1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "gpu/blink/webgraphicscontext3d_in_process_command_buffer_impl.h"
8 #ifndef GL_GLEXT_PROTOTYPES
9 #define GL_GLEXT_PROTOTYPES 1
11 #include <GLES2/gl2ext.h>
12 #include <GLES2/gl2extchromium.h>
16 #include "base/atomicops.h"
17 #include "base/bind.h"
18 #include "base/bind_helpers.h"
19 #include "base/callback.h"
20 #include "base/logging.h"
21 #include "gpu/command_buffer/client/gles2_implementation.h"
22 #include "gpu/command_buffer/common/gles2_cmd_utils.h"
23 #include "gpu/skia_bindings/gl_bindings_skia_cmd_buffer.h"
24 #include "ui/gfx/geometry/size.h"
25 #include "ui/gl/gl_implementation.h"
27 using blink::WGC3Denum
;
28 using gpu::gles2::GLES2Implementation
;
29 using gpu::GLInProcessContext
;
34 scoped_ptr
<WebGraphicsContext3DInProcessCommandBufferImpl
>
35 WebGraphicsContext3DInProcessCommandBufferImpl::CreateViewContext(
36 const blink::WebGraphicsContext3D::Attributes
& attributes
,
37 bool lose_context_when_out_of_memory
,
38 gfx::AcceleratedWidget window
) {
39 DCHECK_NE(gfx::GetGLImplementation(), gfx::kGLImplementationNone
);
40 bool is_offscreen
= false;
41 return make_scoped_ptr(new WebGraphicsContext3DInProcessCommandBufferImpl(
42 scoped_ptr
< ::gpu::GLInProcessContext
>(),
44 lose_context_when_out_of_memory
,
50 scoped_ptr
<WebGraphicsContext3DInProcessCommandBufferImpl
>
51 WebGraphicsContext3DInProcessCommandBufferImpl::CreateOffscreenContext(
52 const blink::WebGraphicsContext3D::Attributes
& attributes
,
53 bool lose_context_when_out_of_memory
) {
54 bool is_offscreen
= true;
55 return make_scoped_ptr(new WebGraphicsContext3DInProcessCommandBufferImpl(
56 scoped_ptr
< ::gpu::GLInProcessContext
>(),
58 lose_context_when_out_of_memory
,
60 gfx::kNullAcceleratedWidget
));
63 scoped_ptr
<WebGraphicsContext3DInProcessCommandBufferImpl
>
64 WebGraphicsContext3DInProcessCommandBufferImpl::WrapContext(
65 scoped_ptr
< ::gpu::GLInProcessContext
> context
,
66 const blink::WebGraphicsContext3D::Attributes
& attributes
) {
67 bool lose_context_when_out_of_memory
= false; // Not used.
68 bool is_offscreen
= true; // Not used.
69 return make_scoped_ptr(new WebGraphicsContext3DInProcessCommandBufferImpl(
72 lose_context_when_out_of_memory
,
74 gfx::kNullAcceleratedWidget
/* window. Not used. */));
77 WebGraphicsContext3DInProcessCommandBufferImpl::
78 WebGraphicsContext3DInProcessCommandBufferImpl(
79 scoped_ptr
< ::gpu::GLInProcessContext
> context
,
80 const blink::WebGraphicsContext3D::Attributes
& attributes
,
81 bool lose_context_when_out_of_memory
,
83 gfx::AcceleratedWidget window
)
84 : share_resources_(attributes
.shareResources
),
85 is_offscreen_(is_offscreen
),
87 context_(context
.Pass()) {
88 ConvertAttributes(attributes
, &attribs_
);
89 attribs_
.lose_context_when_out_of_memory
= lose_context_when_out_of_memory
;
92 WebGraphicsContext3DInProcessCommandBufferImpl::
93 ~WebGraphicsContext3DInProcessCommandBufferImpl() {
96 size_t WebGraphicsContext3DInProcessCommandBufferImpl::GetMappedMemoryLimit() {
97 return context_
->GetMappedMemoryLimit();
100 bool WebGraphicsContext3DInProcessCommandBufferImpl::MaybeInitializeGL() {
104 if (initialize_failed_
)
108 // TODO(kbr): More work will be needed in this implementation to
109 // properly support GPU switching. Like in the out-of-process
110 // command buffer implementation, all previously created contexts
111 // will need to be lost either when the first context requesting the
112 // discrete GPU is created, or the last one is destroyed.
113 gfx::GpuPreference gpu_preference
= gfx::PreferDiscreteGpu
;
114 context_
.reset(GLInProcessContext::Create(
120 NULL
, /* share_context */
124 ::gpu::GLInProcessContextSharedMemoryLimits(),
130 base::Closure context_lost_callback
= base::Bind(
131 &WebGraphicsContext3DInProcessCommandBufferImpl::OnContextLost
,
132 base::Unretained(this));
133 context_
->SetContextLostCallback(context_lost_callback
);
135 initialize_failed_
= true;
139 real_gl_
= context_
->GetImplementation();
140 setGLInterface(real_gl_
);
147 WebGraphicsContext3DInProcessCommandBufferImpl::InitializeOnCurrentThread() {
148 if (!MaybeInitializeGL())
150 return context_
&& !isContextLost();
153 void WebGraphicsContext3DInProcessCommandBufferImpl::SetLock(base::Lock
* lock
) {
154 context_
->SetLock(lock
);
157 ::gpu::ContextSupport
*
158 WebGraphicsContext3DInProcessCommandBufferImpl::GetContextSupport() {
162 void WebGraphicsContext3DInProcessCommandBufferImpl::OnContextLost() {
163 if (context_lost_callback_
) {
164 context_lost_callback_
->onContextLost();
168 } // namespace gpu_blink