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[chromium-blink-merge.git] / third_party / WebKit / LayoutTests / fast / canvas / webgl / resources / tex-image-and-sub-image-2d-with-video.js
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1 // This block needs to be outside the onload handler in order for this
2 // test to run reliably in WebKit's test harness (at least the
3 // Chromium port). https://bugs.webkit.org/show_bug.cgi?id=87448
4 if (window.initNonKhronosFramework) {
5 window.initNonKhronosFramework(true);
8 function generateTest(pixelFormat, pixelType, prologue) {
9 var wtu = WebGLTestUtils;
10 var gl = null;
11 var textureLoc = null;
12 var successfullyParsed = false;
14 var init = function()
16 description('Verify texImage2D and texSubImage2D code paths taking video elements (' + pixelFormat + '/' + pixelType + ')');
18 gl = wtu.create3DContext("example");
20 if (!prologue(gl)) {
21 finishTest();
22 return;
25 var program = wtu.setupTexturedQuad(gl);
27 gl.clearColor(0,0,0,1);
28 gl.clearDepth(1);
30 textureLoc = gl.getUniformLocation(program, "tex");
32 var video = document.getElementById("vid");
33 video.addEventListener(
34 "playing", function() { runTest(video); }, true);
35 video.loop = true;
36 video.play();
39 function runOneIteration(videoElement, useTexSubImage2D, flipY, topColor, bottomColor)
41 debug('Testing ' + (useTexSubImage2D ? 'texSubImage2D' : 'texImage2D') +
42 ' with flipY=' + flipY);
43 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
44 // Disable any writes to the alpha channel
45 gl.colorMask(1, 1, 1, 0);
46 var texture = gl.createTexture();
47 // Bind the texture to texture unit 0
48 gl.bindTexture(gl.TEXTURE_2D, texture);
49 // Set up texture parameters
50 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
51 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
52 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
53 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
54 // Set up pixel store parameters
55 gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY);
56 gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
57 // Upload the videoElement into the texture
58 if (useTexSubImage2D) {
59 // Initialize the texture to black first
60 gl.texImage2D(gl.TEXTURE_2D, 0, gl[pixelFormat],
61 videoElement.videoWidth, videoElement.videoHeight, 0,
62 gl[pixelFormat], gl[pixelType], null);
63 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl[pixelFormat], gl[pixelType], videoElement);
64 } else {
65 gl.texImage2D(gl.TEXTURE_2D, 0, gl[pixelFormat], gl[pixelFormat], gl[pixelType], videoElement);
68 var c = document.createElement("canvas");
69 c.width = 16;
70 c.height = 16;
71 c.style.border = "1px solid black";
72 var ctx = c.getContext("2d");
73 ctx.drawImage(videoElement, 0, 0, 16, 16);
74 document.body.appendChild(c);
76 // Point the uniform sampler to texture unit 0
77 gl.uniform1i(textureLoc, 0);
78 // Draw the triangles
79 wtu.drawQuad(gl, [0, 0, 0, 255]);
80 // Check a few pixels near the top and bottom and make sure they have
81 // the right color.
82 debug("Checking lower left corner");
83 wtu.checkCanvasRect(gl, 4, 4, 2, 2, bottomColor,
84 "shouldBe " + bottomColor);
85 debug("Checking upper left corner");
86 wtu.checkCanvasRect(gl, 4, gl.canvas.height - 8, 2, 2, topColor,
87 "shouldBe " + topColor);
90 function runTest(videoElement)
92 var red = [255, 0, 0];
93 var green = [0, 255, 0];
94 runOneIteration(videoElement, false, true, red, green);
95 runOneIteration(videoElement, false, false, green, red);
96 runOneIteration(videoElement, true, true, red, green);
97 runOneIteration(videoElement, true, false, green, red);
99 glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors");
100 finishTest();
103 return init;