1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef SKIA_EXT_BITMAP_PLATFORM_DEVICE_WIN_H_
6 #define SKIA_EXT_BITMAP_PLATFORM_DEVICE_WIN_H_
8 #include "base/basictypes.h"
9 #include "base/compiler_specific.h"
10 #include "skia/ext/platform_device.h"
11 #include "skia/ext/refptr.h"
15 // A device is basically a wrapper around SkBitmap that provides a surface for
16 // SkCanvas to draw into. Our device provides a surface Windows can also write
17 // to. BitmapPlatformDevice creates a bitmap using CreateDIBSection() in a
18 // format that Skia supports and can then use this to draw ClearType into, etc.
19 // This pixel data is provided to the bitmap that the device contains so that it
22 // The GDI bitmap created for drawing is actually owned by a
23 // PlatformBitmapPixelRef, and stored in an SkBitmap via the normal skia
24 // SkPixelRef refcounting mechanism. In this way, the GDI bitmap can outlive
25 // the device created to draw into it. So it is safe to call accessBitmap() on
26 // the device, and retain the returned SkBitmap.
27 class SK_API BitmapPlatformDevice
: public SkBitmapDevice
, public PlatformDevice
{
29 // Factory function. is_opaque should be set if the caller knows the bitmap
30 // will be completely opaque and allows some optimizations.
32 // The |shared_section| parameter is optional (pass NULL for default
33 // behavior). If |shared_section| is non-null, then it must be a handle to a
34 // file-mapping object returned by CreateFileMapping. See CreateDIBSection
35 // for details. If |shared_section| is null, the bitmap backing store is not
37 static BitmapPlatformDevice
* Create(int width
, int height
,
38 bool is_opaque
, HANDLE shared_section
);
40 // Create a BitmapPlatformDevice with no shared section. The bitmap is not
42 static BitmapPlatformDevice
* Create(int width
, int height
, bool is_opaque
);
44 // Creates a BitmapPlatformDevice instance respecting the parameters as above.
45 // If |is_opaque| is false, then the bitmap is initialzed to 0.
46 static BitmapPlatformDevice
* CreateAndClear(int width
, int height
,
49 virtual ~BitmapPlatformDevice();
51 // PlatformDevice overrides
52 // Retrieves the bitmap DC, which is the memory DC for our bitmap data. The
53 // bitmap DC is lazy created.
54 virtual PlatformSurface
BeginPlatformPaint() OVERRIDE
;
55 virtual void EndPlatformPaint() OVERRIDE
;
57 virtual void DrawToNativeContext(HDC dc
, int x
, int y
,
58 const RECT
* src_rect
) OVERRIDE
;
60 // Loads the given transform and clipping region into the HDC. This is
61 // overridden from SkBaseDevice.
62 virtual void setMatrixClip(const SkMatrix
& transform
, const SkRegion
& region
,
63 const SkClipStack
&) OVERRIDE
;
66 // Flushes the Windows device context so that the pixel data can be accessed
67 // directly by Skia. Overridden from SkBaseDevice, this is called when Skia
68 // starts accessing pixel data.
69 virtual const SkBitmap
& onAccessBitmap() OVERRIDE
;
71 virtual SkBaseDevice
* onCreateDevice(const SkImageInfo
& info
,
72 Usage usage
) OVERRIDE
;
75 // Private constructor.
76 BitmapPlatformDevice(HBITMAP hbitmap
, const SkBitmap
& bitmap
);
78 // Bitmap into which the drawing will be done. This bitmap not owned by this
79 // class, but by the BitmapPlatformPixelRef inside the device's SkBitmap.
80 // It's only stored here in order to lazy-create the DC (below).
83 // Previous bitmap held by the DC. This will be selected back before the
87 // Lazily-created DC used to draw into the bitmap; see GetBitmapDC().
90 // True when there is a transform or clip that has not been set to the
91 // context. The context is retrieved for every text operation, and the
92 // transform and clip do not change as much. We can save time by not loading
93 // the clip and transform for every one.
96 // Translation assigned to the context: we need to keep track of this
97 // separately so it can be updated even if the context isn't created yet.
100 // The current clipping region.
101 SkRegion clip_region_
;
103 // Create/destroy hdc_, which is the memory DC for our bitmap data.
105 void ReleaseBitmapDC();
106 bool IsBitmapDCCreated() const;
108 // Sets the transform and clip operations. This will not update the DC,
109 // but will mark the config as dirty. The next call of LoadConfig will
110 // pick up these changes.
111 void SetMatrixClip(const SkMatrix
& transform
, const SkRegion
& region
);
113 // Loads the current transform and clip into the context. Can be called even
114 // when |hbitmap_| is NULL (will be a NOP).
118 int begin_paint_count_
;
121 DISALLOW_COPY_AND_ASSIGN(BitmapPlatformDevice
);
126 #endif // SKIA_EXT_BITMAP_PLATFORM_DEVICE_WIN_H_