_res_raster_contents_scale_
;
135 layer_impl
->SanityCheckTilingState();
137 // We always need to push properties.
138 // See http://crbug.com/303943
139 // TODO(danakj): Stop always pushing properties since we don't swap tilings.
140 needs_push_properties_
= true;
143 void PictureLayerImpl::AppendQuads(RenderPass
* render_pass
,
144 AppendQuadsData
* append_quads_data
) {
145 // The bounds and the pile size may differ if the pile wasn't updated (ie.
146 // PictureLayer::Update didn't happen). In that case the pile will be empty.
147 DCHECK_IMPLIES(!raster_source_
->GetSize().IsEmpty(),
148 bounds() == raster_source_
->GetSize())
149 << " bounds " << bounds().ToString() << " pile "
150 << raster_source_
->GetSize().ToString();
152 SharedQuadState
* shared_quad_state
=
153 render_pass
->CreateAndAppendSharedQuadState();
155 if (raster_source_
->IsSolidColor()) {
156 PopulateSharedQuadState(shared_quad_state
);
158 AppendDebugBorderQuad(
159 render_pass
, bounds(), shared_quad_state
, append_quads_data
);
161 SolidColorLayerImpl::AppendSolidQuads(
162 render_pass
, draw_properties().occlusion_in_content_space
,
163 shared_quad_state
, visible_layer_rect(),
164 raster_source_
->GetSolidColor(), append_quads_data
);
168 float max_contents_scale
= MaximumTilingContentsScale();
169 PopulateScaledSharedQuadState(shared_quad_state
, max_contents_scale
);
170 Occlusion scaled_occlusion
=
172 .occlusion_in_content_space
.GetOcclusionWithGivenDrawTransform(
173 shared_quad_state
->quad_to_target_transform
);
175 if (current_draw_mode_
== DRAW_MODE_RESOURCELESS_SOFTWARE
) {
176 AppendDebugBorderQuad(
177 render_pass
, shared_quad_state
->quad_layer_bounds
, shared_quad_state
,
178 append_quads_data
, DebugColors::DirectPictureBorderColor(),
179 DebugColors::DirectPictureBorderWidth(layer_tree_impl()));
181 gfx::Rect geometry_rect
= shared_quad_state
->visible_quad_layer_rect
;
182 gfx::Rect opaque_rect
= contents_opaque() ? geometry_rect
: gfx::Rect();
183 gfx::Rect visible_geometry_rect
=
184 scaled_occlusion
.GetUnoccludedContentRect(geometry_rect
);
186 // The raster source may not be valid over the entire visible rect,
187 // and rastering outside of that may cause incorrect pixels.
188 gfx::Rect scaled_recorded_viewport
= gfx::ScaleToEnclosingRect(
189 raster_source_
->RecordedViewport(), max_contents_scale
);
190 geometry_rect
.Intersect(scaled_recorded_viewport
);
191 opaque_rect
.Intersect(scaled_recorded_viewport
);
192 visible_geometry_rect
.Intersect(scaled_recorded_viewport
);
194 if (visible_geometry_rect
.IsEmpty())
197 DCHECK(raster_source_
->HasRecordings());
198 gfx::Rect quad_content_rect
= shared_quad_state
->visible_quad_layer_rect
;
199 gfx::Size texture_size
= quad_content_rect
.size();
200 gfx::RectF texture_rect
= gfx::RectF(texture_size
);
202 PictureDrawQuad
* quad
=
203 render_pass
->CreateAndAppendDrawQuad
<PictureDrawQuad
>();
204 quad
->SetNew(shared_quad_state
, geometry_rect
, opaque_rect
,
205 visible_geometry_rect
, texture_rect
, texture_size
,
206 nearest_neighbor_
, RGBA_8888
, quad_content_rect
,
207 max_contents_scale
, raster_source_
);
208 ValidateQuadResources(quad
);
212 AppendDebugBorderQuad(render_pass
, shared_quad_state
->quad_layer_bounds
,
213 shared_quad_state
, append_quads_data
);
215 if (ShowDebugBorders()) {
216 for (PictureLayerTilingSet::CoverageIterator
iter(
217 tilings_
.get(), max_contents_scale
,
218 shared_quad_state
->visible_quad_layer_rect
, ideal_contents_scale_
);
222 if (*iter
&& iter
->draw_info().IsReadyToDraw()) {
223 TileDrawInfo::Mode mode
= iter
->draw_info().mode();
224 if (mode
== TileDrawInfo::SOLID_COLOR_MODE
) {
225 color
= DebugColors::SolidColorTileBorderColor();
226 width
= DebugColors::SolidColorTileBorderWidth(layer_tree_impl());
227 } else if (mode
== TileDrawInfo::OOM_MODE
) {
228 color
= DebugColors::OOMTileBorderColor();
229 width
= DebugColors::OOMTileBorderWidth(layer_tree_impl());
230 } else if (iter
.resolution() == HIGH_RESOLUTION
) {
231 color
= DebugColors::HighResTileBorderColor();
232 width
= DebugColors::HighResTileBorderWidth(layer_tree_impl());
233 } else if (iter
.resolution() == LOW_RESOLUTION
) {
234 color
= DebugColors::LowResTileBorderColor();
235 width
= DebugColors::LowResTileBorderWidth(layer_tree_impl());
236 } else if (iter
->contents_scale() > max_contents_scale
) {
237 color
= DebugColors::ExtraHighResTileBorderColor();
238 width
= DebugColors::ExtraHighResTileBorderWidth(layer_tree_impl());
240 color
= DebugColors::ExtraLowResTileBorderColor();
241 width
= DebugColors::ExtraLowResTileBorderWidth(layer_tree_impl());
244 color
= DebugColors::MissingTileBorderColor();
245 width
= DebugColors::MissingTileBorderWidth(layer_tree_impl());
248 DebugBorderDrawQuad
* debug_border_quad
=
249 render_pass
->CreateAndAppendDrawQuad
<DebugBorderDrawQuad
>();
250 gfx::Rect geometry_rect
= iter
.geometry_rect();
251 gfx::Rect visible_geometry_rect
= geometry_rect
;
252 debug_border_quad
->SetNew(shared_quad_state
,
254 visible_geometry_rect
,
260 // Keep track of the tilings that were used so that tilings that are
261 // unused can be considered for removal.
262 last_append_quads_tilings_
.clear();
264 // Ignore missing tiles outside of viewport for tile priority. This is
265 // normally the same as draw viewport but can be independently overridden by
266 // embedders like Android WebView with SetExternalDrawConstraints.
267 gfx::Rect scaled_viewport_for_tile_priority
= gfx::ScaleToEnclosingRect(
268 viewport_rect_for_tile_priority_in_content_space_
, max_contents_scale
);
270 size_t missing_tile_count
= 0u;
271 size_t on_demand_missing_tile_count
= 0u;
272 only_used_low_res_last_append_quads_
= true;
273 for (PictureLayerTilingSet::CoverageIterator
iter(
274 tilings_
.get(), max_contents_scale
,
275 shared_quad_state
->visible_quad_layer_rect
, ideal_contents_scale_
);
277 gfx::Rect geometry_rect
= iter
.geometry_rect();
278 gfx::Rect opaque_rect
= contents_opaque() ? geometry_rect
: gfx::Rect();
279 gfx::Rect visible_geometry_rect
=
280 scaled_occlusion
.GetUnoccludedContentRect(geometry_rect
);
281 if (visible_geometry_rect
.IsEmpty())
284 append_quads_data
->visible_layer_area
+=
285 visible_geometry_rect
.width() * visible_geometry_rect
.height();
287 bool has_draw_quad
= false;
288 if (*iter
&& iter
->draw_info().IsReadyToDraw()) {
289 const TileDrawInfo
& draw_info
= iter
->draw_info();
290 switch (draw_info
.mode()) {
291 case TileDrawInfo::RESOURCE_MODE
: {
292 gfx::RectF texture_rect
= iter
.texture_rect();
294 // The raster_contents_scale_ is the best scale that the layer is
295 // trying to produce, even though it may not be ideal. Since that's
296 // the best the layer can promise in the future, consider those as
297 // complete. But if a tile is ideal scale, we don't want to consider
298 // it incomplete and trying to replace it with a tile at a worse
300 if (iter
->contents_scale() != raster_contents_scale_
&&
301 iter
->contents_scale() != ideal_contents_scale_
&&
302 geometry_rect
.Intersects(scaled_viewport_for_tile_priority
)) {
303 append_quads_data
->num_incomplete_tiles
++;
307 render_pass
->CreateAndAppendDrawQuad
<TileDrawQuad
>();
308 quad
->SetNew(shared_quad_state
, geometry_rect
, opaque_rect
,
309 visible_geometry_rect
, draw_info
.resource_id(),
310 texture_rect
, draw_info
.resource_size(),
311 draw_info
.contents_swizzled(), nearest_neighbor_
);
312 ValidateQuadResources(quad
);
313 iter
->draw_info().set_was_ever_used_to_draw();
314 has_draw_quad
= true;
317 case TileDrawInfo::SOLID_COLOR_MODE
: {
318 SolidColorDrawQuad
* quad
=
319 render_pass
->CreateAndAppendDrawQuad
<SolidColorDrawQuad
>();
320 quad
->SetNew(shared_quad_state
, geometry_rect
, visible_geometry_rect
,
321 draw_info
.solid_color(), false);
322 ValidateQuadResources(quad
);
323 iter
->draw_info().set_was_ever_used_to_draw();
324 has_draw_quad
= true;
327 case TileDrawInfo::OOM_MODE
:
328 break; // Checkerboard.
332 if (!has_draw_quad
) {
334 SkColor color
= SafeOpaqueBackgroundColor();
335 if (ShowDebugBorders()) {
336 // Fill the whole tile with the missing tile color.
337 color
= DebugColors::OOMTileBorderColor();
339 SolidColorDrawQuad
* quad
=
340 render_pass
->CreateAndAppendDrawQuad
<SolidColorDrawQuad
>();
341 quad
->SetNew(shared_quad_state
, geometry_rect
, visible_geometry_rect
,
343 ValidateQuadResources(quad
);
345 if (geometry_rect
.Intersects(scaled_viewport_for_tile_priority
)) {
346 append_quads_data
->num_missing_tiles
++;
347 ++missing_tile_count
;
349 append_quads_data
->checkerboarded_visible_content_area
+=
350 visible_geometry_rect
.width() * visible_geometry_rect
.height();
354 if (iter
.resolution() != HIGH_RESOLUTION
) {
355 append_quads_data
->approximated_visible_content_area
+=
356 visible_geometry_rect
.width() * visible_geometry_rect
.height();
359 // If we have a draw quad, but it's not low resolution, then
360 // mark that we've used something other than low res to draw.
361 if (iter
.resolution() != LOW_RESOLUTION
)
362 only_used_low_res_last_append_quads_
= false;
364 if (last_append_quads_tilings_
.empty() ||
365 last_append_quads_tilings_
.back() != iter
.CurrentTiling()) {
366 last_append_quads_tilings_
.push_back(iter
.CurrentTiling());
370 if (missing_tile_count
) {
371 TRACE_EVENT_INSTANT2("cc",
372 "PictureLayerImpl::AppendQuads checkerboard",
373 TRACE_EVENT_SCOPE_THREAD
,
374 "missing_tile_count",
376 "on_demand_missing_tile_count",
377 on_demand_missing_tile_count
);
380 // Aggressively remove any tilings that are not seen to save memory. Note
381 // that this is at the expense of doing cause more frequent re-painting. A
382 // better scheme would be to maintain a tighter visible_layer_rect for the
384 CleanUpTilingsOnActiveLayer(last_append_quads_tilings_
);
387 bool PictureLayerImpl::UpdateTiles(bool resourceless_software_draw
) {
388 if (!resourceless_software_draw
) {
389 visible_rect_for_tile_priority_
= visible_layer_rect();
392 if (!CanHaveTilings()) {
393 ideal_page_scale_
= 0.f
;
394 ideal_device_scale_
= 0.f
;
395 ideal_contents_scale_
= 0.f
;
396 ideal_source_scale_
= 0.f
;
397 SanityCheckTilingState();
401 // Remove any non-ideal tilings that were not used last time we generated
402 // quads to save memory and processing time. Note that pending tree should
403 // only have one or two tilings (high and low res), so only clean up the
404 // active layer. This cleans it up here in case AppendQuads didn't run.
405 // If it did run, this would not remove any additional tilings.
406 if (layer_tree_impl()->IsActiveTree())
407 CleanUpTilingsOnActiveLayer(last_append_quads_tilings_
);
411 if (!raster_contents_scale_
|| ShouldAdjustRasterScale()) {
412 RecalculateRasterScales();
413 AddTilingsForRasterScale();
416 if (layer_tree_impl()->IsActiveTree())
417 AddLowResolutionTilingIfNeeded();
419 DCHECK(raster_page_scale_
);
420 DCHECK(raster_device_scale_
);
421 DCHECK(raster_source_scale_
);
422 DCHECK(raster_contents_scale_
);
423 DCHECK(low_res_raster_contents_scale_
);
425 was_screen_space_transform_animating_
=
426 draw_properties().screen_space_transform_is_animating
;
428 if (screen_space_transform_is_animating())
429 raster_source_
->SetShouldAttemptToUseDistanceFieldText();
431 double current_frame_time_in_seconds
=
432 (layer_tree_impl()->CurrentBeginFrameArgs().frame_time
-
433 base::TimeTicks()).InSecondsF();
434 UpdateViewportRectForTilePriorityInContentSpace();
436 // The tiling set can require tiles for activation any of the following
437 // conditions are true:
438 // - This layer produced a high-res or non-ideal-res tile last frame.
439 // - We're in requires high res to draw mode.
440 // - We're not in smoothness takes priority mode.
441 // To put different, the tiling set can't require tiles for activation if
442 // we're in smoothness mode and only used low-res or checkerboard to draw last
443 // frame and we don't need high res to draw.
445 // The reason for this is that we should be able to activate sooner and get a
446 // more up to date recording, so we don't run out of recording on the active
448 bool can_require_tiles_for_activation
=
449 !only_used_low_res_last_append_quads_
|| RequiresHighResToDraw() ||
450 !layer_tree_impl()->SmoothnessTakesPriority();
452 static const Occlusion kEmptyOcclusion
;
453 const Occlusion
& occlusion_in_content_space
=
454 layer_tree_impl()->settings().use_occlusion_for_tile_prioritization
455 ? draw_properties().occlusion_in_content_space
458 // Pass |occlusion_in_content_space| for |occlusion_in_layer_space| since
459 // they are the same space in picture layer, as contents scale is always 1.
460 bool updated
= tilings_
->UpdateTilePriorities(
461 viewport_rect_for_tile_priority_in_content_space_
, ideal_contents_scale_
,
462 current_frame_time_in_seconds
, occlusion_in_content_space
,
463 can_require_tiles_for_activation
);
467 void PictureLayerImpl::UpdateViewportRectForTilePriorityInContentSpace() {
468 // If visible_rect_for_tile_priority_ is empty or
469 // viewport_rect_for_tile_priority is set to be different from the device
470 // viewport, try to inverse project the viewport into layer space and use
471 // that. Otherwise just use visible_rect_for_tile_priority_
472 gfx::Rect visible_rect_in_content_space
= visible_rect_for_tile_priority_
;
473 gfx::Rect viewport_rect_for_tile_priority
=
474 layer_tree_impl()->ViewportRectForTilePriority();
475 if (visible_rect_in_content_space
.IsEmpty() ||
476 layer_tree_impl()->DeviceViewport() != viewport_rect_for_tile_priority
) {
477 gfx::Transform
view_to_layer(gfx::Transform::kSkipInitialization
);
478 if (screen_space_transform().GetInverse(&view_to_layer
)) {
479 // Transform from view space to content space.
480 visible_rect_in_content_space
= MathUtil::ProjectEnclosingClippedRect(
481 view_to_layer
, viewport_rect_for_tile_priority
);
483 // We have to allow for a viewport that is outside of the layer bounds in
484 // order to compute tile priorities correctly for offscreen content that
485 // is going to make it on screen. However, we also have to limit the
486 // viewport since it can be very large due to screen_space_transforms. As
487 // a heuristic, we clip to bounds padded by skewport_extrapolation_limit *
488 // maximum tiling scale, since this should allow sufficient room for
489 // skewport calculations.
490 gfx::Rect
padded_bounds(bounds());
491 int padding_amount
= layer_tree_impl()
493 .skewport_extrapolation_limit_in_content_pixels
*
494 MaximumTilingContentsScale();
495 padded_bounds
.Inset(-padding_amount
, -padding_amount
);
496 visible_rect_in_content_space
.Intersect(padded_bounds
);
499 viewport_rect_for_tile_priority_in_content_space_
=
500 visible_rect_in_content_space
;
503 PictureLayerImpl
* PictureLayerImpl::GetPendingOrActiveTwinLayer() const {
504 if (!twin_layer_
|| !twin_layer_
->IsOnActiveOrPendingTree())
509 void PictureLayerImpl::UpdateRasterSource(
510 scoped_refptr
<RasterSource
> raster_source
,
511 Region
* new_invalidation
,
512 const PictureLayerTilingSet
* pending_set
) {
513 // The bounds and the pile size may differ if the pile wasn't updated (ie.
514 // PictureLayer::Update didn't happen). In that case the pile will be empty.
515 DCHECK_IMPLIES(!raster_source
->GetSize().IsEmpty(),
516 bounds() == raster_source
->GetSize())
517 << " bounds " << bounds().ToString() << " pile "
518 << raster_source
->GetSize().ToString();
520 // The |raster_source_| is initially null, so have to check for that for the
522 bool could_have_tilings
= raster_source_
.get() && CanHaveTilings();
523 raster_source_
.swap(raster_source
);
525 // The |new_invalidation| must be cleared before updating tilings since they
526 // access the invalidation through the PictureLayerTilingClient interface.
527 invalidation_
.Clear();
528 invalidation_
.Swap(new_invalidation
);
530 bool can_have_tilings
= CanHaveTilings();
533 can_have_tilings
== GetPendingOrActiveTwinLayer()->CanHaveTilings());
535 // Need to call UpdateTiles again if CanHaveTilings changed.
536 if (could_have_tilings
!= can_have_tilings
)
537 layer_tree_impl()->set_needs_update_draw_properties();
539 if (!can_have_tilings
) {
544 // We could do this after doing UpdateTiles, which would avoid doing this for
545 // tilings that are going to disappear on the pending tree (if scale changed).
546 // But that would also be more complicated, so we just do it here for now.
548 tilings_
->UpdateTilingsToCurrentRasterSourceForActivation(
549 raster_source_
, pending_set
, invalidation_
, MinimumContentsScale(),
550 MaximumContentsScale());
552 tilings_
->UpdateTilingsToCurrentRasterSourceForCommit(
553 raster_source_
, invalidation_
, MinimumContentsScale(),
554 MaximumContentsScale());
558 void PictureLayerImpl::UpdateCanUseLCDTextAfterCommit() {
559 // This function is only allowed to be called after commit, due to it not
560 // being smart about sharing tiles and because otherwise it would cause
561 // flashes by switching out tiles in place that may be currently on screen.
562 DCHECK(layer_tree_impl()->IsSyncTree());
564 // Don't allow the LCD text state to change once disabled.
565 if (!RasterSourceUsesLCDText())
567 if (can_use_lcd_text() == RasterSourceUsesLCDText())
570 // Raster sources are considered const, so in order to update the state
571 // a new one must be created and all tiles recreated.
572 scoped_refptr
<RasterSource
> new_raster_source
=
573 raster_source_
->CreateCloneWithoutLCDText();
574 raster_source_
.swap(new_raster_source
);
576 // Synthetically invalidate everything.
577 gfx::Rect
bounds_rect(bounds());
578 invalidation_
= Region(bounds_rect
);
579 tilings_
->UpdateRasterSourceDueToLCDChange(raster_source_
, invalidation_
);
580 SetUpdateRect(bounds_rect
);
582 DCHECK(!RasterSourceUsesLCDText());
585 bool PictureLayerImpl::RasterSourceUsesLCDText() const {
586 return raster_source_
? raster_source_
->CanUseLCDText()
587 : layer_tree_impl()->settings().can_use_lcd_text
;
590 void PictureLayerImpl::NotifyTileStateChanged(const Tile
* tile
) {
591 if (layer_tree_impl()->IsActiveTree()) {
592 gfx::Rect layer_damage_rect
= gfx::ScaleToEnclosingRect(
593 tile
->content_rect(), 1.f
/ tile
->contents_scale());
594 AddDamageRect(layer_damage_rect
);
596 if (tile
->draw_info().NeedsRaster()) {
597 PictureLayerTiling
* tiling
=
598 tilings_
->FindTilingWithScale(tile
->contents_scale());
600 tiling
->set_all_tiles_done(false);
604 void PictureLayerImpl::DidBeginTracing() {
605 raster_source_
->DidBeginTracing();
608 void PictureLayerImpl::ReleaseResources() {
609 // Recreate tilings with new settings, since some of those might change when
610 // we release resources.
615 void PictureLayerImpl::RecreateResources() {
616 tilings_
= CreatePictureLayerTilingSet();
618 // To avoid an edge case after lost context where the tree is up to date but
619 // the tilings have not been managed, request an update draw properties
620 // to force tilings to get managed.
621 layer_tree_impl()->set_needs_update_draw_properties();
624 skia::RefPtr
<SkPicture
> PictureLayerImpl::GetPicture() {
625 return raster_source_
->GetFlattenedPicture();
628 Region
PictureLayerImpl::GetInvalidationRegion() {
629 // |invalidation_| gives the invalidation contained in the source frame, but
630 // is not cleared after drawing from the layer. However, update_rect() is
631 // cleared once the invalidation is drawn, which is useful for debugging
632 // visualizations. This method intersects the two to give a more exact
633 // representation of what was invalidated that is cleared after drawing.
634 return IntersectRegions(invalidation_
, update_rect());
637 ScopedTilePtr
PictureLayerImpl::CreateTile(const Tile::CreateInfo
& info
) {
640 // We don't handle solid color masks, so we shouldn't bother analyzing those.
641 // Otherwise, always analyze to maximize memory savings.
643 flags
= Tile::USE_PICTURE_ANALYSIS
;
645 return layer_tree_impl()->tile_manager()->CreateTile(
646 info
, id(), layer_tree_impl()->source_frame_number(), flags
);
649 const Region
* PictureLayerImpl::GetPendingInvalidation() {
650 if (layer_tree_impl()->IsPendingTree())
651 return &invalidation_
;
652 if (layer_tree_impl()->IsRecycleTree())
654 DCHECK(layer_tree_impl()->IsActiveTree());
655 if (PictureLayerImpl
* twin_layer
= GetPendingOrActiveTwinLayer())
656 return &twin_layer
->invalidation_
;
660 const PictureLayerTiling
* PictureLayerImpl::GetPendingOrActiveTwinTiling(
661 const PictureLayerTiling
* tiling
) const {
662 PictureLayerImpl
* twin_layer
= GetPendingOrActiveTwinLayer();
665 return twin_layer
->tilings_
->FindTilingWithScale(tiling
->contents_scale());
668 bool PictureLayerImpl::RequiresHighResToDraw() const {
669 return layer_tree_impl()->RequiresHighResToDraw();
672 gfx::Rect
PictureLayerImpl::GetEnclosingRectInTargetSpace() const {
673 return GetScaledEnclosingRectInTargetSpace(MaximumTilingContentsScale());
676 gfx::Size
PictureLayerImpl::CalculateTileSize(
677 const gfx::Size
& content_bounds
) const {
678 int max_texture_size
=
679 layer_tree_impl()->resource_provider()->max_texture_size();
682 // Masks are not tiled, so if we can't cover the whole mask with one tile,
683 // we shouldn't have such a tiling at all.
684 DCHECK_LE(content_bounds
.width(), max_texture_size
);
685 DCHECK_LE(content_bounds
.height(), max_texture_size
);
686 return content_bounds
;
689 int default_tile_width
= 0;
690 int default_tile_height
= 0;
691 if (layer_tree_impl()->use_gpu_rasterization()) {
692 // For GPU rasterization, we pick an ideal tile size using the viewport
693 // so we don't need any settings. The current approach uses 4 tiles
694 // to cover the viewport vertically.
695 int viewport_width
= gpu_raster_max_texture_size_
.width();
696 int viewport_height
= gpu_raster_max_texture_size_
.height();
697 default_tile_width
= viewport_width
;
699 // Also, increase the height proportionally as the width decreases, and
700 // pad by our border texels to make the tiles exactly match the viewport.
702 if (content_bounds
.width() <= viewport_width
/ 2)
704 if (content_bounds
.width() <= viewport_width
/ 4)
706 default_tile_height
=
707 MathUtil::UncheckedRoundUp(viewport_height
, divisor
) / divisor
;
709 // Grow default sizes to account for overlapping border texels.
710 default_tile_width
+= 2 * PictureLayerTiling::kBorderTexels
;
711 default_tile_height
+= 2 * PictureLayerTiling::kBorderTexels
;
713 default_tile_height
=
714 std::max(default_tile_height
, kMinHeightForGpuRasteredTile
);
716 // For CPU rasterization we use tile-size settings.
717 const LayerTreeSettings
& settings
= layer_tree_impl()->settings();
718 int max_untiled_content_width
= settings
.max_untiled_layer_size
.width();
719 int max_untiled_content_height
= settings
.max_untiled_layer_size
.height();
720 default_tile_width
= settings
.default_tile_size
.width();
721 default_tile_height
= settings
.default_tile_size
.height();
723 // If the content width is small, increase tile size vertically.
724 // If the content height is small, increase tile size horizontally.
725 // If both are less than the untiled-size, use a single tile.
726 if (content_bounds
.width() < default_tile_width
)
727 default_tile_height
= max_untiled_content_height
;
728 if (content_bounds
.height() < default_tile_height
)
729 default_tile_width
= max_untiled_content_width
;
730 if (content_bounds
.width() < max_untiled_content_width
&&
731 content_bounds
.height() < max_untiled_content_height
) {
732 default_tile_height
= max_untiled_content_height
;
733 default_tile_width
= max_untiled_content_width
;
737 int tile_width
= default_tile_width
;
738 int tile_height
= default_tile_height
;
740 // Clamp the tile width/height to the content width/height to save space.
741 if (content_bounds
.width() < default_tile_width
) {
742 tile_width
= std::min(tile_width
, content_bounds
.width());
743 tile_width
= MathUtil::UncheckedRoundUp(tile_width
, kTileRoundUp
);
744 tile_width
= std::min(tile_width
, default_tile_width
);
746 if (content_bounds
.height() < default_tile_height
) {
747 tile_height
= std::min(tile_height
, content_bounds
.height());
748 tile_height
= MathUtil::UncheckedRoundUp(tile_height
, kTileRoundUp
);
749 tile_height
= std::min(tile_height
, default_tile_height
);
752 // Under no circumstance should we be larger than the max texture size.
753 tile_width
= std::min(tile_width
, max_texture_size
);
754 tile_height
= std::min(tile_height
, max_texture_size
);
755 return gfx::Size(tile_width
, tile_height
);
758 void PictureLayerImpl::GetContentsResourceId(ResourceId
* resource_id
,
759 gfx::Size
* resource_size
) const {
760 // The bounds and the pile size may differ if the pile wasn't updated (ie.
761 // PictureLayer::Update didn't happen). In that case the pile will be empty.
762 DCHECK_IMPLIES(!raster_source_
->GetSize().IsEmpty(),
763 bounds() == raster_source_
->GetSize())
764 << " bounds " << bounds().ToString() << " pile "
765 << raster_source_
->GetSize().ToString();
766 gfx::Rect
content_rect(bounds());
767 PictureLayerTilingSet::CoverageIterator
iter(
768 tilings_
.get(), 1.f
, content_rect
, ideal_contents_scale_
);
770 // Mask resource not ready yet.
771 if (!iter
|| !*iter
) {
776 // Masks only supported if they fit on exactly one tile.
777 DCHECK(iter
.geometry_rect() == content_rect
)
778 << "iter rect " << iter
.geometry_rect().ToString() << " content rect "
779 << content_rect
.ToString();
781 const TileDrawInfo
& draw_info
= iter
->draw_info();
782 if (!draw_info
.IsReadyToDraw() ||
783 draw_info
.mode() != TileDrawInfo::RESOURCE_MODE
) {
788 *resource_id
= draw_info
.resource_id();
789 *resource_size
= draw_info
.resource_size();
792 void PictureLayerImpl::SetNearestNeighbor(bool nearest_neighbor
) {
793 if (nearest_neighbor_
== nearest_neighbor
)
796 nearest_neighbor_
= nearest_neighbor
;
797 NoteLayerPropertyChanged();
800 PictureLayerTiling
* PictureLayerImpl::AddTiling(float contents_scale
) {
801 DCHECK(CanHaveTilings());
802 DCHECK_GE(contents_scale
, MinimumContentsScale());
803 DCHECK_LE(contents_scale
, MaximumContentsScale());
804 DCHECK(raster_source_
->HasRecordings());
805 return tilings_
->AddTiling(contents_scale
, raster_source_
);
808 void PictureLayerImpl::RemoveAllTilings() {
809 tilings_
->RemoveAllTilings();
810 // If there are no tilings, then raster scales are no longer meaningful.
814 void PictureLayerImpl::AddTilingsForRasterScale() {
815 // Reset all resolution enums on tilings, we'll be setting new values in this
817 tilings_
->MarkAllTilingsNonIdeal();
819 PictureLayerTiling
* high_res
=
820 tilings_
->FindTilingWithScale(raster_contents_scale_
);
822 // We always need a high res tiling, so create one if it doesn't exist.
823 high_res
= AddTiling(raster_contents_scale_
);
824 } else if (high_res
->may_contain_low_resolution_tiles()) {
825 // If the tiling we find here was LOW_RESOLUTION previously, it may not be
826 // fully rastered, so destroy the old tiles.
828 // Reset the flag now that we'll make it high res, it will have fully
830 high_res
->reset_may_contain_low_resolution_tiles();
832 high_res
->set_resolution(HIGH_RESOLUTION
);
834 if (layer_tree_impl()->IsPendingTree()) {
835 // On the pending tree, drop any tilings that are non-ideal since we don't
836 // need them to activate anyway.
837 tilings_
->RemoveNonIdealTilings();
840 SanityCheckTilingState();
843 bool PictureLayerImpl::ShouldAdjustRasterScale() const {
844 if (was_screen_space_transform_animating_
!=
845 draw_properties().screen_space_transform_is_animating
)
848 if (draw_properties().screen_space_transform_is_animating
&&
849 raster_contents_scale_
!= ideal_contents_scale_
&&
850 ShouldAdjustRasterScaleDuringScaleAnimations())
853 bool is_pinching
= layer_tree_impl()->PinchGestureActive();
854 if (is_pinching
&& raster_page_scale_
) {
855 // We change our raster scale when it is:
856 // - Higher than ideal (need a lower-res tiling available)
857 // - Too far from ideal (need a higher-res tiling available)
858 float ratio
= ideal_page_scale_
/ raster_page_scale_
;
859 if (raster_page_scale_
> ideal_page_scale_
||
860 ratio
> kMaxScaleRatioDuringPinch
)
865 // When not pinching, match the ideal page scale factor.
866 if (raster_page_scale_
!= ideal_page_scale_
)
870 // Always match the ideal device scale factor.
871 if (raster_device_scale_
!= ideal_device_scale_
)
874 // When the source scale changes we want to match it, but not when animating
875 // or when we've fixed the scale in place.
876 if (!draw_properties().screen_space_transform_is_animating
&&
877 !raster_source_scale_is_fixed_
&&
878 raster_source_scale_
!= ideal_source_scale_
)
881 if (raster_contents_scale_
> MaximumContentsScale())
883 if (raster_contents_scale_
< MinimumContentsScale())
889 void PictureLayerImpl::AddLowResolutionTilingIfNeeded() {
890 DCHECK(layer_tree_impl()->IsActiveTree());
892 if (!layer_tree_impl()->create_low_res_tiling())
895 // We should have a high resolution tiling at raster_contents_scale, so if the
896 // low res one is the same then we shouldn't try to override this tiling by
897 // marking it as a low res.
898 if (raster_contents_scale_
== low_res_raster_contents_scale_
)
901 PictureLayerTiling
* low_res
=
902 tilings_
->FindTilingWithScale(low_res_raster_contents_scale_
);
903 DCHECK_IMPLIES(low_res
, low_res
->resolution() != HIGH_RESOLUTION
);
905 // Only create new low res tilings when the transform is static. This
906 // prevents wastefully creating a paired low res tiling for every new high
907 // res tiling during a pinch or a CSS animation.
908 bool is_pinching
= layer_tree_impl()->PinchGestureActive();
909 bool is_animating
= draw_properties().screen_space_transform_is_animating
;
910 if (!is_pinching
&& !is_animating
) {
912 low_res
= AddTiling(low_res_raster_contents_scale_
);
913 low_res
->set_resolution(LOW_RESOLUTION
);
917 void PictureLayerImpl::RecalculateRasterScales() {
918 float old_raster_contents_scale
= raster_contents_scale_
;
919 float old_raster_page_scale
= raster_page_scale_
;
920 float old_raster_source_scale
= raster_source_scale_
;
922 raster_device_scale_
= ideal_device_scale_
;
923 raster_page_scale_
= ideal_page_scale_
;
924 raster_source_scale_
= ideal_source_scale_
;
925 raster_contents_scale_
= ideal_contents_scale_
;
927 // If we're not animating, or leaving an animation, and the
928 // ideal_source_scale_ changes, then things are unpredictable, and we fix
929 // the raster_source_scale_ in place.
930 if (old_raster_source_scale
&&
931 !draw_properties().screen_space_transform_is_animating
&&
932 !was_screen_space_transform_animating_
&&
933 old_raster_source_scale
!= ideal_source_scale_
)
934 raster_source_scale_is_fixed_
= true;
936 // TODO(danakj): Adjust raster source scale closer to ideal source scale at
937 // a throttled rate. Possibly make use of invalidation_.IsEmpty() on pending
938 // tree. This will allow CSS scale changes to get re-rastered at an
939 // appropriate rate. (crbug.com/413636)
940 if (raster_source_scale_is_fixed_
) {
941 raster_contents_scale_
/= raster_source_scale_
;
942 raster_source_scale_
= 1.f
;
945 // During pinch we completely ignore the current ideal scale, and just use
946 // a multiple of the previous scale.
947 bool is_pinching
= layer_tree_impl()->PinchGestureActive();
948 if (is_pinching
&& old_raster_contents_scale
) {
949 // See ShouldAdjustRasterScale:
950 // - When zooming out, preemptively create new tiling at lower resolution.
951 // - When zooming in, approximate ideal using multiple of kMaxScaleRatio.
952 bool zooming_out
= old_raster_page_scale
> ideal_page_scale_
;
953 float desired_contents_scale
= old_raster_contents_scale
;
955 while (desired_contents_scale
> ideal_contents_scale_
)
956 desired_contents_scale
/= kMaxScaleRatioDuringPinch
;
958 while (desired_contents_scale
< ideal_contents_scale_
)
959 desired_contents_scale
*= kMaxScaleRatioDuringPinch
;
961 raster_contents_scale_
= tilings_
->GetSnappedContentsScale(
962 desired_contents_scale
, kSnapToExistingTilingRatio
);
964 raster_contents_scale_
/ raster_device_scale_
/ raster_source_scale_
;
967 // If we're not re-rasterizing during animation, rasterize at the maximum
968 // scale that will occur during the animation, if the maximum scale is
969 // known. However we want to avoid excessive memory use. If the scale is
970 // smaller than what we would choose otherwise, then it's always better off
971 // for us memory-wise. But otherwise, we don't choose a scale at which this
972 // layer's rastered content would become larger than the viewport.
973 if (draw_properties().screen_space_transform_is_animating
&&
974 !ShouldAdjustRasterScaleDuringScaleAnimations()) {
975 bool can_raster_at_maximum_scale
= false;
976 bool should_raster_at_starting_scale
= false;
977 float maximum_scale
= draw_properties().maximum_animation_contents_scale
;
978 float starting_scale
= draw_properties().starting_animation_contents_scale
;
980 gfx::Size bounds_at_maximum_scale
= gfx::ToCeiledSize(
981 gfx::ScaleSize(raster_source_
->GetSize(), maximum_scale
));
982 int64 maximum_area
= static_cast<int64
>(bounds_at_maximum_scale
.width()) *
983 static_cast<int64
>(bounds_at_maximum_scale
.height());
984 gfx::Size viewport
= layer_tree_impl()->device_viewport_size();
985 int64 viewport_area
= static_cast<int64
>(viewport
.width()) *
986 static_cast<int64
>(viewport
.height());
987 if (maximum_area
<= viewport_area
)
988 can_raster_at_maximum_scale
= true;
990 if (starting_scale
&& starting_scale
> maximum_scale
) {
991 gfx::Size bounds_at_starting_scale
= gfx::ToCeiledSize(
992 gfx::ScaleSize(raster_source_
->GetSize(), starting_scale
));
993 int64 start_area
= static_cast<int64
>(bounds_at_starting_scale
.width()) *
994 static_cast<int64
>(bounds_at_starting_scale
.height());
995 gfx::Size viewport
= layer_tree_impl()->device_viewport_size();
996 int64 viewport_area
= static_cast<int64
>(viewport
.width()) *
997 static_cast<int64
>(viewport
.height());
998 if (start_area
<= viewport_area
)
999 should_raster_at_starting_scale
= true;
1001 // Use the computed scales for the raster scale directly, do not try to use
1002 // the ideal scale here. The current ideal scale may be way too large in the
1003 // case of an animation with scale, and will be constantly changing.
1004 if (should_raster_at_starting_scale
)
1005 raster_contents_scale_
= starting_scale
;
1006 else if (can_raster_at_maximum_scale
)
1007 raster_contents_scale_
= maximum_scale
;
1009 raster_contents_scale_
= 1.f
* ideal_page_scale_
* ideal_device_scale_
;
1012 raster_contents_scale_
=
1013 std::max(raster_contents_scale_
, MinimumContentsScale());
1014 raster_contents_scale_
=
1015 std::min(raster_contents_scale_
, MaximumContentsScale());
1016 DCHECK_GE(raster_contents_scale_
, MinimumContentsScale());
1017 DCHECK_LE(raster_contents_scale_
, MaximumContentsScale());
1019 // If this layer would create zero or one tiles at this content scale,
1020 // don't create a low res tiling.
1021 gfx::Size raster_bounds
= gfx::ToCeiledSize(
1022 gfx::ScaleSize(raster_source_
->GetSize(), raster_contents_scale_
));
1023 gfx::Size tile_size
= CalculateTileSize(raster_bounds
);
1024 bool tile_covers_bounds
= tile_size
.width() >= raster_bounds
.width() &&
1025 tile_size
.height() >= raster_bounds
.height();
1026 if (tile_size
.IsEmpty() || tile_covers_bounds
) {
1027 low_res_raster_contents_scale_
= raster_contents_scale_
;
1031 float low_res_factor
=
1032 layer_tree_impl()->settings().low_res_contents_scale_factor
;
1033 low_res_raster_contents_scale_
=
1034 std::max(raster_contents_scale_
* low_res_factor
, MinimumContentsScale());
1035 DCHECK_LE(low_res_raster_contents_scale_
, raster_contents_scale_
);
1036 DCHECK_GE(low_res_raster_contents_scale_
, MinimumContentsScale());
1037 DCHECK_LE(low_res_raster_contents_scale_
, MaximumContentsScale());
1040 void PictureLayerImpl::CleanUpTilingsOnActiveLayer(
1041 const std::vector
<PictureLayerTiling
*>& used_tilings
) {
1042 DCHECK(layer_tree_impl()->IsActiveTree());
1043 if (tilings_
->num_tilings() == 0)
1046 float min_acceptable_high_res_scale
= std::min(
1047 raster_contents_scale_
, ideal_contents_scale_
);
1048 float max_acceptable_high_res_scale
= std::max(
1049 raster_contents_scale_
, ideal_contents_scale_
);
1051 PictureLayerImpl
* twin
= GetPendingOrActiveTwinLayer();
1052 if (twin
&& twin
->CanHaveTilings()) {
1053 min_acceptable_high_res_scale
= std::min(
1054 min_acceptable_high_res_scale
,
1055 std::min(twin
->raster_contents_scale_
, twin
->ideal_contents_scale_
));
1056 max_acceptable_high_res_scale
= std::max(
1057 max_acceptable_high_res_scale
,
1058 std::max(twin
->raster_contents_scale_
, twin
->ideal_contents_scale_
));
1061 PictureLayerTilingSet
* twin_set
= twin
? twin
->tilings_
.get() : nullptr;
1062 tilings_
->CleanUpTilings(min_acceptable_high_res_scale
,
1063 max_acceptable_high_res_scale
, used_tilings
,
1065 DCHECK_GT(tilings_
->num_tilings(), 0u);
1066 SanityCheckTilingState();
1069 float PictureLayerImpl::MinimumContentsScale() const {
1070 float setting_min
= layer_tree_impl()->settings().minimum_contents_scale
;
1072 // If the contents scale is less than 1 / width (also for height),
1073 // then it will end up having less than one pixel of content in that
1074 // dimension. Bump the minimum contents scale up in this case to prevent
1075 // this from happening.
1076 int min_dimension
= std::min(raster_source_
->GetSize().width(),
1077 raster_source_
->GetSize().height());
1081 return std::max(1.f
/ min_dimension
, setting_min
);
1084 float PictureLayerImpl::MaximumContentsScale() const {
1085 // Masks can not have tilings that would become larger than the
1086 // max_texture_size since they use a single tile for the entire
1087 // tiling. Other layers can have tilings of any scale.
1089 return std::numeric_limits
<float>::max();
1091 int max_texture_size
=
1092 layer_tree_impl()->resource_provider()->max_texture_size();
1093 float max_scale_width
=
1094 static_cast<float>(max_texture_size
) / bounds().width();
1095 float max_scale_height
=
1096 static_cast<float>(max_texture_size
) / bounds().height();
1097 float max_scale
= std::min(max_scale_width
, max_scale_height
);
1098 // We require that multiplying the layer size by the contents scale and
1099 // ceiling produces a value <= |max_texture_size|. Because for large layer
1100 // sizes floating point ambiguity may crop up, making the result larger or
1101 // smaller than expected, we use a slightly smaller floating point value for
1102 // the scale, to help ensure that the resulting content bounds will never end
1103 // up larger than |max_texture_size|.
1104 return nextafterf(max_scale
, 0.f
);
1107 void PictureLayerImpl::ResetRasterScale() {
1108 raster_page_scale_
= 0.f
;
1109 raster_device_scale_
= 0.f
;
1110 raster_source_scale_
= 0.f
;
1111 raster_contents_scale_
= 0.f
;
1112 low_res_raster_contents_scale_
= 0.f
;
1113 raster_source_scale_is_fixed_
= false;
1116 bool PictureLayerImpl::CanHaveTilings() const {
1117 if (raster_source_
->IsSolidColor())
1119 if (!DrawsContent())
1121 if (!raster_source_
->HasRecordings())
1123 // If the |raster_source_| has a recording it should have non-empty bounds.
1124 DCHECK(!raster_source_
->GetSize().IsEmpty());
1125 if (MaximumContentsScale() < MinimumContentsScale())
1130 void PictureLayerImpl::SanityCheckTilingState() const {
1132 if (!CanHaveTilings()) {
1133 DCHECK_EQ(0u, tilings_
->num_tilings());
1136 if (tilings_
->num_tilings() == 0)
1139 // We should only have one high res tiling.
1140 DCHECK_EQ(1, tilings_
->NumHighResTilings());
1144 bool PictureLayerImpl::ShouldAdjustRasterScaleDuringScaleAnimations() const {
1145 return layer_tree_impl()->use_gpu_rasterization();
1148 float PictureLayerImpl::MaximumTilingContentsScale() const {
1149 float max_contents_scale
= tilings_
->GetMaximumContentsScale();
1150 return std::max(max_contents_scale
, MinimumContentsScale());
1153 scoped_ptr
<PictureLayerTilingSet
>
1154 PictureLayerImpl::CreatePictureLayerTilingSet() {
1155 const LayerTreeSettings
& settings
= layer_tree_impl()->settings();
1156 return PictureLayerTilingSet::Create(
1157 GetTree(), this, settings
.tiling_interest_area_padding
,
1158 layer_tree_impl()->use_gpu_rasterization()
1159 ? settings
.gpu_rasterization_skewport_target_time_in_seconds
1160 : settings
.skewport_target_time_in_seconds
,
1161 settings
.skewport_extrapolation_limit_in_content_pixels
);
1164 void PictureLayerImpl::UpdateIdealScales() {
1165 DCHECK(CanHaveTilings());
1167 float min_contents_scale
= MinimumContentsScale();
1168 DCHECK_GT(min_contents_scale
, 0.f
);
1170 ideal_page_scale_
= IsAffectedByPageScale()
1171 ? layer_tree_impl()->current_page_scale_factor()
1173 ideal_device_scale_
= layer_tree_impl()->device_scale_factor();
1174 ideal_contents_scale_
= std::max(GetIdealContentsScale(), min_contents_scale
);
1175 ideal_source_scale_
=
1176 ideal_contents_scale_
/ ideal_page_scale_
/ ideal_device_scale_
;
1179 void PictureLayerImpl::GetDebugBorderProperties(
1181 float* width
) const {
1182 *color
= DebugColors::TiledContentLayerBorderColor();
1183 *width
= DebugColors::TiledContentLayerBorderWidth(layer_tree_impl());
1186 void PictureLayerImpl::GetAllPrioritizedTilesForTracing(
1187 std::vector
<PrioritizedTile
>* prioritized_tiles
) const {
1190 tilings_
->GetAllPrioritizedTilesForTracing(prioritized_tiles
);
1193 void PictureLayerImpl::AsValueInto(
1194 base::trace_event::TracedValue
* state
) const {
1195 LayerImpl::AsValueInto(state
);
1196 state
->SetDouble("ideal_contents_scale", ideal_contents_scale_
);
1197 state
->SetDouble("geometry_contents_scale", MaximumTilingContentsScale());
1198 state
->BeginArray("tilings");
1199 tilings_
->AsValueInto(state
);
1202 MathUtil::AddToTracedValue("tile_priority_rect",
1203 viewport_rect_for_tile_priority_in_content_space_
,
1205 MathUtil::AddToTracedValue("visible_rect", visible_layer_rect(), state
);
1207 state
->BeginArray("pictures");
1208 raster_source_
->AsValueInto(state
);
1211 state
->BeginArray("invalidation");
1212 invalidation_
.AsValueInto(state
);
1215 state
->BeginArray("coverage_tiles");
1216 for (PictureLayerTilingSet::CoverageIterator
iter(
1217 tilings_
.get(), 1.f
, gfx::Rect(raster_source_
->GetSize()),
1218 ideal_contents_scale_
);
1220 state
->BeginDictionary();
1222 MathUtil::AddToTracedValue("geometry_rect", iter
.geometry_rect(), state
);
1225 TracedValue::SetIDRef(*iter
, state
, "tile");
1227 state
->EndDictionary();
1232 size_t PictureLayerImpl::GPUMemoryUsageInBytes() const {
1233 return tilings_
->GPUMemoryUsageInBytes();
1236 void PictureLayerImpl::RunMicroBenchmark(MicroBenchmarkImpl
* benchmark
) {
1237 benchmark
->RunOnLayer(this);
1240 WhichTree
PictureLayerImpl::GetTree() const {
1241 return layer_tree_impl()->IsActiveTree() ? ACTIVE_TREE
: PENDING_TREE
;
1244 bool PictureLayerImpl::IsOnActiveOrPendingTree() const {
1245 return !layer_tree_impl()->IsRecycleTree();
1248 bool PictureLayerImpl::HasValidTilePriorities() const {
1249 return IsOnActiveOrPendingTree() && IsDrawnRenderSurfaceLayerListMember();