4 /* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */
6 #include <GLES2/gl2platform.h>
9 * This document is licensed under the SGI Free Software B License Version
10 * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
13 /*-------------------------------------------------------------------------
14 * Data type definitions
15 *-----------------------------------------------------------------------*/
19 typedef unsigned int GLenum
;
20 typedef unsigned char GLboolean
;
21 typedef unsigned int GLbitfield
;
22 typedef khronos_int8_t GLbyte
;
23 typedef short GLshort
;
26 typedef khronos_uint8_t GLubyte
;
27 typedef unsigned short GLushort
;
28 typedef unsigned int GLuint
;
29 typedef khronos_float_t GLfloat
;
30 typedef khronos_float_t GLclampf
;
31 typedef khronos_int32_t GLfixed
;
33 /* GL types for handling large vertex buffer objects */
34 typedef khronos_intptr_t GLintptr
;
35 typedef khronos_ssize_t GLsizeiptr
;
37 /* OpenGL ES core versions */
38 #define GL_ES_VERSION_2_0 1
41 #define GL_DEPTH_BUFFER_BIT 0x00000100
42 #define GL_STENCIL_BUFFER_BIT 0x00000400
43 #define GL_COLOR_BUFFER_BIT 0x00004000
50 #define GL_POINTS 0x0000
51 #define GL_LINES 0x0001
52 #define GL_LINE_LOOP 0x0002
53 #define GL_LINE_STRIP 0x0003
54 #define GL_TRIANGLES 0x0004
55 #define GL_TRIANGLE_STRIP 0x0005
56 #define GL_TRIANGLE_FAN 0x0006
58 /* AlphaFunction (not supported in ES20) */
68 /* BlendingFactorDest */
71 #define GL_SRC_COLOR 0x0300
72 #define GL_ONE_MINUS_SRC_COLOR 0x0301
73 #define GL_SRC_ALPHA 0x0302
74 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
75 #define GL_DST_ALPHA 0x0304
76 #define GL_ONE_MINUS_DST_ALPHA 0x0305
78 /* BlendingFactorSrc */
81 #define GL_DST_COLOR 0x0306
82 #define GL_ONE_MINUS_DST_COLOR 0x0307
83 #define GL_SRC_ALPHA_SATURATE 0x0308
85 /* GL_ONE_MINUS_SRC_ALPHA */
87 /* GL_ONE_MINUS_DST_ALPHA */
89 /* BlendEquationSeparate */
90 #define GL_FUNC_ADD 0x8006
91 #define GL_BLEND_EQUATION 0x8009
92 #define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */
93 #define GL_BLEND_EQUATION_ALPHA 0x883D
96 #define GL_FUNC_SUBTRACT 0x800A
97 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
99 /* Separate Blend Functions */
100 #define GL_BLEND_DST_RGB 0x80C8
101 #define GL_BLEND_SRC_RGB 0x80C9
102 #define GL_BLEND_DST_ALPHA 0x80CA
103 #define GL_BLEND_SRC_ALPHA 0x80CB
104 #define GL_CONSTANT_COLOR 0x8001
105 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
106 #define GL_CONSTANT_ALPHA 0x8003
107 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
108 #define GL_BLEND_COLOR 0x8005
111 #define GL_ARRAY_BUFFER 0x8892
112 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
113 #define GL_ARRAY_BUFFER_BINDING 0x8894
114 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
116 #define GL_STREAM_DRAW 0x88E0
117 #define GL_STATIC_DRAW 0x88E4
118 #define GL_DYNAMIC_DRAW 0x88E8
120 #define GL_BUFFER_SIZE 0x8764
121 #define GL_BUFFER_USAGE 0x8765
123 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
126 #define GL_FRONT 0x0404
127 #define GL_BACK 0x0405
128 #define GL_FRONT_AND_BACK 0x0408
141 #define GL_TEXTURE_2D 0x0DE1
142 #define GL_CULL_FACE 0x0B44
143 #define GL_BLEND 0x0BE2
144 #define GL_DITHER 0x0BD0
145 #define GL_STENCIL_TEST 0x0B90
146 #define GL_DEPTH_TEST 0x0B71
147 #define GL_SCISSOR_TEST 0x0C11
148 #define GL_POLYGON_OFFSET_FILL 0x8037
149 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
150 #define GL_SAMPLE_COVERAGE 0x80A0
153 #define GL_NO_ERROR 0
154 #define GL_INVALID_ENUM 0x0500
155 #define GL_INVALID_VALUE 0x0501
156 #define GL_INVALID_OPERATION 0x0502
157 #define GL_OUT_OF_MEMORY 0x0505
158 #define GL_CONTEXT_LOST 0x300E // TODO(gman): What value?
160 /* FrontFaceDirection */
162 #define GL_CCW 0x0901
165 #define GL_LINE_WIDTH 0x0B21
166 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
167 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
168 #define GL_CULL_FACE_MODE 0x0B45
169 #define GL_FRONT_FACE 0x0B46
170 #define GL_DEPTH_RANGE 0x0B70
171 #define GL_DEPTH_WRITEMASK 0x0B72
172 #define GL_DEPTH_CLEAR_VALUE 0x0B73
173 #define GL_DEPTH_FUNC 0x0B74
174 #define GL_STENCIL_CLEAR_VALUE 0x0B91
175 #define GL_STENCIL_FUNC 0x0B92
176 #define GL_STENCIL_FAIL 0x0B94
177 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
178 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
179 #define GL_STENCIL_REF 0x0B97
180 #define GL_STENCIL_VALUE_MASK 0x0B93
181 #define GL_STENCIL_WRITEMASK 0x0B98
182 #define GL_STENCIL_BACK_FUNC 0x8800
183 #define GL_STENCIL_BACK_FAIL 0x8801
184 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
185 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
186 #define GL_STENCIL_BACK_REF 0x8CA3
187 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
188 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
189 #define GL_VIEWPORT 0x0BA2
190 #define GL_SCISSOR_BOX 0x0C10
191 /* GL_SCISSOR_TEST */
192 #define GL_COLOR_CLEAR_VALUE 0x0C22
193 #define GL_COLOR_WRITEMASK 0x0C23
194 #define GL_UNPACK_ALIGNMENT 0x0CF5
195 #define GL_PACK_ALIGNMENT 0x0D05
196 #define GL_MAX_TEXTURE_SIZE 0x0D33
197 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
198 #define GL_SUBPIXEL_BITS 0x0D50
199 #define GL_RED_BITS 0x0D52
200 #define GL_GREEN_BITS 0x0D53
201 #define GL_BLUE_BITS 0x0D54
202 #define GL_ALPHA_BITS 0x0D55
203 #define GL_DEPTH_BITS 0x0D56
204 #define GL_STENCIL_BITS 0x0D57
205 #define GL_POLYGON_OFFSET_UNITS 0x2A00
206 /* GL_POLYGON_OFFSET_FILL */
207 #define GL_POLYGON_OFFSET_FACTOR 0x8038
208 #define GL_TEXTURE_BINDING_2D 0x8069
209 #define GL_SAMPLE_BUFFERS 0x80A8
210 #define GL_SAMPLES 0x80A9
211 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
212 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
214 /* GetTextureParameter */
215 /* GL_TEXTURE_MAG_FILTER */
216 /* GL_TEXTURE_MIN_FILTER */
217 /* GL_TEXTURE_WRAP_S */
218 /* GL_TEXTURE_WRAP_T */
220 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
221 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
224 #define GL_DONT_CARE 0x1100
225 #define GL_FASTEST 0x1101
226 #define GL_NICEST 0x1102
229 #define GL_GENERATE_MIPMAP_HINT 0x8192
232 #define GL_BYTE 0x1400
233 #define GL_UNSIGNED_BYTE 0x1401
234 #define GL_SHORT 0x1402
235 #define GL_UNSIGNED_SHORT 0x1403
236 #define GL_INT 0x1404
237 #define GL_UNSIGNED_INT 0x1405
238 #define GL_FLOAT 0x1406
239 #define GL_FIXED 0x140C
242 #define GL_DEPTH_COMPONENT 0x1902
243 #define GL_ALPHA 0x1906
244 #define GL_RGB 0x1907
245 #define GL_RGBA 0x1908
246 #define GL_LUMINANCE 0x1909
247 #define GL_LUMINANCE_ALPHA 0x190A
250 /* GL_UNSIGNED_BYTE */
251 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
252 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
253 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
256 #define GL_FRAGMENT_SHADER 0x8B30
257 #define GL_VERTEX_SHADER 0x8B31
258 #define GL_MAX_VERTEX_ATTRIBS 0x8869
259 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
260 #define GL_MAX_VARYING_VECTORS 0x8DFC
261 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
262 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
263 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
264 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
265 #define GL_SHADER_TYPE 0x8B4F
266 #define GL_DELETE_STATUS 0x8B80
267 #define GL_LINK_STATUS 0x8B82
268 #define GL_VALIDATE_STATUS 0x8B83
269 #define GL_ATTACHED_SHADERS 0x8B85
270 #define GL_ACTIVE_UNIFORMS 0x8B86
271 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
272 #define GL_ACTIVE_ATTRIBUTES 0x8B89
273 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
274 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
275 #define GL_CURRENT_PROGRAM 0x8B8D
277 /* StencilFunction */
278 #define GL_NEVER 0x0200
279 #define GL_LESS 0x0201
280 #define GL_EQUAL 0x0202
281 #define GL_LEQUAL 0x0203
282 #define GL_GREATER 0x0204
283 #define GL_NOTEQUAL 0x0205
284 #define GL_GEQUAL 0x0206
285 #define GL_ALWAYS 0x0207
289 #define GL_KEEP 0x1E00
290 #define GL_REPLACE 0x1E01
291 #define GL_INCR 0x1E02
292 #define GL_DECR 0x1E03
293 #define GL_INVERT 0x150A
294 #define GL_INCR_WRAP 0x8507
295 #define GL_DECR_WRAP 0x8508
298 #define GL_VENDOR 0x1F00
299 #define GL_RENDERER 0x1F01
300 #define GL_VERSION 0x1F02
301 #define GL_EXTENSIONS 0x1F03
303 /* TextureMagFilter */
304 #define GL_NEAREST 0x2600
305 #define GL_LINEAR 0x2601
307 /* TextureMinFilter */
310 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
311 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
312 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
313 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
315 /* TextureParameterName */
316 #define GL_TEXTURE_MAG_FILTER 0x2800
317 #define GL_TEXTURE_MIN_FILTER 0x2801
318 #define GL_TEXTURE_WRAP_S 0x2802
319 #define GL_TEXTURE_WRAP_T 0x2803
323 #define GL_TEXTURE 0x1702
325 #define GL_TEXTURE_CUBE_MAP 0x8513
326 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
327 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
328 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
329 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
330 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
331 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
332 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
333 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
336 #define GL_TEXTURE0 0x84C0
337 #define GL_TEXTURE1 0x84C1
338 #define GL_TEXTURE2 0x84C2
339 #define GL_TEXTURE3 0x84C3
340 #define GL_TEXTURE4 0x84C4
341 #define GL_TEXTURE5 0x84C5
342 #define GL_TEXTURE6 0x84C6
343 #define GL_TEXTURE7 0x84C7
344 #define GL_TEXTURE8 0x84C8
345 #define GL_TEXTURE9 0x84C9
346 #define GL_TEXTURE10 0x84CA
347 #define GL_TEXTURE11 0x84CB
348 #define GL_TEXTURE12 0x84CC
349 #define GL_TEXTURE13 0x84CD
350 #define GL_TEXTURE14 0x84CE
351 #define GL_TEXTURE15 0x84CF
352 #define GL_TEXTURE16 0x84D0
353 #define GL_TEXTURE17 0x84D1
354 #define GL_TEXTURE18 0x84D2
355 #define GL_TEXTURE19 0x84D3
356 #define GL_TEXTURE20 0x84D4
357 #define GL_TEXTURE21 0x84D5
358 #define GL_TEXTURE22 0x84D6
359 #define GL_TEXTURE23 0x84D7
360 #define GL_TEXTURE24 0x84D8
361 #define GL_TEXTURE25 0x84D9
362 #define GL_TEXTURE26 0x84DA
363 #define GL_TEXTURE27 0x84DB
364 #define GL_TEXTURE28 0x84DC
365 #define GL_TEXTURE29 0x84DD
366 #define GL_TEXTURE30 0x84DE
367 #define GL_TEXTURE31 0x84DF
368 #define GL_ACTIVE_TEXTURE 0x84E0
370 /* TextureWrapMode */
371 #define GL_REPEAT 0x2901
372 #define GL_CLAMP_TO_EDGE 0x812F
373 #define GL_MIRRORED_REPEAT 0x8370
376 #define GL_FLOAT_VEC2 0x8B50
377 #define GL_FLOAT_VEC3 0x8B51
378 #define GL_FLOAT_VEC4 0x8B52
379 #define GL_INT_VEC2 0x8B53
380 #define GL_INT_VEC3 0x8B54
381 #define GL_INT_VEC4 0x8B55
382 #define GL_BOOL 0x8B56
383 #define GL_BOOL_VEC2 0x8B57
384 #define GL_BOOL_VEC3 0x8B58
385 #define GL_BOOL_VEC4 0x8B59
386 #define GL_FLOAT_MAT2 0x8B5A
387 #define GL_FLOAT_MAT3 0x8B5B
388 #define GL_FLOAT_MAT4 0x8B5C
389 #define GL_SAMPLER_2D 0x8B5E
390 #define GL_SAMPLER_CUBE 0x8B60
393 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
394 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
395 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
396 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
397 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
398 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
399 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
402 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
403 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
406 #define GL_COMPILE_STATUS 0x8B81
407 #define GL_INFO_LOG_LENGTH 0x8B84
408 #define GL_SHADER_SOURCE_LENGTH 0x8B88
409 #define GL_SHADER_COMPILER 0x8DFA
412 #define GL_SHADER_BINARY_FORMATS 0x8DF8
413 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
415 /* Shader Precision-Specified Types */
416 #define GL_LOW_FLOAT 0x8DF0
417 #define GL_MEDIUM_FLOAT 0x8DF1
418 #define GL_HIGH_FLOAT 0x8DF2
419 #define GL_LOW_INT 0x8DF3
420 #define GL_MEDIUM_INT 0x8DF4
421 #define GL_HIGH_INT 0x8DF5
423 /* Framebuffer Object. */
424 #define GL_FRAMEBUFFER 0x8D40
425 #define GL_RENDERBUFFER 0x8D41
427 #define GL_RGBA4 0x8056
428 #define GL_RGB5_A1 0x8057
429 #define GL_RGB565 0x8D62
430 #define GL_DEPTH_COMPONENT16 0x81A5
431 #define GL_STENCIL_INDEX 0x1901
432 #define GL_STENCIL_INDEX8 0x8D48
434 #define GL_RENDERBUFFER_WIDTH 0x8D42
435 #define GL_RENDERBUFFER_HEIGHT 0x8D43
436 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
437 #define GL_RENDERBUFFER_RED_SIZE 0x8D50
438 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
439 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
440 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
441 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
442 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
444 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
445 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
446 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
447 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
449 #define GL_COLOR_ATTACHMENT0 0x8CE0
450 #define GL_DEPTH_ATTACHMENT 0x8D00
451 #define GL_STENCIL_ATTACHMENT 0x8D20
455 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
456 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
457 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
458 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
459 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
461 #define GL_FRAMEBUFFER_BINDING 0x8CA6
462 #define GL_RENDERBUFFER_BINDING 0x8CA7
463 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
465 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
467 // Note: If your program is written in C++ you can define
468 // GLES2_INLINE_OPTIMIZATION to get an inline version of the OpenGL ES 2.0
469 // code for your program. The advantage is a program compiled with high
470 // optimization settings can generate very efficient code for issuing OpenGL ES
471 // commands. The disadvantage is there is a small possibility of conflicts with
472 // your code as we need to include lots of class definitions and a few
475 #if defined(__cplusplus) && defined(GLES2_INLINE_OPTIMIZATION)
476 #include "../command_buffer/client/gles2_lib.h"
477 #define GLES2_USE_CPP_BINDINGS
480 #if defined(GLES2_USE_CPP_BINDINGS)
481 #define GLES2_GET_FUN(name) gles2::GetGLContext()->name
483 #define GLES2_GET_FUN(name) GLES2 ## name
486 /*-------------------------------------------------------------------------
488 *-----------------------------------------------------------------------*/
490 #define glActiveTexture GLES2_GET_FUN(ActiveTexture)
491 #define glAttachShader GLES2_GET_FUN(AttachShader)
492 #define glBindAttribLocation GLES2_GET_FUN(BindAttribLocation)
493 #define glBindBuffer GLES2_GET_FUN(BindBuffer)
494 #define glBindFramebuffer GLES2_GET_FUN(BindFramebuffer)
495 #define glBindRenderbuffer GLES2_GET_FUN(BindRenderbuffer)
496 #define glBindTexture GLES2_GET_FUN(BindTexture)
497 #define glBlendColor GLES2_GET_FUN(BlendColor)
498 #define glBlendEquation GLES2_GET_FUN(BlendEquation)
499 #define glBlendEquationSeparate GLES2_GET_FUN(BlendEquationSeparate)
500 #define glBlendFunc GLES2_GET_FUN(BlendFunc)
501 #define glBlendFuncSeparate GLES2_GET_FUN(BlendFuncSeparate)
502 #define glBufferData GLES2_GET_FUN(BufferData)
503 #define glBufferSubData GLES2_GET_FUN(BufferSubData)
504 #define glCheckFramebufferStatus GLES2_GET_FUN(CheckFramebufferStatus)
505 #define glClear GLES2_GET_FUN(Clear)
506 #define glClearColor GLES2_GET_FUN(ClearColor)
507 #define glClearDepthf GLES2_GET_FUN(ClearDepthf)
508 #define glClearStencil GLES2_GET_FUN(ClearStencil)
509 #define glColorMask GLES2_GET_FUN(ColorMask)
510 #define glCompileShader GLES2_GET_FUN(CompileShader)
511 #define glCompressedTexImage2D GLES2_GET_FUN(CompressedTexImage2D)
512 #define glCompressedTexSubImage2D GLES2_GET_FUN(CompressedTexSubImage2D)
513 #define glCopyTexImage2D GLES2_GET_FUN(CopyTexImage2D)
514 #define glCopyTexSubImage2D GLES2_GET_FUN(CopyTexSubImage2D)
515 #define glCreateProgram GLES2_GET_FUN(CreateProgram)
516 #define glCreateShader GLES2_GET_FUN(CreateShader)
517 #define glCullFace GLES2_GET_FUN(CullFace)
518 #define glDeleteBuffers GLES2_GET_FUN(DeleteBuffers)
519 #define glDeleteFramebuffers GLES2_GET_FUN(DeleteFramebuffers)
520 #define glDeleteProgram GLES2_GET_FUN(DeleteProgram)
521 #define glDeleteRenderbuffers GLES2_GET_FUN(DeleteRenderbuffers)
522 #define glDeleteShader GLES2_GET_FUN(DeleteShader)
523 #define glDeleteTextures GLES2_GET_FUN(DeleteTextures)
524 #define glDepthFunc GLES2_GET_FUN(DepthFunc)
525 #define glDepthMask GLES2_GET_FUN(DepthMask)
526 #define glDepthRangef GLES2_GET_FUN(DepthRangef)
527 #define glDetachShader GLES2_GET_FUN(DetachShader)
528 #define glDisable GLES2_GET_FUN(Disable)
529 #define glDisableVertexAttribArray GLES2_GET_FUN(DisableVertexAttribArray)
530 #define glDrawArrays GLES2_GET_FUN(DrawArrays)
531 #define glDrawElements GLES2_GET_FUN(DrawElements)
532 #define glEnable GLES2_GET_FUN(Enable)
533 #define glEnableVertexAttribArray GLES2_GET_FUN(EnableVertexAttribArray)
534 #define glFinish GLES2_GET_FUN(Finish)
535 #define glFlush GLES2_GET_FUN(Flush)
536 #define glFramebufferRenderbuffer GLES2_GET_FUN(FramebufferRenderbuffer)
537 #define glFramebufferTexture2D GLES2_GET_FUN(FramebufferTexture2D)
538 #define glFrontFace GLES2_GET_FUN(FrontFace)
539 #define glGenBuffers GLES2_GET_FUN(GenBuffers)
540 #define glGenerateMipmap GLES2_GET_FUN(GenerateMipmap)
541 #define glGenFramebuffers GLES2_GET_FUN(GenFramebuffers)
542 #define glGenRenderbuffers GLES2_GET_FUN(GenRenderbuffers)
543 #define glGenTextures GLES2_GET_FUN(GenTextures)
544 #define glGetActiveAttrib GLES2_GET_FUN(GetActiveAttrib)
545 #define glGetActiveUniform GLES2_GET_FUN(GetActiveUniform)
546 #define glGetAttachedShaders GLES2_GET_FUN(GetAttachedShaders)
547 #define glGetAttribLocation GLES2_GET_FUN(GetAttribLocation)
548 #define glGetBooleanv GLES2_GET_FUN(GetBooleanv)
549 #define glGetBufferParameteriv GLES2_GET_FUN(GetBufferParameteriv)
550 #define glGetError GLES2_GET_FUN(GetError)
551 #define glGetFloatv GLES2_GET_FUN(GetFloatv)
552 #define glGetFramebufferAttachmentParameteriv GLES2_GET_FUN(GetFramebufferAttachmentParameteriv)
553 #define glGetIntegerv GLES2_GET_FUN(GetIntegerv)
554 #define glGetProgramiv GLES2_GET_FUN(GetProgramiv)
555 #define glGetProgramInfoLog GLES2_GET_FUN(GetProgramInfoLog)
556 #define glGetRenderbufferParameteriv GLES2_GET_FUN(GetRenderbufferParameteriv)
557 #define glGetShaderiv GLES2_GET_FUN(GetShaderiv)
558 #define glGetShaderInfoLog GLES2_GET_FUN(GetShaderInfoLog)
559 #define glGetShaderPrecisionFormat GLES2_GET_FUN(GetShaderPrecisionFormat)
560 #define glGetShaderSource GLES2_GET_FUN(GetShaderSource)
561 #define glGetString GLES2_GET_FUN(GetString)
562 #define glGetTexParameterfv GLES2_GET_FUN(GetTexParameterfv)
563 #define glGetTexParameteriv GLES2_GET_FUN(GetTexParameteriv)
564 #define glGetUniformfv GLES2_GET_FUN(GetUniformfv)
565 #define glGetUniformiv GLES2_GET_FUN(GetUniformiv)
566 #define glGetUniformLocation GLES2_GET_FUN(GetUniformLocation)
567 #define glGetVertexAttribfv GLES2_GET_FUN(GetVertexAttribfv)
568 #define glGetVertexAttribiv GLES2_GET_FUN(GetVertexAttribiv)
569 #define glGetVertexAttribPointerv GLES2_GET_FUN(GetVertexAttribPointerv)
570 #define glHint GLES2_GET_FUN(Hint)
571 #define glIsBuffer GLES2_GET_FUN(IsBuffer)
572 #define glIsEnabled GLES2_GET_FUN(IsEnabled)
573 #define glIsFramebuffer GLES2_GET_FUN(IsFramebuffer)
574 #define glIsProgram GLES2_GET_FUN(IsProgram)
575 #define glIsRenderbuffer GLES2_GET_FUN(IsRenderbuffer)
576 #define glIsShader GLES2_GET_FUN(IsShader)
577 #define glIsTexture GLES2_GET_FUN(IsTexture)
578 #define glLineWidth GLES2_GET_FUN(LineWidth)
579 #define glLinkProgram GLES2_GET_FUN(LinkProgram)
580 #define glPixelStorei GLES2_GET_FUN(PixelStorei)
581 #define glPolygonOffset GLES2_GET_FUN(PolygonOffset)
582 #define glReadPixels GLES2_GET_FUN(ReadPixels)
583 #define glReleaseShaderCompiler GLES2_GET_FUN(ReleaseShaderCompiler)
584 #define glRenderbufferStorage GLES2_GET_FUN(RenderbufferStorage)
585 #define glSampleCoverage GLES2_GET_FUN(SampleCoverage)
586 #define glScissor GLES2_GET_FUN(Scissor)
587 #define glShaderBinary GLES2_GET_FUN(ShaderBinary)
588 #define glShaderSource GLES2_GET_FUN(ShaderSource)
589 #define glStencilFunc GLES2_GET_FUN(StencilFunc)
590 #define glStencilFuncSeparate GLES2_GET_FUN(StencilFuncSeparate)
591 #define glStencilMask GLES2_GET_FUN(StencilMask)
592 #define glStencilMaskSeparate GLES2_GET_FUN(StencilMaskSeparate)
593 #define glStencilOp GLES2_GET_FUN(StencilOp)
594 #define glStencilOpSeparate GLES2_GET_FUN(StencilOpSeparate)
595 #define glTexImage2D GLES2_GET_FUN(TexImage2D)
596 #define glTexParameterf GLES2_GET_FUN(TexParameterf)
597 #define glTexParameterfv GLES2_GET_FUN(TexParameterfv)
598 #define glTexParameteri GLES2_GET_FUN(TexParameteri)
599 #define glTexParameteriv GLES2_GET_FUN(TexParameteriv)
600 #define glTexSubImage2D GLES2_GET_FUN(TexSubImage2D)
601 #define glUniform1f GLES2_GET_FUN(Uniform1f)
602 #define glUniform1fv GLES2_GET_FUN(Uniform1fv)
603 #define glUniform1i GLES2_GET_FUN(Uniform1i)
604 #define glUniform1iv GLES2_GET_FUN(Uniform1iv)
605 #define glUniform2f GLES2_GET_FUN(Uniform2f)
606 #define glUniform2fv GLES2_GET_FUN(Uniform2fv)
607 #define glUniform2i GLES2_GET_FUN(Uniform2i)
608 #define glUniform2iv GLES2_GET_FUN(Uniform2iv)
609 #define glUniform3f GLES2_GET_FUN(Uniform3f)
610 #define glUniform3fv GLES2_GET_FUN(Uniform3fv)
611 #define glUniform3i GLES2_GET_FUN(Uniform3i)
612 #define glUniform3iv GLES2_GET_FUN(Uniform3iv)
613 #define glUniform4f GLES2_GET_FUN(Uniform4f)
614 #define glUniform4fv GLES2_GET_FUN(Uniform4fv)
615 #define glUniform4i GLES2_GET_FUN(Uniform4i)
616 #define glUniform4iv GLES2_GET_FUN(Uniform4iv)
617 #define glUniformMatrix2fv GLES2_GET_FUN(UniformMatrix2fv)
618 #define glUniformMatrix3fv GLES2_GET_FUN(UniformMatrix3fv)
619 #define glUniformMatrix4fv GLES2_GET_FUN(UniformMatrix4fv)
620 #define glUseProgram GLES2_GET_FUN(UseProgram)
621 #define glValidateProgram GLES2_GET_FUN(ValidateProgram)
622 #define glVertexAttrib1f GLES2_GET_FUN(VertexAttrib1f)
623 #define glVertexAttrib1fv GLES2_GET_FUN(VertexAttrib1fv)
624 #define glVertexAttrib2f GLES2_GET_FUN(VertexAttrib2f)
625 #define glVertexAttrib2fv GLES2_GET_FUN(VertexAttrib2fv)
626 #define glVertexAttrib3f GLES2_GET_FUN(VertexAttrib3f)
627 #define glVertexAttrib3fv GLES2_GET_FUN(VertexAttrib3fv)
628 #define glVertexAttrib4f GLES2_GET_FUN(VertexAttrib4f)
629 #define glVertexAttrib4fv GLES2_GET_FUN(VertexAttrib4fv)
630 #define glVertexAttribPointer GLES2_GET_FUN(VertexAttribPointer)
631 #define glViewport GLES2_GET_FUN(Viewport)
633 #if !defined(GLES2_USE_CPP_BINDINGS)
635 #if defined(__cplusplus)
639 GL_APICALL
void GL_APIENTRY
glActiveTexture (GLenum texture
);
640 GL_APICALL
void GL_APIENTRY
glAttachShader (GLuint program
, GLuint shader
);
641 GL_APICALL
void GL_APIENTRY
glBindAttribLocation (GLuint program
, GLuint index
, const GLchar
* name
);
642 GL_APICALL
void GL_APIENTRY
glBindBuffer (GLenum target
, GLuint buffer
);
643 GL_APICALL
void GL_APIENTRY
glBindFramebuffer (GLenum target
, GLuint framebuffer
);
644 GL_APICALL
void GL_APIENTRY
glBindRenderbuffer (GLenum target
, GLuint renderbuffer
);
645 GL_APICALL
void GL_APIENTRY
glBindTexture (GLenum target
, GLuint texture
);
646 GL_APICALL
void GL_APIENTRY
glBlendColor (GLclampf red
, GLclampf green
, GLclampf blue
, GLclampf alpha
);
647 GL_APICALL
void GL_APIENTRY
glBlendEquation ( GLenum mode
);
648 GL_APICALL
void GL_APIENTRY
glBlendEquationSeparate (GLenum modeRGB
, GLenum modeAlpha
);
649 GL_APICALL
void GL_APIENTRY
glBlendFunc (GLenum sfactor
, GLenum dfactor
);
650 GL_APICALL
void GL_APIENTRY
glBlendFuncSeparate (GLenum srcRGB
, GLenum dstRGB
, GLenum srcAlpha
, GLenum dstAlpha
);
651 GL_APICALL
void GL_APIENTRY
glBufferData (GLenum target
, GLsizeiptr size
, const GLvoid
* data
, GLenum usage
);
652 GL_APICALL
void GL_APIENTRY
glBufferSubData (GLenum target
, GLintptr offset
, GLsizeiptr size
, const GLvoid
* data
);
653 GL_APICALL GLenum GL_APIENTRY
glCheckFramebufferStatus (GLenum target
);
654 GL_APICALL
void GL_APIENTRY
glClear (GLbitfield mask
);
655 GL_APICALL
void GL_APIENTRY
glClearColor (GLclampf red
, GLclampf green
, GLclampf blue
, GLclampf alpha
);
656 GL_APICALL
void GL_APIENTRY
glClearDepthf (GLclampf depth
);
657 GL_APICALL
void GL_APIENTRY
glClearStencil (GLint s
);
658 GL_APICALL
void GL_APIENTRY
glColorMask (GLboolean red
, GLboolean green
, GLboolean blue
, GLboolean alpha
);
659 GL_APICALL
void GL_APIENTRY
glCompileShader (GLuint shader
);
660 GL_APICALL
void GL_APIENTRY
glCompressedTexImage2D (GLenum target
, GLint level
, GLenum internalformat
, GLsizei width
, GLsizei height
, GLint border
, GLsizei imageSize
, const GLvoid
* data
);
661 GL_APICALL
void GL_APIENTRY
glCompressedTexSubImage2D (GLenum target
, GLint level
, GLint xoffset
, GLint yoffset
, GLsizei width
, GLsizei height
, GLenum format
, GLsizei imageSize
, const GLvoid
* data
);
662 GL_APICALL
void GL_APIENTRY
glCopyTexImage2D (GLenum target
, GLint level
, GLenum internalformat
, GLint x
, GLint y
, GLsizei width
, GLsizei height
, GLint border
);
663 GL_APICALL
void GL_APIENTRY
glCopyTexSubImage2D (GLenum target
, GLint level
, GLint xoffset
, GLint yoffset
, GLint x
, GLint y
, GLsizei width
, GLsizei height
);
664 GL_APICALL GLuint GL_APIENTRY
glCreateProgram (void);
665 GL_APICALL GLuint GL_APIENTRY
glCreateShader (GLenum type
);
666 GL_APICALL
void GL_APIENTRY
glCullFace (GLenum mode
);
667 GL_APICALL
void GL_APIENTRY
glDeleteBuffers (GLsizei n
, const GLuint
* buffers
);
668 GL_APICALL
void GL_APIENTRY
glDeleteFramebuffers (GLsizei n
, const GLuint
* framebuffers
);
669 GL_APICALL
void GL_APIENTRY
glDeleteProgram (GLuint program
);
670 GL_APICALL
void GL_APIENTRY
glDeleteRenderbuffers (GLsizei n
, const GLuint
* renderbuffers
);
671 GL_APICALL
void GL_APIENTRY
glDeleteShader (GLuint shader
);
672 GL_APICALL
void GL_APIENTRY
glDeleteTextures (GLsizei n
, const GLuint
* textures
);
673 GL_APICALL
void GL_APIENTRY
glDepthFunc (GLenum func
);
674 GL_APICALL
void GL_APIENTRY
glDepthMask (GLboolean flag
);
675 GL_APICALL
void GL_APIENTRY
glDepthRangef (GLclampf zNear
, GLclampf zFar
);
676 GL_APICALL
void GL_APIENTRY
glDetachShader (GLuint program
, GLuint shader
);
677 GL_APICALL
void GL_APIENTRY
glDisable (GLenum cap
);
678 GL_APICALL
void GL_APIENTRY
glDisableVertexAttribArray (GLuint index
);
679 GL_APICALL
void GL_APIENTRY
glDrawArrays (GLenum mode
, GLint first
, GLsizei count
);
680 GL_APICALL
void GL_APIENTRY
glDrawElements (GLenum mode
, GLsizei count
, GLenum type
, const GLvoid
* indices
);
681 GL_APICALL
void GL_APIENTRY
glEnable (GLenum cap
);
682 GL_APICALL
void GL_APIENTRY
glEnableVertexAttribArray (GLuint index
);
683 GL_APICALL
void GL_APIENTRY
glFinish (void);
684 GL_APICALL
void GL_APIENTRY
glFlush (void);
685 GL_APICALL
void GL_APIENTRY
glFramebufferRenderbuffer (GLenum target
, GLenum attachment
, GLenum renderbuffertarget
, GLuint renderbuffer
);
686 GL_APICALL
void GL_APIENTRY
glFramebufferTexture2D (GLenum target
, GLenum attachment
, GLenum textarget
, GLuint texture
, GLint level
);
687 GL_APICALL
void GL_APIENTRY
glFrontFace (GLenum mode
);
688 GL_APICALL
void GL_APIENTRY
glGenBuffers (GLsizei n
, GLuint
* buffers
);
689 GL_APICALL
void GL_APIENTRY
glGenerateMipmap (GLenum target
);
690 GL_APICALL
void GL_APIENTRY
glGenFramebuffers (GLsizei n
, GLuint
* framebuffers
);
691 GL_APICALL
void GL_APIENTRY
glGenRenderbuffers (GLsizei n
, GLuint
* renderbuffers
);
692 GL_APICALL
void GL_APIENTRY
glGenTextures (GLsizei n
, GLuint
* textures
);
693 GL_APICALL
void GL_APIENTRY
glGetActiveAttrib (GLuint program
, GLuint index
, GLsizei bufsize
, GLsizei
* length
, GLint
* size
, GLenum
* type
, GLchar
* name
);
694 GL_APICALL
void GL_APIENTRY
glGetActiveUniform (GLuint program
, GLuint index
, GLsizei bufsize
, GLsizei
* length
, GLint
* size
, GLenum
* type
, GLchar
* name
);
695 GL_APICALL
void GL_APIENTRY
glGetAttachedShaders (GLuint program
, GLsizei maxcount
, GLsizei
* count
, GLuint
* shaders
);
696 GL_APICALL
int GL_APIENTRY
glGetAttribLocation (GLuint program
, const GLchar
* name
);
697 GL_APICALL
void GL_APIENTRY
glGetBooleanv (GLenum pname
, GLboolean
* params
);
698 GL_APICALL
void GL_APIENTRY
glGetBufferParameteriv (GLenum target
, GLenum pname
, GLint
* params
);
699 GL_APICALL GLenum GL_APIENTRY
glGetError (void);
700 GL_APICALL
void GL_APIENTRY
glGetFloatv (GLenum pname
, GLfloat
* params
);
701 GL_APICALL
void GL_APIENTRY
glGetFramebufferAttachmentParameteriv (GLenum target
, GLenum attachment
, GLenum pname
, GLint
* params
);
702 GL_APICALL
void GL_APIENTRY
glGetIntegerv (GLenum pname
, GLint
* params
);
703 GL_APICALL
void GL_APIENTRY
glGetProgramiv (GLuint program
, GLenum pname
, GLint
* params
);
704 GL_APICALL
void GL_APIENTRY
glGetProgramInfoLog (GLuint program
, GLsizei bufsize
, GLsizei
* length
, GLchar
* infolog
);
705 GL_APICALL
void GL_APIENTRY
glGetRenderbufferParameteriv (GLenum target
, GLenum pname
, GLint
* params
);
706 GL_APICALL
void GL_APIENTRY
glGetShaderiv (GLuint shader
, GLenum pname
, GLint
* params
);
707 GL_APICALL
void GL_APIENTRY
glGetShaderInfoLog (GLuint shader
, GLsizei bufsize
, GLsizei
* length
, GLchar
* infolog
);
708 GL_APICALL
void GL_APIENTRY
glGetShaderPrecisionFormat (GLenum shadertype
, GLenum precisiontype
, GLint
* range
, GLint
* precision
);
709 GL_APICALL
void GL_APIENTRY
glGetShaderSource (GLuint shader
, GLsizei bufsize
, GLsizei
* length
, GLchar
* source
);
710 GL_APICALL
const GLubyte
* GL_APIENTRY
glGetString (GLenum name
);
711 GL_APICALL
void GL_APIENTRY
glGetTexParameterfv (GLenum target
, GLenum pname
, GLfloat
* params
);
712 GL_APICALL
void GL_APIENTRY
glGetTexParameteriv (GLenum target
, GLenum pname
, GLint
* params
);
713 GL_APICALL
void GL_APIENTRY
glGetUniformfv (GLuint program
, GLint location
, GLfloat
* params
);
714 GL_APICALL
void GL_APIENTRY
glGetUniformiv (GLuint program
, GLint location
, GLint
* params
);
715 GL_APICALL
int GL_APIENTRY
glGetUniformLocation (GLuint program
, const GLchar
* name
);
716 GL_APICALL
void GL_APIENTRY
glGetVertexAttribfv (GLuint index
, GLenum pname
, GLfloat
* params
);
717 GL_APICALL
void GL_APIENTRY
glGetVertexAttribiv (GLuint index
, GLenum pname
, GLint
* params
);
718 GL_APICALL
void GL_APIENTRY
glGetVertexAttribPointerv (GLuint index
, GLenum pname
, GLvoid
** pointer
);
719 GL_APICALL
void GL_APIENTRY
glHint (GLenum target
, GLenum mode
);
720 GL_APICALL GLboolean GL_APIENTRY
glIsBuffer (GLuint buffer
);
721 GL_APICALL GLboolean GL_APIENTRY
glIsEnabled (GLenum cap
);
722 GL_APICALL GLboolean GL_APIENTRY
glIsFramebuffer (GLuint framebuffer
);
723 GL_APICALL GLboolean GL_APIENTRY
glIsProgram (GLuint program
);
724 GL_APICALL GLboolean GL_APIENTRY
glIsRenderbuffer (GLuint renderbuffer
);
725 GL_APICALL GLboolean GL_APIENTRY
glIsShader (GLuint shader
);
726 GL_APICALL GLboolean GL_APIENTRY
glIsTexture (GLuint texture
);
727 GL_APICALL
void GL_APIENTRY
glLineWidth (GLfloat width
);
728 GL_APICALL
void GL_APIENTRY
glLinkProgram (GLuint program
);
729 GL_APICALL
void GL_APIENTRY
glPixelStorei (GLenum pname
, GLint param
);
730 GL_APICALL
void GL_APIENTRY
glPolygonOffset (GLfloat factor
, GLfloat units
);
731 GL_APICALL
void GL_APIENTRY
glReadPixels (GLint x
, GLint y
, GLsizei width
, GLsizei height
, GLenum format
, GLenum type
, GLvoid
* pixels
);
732 GL_APICALL
void GL_APIENTRY
glReleaseShaderCompiler (void);
733 GL_APICALL
void GL_APIENTRY
glRenderbufferStorage (GLenum target
, GLenum internalformat
, GLsizei width
, GLsizei height
);
734 GL_APICALL
void GL_APIENTRY
glSampleCoverage (GLclampf value
, GLboolean invert
);
735 GL_APICALL
void GL_APIENTRY
glScissor (GLint x
, GLint y
, GLsizei width
, GLsizei height
);
736 GL_APICALL
void GL_APIENTRY
glShaderBinary (GLsizei n
, const GLuint
* shaders
, GLenum binaryformat
, const GLvoid
* binary
, GLsizei length
);
737 GL_APICALL
void GL_APIENTRY
glShaderSource (GLuint shader
, GLsizei count
, const GLchar
** string
, const GLint
* length
);
738 GL_APICALL
void GL_APIENTRY
glStencilFunc (GLenum func
, GLint ref
, GLuint mask
);
739 GL_APICALL
void GL_APIENTRY
glStencilFuncSeparate (GLenum face
, GLenum func
, GLint ref
, GLuint mask
);
740 GL_APICALL
void GL_APIENTRY
glStencilMask (GLuint mask
);
741 GL_APICALL
void GL_APIENTRY
glStencilMaskSeparate (GLenum face
, GLuint mask
);
742 GL_APICALL
void GL_APIENTRY
glStencilOp (GLenum fail
, GLenum zfail
, GLenum zpass
);
743 GL_APICALL
void GL_APIENTRY
glStencilOpSeparate (GLenum face
, GLenum fail
, GLenum zfail
, GLenum zpass
);
744 GL_APICALL
void GL_APIENTRY
glTexImage2D (GLenum target
, GLint level
, GLint internalformat
, GLsizei width
, GLsizei height
, GLint border
, GLenum format
, GLenum type
, const GLvoid
* pixels
);
745 GL_APICALL
void GL_APIENTRY
glTexParameterf (GLenum target
, GLenum pname
, GLfloat param
);
746 GL_APICALL
void GL_APIENTRY
glTexParameterfv (GLenum target
, GLenum pname
, const GLfloat
* params
);
747 GL_APICALL
void GL_APIENTRY
glTexParameteri (GLenum target
, GLenum pname
, GLint param
);
748 GL_APICALL
void GL_APIENTRY
glTexParameteriv (GLenum target
, GLenum pname
, const GLint
* params
);
749 GL_APICALL
void GL_APIENTRY
glTexSubImage2D (GLenum target
, GLint level
, GLint xoffset
, GLint yoffset
, GLsizei width
, GLsizei height
, GLenum format
, GLenum type
, const GLvoid
* pixels
);
750 GL_APICALL
void GL_APIENTRY
glUniform1f (GLint location
, GLfloat x
);
751 GL_APICALL
void GL_APIENTRY
glUniform1fv (GLint location
, GLsizei count
, const GLfloat
* v
);
752 GL_APICALL
void GL_APIENTRY
glUniform1i (GLint location
, GLint x
);
753 GL_APICALL
void GL_APIENTRY
glUniform1iv (GLint location
, GLsizei count
, const GLint
* v
);
754 GL_APICALL
void GL_APIENTRY
glUniform2f (GLint location
, GLfloat x
, GLfloat y
);
755 GL_APICALL
void GL_APIENTRY
glUniform2fv (GLint location
, GLsizei count
, const GLfloat
* v
);
756 GL_APICALL
void GL_APIENTRY
glUniform2i (GLint location
, GLint x
, GLint y
);
757 GL_APICALL
void GL_APIENTRY
glUniform2iv (GLint location
, GLsizei count
, const GLint
* v
);
758 GL_APICALL
void GL_APIENTRY
glUniform3f (GLint location
, GLfloat x
, GLfloat y
, GLfloat z
);
759 GL_APICALL
void GL_APIENTRY
glUniform3fv (GLint location
, GLsizei count
, const GLfloat
* v
);
760 GL_APICALL
void GL_APIENTRY
glUniform3i (GLint location
, GLint x
, GLint y
, GLint z
);
761 GL_APICALL
void GL_APIENTRY
glUniform3iv (GLint location
, GLsizei count
, const GLint
* v
);
762 GL_APICALL
void GL_APIENTRY
glUniform4f (GLint location
, GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
);
763 GL_APICALL
void GL_APIENTRY
glUniform4fv (GLint location
, GLsizei count
, const GLfloat
* v
);
764 GL_APICALL
void GL_APIENTRY
glUniform4i (GLint location
, GLint x
, GLint y
, GLint z
, GLint w
);
765 GL_APICALL
void GL_APIENTRY
glUniform4iv (GLint location
, GLsizei count
, const GLint
* v
);
766 GL_APICALL
void GL_APIENTRY
glUniformMatrix2fv (GLint location
, GLsizei count
, GLboolean transpose
, const GLfloat
* value
);
767 GL_APICALL
void GL_APIENTRY
glUniformMatrix3fv (GLint location
, GLsizei count
, GLboolean transpose
, const GLfloat
* value
);
768 GL_APICALL
void GL_APIENTRY
glUniformMatrix4fv (GLint location
, GLsizei count
, GLboolean transpose
, const GLfloat
* value
);
769 GL_APICALL
void GL_APIENTRY
glUseProgram (GLuint program
);
770 GL_APICALL
void GL_APIENTRY
glValidateProgram (GLuint program
);
771 GL_APICALL
void GL_APIENTRY
glVertexAttrib1f (GLuint indx
, GLfloat x
);
772 GL_APICALL
void GL_APIENTRY
glVertexAttrib1fv (GLuint indx
, const GLfloat
* values
);
773 GL_APICALL
void GL_APIENTRY
glVertexAttrib2f (GLuint indx
, GLfloat x
, GLfloat y
);
774 GL_APICALL
void GL_APIENTRY
glVertexAttrib2fv (GLuint indx
, const GLfloat
* values
);
775 GL_APICALL
void GL_APIENTRY
glVertexAttrib3f (GLuint indx
, GLfloat x
, GLfloat y
, GLfloat z
);
776 GL_APICALL
void GL_APIENTRY
glVertexAttrib3fv (GLuint indx
, const GLfloat
* values
);
777 GL_APICALL
void GL_APIENTRY
glVertexAttrib4f (GLuint indx
, GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
);
778 GL_APICALL
void GL_APIENTRY
glVertexAttrib4fv (GLuint indx
, const GLfloat
* values
);
779 GL_APICALL
void GL_APIENTRY
glVertexAttribPointer (GLuint indx
, GLint size
, GLenum type
, GLboolean normalized
, GLsizei stride
, const GLvoid
* ptr
);
780 GL_APICALL
void GL_APIENTRY
glViewport (GLint x
, GLint y
, GLsizei width
, GLsizei height
);
782 #if defined(__cplusplus)
786 #endif // !GLES2_USE_CPP_BINDINGS
788 #endif /* __gl2_h_ */