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[chromium-blink-merge.git] / media / audio / pulse / pulse_output.cc
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "media/audio/pulse/pulse_output.h"
7 #include <pulse/pulseaudio.h>
9 #include "base/single_thread_task_runner.h"
10 #include "media/audio/audio_manager_base.h"
11 #include "media/audio/pulse/pulse_util.h"
13 namespace media {
15 using pulse::AutoPulseLock;
16 using pulse::WaitForOperationCompletion;
18 // static, pa_stream_notify_cb
19 void PulseAudioOutputStream::StreamNotifyCallback(pa_stream* s, void* p_this) {
20 PulseAudioOutputStream* stream = static_cast<PulseAudioOutputStream*>(p_this);
22 // Forward unexpected failures to the AudioSourceCallback if available. All
23 // these variables are only modified under pa_threaded_mainloop_lock() so this
24 // should be thread safe.
25 if (s && stream->source_callback_ &&
26 pa_stream_get_state(s) == PA_STREAM_FAILED) {
27 stream->source_callback_->OnError(stream);
30 pa_threaded_mainloop_signal(stream->pa_mainloop_, 0);
33 // static, pa_stream_request_cb_t
34 void PulseAudioOutputStream::StreamRequestCallback(pa_stream* s, size_t len,
35 void* p_this) {
36 // Fulfill write request; must always result in a pa_stream_write() call.
37 static_cast<PulseAudioOutputStream*>(p_this)->FulfillWriteRequest(len);
40 PulseAudioOutputStream::PulseAudioOutputStream(const AudioParameters& params,
41 const std::string& device_id,
42 AudioManagerBase* manager)
43 : params_(params),
44 device_id_(device_id),
45 manager_(manager),
46 pa_context_(NULL),
47 pa_mainloop_(NULL),
48 pa_stream_(NULL),
49 volume_(1.0f),
50 source_callback_(NULL) {
51 CHECK(params_.IsValid());
52 audio_bus_ = AudioBus::Create(params_);
55 PulseAudioOutputStream::~PulseAudioOutputStream() {
56 // All internal structures should already have been freed in Close(), which
57 // calls AudioManagerBase::ReleaseOutputStream() which deletes this object.
58 DCHECK(!pa_stream_);
59 DCHECK(!pa_context_);
60 DCHECK(!pa_mainloop_);
63 bool PulseAudioOutputStream::Open() {
64 DCHECK(thread_checker_.CalledOnValidThread());
65 return pulse::CreateOutputStream(
66 &pa_mainloop_, &pa_context_, &pa_stream_, params_, device_id_,
67 AudioManager::GetGlobalAppName(), &StreamNotifyCallback,
68 &StreamRequestCallback, this);
71 void PulseAudioOutputStream::Reset() {
72 if (!pa_mainloop_) {
73 DCHECK(!pa_stream_);
74 DCHECK(!pa_context_);
75 return;
79 AutoPulseLock auto_lock(pa_mainloop_);
81 // Close the stream.
82 if (pa_stream_) {
83 // Ensure all samples are played out before shutdown.
84 pa_operation* operation = pa_stream_flush(
85 pa_stream_, &pulse::StreamSuccessCallback, pa_mainloop_);
86 WaitForOperationCompletion(pa_mainloop_, operation);
88 // Release PulseAudio structures.
89 pa_stream_disconnect(pa_stream_);
90 pa_stream_set_write_callback(pa_stream_, NULL, NULL);
91 pa_stream_set_state_callback(pa_stream_, NULL, NULL);
92 pa_stream_unref(pa_stream_);
93 pa_stream_ = NULL;
96 if (pa_context_) {
97 pa_context_disconnect(pa_context_);
98 pa_context_set_state_callback(pa_context_, NULL, NULL);
99 pa_context_unref(pa_context_);
100 pa_context_ = NULL;
104 pa_threaded_mainloop_stop(pa_mainloop_);
105 pa_threaded_mainloop_free(pa_mainloop_);
106 pa_mainloop_ = NULL;
109 void PulseAudioOutputStream::Close() {
110 DCHECK(thread_checker_.CalledOnValidThread());
112 Reset();
114 // Signal to the manager that we're closed and can be removed.
115 // This should be the last call in the function as it deletes "this".
116 manager_->ReleaseOutputStream(this);
119 void PulseAudioOutputStream::FulfillWriteRequest(size_t requested_bytes) {
120 int bytes_remaining = requested_bytes;
121 while (bytes_remaining > 0) {
122 void* buffer = NULL;
123 size_t bytes_to_fill = params_.GetBytesPerBuffer();
124 CHECK_GE(pa_stream_begin_write(pa_stream_, &buffer, &bytes_to_fill), 0);
125 CHECK_EQ(bytes_to_fill, static_cast<size_t>(params_.GetBytesPerBuffer()));
127 // NOTE: |bytes_to_fill| may be larger than |requested_bytes| now, this is
128 // okay since pa_stream_begin_write() is the authoritative source on how
129 // much can be written.
131 int frames_filled = 0;
132 if (source_callback_) {
133 const uint32 hardware_delay = pulse::GetHardwareLatencyInBytes(
134 pa_stream_, params_.sample_rate(), params_.GetBytesPerFrame());
135 frames_filled = source_callback_->OnMoreData(
136 audio_bus_.get(), hardware_delay);
138 // Zero any unfilled data so it plays back as silence.
139 if (frames_filled < audio_bus_->frames()) {
140 audio_bus_->ZeroFramesPartial(
141 frames_filled, audio_bus_->frames() - frames_filled);
144 // Note: If this ever changes to output raw float the data must be clipped
145 // and sanitized since it may come from an untrusted source such as NaCl.
146 audio_bus_->Scale(volume_);
147 audio_bus_->ToInterleaved(
148 audio_bus_->frames(), params_.bits_per_sample() / 8, buffer);
149 } else {
150 memset(buffer, 0, bytes_to_fill);
153 if (pa_stream_write(pa_stream_, buffer, bytes_to_fill, NULL, 0LL,
154 PA_SEEK_RELATIVE) < 0) {
155 if (source_callback_) {
156 source_callback_->OnError(this);
160 // NOTE: As mentioned above, |bytes_remaining| may be negative after this.
161 bytes_remaining -= bytes_to_fill;
163 // Despite telling Pulse to only request certain buffer sizes, it will not
164 // always obey. In these cases we need to avoid back to back reads from
165 // the renderer as it won't have time to complete the request.
167 // We can't defer the callback as Pulse will never call us again until we've
168 // satisfied writing the requested number of bytes.
170 // TODO(dalecurtis): It might be worth choosing the sleep duration based on
171 // the hardware latency return above. Watch http://crbug.com/366433 to see
172 // if a more complicated wait process is necessary. We may also need to see
173 // if a PostDelayedTask should be used here to avoid blocking the PulseAudio
174 // command thread.
175 if (source_callback_ && bytes_remaining > 0)
176 base::PlatformThread::Sleep(params_.GetBufferDuration() / 4);
180 void PulseAudioOutputStream::Start(AudioSourceCallback* callback) {
181 DCHECK(thread_checker_.CalledOnValidThread());
182 CHECK(callback);
183 CHECK(pa_stream_);
185 AutoPulseLock auto_lock(pa_mainloop_);
187 // Ensure the context and stream are ready.
188 if (pa_context_get_state(pa_context_) != PA_CONTEXT_READY &&
189 pa_stream_get_state(pa_stream_) != PA_STREAM_READY) {
190 callback->OnError(this);
191 return;
194 source_callback_ = callback;
196 // Uncork (resume) the stream.
197 pa_operation* operation = pa_stream_cork(
198 pa_stream_, 0, &pulse::StreamSuccessCallback, pa_mainloop_);
199 WaitForOperationCompletion(pa_mainloop_, operation);
202 void PulseAudioOutputStream::Stop() {
203 DCHECK(thread_checker_.CalledOnValidThread());
205 // Cork (pause) the stream. Waiting for the main loop lock will ensure
206 // outstanding callbacks have completed.
207 AutoPulseLock auto_lock(pa_mainloop_);
209 // Set |source_callback_| to NULL so all FulfillWriteRequest() calls which may
210 // occur while waiting on the flush and cork exit immediately.
211 source_callback_ = NULL;
213 // Flush the stream prior to cork, doing so after will cause hangs. Write
214 // callbacks are suspended while inside pa_threaded_mainloop_lock() so this
215 // is all thread safe.
216 pa_operation* operation = pa_stream_flush(
217 pa_stream_, &pulse::StreamSuccessCallback, pa_mainloop_);
218 WaitForOperationCompletion(pa_mainloop_, operation);
220 operation = pa_stream_cork(pa_stream_, 1, &pulse::StreamSuccessCallback,
221 pa_mainloop_);
222 WaitForOperationCompletion(pa_mainloop_, operation);
225 void PulseAudioOutputStream::SetVolume(double volume) {
226 DCHECK(thread_checker_.CalledOnValidThread());
228 volume_ = static_cast<float>(volume);
231 void PulseAudioOutputStream::GetVolume(double* volume) {
232 DCHECK(thread_checker_.CalledOnValidThread());
234 *volume = volume_;
237 } // namespace media