1 function testLosingRendererOnClick()
4 testRunner.dumpAsText();
5 var input = document.getElementById("test");
6 var x = input.offsetLeft + input.offsetWidth - 8;
7 var y = input.offsetTop + input.offsetHeight - 7;
8 if (window.eventSender) {
9 eventSender.mouseMoveTo(x, y);
10 eventSender.mouseDown();
11 eventSender.mouseUp();