Adding instrumentation to locate the source of jankiness
[chromium-blink-merge.git] / ash / audio / sounds.h
blob938eefbd5dd579ebd776672f80bc557997949f3c
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef ASH_AUDIO_SOUNDS_H_
6 #define ASH_AUDIO_SOUNDS_H_
8 #include "ash/ash_export.h"
9 #include "media/audio/sounds/sounds_manager.h"
11 namespace ash {
13 // A wrapper around media::SoundsManager::Play() method, which plays sound
14 // identified by |key|. Returns true when sound is successfully played.
15 ASH_EXPORT bool PlaySystemSoundAlways(media::SoundsManager::SoundKey key);
17 // A wrapper around media::SoundsManager::Play() method, which plays
18 // sound identified by |key| iff at least one of the following
19 // conditions is true:
20 // * ash::switches::kAshEnableSystemSounds flag is set
21 // * spoken feedback is enabled
22 // Returns true when sound is succesfully played.
23 ASH_EXPORT bool PlaySystemSoundIfSpokenFeedback(
24 media::SoundsManager::SoundKey key);
26 } // namespace ash
28 #endif // ASH_AUDIO_SOUNDS_H_