1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #import "chrome/browser/ui/cocoa/panels/panel_utils_cocoa.h"
7 namespace cocoa_utils {
9 NSRect ConvertRectToCocoaCoordinates(const gfx::Rect& bounds) {
10 // Flip coordinates based on the primary screen.
11 NSScreen* screen = [[NSScreen screens] objectAtIndex:0];
14 bounds.x(), NSHeight([screen frame]) - bounds.height() - bounds.y(),
15 bounds.width(), bounds.height());
18 gfx::Rect ConvertRectFromCocoaCoordinates(NSRect bounds) {
19 // Flip coordinates based on the primary screen.
20 NSScreen* screen = [[NSScreen screens] objectAtIndex:0];
23 NSMinX(bounds), NSHeight([screen frame]) - NSMaxY(bounds),
24 NSWidth(bounds), NSHeight(bounds));
27 NSPoint ConvertPointToCocoaCoordinates(const gfx::Point& point) {
28 // Flip coordinates based on the primary screen.
29 NSScreen* screen = [[NSScreen screens] objectAtIndex:0];
31 return NSMakePoint(point.x(), NSHeight([screen frame]) - point.y());
34 gfx::Point ConvertPointFromCocoaCoordinates(NSPoint point) {
35 // Flip coordinates based on the primary screen.
36 NSScreen* screen = [[NSScreen screens] objectAtIndex:0];
38 return gfx::Point(point.x, NSHeight([screen frame]) - point.y);
41 } // namespace cocoa_utils