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1 /* vim: set ts=8 sw=8 noexpandtab: */
2 // qcms
3 // Copyright (C) 2009 Mozilla Foundation
4 // Copyright (C) 1998-2007 Marti Maria
5 //
6 // Permission is hereby granted, free of charge, to any person obtaining
7 // a copy of this software and associated documentation files (the "Software"),
8 // to deal in the Software without restriction, including without limitation
9 // the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 // and/or sell copies of the Software, and to permit persons to whom the Software
11 // is furnished to do so, subject to the following conditions:
13 // The above copyright notice and this permission notice shall be included in
14 // all copies or substantial portions of the Software.
16 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
17 // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO
18 // THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
19 // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
20 // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
21 // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
22 // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 #include <stdlib.h>
25 #include "qcmsint.h"
26 #include "matrix.h"
28 struct vector matrix_eval(struct matrix mat, struct vector v)
30 struct vector result;
31 result.v[0] = mat.m[0][0]*v.v[0] + mat.m[0][1]*v.v[1] + mat.m[0][2]*v.v[2];
32 result.v[1] = mat.m[1][0]*v.v[0] + mat.m[1][1]*v.v[1] + mat.m[1][2]*v.v[2];
33 result.v[2] = mat.m[2][0]*v.v[0] + mat.m[2][1]*v.v[1] + mat.m[2][2]*v.v[2];
34 return result;
37 //XXX: should probably pass by reference and we could
38 //probably reuse this computation in matrix_invert
39 float matrix_det(struct matrix mat)
41 float det;
42 det = mat.m[0][0]*mat.m[1][1]*mat.m[2][2] +
43 mat.m[0][1]*mat.m[1][2]*mat.m[2][0] +
44 mat.m[0][2]*mat.m[1][0]*mat.m[2][1] -
45 mat.m[0][0]*mat.m[1][2]*mat.m[2][1] -
46 mat.m[0][1]*mat.m[1][0]*mat.m[2][2] -
47 mat.m[0][2]*mat.m[1][1]*mat.m[2][0];
48 return det;
51 /* from pixman and cairo and Mathematics for Game Programmers */
52 /* lcms uses gauss-jordan elimination with partial pivoting which is
53 * less efficient and not as numerically stable. See Mathematics for
54 * Game Programmers. */
55 struct matrix matrix_invert(struct matrix mat)
57 struct matrix dest_mat;
58 int i,j;
59 static int a[3] = { 2, 2, 1 };
60 static int b[3] = { 1, 0, 0 };
62 /* inv (A) = 1/det (A) * adj (A) */
63 float det = matrix_det(mat);
65 if (det == 0) {
66 dest_mat.invalid = true;
67 } else {
68 dest_mat.invalid = false;
71 det = 1/det;
73 for (j = 0; j < 3; j++) {
74 for (i = 0; i < 3; i++) {
75 double p;
76 int ai = a[i];
77 int aj = a[j];
78 int bi = b[i];
79 int bj = b[j];
81 p = mat.m[ai][aj] * mat.m[bi][bj] -
82 mat.m[ai][bj] * mat.m[bi][aj];
83 if (((i + j) & 1) != 0)
84 p = -p;
86 dest_mat.m[j][i] = det * p;
89 return dest_mat;
92 struct matrix matrix_identity(void)
94 struct matrix i;
95 i.m[0][0] = 1;
96 i.m[0][1] = 0;
97 i.m[0][2] = 0;
98 i.m[1][0] = 0;
99 i.m[1][1] = 1;
100 i.m[1][2] = 0;
101 i.m[2][0] = 0;
102 i.m[2][1] = 0;
103 i.m[2][2] = 1;
104 i.invalid = false;
105 return i;
108 struct matrix matrix_invalid(void)
110 struct matrix inv = matrix_identity();
111 inv.invalid = true;
112 return inv;
116 /* from pixman */
117 /* MAT3per... */
118 struct matrix matrix_multiply(struct matrix a, struct matrix b)
120 struct matrix result;
121 int dx, dy;
122 int o;
123 for (dy = 0; dy < 3; dy++) {
124 for (dx = 0; dx < 3; dx++) {
125 double v = 0;
126 for (o = 0; o < 3; o++) {
127 v += a.m[dy][o] * b.m[o][dx];
129 result.m[dy][dx] = v;
132 result.invalid = a.invalid || b.invalid;
133 return result;